Bounty Hunter
Bounty Hunter | ||||||||||||||||||||||||||||||||||||||||||||||||
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Gondar, the Bounty Hunter, is a melee agility hero that excels at hunting, chasing down and killing single targets. His skill set allows him to roam and gank very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards active. His ability to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter's ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.
Contents
Bio[edit]
Abilities[edit]
Notes:
- The shuriken travels at a speed of 1000.
- The shuriken first applies the damage, then the debuff (
and then Jinada).
- The initial target does not have to be Tracked for the shuriken to bounce.
- Can only bounce to each unit once.
- Cannot bounce to, but can bounce off of invulnerable or hidden units.
- When upgraded by Aghanim's Scepter, the shuriken applies the current level of Jinada on its target upon projectile impact.
- The shuriken's Jinada is independent from the Jinada applied by attacks, ignoring its cooldown, and working even when dead.
- Does not use instant attacks to apply the Jinada. The effects are applied by Shuriken Toss itself.
- The Jinada damage is applied as spell damage in a separate damage instance, meaning it works with spell lifesteal and spell damage amplification.
- Choosing the damage upgrading talent immediately upgrades all of Bounty Hunter's currently flying shurikens.
Passive
Enemies
Notes:
- When off cooldown, Bounty Hunter's weapons emit particle effects.
- Checks its cooldown on attack begin, not on attack hit.
- This means Jinada does not apply when it went off cooldown during the attack animation.
- The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
- Only steals unreliable gold, removing it from the target and adding it to his own unreliable gold.
- Bounty Hunter gains exactly how much the target loses.
- Only steals gold when attacking enemy heroes, including clones, excluding illusions.
- When attacking any other unit (including buildings and wards), only the damage is applied, triggering the cooldown.
- Does not work against allies, neither the gold steal, nor the damage bonus.
No Target
Self / Enemies
Notes:
- Does not interrupt Bounty Hunter's channeling spells upon cast.
- The attack first applies its own damage, and then the Shadow Walk debuff.
- During the fade time, Bounty Hunter can cast spells, use items and perform attacks without breaking the invisibility.
- Those attacks apply the Shadow Walk slow as well.
- The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks do not break it.
- Casting Track does not break the invisibility of Shadow Walk.
- Shadow Walk allows Bounty Hunter to pass through other units, including wards, but not through buildings.
- Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
Target Unit
Enemy Heroes

Notes:
- Despite the visual effect, the Track debuff is applied instantly on the target.
- Provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
- Grants the gold to Bounty Hunter and his allies around the target as unreliable gold when the target dies, no matter how it dies.
- Track can be cast on illusions and Tempest Doubles, but does not grant any gold when they die.
- When multiple Meepos are tracked and one of them dies, each Meepo grants the Track gold around them.
- Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
- The move speed is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
- The aura does not affect invulnerable or hidden units.
- The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
- The visual effects on Bounty Hunter given by the move speed buff is visible to everyone as well.
- The debuff icon on the target shows how much gold it currently has.
- Alt-clicking the debuff also announces their current gold in the chat.
Talents[edit]
Hero Talents | ||
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+250 Track Gold | 25 | 40% Evasion |
+50 Jinada Gold Steal | 20 | +50 Attack Speed |
+275 Health | 15 | +50 Shuriken Toss Damage |
+40 Jinada Damage | 10 | +20 Movement Speed |
Recent Changes[edit]
- Aghanim's Shard upgrade:
- Reduced Track vision radius from 800 to 600.
- Rescaled base intelligence and gain from 19 + 2 to 22 + 1.9.
- Increased movement speed from 315 to 320.
- Increased Shadow Walk movement speed slow from 14%/20%/26%/32% to 16%/24%/32%/40%.
- Increased Track speed aura radius from 900 to 1200.
- Added Aghanim's Shard upgrade for Bounty Hunter:
- Grants 800 radius ground vision around Tracked targets, and applies 50% of the movement speed value to allies near tracked targets.
- Rescaled attack damage from 27-41 to 30-38.
- Increased mana regeneration from 0 to 0.5.
- Reduced Track mana cost from 65 to 60.
- Talents:
- Level 10 left talent changed: +20 attack damage ➜ +40 Jinada damage.
- Level 10 right talent: +15 movement speed increased to +20.
Recommended items[edit]
Starting items:
- Tango regenerates health for Bounty Hunter to resist enemy harassment.
- Healing Salve also restores health.
- Clarity allows Bounty Hunter to maintain casting his spells, as his base mana pool is quite small and Shadow Walk costs little mana to cast.
- Iron Branch provides attributes that improve survivability.
Early game:
- Boots of Speed are important for survival as an offlaner, and important for getting in position for ganks as a roamer. Buy them as early as possible.
