Brewmaster

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Brewmaster
Brewmaster icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 3.2
22 + 2
14 + 1.6
Level Base 1 15 25
Health 200 717.5 1707.5 2427.5
Health regen 0.5 3.38 8.98 12.98
Magic res. 25% 26.05% 27.73% 28.93%
Mana 75 243 507 699
Mana regen 0 0.7 1.82 2.62
Spell dmg 0% 0.98% 2.55% 3.67%
Armor -2 1.52 6 9.2
Att/sec 0.59 0.72 0.88 1
Move sp amp. 0% 1.1% 2.5% 3.5%
Damage 29‒36 52‒59 96‒103 128‒135
Movement speed 305
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.35+0.65
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist since he has abilities that involve negating opposing attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original Brewmaster's cooldowns for his abilities.

Bio[edit]

Brewmaster minimap icon.png Mangix, the Brewmaster
Play "Shall we call this off and have a friendly round?"
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.

Abilities[edit]

Thunder Clap
Does not pierce spell immunity. Play
Q
C
Thunder Clap icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Animation: 0.4+0.4
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4 (Talent 7)
Creep Slow Duration: 8 (Talent 11)
Cooldown: 13
Mana: 90/100/110/120
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Thunder Clap: Dispellable with any dispel.
A slam of Mangix' mighty keg starts the festivities.

Notes:

  • The clap first applies the debuff, then the damage.


Cinder Brew
Does not pierce spell immunity. Play
W
D
Cinder Brew icon.png
Affects
Enemies
Drenches an area in alcohol, causing enemy units to have a chance to attack themselves, and combust for a short period whenever spell damage over 80 is dealt.
Cast Animation: 0.2+0.6
Cast Range: 850
Radius: 400
Self Attack Chance: 20%/25%/30%/35%
Movement Speed Slow: 25%
Minimum Spell Damage for Ignition: 80
Ignition Damage per Second: 20/25/30/35
Brew Duration: 7
Ignition Duration: 3
Cooldown: 20/18/16/14
Mana: 50
Does not pierce spell immunity. Slow and blind persist, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Cinder Brew: Dispellable with any dispel.
Debuff Cinder Brew Active: Dispellable with any dispel.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Cinder Brew's projectile travels at a speed of 1600.
  • Places a debuff on enemy units in the area upon cast. Leaving or entering the area afterwards has no effect.
  • The self-attack proc is determined upon attack begin. It is indicated by mug of beer falling on the attacking unit's head.
    • The attack is made to target the unit itself, instead of its original attack target. All attack modifiers apply normally, if they can affect allies.
    • The self-attack is never lethal.
    • Also works against instant attack.
  • When an enemy with the Cinder Brew debuff takes 80 or more spell damage in a single instance (before reductions), it receives the ignition debuff.
    • The brew has no limit on how many times it can be ignited. Each spell damage above the threshold triggers it.
    • Multiple instances of the ignition debuff do not stack. Igniting it again refreshes the duration.
  • The ignition deals 10/12.5/15/17.5 damage in 0.5 second intervals, starting 0.5 seconds after being placed, resulting in 6 instances.
  • Recasting onto the same enemies refreshes the duration, but does not update the debuff to the current level.
    • If already ignited, refreshing it does not cause the damage to stop


Drunken Brawler
Drunken Brawler icon.png
Ability
No Target
Affects
Self / Enemies
Goes into a drunken brawler state, granting you a chance to avoid attacks and to deal critical damage. Moves with a varying amount of movement speed, alternating between 20% slower and 40% faster. Lasts 5 seconds.
Cast Animation: 0+0
Evasion: 50%/60%/70%/80%
Critical Chance: 80%
Critical Damage: 170%/200%/230%/260% (Talent 345%/375%/405%/435%)
Movement Speed Slow: 20%
Movement Speed Bonus: 40%
Duration: 5
Cooldown: 23/21/19/17
Mana: 35/40/45/50
Modifiers
Buff Drunken Brawler: Dispellable with any dispel.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Interrupts Brewmaster's channeling spells on cast.
  • While active, increases attack damage by an average of 56%/80%/104%/128% (Talent 196%/220%/244%/268%) and survivability versus attacks by 100%/150%/233%/400%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Drunken Brawler's evasion stacks multiplicatively with other sources of evasion.
  • The sound and particles of the critical strike play upon start of the attack, not when the attack lands.
  • The movement speed change switches around every second, starting with the bonus.
    • This results in a 40% movement speed bonus in the first, third and fifth second, and a 20% movement speed slow in the second and fourth second.


