Bottle is an item purchasable at the Base Shop, under Consumables.
An old bottle that survived the ages, the contents placed inside become enchanted. | |||||||||||||||||||||||||||||||||
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Additional Information[]
- Bottle containing a rune cannot be shared, dropped, or moved into the backpack.
- Bottle is a permanent item, using up all charges does not make it disappear.
- The sell value of the item does not depend on the remaining charges, nor on the stored rune.
- The Tempest Double does not copy this item, despite not being a consumable.
Bottle States[]
Icon | |||||||||||
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Contains | Fountain Water (3/2/1/0 Charges) |
Amplify Damage Rune |
Arcane Rune |
Bounty Rune |
Haste Rune |
Illusion Rune |
Invisibility Rune |
Regeneration Rune |
Shield Rune |
Water Rune |
Wisdom Rune |
Abilities[]
Regenerate
Affects
Self / Allied Heroes
Self / Allied Heroes
Consumes a charge to restore 110 health and 60 mana over 3 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.
The Bottle automatically refills at the fountain.
Hold Control to use on an allied hero.
The Bottle automatically refills at the fountain.
Hold Control to use on an allied hero.
Cast Range: 350
Total Health Restored: 110
Total Mana Restored: 60
Charge Replenish per Power Rune: 3
Charge Replenish per Other Rune: 2
Regen Duration: 2.7
3
- Interrupts the caster's channeling abilities upon cast.
- Always self-casts upon cast.
- With Ctrl, an ally target has to be selected. Can be cast without having to face the target.
- Can be cast on untargetable units indirectly through their hero portrait.
- Treat clones, illusions and creep-heroes as heroes.
- Successive casts on the same target do not stack but refresh the duration.
- Casting Regenerate while having no charges visually puts the item on cooldown.
- Grants 40.74 health and 22.22 mana regeneration over its duration.
- All charges together can regenerate up to 330 health and 180 mana.
- Player-based damage, regardless of factions, and Roshan-based damage greater than 0 (after reductions) dispels the effect.
- Does not get dispelled by self-damage sources and damage flagged as HP Removal.
- While being affected by the Rejuvenation Aura buff and not storing a Rune, Regenerate's charges are replenished, the buff gets removed, then a 1-second timer starts.
- Within this replenishment time, the Bottle does not replenish, effectively working like a fixed cooldown.
- Only replenish charges while the item is in the wielder's inventory. Does not replenish when in the backpack or in the stash.
- Since the process also removes the fountain's buff, the Bottle replenishes one last time after leaving the fountain area.
- Therefore, depending on the timing, it is possible to use Regenerate up to 2 times before it replenishes for the last time.
- Couriers do not replenish charges while being affected by Rejuvenation Aura.
- Despite Store Rune's description, only Power Runes replenish all 3 charges.
- Storing a Bounty Rune or a Water Rune replenishes 2 charges instead, unless it already had more than 2 Regenerate charges.
Store Rune
Ability
Passive
Passive
Affects
Self
Self
Runes can be stored in the bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds.
Using a stored rune fully refills the Bottle.
Using a stored rune fully refills the Bottle.
Cast Range: 100
Max Rune Stored: 1
Rune Store Duration: 90
- Store Rune is not disabled by mute sources.
- Right Click on a Rune now stores it, instead of activating it.
- Can be used to Store Runes regardless of the amount of Regenerate charges.
- Only heroes and the Spirit Bear can use Store Runes, Couriers cannot.
- Only 1 rune can be stored in a Bottle at a time. Attempting to store another rune activates the rune instead.
- However, each Bottle works independently and can store different runes with each of them.
- This ability cannot be used when the item is within the backpack.
- Once a rune is stored, the item cannot be moved into the backpack as well.
- While having a rune stored, Regenerate activates the rune, instead of regenerating the wielder.
- Interrupts the caster's channeling abilities and breaks invisibility when manually cast.
- The store rune is passively activated within 90 seconds.
- However, the passive activation neither interrupts the wielder in any way nor breaks invisibility.
