Bounty Hunter

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Bounty Hunter
Bounty Hunter icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2.5
21 + 2.6
19 + 2
Level 0 1 15 25 30
Health 200 600 1300 1800 2040
Health regen 1.25 3.25 6.75 9.25 10.5
Mana 75 303 639 879 999
Mana regen 0.5 1.45 2.85 3.85 4.35
Armor 4 7.5 13.57 17.9 20.07
Att/sec 0.59 0.71 0.93 1.08 1.16
Damage 30‒38 51‒59 87‒95 113‒121 126‒134
Magic resistance 25%
▶️ Movement speed 315
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/1000
Attack range 150
Projectile speed Instant
Attack animation 0.59+0.59
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default

Gondar, the Bounty Hunter, is a melee agility hero that excels at hunting, chasing down and killing single targets. His skill set allows him to roam and gank very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards active. His ability to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter's ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.


Bounty Hunter minimap icon.pngGondar, the Bounty Hunter
▶️ "No job is too big; no fee is too big."
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.


Shuriken Toss
Shuriken Toss icon.png
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.
Cast Animation: 0.3+0.43
Cast Range: 400 (Upgradable by Aghanim's Scepter. 650)
Bounce Search Radius: 1200
Damage: 150/225/300/375 (Talent 200/275/350/425)
Stun Duration: 0.1
Cooldown: 8 (With Aghanim's: 6)
Mana: 120/125/130/135
Aghanim's upgrade: Upgrades Shuriken Toss. Applies Jinada to it, reduces cooldown and increases cast range.
Partially pierces spell immunity. Cannot be cast on spell immune units.
Does not stun or attempt to damage spell immune units.
Can jump to and off of spell immune units.
Blocked by Linken's Sphere. Blocked upon impact as primary or secondary target. When blocked, it continues to bounce.
Can be disjointed. Can be disjointed by primary and secondary targets. Once disjointed, it stops bouncing.
Debuff modifier_stunned: Dispellable with strong dispels.
While the shuriken may be small, Gondar's precise aim can cause critical damage.


  • The shuriken travels at a speed of 1000.
  • The shuriken first applies the damage, then the debuff (Upgradable by Aghanim's Scepter. and then Jinada).
  • The initial target does not have to be Tracked for the shuriken to bounce.
  • Can only bounce to each unit once.
  • When upgraded by Aghanim's Scepter icon.png Aghanim's Scepter, the shuriken applies the current level of Jinada on its target upon projectile impact.
    • The shuriken's Jinada is independent from the Jinada applied by attacks, ignoring its cooldown, and working even when dead.
    • Does not use instant attacks to apply the Jinada. The effects are applied by Shuriken Toss itself.
    • The Jinada damage is applied as spell damage in a separate damage instance, meaning it works with spell lifesteal and spell damage amplification.
  • Choosing the damage upgrading talent immediately upgrades all of Bounty Hunter's currently flying shurikens.

Jinada icon.png
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Attack Damage Bonus: 70/100/130/160 (Talent 110/140/170/200)
Gold Stolen: 12/20/28/36 (Talent 62/70/78/86)
Cooldown: 12/9/6/3
Partially disabled by Break. Prevents attacks from triggering Jinada.
Does not stop Shuriken Toss from triggering Jinada.
Cannot be used by illusions. Illusions permanently emit Jinada's weapon particles.
Buff modifier_bounty_hunter_jinada: Undispellable. Persists death.
Gondar's vast experience ensures he never walks away from a transaction empty-handed.


  • When off cooldown, Bounty Hunter's weapons emit particle effects.
  • Checks its cooldown on attack begin, not on attack hit.
    • This means Jinada does not apply when it went off cooldown during the attack animation.
  • The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
  • Only steals unreliable gold, removing it from the target and adding it to his own unreliable gold.
    • Bounty Hunter gains exactly how much the target loses.
  • Only steals gold when attacking enemy heroes, including clones, excluding illusions.
  • When attacking any other unit (including buildings and wards), only the damage is applied, triggering the cooldown.
  • Does not work against allies, neither the gold steal, nor the damage bonus.

Shadow Walk
Shadow Walk icon.png
No Target
Self / Enemies
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will slow the target's movement speed.
Cast Animation: 0+0
Fade Time: 1/0.75/0.5/0.25
Movement Speed Slow: 14%/20%/26%/32%
Invisibility Duration: 20/25/30/35
Slow Duration: 4
Cooldown: 15
Mana: 65
Buff modifier_bounty_hunter_wind_walk: Dispellable with death only.
Debuff modifier_bounty_hunter_wind_walk_slow: Dispellable with any dispel.
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.