Primal Split
Play
R
R
Primal Split icon.png
Ability
No Target
Affects
Self
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Cast Animation: 0.65+0
Split Time: 0.6
Duration: 16/18/20
Cooldown: 140/130/120 (With talent: 75/65/55)
Mana: 125/150/175
Aghanim's upgrade: Earth gains Thunder Clap, Storm gains Cinder Brew and Fire gains Drunken Brawler.
Modifiers
Buff Primal Split Delay: Undispellable.
Buff Primal Split: Undispellable.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.

Notes:

  • During Primal Split, Brewmaster is periodically moved to Earth's position. If Earth dies, to Storm's and if Storm dies, to Fire's. This affects multiple things such as:
    • When Primal Split ends, Brewmaster appears at Earth's location. If Earth is dead, at Storm's and if Storm is dead, at Fire's location.
    • Every aura Brewmaster has (including Gem of True Sight icon.png Gem of True Sight and Radiance (Active) icon.png Radiance) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
    • Effects which react on heroes' presence (Smoke of Deceit icon.png Smoke of Deceit, Marksmanship, Blur) react on Earth's presence, if Earth is dead, on Storm's and if Storm is dead, on Fire's.
    • Teleporting effects like Holy Persuasion or Relocate cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above do not apply anymore.
  • The spirits spawn always in the same formation, forming an equilateral triangle which fits within a 100 radius circle.
    • The earth spirit is always spawned 100 range in front on Brewmaster's cast location.
    • The storm spirit is always spawned 50 range behind and 86.603 range to the left of Brewmaster's cast location.
    • The fire spirit is always spawned 50 range behind and 86.603 range to the right of Brewmaster's cast location.
    • Their facing angle equals Brewmaster's facing angle on cast.
  • The spirits are creep-heroes and ancient creeps, making them interact differently with several spells. For detailed interactions follow the two links.


16pxt Earth[edit]

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Hurl Boulder
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
D
Hurl Boulder (Earth) icon.png
Affects
Enemies
Damage
Magical
Throws a boulder at a unit, doing damage and stunning it.
Cast Animation: 0.25+0.8
Cast Range: 800
Damage: 50/100/150
Stun Duration: 2
Cooldown: 5
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • The boulder travels at a speed of 800.
  • The boulder first applies the debuff, then the damage.


Spell Immunity
Not disabled by Break.
Spell Immunity (Earth) icon.png
Ability
Passive
Affects
Self
Immune to spells.
Magic Resistance Bonus: 100%
Modifiers
Buff Earth Spell Immunity: Undispellable.


Demolish
Disabled by Break.
Demolish (Earth) icon.png
Ability
Passive
Affects
Enemies
Deals bonus damage to buildings.
Building Attack Damage Bonus: 90/180/270

Notes:

  • The damage is directly added to Earth's attack damage. But since it is conditional, it is not visible in the HUD.


Thunder Clap
Does not pierce spell immunity. Play
R
C
Thunder Clap icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Animation: 0.4+0.53
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4 (Talent 7)
Creep Slow Duration: 8 (Talent 11)
Cooldown: 13
Mana: 90/100/110/120
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Thunder Clap: Dispellable with any dispel.
A slam of Mangix' mighty keg starts the festivities.

Notes:

  • Given to Earth when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


16pxt Storm[edit]

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Unknown unit type

Dispel Magic
Partially pierces spell immunity. Play
Q
D
Dispel Magic (Storm) icon.png
Affects
Enemies / Allies
Damage
Magical
Damages summoned units in an area and purges most buffs or debuffs.
Cast Animation: 0.4+0.93
Cast Range: 500
Radius: 600
Damage to Summons: 1000
Cooldown: 4
Mana: 75
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies.

Notes:

  • Always dispels Cyclone off of units within the area, regardless of alliances.
    • Besides this, follows the default dispel rules, dispelling debuffs off of allies, and buffs off of enemies.


