Brewmaster
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Mangix, the Brewmaster, is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist since he has abilities that involve negating opposing attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give Brewmaster two charges of Primal Split and a possibility to cancel it at any time.
Contents
Bio[edit]
Abilities[edit]
Notes:
- The clap first applies the debuff, then the damage.
Target Area
Enemies
Notes:
- Cinder Brew's projectile travels at a speed of 1600.
- Despite the visual effect, Cinder Brew does not affect all units simultaneously upon the projectile reaching the center of the area.
- Instead, it behaves like a wave that travels outwards, affecting every unit as it travels towards the point, but only units that are within the targeted area.
- When an enemy with the Cinder Brew debuff takes any spell damage, the duration of the debuff gets extended by 3, and the damage starts.
- The debuff may be ignited only once. The debuff still slows after getting ignited.
- The damage interval is based on the debuff's duration, so that it always deals 8 instances of damage. Each instance deals 9.38/18.75/28.13/37.5 (
12.19/24.38/36.56/48.75) damage.
- Recasting onto the same units does not stack, but refreshes the duration instead. The debuff is not updated to the current level.
- When recasting on an already ignited enemy, it refreshes the ignited debuff. The ignition does not get reset.
- The damage interval does not update once ignited. The amount of intervals is hardcoded, so it continues to deal damage until the debuff expires.
Notes:
- Interrupts Brewmaster's channeling spells on cast.
- While active, has a 18%/36%/54%/72% chance to evade attacks, and a 72% chance to deal critical damage.
- Passively increases attack damage by an average of 10.8%/14.4%/18%/21.6% (
30%/33.6%/37.2%/40.8%) and survivability versus attacks by 6%/14%/22%/32%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Drunken Brawler's evasion stacks multiplicatively with other sources of evasion.
- Drunken Brawler's crit and evasion use pseudo-random distribution.
- The sound and particles of the critical strike play upon finishing the attack.
- The movement speed change switches around every second, starting with the bonus.
- This results in a 40% movement speed bonus in the first, third and fifth second, and a 20% movement speed slow in the second and fourth second.
- The average movement speed over these 5 seconds is 116%.


Notes:
- Brewmaster is invulnerable and hidden during the split time and duration. Does not apply any form of dispel upon cast.
- During Primal Split, Brewmaster is periodically moved to Earth's position. If Earth dies, to Storm's and if Storm dies, to Fire's. This affects multiple things such as:
- When Primal Split ends, Brewmaster appears at Earth's location. If Earth is dead, at Storm's and if Storm is dead, at Fire's location.
- Every aura Brewmaster has (including Gem of True Sight and Radiance) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
- Effects which react on heroes' presence ( Smoke of Deceit, Marksmanship, Blur) react on Earth's presence, if Earth is dead, on Storm's and if Storm is dead, on Fire's.
- Teleporting effects like Holy Persuasion or Relocate cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above do not apply anymore.
- The brewlings spawn always in the same formation, forming an equilateral triangle (
a square) which fits within a 100 radius circle.
- All brewlings' facing angle equals Brewmaster's facing angle on cast.
- The earth brewling is always spawned 100 range in front of Brewmaster's cast location.
- The storm brewling is always spawned 50 range behind and 86.603 range to the left of Brewmaster's cast location.
- The fire brewling is always spawned 50 range behind and 86.603 range to the right of Brewmaster's cast location.
- With Aghanim's Shard, the brewlings spawn in as quare formation instead, that fits in a 100 radius circle.
- The earth brewling is always spawned 100 range in front of Brewmaster's cast location.
- The storm brewling is always spawned 100 range to the left of Brewmaster's cast location.
- The fire brewling is always spawned 100 range to the right of Brewmaster's cast location.
- The void brewling is always spawned 100 range behind Brewmaster's cast location.
- The brewlings are creep-heroes and ancient creeps, making them interact differently with several spells. For detailed interactions follow the two links.