  • Does not interrupt Bounty Hunter's channeling spells upon cast.
  • The attack first applies its own damage, and then the Shadow Walk debuff.
  • During the fade time, Bounty Hunter can cast spells, use items and perform attacks without breaking the invisibility.
    • Those attacks apply the Shadow Walk slow as well.
  • The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks do not break it.
    • Casting Track does not break the invisibility of Shadow Walk.
  • Shadow Walk allows Bounty Hunter to pass through other units, including wards, but not through buildings.
  • Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
Alt-clicking message of Track debuff.

Track icon.png
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. You move fast when near the tracked unit and deal critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
Cast Animation: 0.3+0.43
Cast Range: 1000
Allied Gold Radius: 1200
Self Speed Radius: 900
Self Move Speed Bonus: 16%/20%/24%
Self Critical Strike Against Target: 140%/170%/200%
Self Bonus Gold: 130/225/320 (Talent 380/475/570)
Allies Bonus Gold: 40/80/120 (Talent 290/330/370)
Aura Linger Duration: 0.5
Duration: 30
Cooldown: 4
Mana: 60
Buff modifier_bounty_hunter_track_effect: Undispellable. Persists death.
Debuff modifier_bounty_hunter_track: Dispellable with any dispel.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.


  • Despite the visual effect, the Track debuff is applied instantly on the target.
  • Provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
  • Grants the gold to Bounty Hunter and his allies around the target as unreliable gold when the target dies, no matter how it dies.
  • When multiple Meepo minimap icon.png Meepos are tracked and one of them dies, each Meepo grants the Track gold around them.
  • Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
  • The move speed is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
  • The visual effects on Bounty Hunter given by the move speed buff is visible to everyone as well.
  • The debuff icon on the target shows how much gold it currently has.
  • Alt-clicking the debuff also announces their current gold in the chat.


Hero Talents
+250 Track Gold2540% Evasion
+50 Jinada Gold Steal20+50 Attack Speed
+275 Health15+50 Shuriken Toss Damage
+40 Jinada Damage10+20 Movement Speed
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The evasion talent stacks multiplicatively with other sources of evasion.

Recent Changes[edit]

  • Rescaled attack damage from 27-41 to 30-38.
  • Increased mana regen from 0 to 0.5.
  • Reduced Track mana cost from 65 to 60.
  • Talents:
Level 10 left talent changed: +20 attack damage -> +40 Jinada damage.
Level 10 right talent: +15 movement speed increased to +20.
  • Track now grants unreliable gold, instead of reliable gold.
  • Talents:
Level 10 left talent: +25 attack damage reduced to +20.
Level 10 right talent: +25 movement speed reduced to +15.
Level 15 left talent: +350 health reduced to +275.
Level 15 right talent: +65 Shuriken Toss damage reduced to +50.
Level 20 left talent: +65 Jinada gold steal reduced to +50.
Level 20 right talent: +60 attack speed reduced to +50.
Level 25 left talent: +300 Track gold reduced to +250.
Level 25 right talent: 50% evasion reduced to 40%.
  • Reduced Track self gold bonus from 150/250/350 to 130/225/320.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango regenerates health for Bounty Hunter to resist enemy harassment.
  • Healing Salve icon.png Healing Salve also restores health.
  • Clarity icon.png Clarity allows Bounty Hunter to maintain casting his spells, as his base mana pool is quite small and Shadow Walk costs little mana to cast.
  • Iron Branch icon.png Iron Branch provides attributes that improve survivability.

Early game:

  • Boots of Speed icon.png Boots of Speed are important for survival as an offlaner, and important for getting in position for ganks as a roamer. Buy them as early as possible.
  • Orb of Venom icon.png Orb of Venom is a powerful early-game complement to Shadow Walk, as the combination of slows can reduce a target's movement speed by up to 47%
  • Urn of Shadows icon.png Urn of Shadows is a good item to get on Bounty Hunter once he begins roaming, as it firms up his HP pool and gives him some mana regen. Getting successful ganks off will get charges that can be used either to add damage in further ganks or to heal in between ganks.
  • Magic Stick icon.png Magic Stick is highly recommended on Bounty Hunter, as his small HP pool makes it disparately effective on him and his spells have low cooldowns (and a high mana cost, in the case of Shuriken Toss). A full charge Magic Stick can replenish a large fraction of Bounty Hunter's health, and give him enough mana to cast multiple spells. Magic Wand icon.png Magic Wand is powerful for all the same reasons, giving Bounty Hunter additional attributes as well as larger charge storage.

