Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist since he has abilities that involve negating opposing attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Cinder Brew to Storm, and Drunken Brawler to Fire, all independent of the original Brewmaster's cooldowns for his abilities.
- Treats creep-heroes as creeps.
- The clap first applies the debuff, then the damage.
- Cinder Brew's projectile travels at a speed of 1600.
- Places a debuff on enemy units in the area upon cast. Leaving or entering the area afterwards has no effect.
- The self-attack proc is determined upon attack begin. It is indicated by mug of beer falling on the attacking unit's head.
- The attack is made to target the unit itself, instead of its original attack target. All attack modifiers apply normally, if they can affect allies.
- The self-attack is never lethal.
- Also works against instant attack.
- When an enemy with the Cinder Brew debuff takes 80 or more spell damage in a single instance (before reductions), it receives the ignition debuff.
- When ignited, the duration of the debuff gets reset, and the damage over time starts. The debuff may be ignited only once.
- The debuff still slows and causes self-attacks after getting ignited.
- Deals 10/15/20/25 damage in 0.5 second intervals, starting upon getting refreshed, resulting in 10 instances.
- Can deal up to 100/150/200/250 damage per ignited unit (before reductions).
- Recasting onto the same units does not stack, but refreshes the duration instead. The debuff is not updated to the current level.
- When recasting on an already ignited enemy, it refreshes the ignited debuff. The ignition does not get reset.
- Interrupts Brewmaster's channeling spells on cast.
- While active, increases attack damage by an average of 32%/64%/96%/128% ( 172%/204%/236%/268%) and survivability versus attacks by 100%/150%/233%/400%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Drunken Brawler's evasion stacks multiplicatively with other sources of evasion.
- The sound and particles of the critical strike play upon start of the attack, not when the attack lands.
- The movement speed change switches around every second, starting with the bonus.
- This results in a 40% movement speed bonus in the first, third and fifth second, and a 20% movement speed slow in the second and fourth second.
- The average movement speed over these 5 seconds is 116%.
- Brewmaster is invulnerable and hidden during the split time and duration. Does not apply any form of dispel upon cast.
- During Primal Split, Brewmaster is periodically moved to Earth's position. If Earth dies, to Storm's and if Storm dies, to Fire's. This affects multiple things such as:
- When Primal Split ends, Brewmaster appears at Earth's location. If Earth is dead, at Storm's and if Storm is dead, at Fire's location.
- Every aura Brewmaster has (including and ) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
- Effects which react on heroes' presence ( , , ) react on Earth's presence, if Earth is dead, on Storm's and if Storm is dead, on Fire's.
- Teleporting effects like or cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above do not apply anymore.
- The spirits spawn always in the same formation, forming an equilateral triangle which fits within a 100 radius circle.
- The earth spirit is always spawned 100 range in front on Brewmaster's cast location.
- The storm spirit is always spawned 50 range behind and 86.603 range to the left of Brewmaster's cast location.
- The fire spirit is always spawned 50 range behind and 86.603 range to the right of Brewmaster's cast location.
- Their facing angle equals Brewmaster's facing angle on cast.
- The boulder travels at a speed of 800.
- The boulder first applies the debuff, then the damage.
- The damage is directly added to Earth's attack damage. But since it is conditional, it is not visible in the HUD.
- Given to Earth when holding , at the same level as the original Brewmaster.
- Same notes as for Brewmaster's apply.
- Applies a basic dispel on all units within the area.
- Always dispels
off of units within the area, regardless of alliances.
- Besides this, follows the default dispel rules, dispelling debuffs off of allies, and buffs off of enemies.
- The damage is applied to units which were created by an ability, including illusions.
- The only Creep-heroes that are affected are and .
- Applies a cyclone effect on the target upon cast, so it turns it invulnerable and fully disables it.
- However, unlike other cyclones, this one does not dispel the target.
- While in the air, other units may pass below the cycloned unit.
- Can be cast on , but has no effect, since Roshan is immune to forced movement. He only gets interrupted.