- With Aghanim's Scepter, the brewlings gain the Primal Split Cancel sub-ability.
- Casting the ability immediately ends Primal Split. Brewmaster re-appears at the location of the brewling which used the sub-spell.
- The level 25 talent grants the modifier_brewmaster_drunken_brawler_passive to all brewlings, which grants them the passive evasion and critical strike.
- Since the ability itself is not granged, they cannot use the active ability to enhance the values.
Notes:
- Requires Aghanim's Scepter to be unlocked.
- Granted to all brewlings.
- When used, prematurely ends Primal Split.
- Brewmaster re-appears at the location of the brewling that used the sub-spell, instead of the order explain in Primal Split's notes.
Earth[edit]
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Target Unit
Enemies
Notes:
- The boulder travels at a speed of 800.
- The boulder first applies the debuff, then the damage.
Passive
Self
Passive
Enemies
Notes:
- The damage is directly added to Earth's attack damage. But since it is conditional, it is not visible in the HUD.
Storm[edit]
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Target Area
Enemies / Allies
Notes:
- Applies a basic dispel on all units within the area.
- Always dispels Cyclone off of units within the area, regardless of alliances.
- Besides this, follows the default dispel rules, dispelling debuffs off of allies, and buffs off of enemies.
- The damage is applied to units which were created by an ability, including illusions.
- The only Creep-heroes that are affected are Familiars and Warlock Golems.
- Affects invulnerable, but not hidden units.
Target Unit
Enemies
Notes:
- Applies a cyclone effect on the target upon cast, so it turns it invulnerable and fully disables it.
- However, unlike other cyclones, this one does not dispel the target.
- While in the air, other units may pass below the cycloned unit.
- Can be cast on Roshan, but has no effect, since Roshan is immune to forced movement. He only gets interrupted.
No Target
Self / Enemies
Notes:
- Does not interrupt Storm's channeling spells upon cast.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of, and is considered by crit or cleave.
- It is not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
- Those attacks do apply the 140/200/260 damage to the target.
- The bonus damage is not applied when attacking buildings out of the invisibility, but is applied against wards.
- The invisibility is lost upon reaching the cast point of spells, or upon launching an attack.
- This means when the attack misses, the invisibility is still lost.
- Allows Storm to pass through other units, including wards, but not through buildings.
Fire[edit]
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Aura
Enemies
Notes:
- Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
- Deals 12.5/25/37.5 damage in 0.5 second intervals, starting 0.5 seconds after the debuff is placed.
- Can deal up to 412.5/925/1537.5 damage to a single unit (before reductions) if it stays within range for its whole duration.
Void[edit]
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Notes:
- Despite the visual effect, the debuff is applied instantly within the area, and does not need to travel.
Talents[edit]
Hero Talents | ||
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+80% Drunken Brawler Critical Strike Damage | 25 | Brewlings Gain Drunken Brawler Passive |
+80 Attack Speed | 20 | +1400 Health to Primal Split Units |
+350 Health | 15 | +30% Cinder Brew Damage/Duration |
+1s Thunder Clap Slow | 10 | +12 Damage |
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases maximum health capacity, and keeps the current health percentage.
Recent Changes[edit]
- Reduced base agility from 22 to 19.
- Reworked Drunken Brawler
- Old Drunken Brawler
- Active: Goes into a drunken state, granting you a chance to avoid attacks and to deal critical damage. Moves with a varying amount of movement speed, altering between 20% slower and 40% faster.
- Evasion chance: 50%/60%/70%/80%
- Critical chance: 80%
- Critical damage: 140%/180%/220%/260%
- Duration: 5
- Mana cost: 35/40/45/50
- Cooldown: 23/21/19/17
- Notes: Has no passive components. The movement speed switches every second between -20% and +40%
- New Drunken Brawler
- Active with passive component: Brewmaster passively gains a chance to evade physical attacks and deal critical damage when attacking. When activated, Brewmaster goes into a drunken brawler state, granting him increased chance to evade or deal critical damage. Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 40% faster.
