Brewmaster/Old Abilities

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Old Abilities
 
 
 

Drunken Haze
Cinder Brew icon.png
Affects
Enemies
Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Animation: 0.2+0.6
Cast Range: 850
Move Speed Slow: 10%/20%/30%/40%
Miss Chance: 70%
Duration: 4.5
Cooldown: 11/9/7/5
Mana: 25
Does not pierce spell immunity. Slow and blind persist if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon projectile impact.
Modifiers
Debuff Drunken Haze: Dispellable with any dispel.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Drunken Haze's projectile travels at a speed of 1600.


Drunken Brawler icon.pngDrunken Brawler crit icon.pngDrunken Brawler miss icon.pngDrunken Brawler both icon.png
Icon statuses:
None ready, crit ready, evasion ready and both ready.

Drunken Brawler (pre 7.20)
Drunken Brawler icon.png
Ability
Passive
Affects
Self / Enemies
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
Evasion: 10%/15%/20%/25% (Talent 25%/30%/35%/40%)
Critical Chance: 10%/15%/20%/25% (Talent 25%/30%/35%/40%)
Critical Damage: 230%
Certain Trigger Timer: 13/12/11/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Increases attack damage by an average of 13%/19.5%/26%/32.5% (Talent 32.5%/39%/45.5%/52%) and survivability versus attacks by 11%/18%/25%/33% (Talent 33%/43%/54%/67%), excluding the guaranteed crit/dodge.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Drunken Brawler's evasion stacks multiplicatively with other sources of evasion.
  • While either of them is not ready, Brewmaster can still passively evade attacks and perform critical strikes.
  • When the guaranteed critical strike is ready, Brewmaster's upper body emits particles, while a red streak is visible on the icon (Drunken Brawler crit icon.png).
  • When the guaranteed dodge is ready, Brewmaster's lower body emits particles, while the icon's yellow background turns orange (Drunken Brawler miss icon.png).
  • When both the guaranteed critical strike and dodge are ready, both of these visual indicators are visible and shown on the icon (Drunken Brawler both icon.png).
  • The guaranteed critical strike is only used up if the attack actually lands. Missed attacks do not reset its certain trigger timer.
  • The guaranteed evasion is only used up if an attack actually misses. Attacks with True Strike do not reset its certain trigger timer.
  • The sound and particles of the critical strike play upon start of the attack, not when the attack lands.


Earth[edit]

Pulverize
Not disabled by Break. Does not pierce spell immunity.
Demolish (Earth) icon.png
Ability
Passive
Affects
Enemies
Provides a chance to do damage in a small radius.
Proc Chance: 20%
Close Damage Radius: 150
Far Damage Radius: 250
Close Damage: 40
Far Damage: 20

Notes:

  • This ability was replaced by Demolish in the 6.87 gameplay patch.
  • This ability belonged to Brewmaster Earth minimap icon.png Earth.
  • Occurs when Earth attacks an enemy.
  • The radius is centered around Earth.
  • The damage hits the attack target as well, not only nearby units.


Taunt
Pierces spell immunity.
Unknown icon.png
Ability
No Target
Affects
Enemies
The closest 10 enemies are forced to attack this unit.
Cast Animation: 0.4+0.5
Radius: 400
Cooldown: 15

Notes:

  • This ability was removed in the 6.60 gameplay patch.
  • This ability belonged to Brewmaster Earth minimap icon.png Earth.
  • Upon cast, the 10 closest enemy units are issued an attack command on Earth.
  • Since it is one simple attack order, the units are not disabled in any way. Receiving a new order will cancel the attack order.
    • This also means it will not affect units which cannot attack at all, since they cannot receive an attack order.
  • Does not stop units from casting spells, so it does not interrupt channeling abilities.