Mid game:

  • Arcane Boots icon.png Arcane Boots increases the mana pool for Bounty Hunter and restore mana to team so everyone can use more abilities on the map.
  • Drum of Endurance icon.png Drum of Endurance gives comprehensive attribute bonuses as well as increasing Bounty Hunter and his allies' movement speed, getting ganks going.
  • Solar Crest icon.png Solar Crest improves Bounty Hunter's survivability with armor and attributes, as well as giving him increased mana regen. Using the active on a gank target reduces their armor by a large amount, and slows their movement and attack speed.

Late game:

  • Lotus Orb icon.png Lotus Orb dispels and reflects targeted abilities to protect Bounty Hunter and allies in team fights.
  • Guardian Greaves icon.png Guardian Greaves replenishes health and mana to you and your teammates, removes debuffs from you, and the Mend and Guardian Aura abilities are strong during teamfights. It can also be farmed relatively quickly with Track kills.

Situational items:

  • Bottle (Full) icon.png Bottle is very effective on Bounty Hunter both as a roamer. The low mana cost of his spells and his small HP pool mean that he gets a lot of benefits from the regen, and his mobility with Shadow Walk allows him to bottle runes as needed.
  • Vladmir's Offering icon.png Vladmir's Offering allows Bounty Hunter to lifesteal, giving him a measure of sustainability by attacking creeps. The mana regen it provides makes him a more independent roamer, and the bonus damage and armor improve his offensive and defensive capabilities. Beware purchasing this item when initiating on foes in-lane though, as the lifesteal aura may give away your position.
  • Linken's Sphere icon.png Linken's Sphere protects Bounty Hunter from targeted spells, on top of the stat and regen improvement. Blocking an enemy from targeting you with a disable or debuff can drastically improve Bounty Hunter's survivability when evading enemy ganks, and can increase the chances of successful ganks by preventing the enemy from counter-disabling you.
  • Orchid Malevolence icon.png Orchid Malevolence greatly increases the size of Bounty Hunter's mana pool, as well as giving him powerful mana regen to let him sustain without having to return to the fountain as often. The silence is a powerful ganking tool, as it prevents foes from retaliating during a gank and can help ensure a kill due to the damage amplification at the end of the silence.
  • Bloodthorn icon.png Bloodthorn, an upgrade from Orchid Malevolence increases Bounty Hunter's attack speed. The silence will not only prevent the enemy from retaliating with their spells, but also provide him with critical hits and accuracy, further securing more kills.
  • Desolator icon.png Desolator is a powerful initiating item as it drastically increases the damage taken from attacking a target with Jinada and Track. The armor reduction helps allies to add their damage in a gank, ensuring a swift kill.
  • Blink Dagger icon.png Blink Dagger greatly extends Bounty Hunter's already strong mobility, as he can chase and escape over impassable terrain, especially when combined with Track. It can be used in conjunction with Shadow Walk to allow for powerful initiations and chasing, preventing targets from running away under even the best of circumstances.
  • Aether Lens icon.png Aether Lens can be a powerful utility item that aids Bounty Hunter's spell casting. It boosts the size of his mana pool, as well as providing mana regen. The increased cast range allow Bounty Hunter to cast his spells from safer range.
  • Scythe of Vyse icon.png Scythe of Vyse is a very strong utility item that greatly improves Bounty Hunter's disabling potential. Besides giving him all-around attributes and greatly boosting his intelligence and mana regen, the Hex is an extremely powerful hard disable that can instantly disable a target from range.


Roles: Escape Escape Nuker Nuker
Complexity: ★☆☆
Playstyle: Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walks into the best guarded keeps, enchanting his blades with the word "Jinada", so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold.





  • In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
  • Gondar's line, ▶️ "No job is too big, no fee is too big." is a direct quote from the movie Ghostbusters.[2]
  • Gondar's line, ▶️ "Dead or Alive you're coming with me." is the same line used multiple times by the main protagonist of the movie "Robocop".[3]
  • Bounty Hunter's line, ▶️ "You can run but you can't hide." is the same line from the movie "Liar Liar."