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|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
|Brewmaster is an unpredictable brawler who sows disarray among enemy formations. With the help of a Blink Dagger, he jumps in to initiate with Thunder Clap, then divides into three elemental beings with Primal Split. He lands critical hits and dodges at random due to Drunken Brawler, dealing significant damage. Brewmaster is fairly tanky, and difficult to kill when he splits apart with his ultimate ability. However, he does not excel at any one purpose, and should be considered a hybrid between initiator, brawler, and tank.|
|+2000 Primal Split Unit Health||25||+140 Attack Speed|
|+20 Strength||20||+2s Thunder Clap Slow|
|+15% Magic Resistance||15||+75 Thunder Clap Damage|
|+3 Mana Regen||10||+30 Damage|
- The mana regen is added as a bonus and does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The Thunder Clap slow duration increasing talent affects the hero and non-hero duration.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
Tips & Tactics
- Brewmaster is usually played solo in the offlane, although he can also work as a mid hero.
- With his numerous disables during Primal Split, and the blind from Drunken Haze, Brewmaster is effective in shutting down physical damage carries.
- When playing Brewmaster, try to gain an advantage for your team early before enemy heroes, particularly the carry, can build a Black King Bar, as his disables cannot penetrate spell immunity.
- If Brewmaster is being played more in the semi-carry role, consider using his ultimate ability as a life saver to keep yourself in the fight when you would normally die. The utility of the summoned spirits works excellently for finishing off opponents as well as initiation.
- Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect soft disable. It is generally leveled up first due to its quite high damage.
- Blink next to an enemy and use Thunder Clap as an initiation ability, as it will slow their movement speed.
- Keep in mind that sometimes there will not be time to use Thunder Clap during an initiation, as the cast time will allow enemies to disable Brewmaster. In these cases, it is better to use Primal Split right away.
- Use Drunken Haze first on enemy carries to render them blind and useless.
- Drunken Haze at level 1 provides 70% chance of missing, which can be a powerful harassment to enemy hero while laning. The short cooldown and low mana cost allow Brewmaster to constantly use Drunken Haze throughout the laning phase, forcing enemy heroes to miss last hits if they do not expend mana for abilities with damage.
- Drunken Haze is a deceptively powerful debuff spell. Costing only 25 mana, it is capable of slowing and blinding an opponent for 4.5 seconds. With a cooldown of 5 seconds at maximum level, Brewmaster is able to inhibit an opponent's movement and attack almost indefinitely.
- Drunken Haze is a very useful spell to negate the protective barrier of a Linken's Sphere carrier.
- Drunken Haze and Thunder Clap combine to slow the enemies for a long duration, so use them to chase after enemy heroes.
- In the laning stage, Drunken Brawler's guaranteed critical damage can help Brewmaster secure difficult last hits; meanwhile, evasion can keep him in lane by avoiding some physical attacks.
- Drunken Brawler's icon status shows whether you have guaranteed critical damage or evasion.
- Drunken Brawler's ability icon changes color when a critical attack is ready. Use this knowledge to deal burst damage after initiating with Thunder Clap.
- The guaranteed critical and evasion triggers are separate from each other.
- Splits Brewmaster into three units: Earth, Storm, and Fire.
- When Primal Split ends, Brewmaster reappears at one of the three units' locations, in this order: Earth -> Storm -> Fire.
- If all three units die, Brewmaster dies.
- By default, use
tabto quickly cycle through each unit and use their disables on as many enemies as possible.
- Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
- Queue Blink Dagger right before Primal Split ends to immediately blink to safety. This is useful if Brewmaster had low health prior to using Primal Split.
- All auras Brewmaster has are bestowed around the spirits during Primal Split in this order: Earth, if Earth is dead, Storm, if Storm is also dead, Fire. Naturally, Brewmaster usually build aura items to help his teammates during Primal Split as he cannot use active items. Some examples of common aura items for Bremaster include Vladmir's Offering, Drum of Endurance, Shiva's Guard, Assault Cuirass, and Guardian Greaves.
- A special mention goes to Radiance, which considerably increases Earth's damage output, while putting Brewmaster at little risk so long as he manages to cast his ultimate ability. However, Brewmaster usually wants to fight well before he has gathered these expensive items.
- Earth is the tanky and disabling unit as it has high health and spell immunity, as well as a stun.
- Since Earth is the first on the respawn priority, it is usually the one Brewmaster reappears at when Primal Split finishes. Therefore, Earth must be kept alive above the other two units.