- Orb of Venom is a powerful early-game complement to Shadow Walk, as the combination of slows can reduce a target's movement speed by up to 53%
- Urn of Shadows is a good item to get on Bounty Hunter once he begins roaming, as it firms up his HP pool and gives him some mana regen. Getting successful ganks off will get charges that can be used either to add damage in further ganks or to heal in between ganks.
- Magic Stick is highly recommended on Bounty Hunter, as his small HP pool makes it disparately effective on him and his spells have low cooldowns (and a high mana cost, in the case of Shuriken Toss). A full charge Magic Stick can replenish a large fraction of Bounty Hunter's health, and give him enough mana to cast multiple spells. Magic Wand is powerful for all the same reasons, giving Bounty Hunter additional attributes as well as larger charge storage.
Mid game:
- Arcane Boots increases the mana pool for Bounty Hunter and restore mana to team so everyone can use more abilities on the map.
- Drum of Endurance gives comprehensive attribute bonuses as well as increasing Bounty Hunter and his allies' movement speed, getting ganks going.
- Solar Crest improves Bounty Hunter's survivability with armor and attributes, as well as giving him increased mana regen. Using the active on a gank target reduces their armor by a large amount, and slows their movement and attack speed.
Late game:
- Lotus Orb dispels and reflects targeted abilities to protect Bounty Hunter and allies in team fights.
- Guardian Greaves replenishes health and mana to you and your teammates, removes debuffs from you, and the Mend and Guardian Aura abilities are strong during teamfights. It can also be farmed relatively quickly with Track kills.
Situational items:
- Bottle is very effective on Bounty Hunter both as a roamer. The low mana cost of his spells and his small HP pool mean that he gets a lot of benefits from the regen, and his mobility with Shadow Walk allows him to bottle runes as needed.
- Vladmir's Offering allows Bounty Hunter to lifesteal, giving him a measure of sustainability by attacking creeps. The mana regen it provides makes him a more independent roamer, and the bonus damage and armor improve his offensive and defensive capabilities. Beware purchasing this item when initiating on foes in-lane though, as the lifesteal aura may give away your position.
- Linken's Sphere protects Bounty Hunter from targeted spells, on top of the stat and regen improvement. Blocking an enemy from targeting you with a disable or debuff can drastically improve Bounty Hunter's survivability when evading enemy ganks, and can increase the chances of successful ganks by preventing the enemy from counter-disabling you.
- Orchid Malevolence greatly increases the size of Bounty Hunter's mana pool, as well as giving him powerful mana regen to let him sustain without having to return to the fountain as often. The silence is a powerful ganking tool, as it prevents foes from retaliating during a gank and can help ensure a kill due to the damage amplification at the end of the silence.
- Bloodthorn, an upgrade from Orchid Malevolence increases Bounty Hunter's attack speed. The silence will not only prevent the enemy from retaliating with their spells, but also provide him with critical hits and accuracy, further securing more kills.
- Desolator is a powerful initiating item as it drastically increases the damage taken from attacking a target with Jinada and Track. The armor reduction helps allies to add their damage in a gank, ensuring a swift kill.
- Blink Dagger greatly extends Bounty Hunter's already strong mobility, as he can chase and escape over impassable terrain, especially when combined with Track. It can be used in conjunction with Shadow Walk to allow for powerful initiations and chasing, preventing targets from running away under even the best of circumstances.
- Aether Lens can be a powerful utility item that aids Bounty Hunter's spell casting. It boosts the size of his mana pool, as well as providing mana regen. The increased cast range allow Bounty Hunter to cast his spells from safer range.
- Scythe of Vyse is a very strong utility item that greatly improves Bounty Hunter's disabling potential. Besides giving him all-around attributes and greatly boosting his intelligence and mana regen, the Hex is an extremely powerful hard disable that can instantly disable a target from range.
- Dagon provides Bounty Hunter with intelligence while also greatly increasing his burst damage with its active skill.
Luxury items:
- Divine Rapier deals double damage under effect of Track, and with it Bounty Hunter can easily outperform any enemy carry hero in terms of DPS.
Gameplay[edit]
Roles: | Escape Nuker |
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Complexity: | ★☆☆ |
Playstyle: | Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walks into the best guarded keeps, enchanting his blades with the word "Jinada", so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
- Gondar's line, ▶️ "No job is too big, no fee is too big." is a direct quote from the movie Ghostbusters.[2]
- Gondar's line, ▶️ "Dead or Alive you're coming with me." is the same line used multiple times by the main protagonist of the movie "Robocop".[3]
- Bounty Hunter's line, ▶️ "You can run but you can't hide." is the same line from the movie "Liar Liar."