- Passive evasion: 6%/12%/18%/24%
- Passive critical chance: 24%
- Passive critical damage: 145%/160%/175%/190%
- Active evasion and crit chance multiplier: 3
- Active duration: 5
- Mana cost: 35/40/45/50
- Cooldown: 29/25/21/17
- Notes: When active, the movement speed switches every second between -20% and +40%
- Earth
- Increased armor from 3 on each level to 3/5/7.
- Reduced health from 1500/2200/3000 to 1400/2200/3000.
- Increased health regeneration from 1/2/2 to 2/4/6.
- Storm
- Increased magic resistance from 0% to 25%
- Reduced health from 1000/1500/1900 to 1000/1400/1800.
- Increased health regeneration from 1/2/2 to 2/4/6.
- Fire
- Increased status resistance from 0% to 30%.
- Increased armor from 0/3/6 to 0/4/8.
- Increased health regeneration from 2/4/4 to 2/4/6.
- Reworked Aghanim's Scepter upgrade:
- Old:
- Grants Earth the current level of Thunder Clap, 100 movement speed, and removes the movement speed cap.
- Grants Storm the current level of Drunken Haze, 100 movement speed, and removes the movement speed cap.
- Grants Fire the current level of Drunken Brawler, 100 movement speed, and removes the movement speed cap.
- New: Grants Primal Split 2 charges, using the cooldown as charge replenish time. Grant all brewlings the Primal Split Cancel ability.
- Primal Split Cancel
- Cancel the Primal Split.
- Notes: When used, Primal Split ends and Brewmaster re-appears on whichever brewling was used to cancel it.
- Added Aghanim's Shard upgrade for Brewmaster:
- Makes Primal Split create a fourth brewling, Void, who has the Astral Pulse ability.
- Void stats:
- Level: 7/8/8
- Health: 1200/1400/1600
- Health regeneration: 2/4/6
- Mana: 750
- Mana regeneration: 1.5
- Armor: 3/4/5 (type: Hero)
- Magic resistance: 20%
- Attack damage: 45-55 / 65-75 / 85-95 (Type: Hero)
- Attack range: 150 (melee)
- Base attack time: 1.35
- Attack animation: 0.3/0.3
- Movement speed: 450
- Turn rate: 0.5
- Collision size: 8
- Vision: 1800/800
- Astral Pulse
- Slows movement speed and disarms nearby enemies for a short while.
- Cast time: 0.25
- Radius: 500
- Movement speed slow: 20%/30%/40%
- Duration: 2.5
- Mana cost: 0
- Cooldown: 20
- Notes: Active ability. The effects are applied instantly within the area.
- Talents:
- Level 10 left talent changed: +175 health ➜ +1s Thunder Clap slow duration.
- Level 15 left talent changed: +15% magic resistance ➜ +350 health.
- Level 15 right talent changed: +2.5s Thunder Clap slow duration ➜ +30% Cinder Brew damage/duration.
- Level 25 left talent: +120% Drunken Brawler critical damage reduced to +80%.
- Level 25 right talent changed: -65s Primal Split cooldown ➜ Brewlings gain Drunken Brawler passive.
- Reduced Thunder Clap creep duration from 8 to 4. [?]
- Cinder Brew
- Rescaled total damage from 100/160/220/280 to 75/150/225/300.
- Reduced mana cost from 80 on each level to 50/60/70/80.
- Reduced cast backswing from 0.67 to 0.4.
- Earth
- Increased movement speed from 325 on each level to 330/350/370.
- Storm
- Increased attack damage from 15-25/35-45/55-65 to 25-35/45-55/65-75
- Increased mana from 500/750/750 to 900 on each level.
- Fire
- Reduced attack backswing from 0.57 to 0.3.