- The Illusion Rune interrupts the wielder's channeling abilities upon passively activated.
- The stored rune disappears without applying any of its effects when the wielder is dead while the rune store duration is up.
- Despite the description, Regenerate charges are replenished when a rune is stored, not activated.
Rune Types[]
Amplify Damage
Ability
No Target
No Target
Affects
Self
Self
Increases base damage by 80% and Spell Amp by 15%.
Attack Damage Bonus: 80%
Spell Amp Bonus: 15%
Duration: 45
- Rune activation, including activation from Regenerate, has an instant cast time.
- Grants flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
- The hero's current main attack damage is checked periodically, and the bonuses are adapted instantly.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Amplify Damage Runes do not stack but refresh the duration instead.
Arcane
Ability
No Target
No Target
Affects
Self
Self
Reduces cooldowns by 25% and mana costs by 30%.
Cooldown Reduction: 25%
Mana Loss Reduction: 30%
Duration: 50
- Rune activation, including activation from Regenerate, has an instant cast time.
- Stacks multiplicatively with other sources of percentage-based cooldown reductions.
- Stacks multiplicatively with other sources of mana loss reduction.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Arcane Runes do not stack but refresh the duration instead.
Bounty
Ability
No Target
No Target
Affects
Self / Allies
Self / Allies
Grants bonus Gold.
Initial Spawn Team Gold: 40
Next Spawn Base Team Gold: 36
Next Spawn Team Gold Bonus per Interval: 9
Team Gold Bonus Interval: 300
Turbo Mode Multiplier: 2
- Rune activation, including activation from Regenerate, has an instant cast time.
- Grants reliable gold to each hero of the team that activates the Rune.
- A small golden particle effect briefly bursts from the player, visible to everyone, while an ally-only overhead text displays the amount of granted gold.
- Besides the initially spawned runes, Bounty Runes grant EXPR
36 + 9 per 5mins
per hero.- Activating a Stored Bounty Rune grants gold based on the time at which it is activated.
- Bounty Rune replenishes 2 Regenerate charges, unless it already had more than 2 Regenerate charges.
- In Turbo Mode, the granted gold is doubled, despite the notification message showing standard values.
Haste
Ability
No Target
No Target
Affects
Self
Self
Increases movement speed to maximum.
Haste Speed: 550
Duration: 22
Bonus Duration Per Cycle: 3
- Rune activation, including activation from Regenerate, has an instant cast time.
- Grants haste movement, meaning they cannot be slowed below the hasted value.
- Fully affects to invulnerable and hidden units.
- Successive buffs of multiple Haste Runes do not stack but refresh the duration instead.
Illusion
Ability
No Target
No Target
Affects
Self
Self
Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Split Time: 0.1
Number of Illusions: 2
- Rune activation, including activation from Regenerate, has an instant cast time.
- Applies a basic dispel on the caster and disjoints projectiles upon cast.
- Also provides a 0.1-second 1000 radius ground vision upon cast.
- The caster is invulnerable, hidden and spell immune during the 0.1-second split time.
- After the split time, the caster reappears with their illusions.
- The reappear locations are based on the caster's position upon cast, with one appearing at the cast location, and the others north, east, south, or west from that point.
- The distance in between each created illusion is 108-distance if the caster's collision size is 27, and 72-distance if its collision size is 18.
- Though the formation is always the same, the caster and their illusions take a random position in the formation and have all the same facing angle.
- The illusions have a EXPR
2 × IllusionLVL
bounty.
- Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
- Also stops all ongoing targeted orders of other units that have been issued before the rune activation.
- Successive rune activations do not replace the illusions from the previous cast.
Invisibility
Ability
No Target
No Target
Affects
Self
Self
Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. Grants 25% damage reduction while invisible +5% for each Invisibility rune that has spawned.
Fade Time: 2
Duration: 45
Damage Resistance: 25%
Resistance Increase per Rune Cycle: 5%
- Rune activation, including activation from Regenerate, has an instant cast time.