- At only 5 seconds cooldown, Hurl Boulder provides a stun to lock down enemies.
- Through Demolish, attacks from Earth deal extra damage to buildings, which is great for pushing. Coordinate with your team by asking them to buff Earth's attack speed or keeping it alive during pushes.
- With Aghanim's Scepter, Earth can also use Thunder Clap, dealing significant damage if Brewmaster also used Thunder Clap prior to splitting.
- Storm is the disabling and nuking unit.
- Cyclone lasts an extremely long 6 seconds ( Eul's Scepter of Divinity lasts 2.5 seconds), and should always be used to give your team a big advantage by removing a key enemy hero from fight.
- Use Dispel wisely since it removes most of the buffs and debuffs, not only on enemy heroes, but on friendly heroes as well.
- It will also dispel Cyclone, releasing the disabled enemy hero. Use it after your team has finished dealing with other enemies.
- Use Dispel to apply massive area damage to enemy summons, particularly useful against Broodmother, Visage, Warlock, and the likes.
- Dispel also deals damage to illusions, clearing them quicly.
- Take advantage of Wind Walk's fade time to sneak an extra attack in, as it applies extra damage without breaking invisibility. Basically, after casting Wind Walk, you should attack during the fade time for extra damage, then you become invisible with bonus damage again.
- The invisibility and movement speed bonus of Wind Walk provide great escape if enemies somehow manage to kill Fire and Earth.
- With Aghanim's Scepter, Storm can use Drunken Haze. Keep the debuff on enemy carries if you can.
- Fire is the attacking unit.
- Fire moves much faster than Earth and Storm, and can keep up with enemies to burn them with his Permanent Immolation.
- However, Fire is also the most fragile of all three units, therefore should be controlled carefully if you want it to deal more damage.
- With Aghanim's Scepter, Fire inherits Drunken Brawler from Brewmaster, boosting its defense with evasion as well as offense with critical damage.
- Tango helps Brewmaster stay in lane by sustaining his health.
- Healing Salve restores large amount of health early on.
- Stout Shield protects against lane harassment and can upgrade to Poor Man's Shield if needed.
- Iron Branch gives cheap attributes and can upgrade to Magic Wand later.
- Boots of Speed give movement speed.
- Bottle helps mid Brewmaster manage runes, as well as restore health and mana.
- Magic Stick provides burst health and mana when used, can upgrade to Magic Wand later.
- Phase Boots aids his movement speed, and multiplies nicely with his critical damage. The Phase ability will help him chase enemy heroes and position his Thunder Clap better.
- Magic Wand gives him bonus attributes and a good source of healing.
- Blink Dagger allows Brewmaster to initiate, as well as improves his low mobility.
- Vladmir's Offering gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his critical damage, helping out his survivability; the aura remains active during Primal Split.
- Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split spirits one of each of Brewmaster's abilities.
- Assault Cuirass makes Brewmaster even tankier, allowing him to survive longer engagements and getting off Primal Split without needing to retreat. The aura also remains on each unit during Primal Split, boosting attack speed and armor still.
- Hand of Midas allows Brewmaster to quickly accumulate gold and level, working toward perfecting Primal Split.
- Arcane Boots can restore mana to Brewmaster and his allies, a great item choice for Brewmaster who prefers to use abilities rather than physical attacks.
- Drum of Endurance is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
- Heaven's Halberd gives some strength and evasion, along with the ability to disarm enemy attackers.
- Blade Mail is considered if Brewmaster prefers to tank by giving him armor and returning back enemy damage.
- Echo Sabre boosts attributes, damage output, and mana regeneration. Echo Strike allows Brewmaster more chance to land critical damage, as well as slows down target's movement speed.
- Shiva's Guard gives him an additional movement speed slow aside from Thunder Clap, as well as more armor for survivability; the aura remains during Primal Split to slow enemy heroes' attack speed.
- Radiance gives him even more damage, as well as damage enemies around him for as long as he stands.
- Lotus Orb provides mana, armor, and regeneration to sustain Brewmaster during fights. Echo Shell dispels debuffs from him so he can use Primal Split.
- Black King Bar increases survivability with spell immunity and ensures Primal Split going off.
- Linken's Sphere grants some attributes and regeneration, as well as blocking one key single target disable that hinders the activation of Primal Split.
- Boots of Travel allows Brewmaster to jump in and initiate from across the map.