Cyclone
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
C
Cyclone (Storm) icon.png
Affects
Enemies
Encloses a unit in a tornado, removing it from the battlefield.
Cast Animation: 0.4+0.67
Cast Range: 600
Hero Duration: 6
Creep Duration: 20
Cooldown: 8
Mana: 150
Modifiers
Debuff Storm Cyclone: Dispellable with any dispel.

Notes:

  • However, unlike other cyclones, this one does not dispel the target.
  • While in the air, other units may pass below the cycloned unit.
  • Can be cast on Lua error: Error: No database table exists named "units"..Roshan icon.png Roshan, but has no effect, since Roshan is immune to forced movement. He only gets interrupted.


Wind Walk
Pierces spell immunity. Play
E
W
Wind Walk (Storm) icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Physical
Provides temporary invisibility, bonus movement speed and attack damage when invisible.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 50%
Damage: 100/160/220
Duration: 20
Cooldown: 5
Mana: 75
Modifiers
Buff Storm Wind Walk: Undispellable.

Notes:

  • Does not interrupt Storm's channeling spells upon cast.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, and is considered by crit or cleave.
    • It is not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
    • Those attacks do apply the 100/160/220 damage to the target.
  • The bonus damage is not applied when attacking buildings out of the invisibility, but is applied against wards.
  • The invisibility is lost upon reaching the cast point of spells, or upon launching an attack.
    • This means when the attack misses, the invisibility is still lost.
  • Allows Storm to pass through other units, including wards, but not through buildings.


Cinder Brew
Does not pierce spell immunity. Play
R
T
Cinder Brew icon.png
Affects
Enemies
Drenches an area in alcohol, causing enemy units to have a chance to attack themselves, and combust for a short period whenever spell damage over 80 is dealt.
Cast Animation: 0.2+0.67
Cast Range: 850
Radius: 400
Self Attack Chance: 20%/25%/30%/35%
Movement Speed Slow: 25%
Minimum Spell Damage for Ignition: 80
Ignition Damage per Second: 20/25/30/35
Brew Duration: 7
Ignition Duration: 3
Cooldown: 20/18/16/14
Mana: 50
Does not pierce spell immunity. Slow and blind persist, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Cinder Brew: Dispellable with any dispel.
Debuff Cinder Brew Active: Dispellable with any dispel.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Given to Storm when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


16pxt Fire[edit]

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Permanent Immolation
Not disabled by Break. Does not pierce spell immunity.
Permanent Immolation (Fire) icon.png
Ability
Aura
Affects
Enemies
Damage
Magical
Burns nearby enemy units.
Radius: 220
Damage per Second: 20/40/60
Aura Linger Duration: 0.5
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Modifiers
Debuff Fire Permanent Immolation: Undispellable.

Notes:

  • Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
  • Can deal up to 330/740/1230 damage to a single unit (before reductions) if it stays within range for its whole duration.


Drunken Brawler
Drunken Brawler icon.png
Ability
No Target
Affects
Self / Enemies
Goes into a drunken brawler state, granting you a chance to avoid attacks and to deal critical damage. Moves with a varying amount of movement speed, alternating between 20% slower and 40% faster. Lasts 5 seconds.
Cast Animation: 0+0
Evasion: 50%/60%/70%/80%
Critical Chance: 80%
Critical Damage: 170%/200%/230%/260% (Talent 375%/395%/415%/435%)
Movement Speed Slow: 20%
Movement Speed Bonus: 40%
Duration: 5
Cooldown: 23/21/19/17
Mana: 35/40/45/50
Modifiers
Buff Drunken Brawler: Dispellable with any dispel.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Given to Fire when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


Talents[edit]

Hero Talents
+175% Drunken Brawler Critical Strike Damage25-65s Primal Split Cooldown
+100 Attack Speed20+1500 Health to Primal Split Units
+20% Magic Resistance15+3s Thunder Clap Slow
+200 Health10+20 Damage
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Brewmaster's magic resistance to 40%.

Recommended items[edit]

Starting items:

Early game:

  • Boots of Speed icon.png Boots of Speed give movement speed.
  • Magic Stick icon.png Magic Stick provides burst health and mana, can upgrade to Magic Wand icon.png Magic Wand later.
  • Soul Ring icon.png Soul Ring sustains Brewmaster with strength and health regeneration; the active grants mana to him on demand.