- During the fade time, the hero can cast abilities, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of abilities or items, or upon successfully landing an attack.
- The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
- Does not grant phased movement.
- Fully affects to invulnerable and hidden units.
- Successive buffs of multiple Invisibility Runes do not stack but refresh the duration instead.
Regeneration
Ability
No Target
No Target
Affects
Self
Self
Regenerates health and mana to maximum. If taking damage from an enemy hero, the regeneration rate is lowered to 1% HP/MP per second.
Max Health as Health Regen per Second: 6%
Max Mana as Mana Regen per Second: 6%
Health Regen (Damaged): 1%
Mana Regen (Damaged): 1%
Duration: 30
Damage Regen Reduction Duration: 3
- Rune activation, including activation from Regenerate, has an instant cast time.
- Can regenerate up to 180% of a unit's max health and max mana over its full duration.
- If continuously taking player damage, can regenerate up to 30% of a unit's max health and mana.
- Can fully regenerate a unit's health and mana within 16.67 seconds.
- The buff disappears once the hero is at full health and mana.
- Damage greater than 0 from any player (including allies and self) or Roshan reduces the regeneration to 1% for 3 seconds.
- Does not get reduced by damage flagged as HP Removal.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Regeneration Runes do not stack but refresh the duration instead.
Shield
Ability
No Target
No Target
Affects
Self
Self
Grants an All Damage Barrier for 75s equal to 50% of your max HP.
Max Health as Barrier Capacity: 50%
Duration: 75
- Rune activation, including activation from Regenerate, has an instant cast time.
- Applies a universal damage barrier on the hero that absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Borrowed Time or Refraction), the Shield Rune does not absorb any damage until the damage-negation sources expire.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Shield Runes do not stack but refresh the duration instead.
Water
Ability
No Target
No Target
Affects
Self
Self
Instantly restores 40 Health and 80 Mana.
- Rune activation, including activation from Regenerate, has an instant cast time.
- Water Rune replenishes 2 Regenerate charges, unless it already had more than 2 Regenerate charges.
Wisdom
Ability
No Target
No Target
Affects
Self
Self
Grants bonus XP.
Max Affected Heroes: 2
Base Experience: 280
Experience Increase per Interval: 280
Increase Interval: 420
Turbo Mode Experience Multiplier: 2
- Rune activation, including activation from Regenerate, has an instant cast time.
- Only heroes and Meepo Clones can activate or store Wisdom Runes.
- This means unlike other runes, Spirit Bear and Tempest Double cannot activate Wisdom Runes.
- Meepo Prime gains 100% of the Wisdom Rune's experience when Meepo Clones picks up the rune. ( Meepo Clones only receives 30% experience from other experience sources, but for Wisdom Runes they receive 100% experience)
- Grants experience to the hero that activates the Rune, as well as the hero with the lowest experience in the team.
- If the hero with the lowest experience picks up the rune, the experience is also granted to the hero with the second lowest experience.
- The level-up particle effect appears on the heroes, visible to everyone, while an ally-only overhead text displays the amount of granted experience.
- Grants experience even if heroes are dead.
- Activating a Stored Wisdom Rune grants experience based on the time at which it is activated.
- Turbo Mode has an experience multiplier of 2.
Recommended Heroes[]
Heroes who play in the mid-lane usually do well with a Bottle, because it allows them to control runes.
Others
Trivia[]
- Prior to the February 01, 2018 Patch, Bottle's passive ability, Store Rune, did not have an official name. The name was taken from the Dota 2 Wiki and officially implemented into Dota 2.
Gallery[]
Recent Changes[]
Main Article: Bottle/Changelogs
Version
Description
- Item now removes the Rejuvenation Aura buff upon replenishing its charges. [?]
- Reduced Store Rune max rune store duration from 120 to 90.
- Regenerate
- Reduced total health restored from 115 to 110.
- Reduced total mana restored from 65 to 60.
- Increased restore duration from 2.5 to 2.7.
- UNo longer has a 250 cast range buffer.
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