- Talents:
- Level 10 left talent: +150 health increased to +175.
- Level 25 left talent: +140% Brewmaster critical damage reduced to +120%.
- Talents:
- Level 25 right talent: -60s Primal Split cooldown increased to -65s.
Recommended items[edit]
Starting items:
- Tango helps Brewmaster stay in lane by sustaining his health.
- Healing Salve restores large amount of health early on.
- Iron Branch gives cheap attributes and can upgrade to Magic Wand later.
Early game:
- Boots of Speed give movement speed.
- Magic Stick provides burst health and mana, can upgrade to Magic Wand later.
- Soul Ring sustains Brewmaster with strength and health regeneration; the active grants mana to him on demand.
Mid game:
- Phase Boots aid his movement speed, staying close to the enemies to land more critical attacks during Drunken Brawler.
- Magic Wand gives him bonus attributes and a good source of healing.
- Blink Dagger allows Brewmaster to initiate, as well as improves his low mobility.
- Black King Bar increases survivability with strength and spell immunity so Brewmaster can actually attack enemies and slow them down prior to activating Primal Split.
Late game:
- Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split brewlings one of each of Brewmaster's abilities.
- Radiance gives him even more damage and aura that works even during Primal Split duration.
- Assault Cuirass makes Brewmaster even tankier with armor, allowing him to survive longer engagements and getting off Primal Split without needing to retreat. The aura also remains on each unit during Primal Split, boosting attack speed and armor to teammates as well; take note that the armor reduction half of the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
- Shiva's Guard gives him an additional movement speed slow aside from Thunder Clap, as well as more armor for survivability; take note that the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
Situational items:
- Bottle helps mid Brewmaster manage runes, as well as restore health and mana.
- Hand of Midas allows Brewmaster to quickly accumulate gold and experience, working toward perfecting Primal Split.
- Arcane Boots can restore mana to Brewmaster and his allies, a great item choice for Brewmaster who prefers to use abilities rather than physical attacks.
- Drum of Endurance is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
- Vladmir's Offering gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his critical damage, helping out his survivability; the aura remains active during Primal Split.
- Heaven's Halberd gives some strength, evasion and status resistance, along with the ability to disarm enemy attackers.
- Aeon Disk increases his survivability with status resistance, strong dispel, and incoming damage reduction, almost guaranteeing Primal Split going off.
- Echo Sabre boosts attributes, damage output, and mana regeneration. Echo Strike allows Brewmaster more chance to land critical damage, as well as slows down target's movement speed.
- Lotus Orb provides mana, armor, and regeneration to sustain Brewmaster during fights. Echo Shell dispels debuffs from him so he can use Primal Split.
- Linken's Sphere grants some attributes and regeneration, as well as blocking one key single target disable that hinders the activation of Primal Split.
- Boots of Travel allows Brewmaster to jump in and initiate from across the map.
- Heart of Tarrasque increases Brewmaster's survivability with bonus strength, and the health regeneration works during Primal Split.
Gameplay[edit]
Roles: | Carry Initiator Durable Disabler Nuker |
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Complexity: | ★★★ |
Playstyle: | For nine days Mangix fought the master of his order, both warriors swilling and striking in equal measure, until at last the elder collapsed into a drunken stupor. Having claimed the title of Brewmaster, Mangix now wanders the land as a Drunken Brawler, swinging and evading with unpredictable finesse. Under one arm he holds a great keg, and not merely for storing his Cinder Brew. Mangix drenches enemies in alcohol, disorienting them before slamming the barrel down with a Thunder Clap. Rumor around taverns is that the Brewmaster is actually composed of three elementals, and should one catch him sufficiently intoxicated, one may just witness this Primal Split in action. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- Brewmaster, like Storm Spirit, Ember Spirit and Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard Entertainment. His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on.
- Primal Split's ▶️ sound effect upon spawning the 3 brewlings is based on this ▶️ laughter response line of Brewmaster.