Mid game:

  • Phase Boots icon.png Phase Boots aid his movement speed, and land more critical attacks during Drunken Brawler.
  • Magic Wand icon.png Magic Wand gives him bonus attributes and a good source of healing.
  • Blink Dagger icon.png Blink Dagger allows Brewmaster to initiate, as well as improves his low mobility.
  • Black King Bar icon.png Black King Bar increases survivability with strength and spell immunity so Brewmaster can actually attack enemies and slow them down prior to activating Primal Split.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split spirits one of each of Brewmaster's abilities.
  • Radiance (Active) icon.png Radiance gives him even more damage and aura that works even during Primal Split duration.
  • Assault Cuirass icon.png Assault Cuirass makes Brewmaster even tankier with armor, allowing him to survive longer engagements and getting off Primal Split without needing to retreat. The aura also remains on each unit during Primal Split, boosting attack speed and armor to teammates as well; take note that the armor reduction half of the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
  • Shiva's Guard icon.png Shiva's Guard gives him an additional movement speed slow aside from Thunder Clap, as well as more armor for survivability; take note that the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.

Situational items:

  • Bottle (Full) icon.png Bottle helps mid Brewmaster manage runes, as well as restore health and mana.
  • Hand of Midas icon.png Hand of Midas allows Brewmaster to quickly accumulate gold and level, working toward perfecting Primal Split.
  • Arcane Boots icon.png Arcane Boots can restore mana to Brewmaster and his allies, a great item choice for Brewmaster who prefers to use abilities rather than physical attacks.
  • Drum of Endurance icon.png Drum of Endurance is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
  • Vladmir's Offering icon.png Vladmir's Offering gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his critical damage, helping out his survivability; the aura remains active during Primal Split.
  • Heaven's Halberd icon.png Heaven's Halberd gives some strength, evasion and status resistance, along with the ability to disarm enemy attackers.
  • Aeon Disk icon.png Aeon Disk increases his survivability with status resistance, strong dispel, and incoming damage reduction, almost guaranteeing Primal Split going off.
  • Echo Sabre icon.png Echo Sabre boosts attributes, damage output, and mana regeneration. Echo Strike allows Brewmaster more chance to land critical damage, as well as slows down target's movement speed.
  • Lotus Orb icon.png Lotus Orb provides mana, armor, and regeneration to sustain Brewmaster during fights. Echo Shell dispels debuffs from him so he can use Primal Split.
  • Linken's Sphere icon.png Linken's Sphere grants some attributes and regeneration, as well as blocking one key single target disable that hinders the activation of Primal Split.
  • Boots of Travel 1 icon.png Boots of Travel allows Brewmaster to jump in and initiate from across the map.
  • Heart of Tarrasque icon.png Heart of Tarrasque increases Brewmaster's survivability with bonus strength, and the health regeneration works during Primal Split.

Gameplay[edit]

Roles: Carry Carry Initiator Initiator Durable Durable Disabler Disabler Nuker Nuker
Complexity: ★★★
Playstyle: For nine days Mangix fought the master of his order, both warriors swilling and striking in equal measure, until at last the elder collapsed into a drunken stupor. Having claimed the title of Brewmaster, Mangix now wanders the land as a Drunken Brawler, swinging and evading with unpredictable finesse. Under one arm he holds a great keg, and not merely for storing his Cinder Brew. Mangix drenches enemies in alcohol, disorienting them before slamming the barrel down with a Thunder Clap. Rumor around taverns is that the Brewmaster is actually composed of three elementals, and should one catch him sufficiently intoxicated, one may just witness this Primal Split in action.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Brewmaster, like Storm Spirit minimap icon.png Storm Spirit, Ember Spirit minimap icon.png Ember Spirit and Earth Spirit minimap icon.png Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard Entertainment. His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on.
  • Most of Brewmaster's abilities were derived from the Warcraft III neutral hero of the same name, with Thunder Clap borrowed from the hero Mountain King being the only new ability.
  • Primal Split's Play sound effect upon spawning the 3 spirits is based on this Play laughter response line of Brewmaster.

Gallery[edit]