- Does not interrupt Storm's channeling spells upon cast.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
- Those attacks do apply the 100/160/220 damage to the target.
- The bonus damage is not applied when attacking buildings out of the invisibility, but is applied against wards.
- The invisibility is lost upon reaching the cast point of spells, or upon launching an attack.
- This means when the attack misses, the invisibility is still lost.
- Allows Storm to pass through other units, including wards, but not through buildings.
- Given to Storm when holding , at the same level as the original Brewmaster.
- Same notes as for Brewmaster's apply.
- Given to Fire when holding , at the same level as the original Brewmaster.
- Same notes as for Brewmaster's apply.
|+175%Critical Strike Damage||25||-65sCooldown|
|+100 Attack Speed||20||+1500 Health toUnits|
|+20% Magic Resistance||15||+3sSlow|
|+200 Health||10||+15 Damage|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- The magic resistance talent increases Brewmaster's magic resistance to 40%.
- helps Brewmaster stay in lane by sustaining his health.
- restores large amount of health early on.
- protects against lane harassment.
- gives cheap attributes and can upgrade to later.
- give movement speed.
- provides burst health and mana, can upgrade to later.
- sustains Brewmaster with strength and health regeneration; the active grants mana to him on demand.
- aid his movement speed, staying close to the enemies to land more critical attacks during Drunken Brawler.
- gives him bonus attributes and a good source of healing.
- allows Brewmaster to initiate, as well as improves his low mobility.
- spell immunity so Brewmaster can actually attack enemies and slow them down prior to activating Primal Split. increases survivability with strength and
- gives huge boost to health and mana. It also gives Primal Split spirits one of each of Brewmaster's abilities.
- gives him even more damage and aura that works even during Primal Split duration.
- makes Brewmaster even tankier with armor, allowing him to survive longer engagements and getting off Primal Split without needing to retreat. The aura also remains on each unit during Primal Split, boosting attack speed and armor to teammates as well; take note that the armor reduction half of the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
- gives him an additional movement speed slow aside from Thunder Clap, as well as more armor for survivability; take note that the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
- helps mid Brewmaster manage runes, as well as restore health and mana.
- allows Brewmaster to quickly accumulate gold and experience, working toward perfecting Primal Split.
- can restore mana to Brewmaster and his allies, a great item choice for Brewmaster who prefers to use abilities rather than physical attacks.
- is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
- gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his critical damage, helping out his survivability; the aura remains active during Primal Split.
- status resistance, along with the ability to disarm enemy attackers. gives some strength, evasion and
- status resistance, strong dispel, and incoming damage reduction, almost guaranteeing Primal Split going off. increases his survivability with
- boosts attributes, damage output, and mana regeneration. Echo Strike allows Brewmaster more chance to land critical damage, as well as slows down target's movement speed.
- provides mana, armor, and regeneration to sustain Brewmaster during fights. Echo Shell dispels debuffs from him so he can use Primal Split.
- grants some attributes and regeneration, as well as blocking one key single target disable that hinders the activation of Primal Split.
- allows Brewmaster to jump in and initiate from across the map.
- increases Brewmaster's survivability with bonus strength, and the health regeneration works during Primal Split.
|Roles:||Carry Initiator Durable Disabler Nuker|
|Playstyle:||For nine days Mangix fought the master of his order, both warriors swilling and striking in equal measure, until at last the elder collapsed into a drunken stupor. Having claimed the title of Brewmaster, Mangix now wanders the land as a Drunken Brawler, swinging and evading with unpredictable finesse. Under one arm he holds a great keg, and not merely for storing his Cinder Brew. Mangix drenches enemies in alcohol, disorienting them before slamming the barrel down with a Thunder Clap. Rumor around taverns is that the Brewmaster is actually composed of three elementals, and should one catch him sufficiently intoxicated, one may just witness this Primal Split in action.|
- Brewmaster, like Blizzard Entertainment. His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on. , and , was a Pandaren in DotA. However, he was re-skinned due to copyright issues with
- Primal Split's Play sound effect upon spawning the 3 spirits is based on this Play laughter response line of Brewmaster.