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Item   Changelogs  
Bottle (Full) icon.png
Bottle (Full) icon.png
Bottle (Medium) icon.png
Bottle (Small) icon.png
Bottle (Empty) icon.png
An old bottle that survived the ages, the contents placed inside become enchanted.
Bought From
Active Regenerate
Charges 3
Passive Store Rune
Disassemble? No
Alert allies? No
Bottle (650)

The Bottle is an item purchasable at the Main Shop, under Consumables, and at the Secret Shop.

Additional information[edit]

  • Bottles are fully sharable.
    • However, a Bottle which currently contains a rune cannot be shared, dropped or moved into the backpack.
  • The Bottle does not disappear upon using up all charges.
  • Bottles are automatically replenished when the carrier is affected by the Fountain's Rejuvenation Aura icon.png Rejuvenation Aura.
  • A Bottle slows couriers carrying it by 30% if the Bottle is not full (3 charges). This effect stacks.


Self / Allied Heroes
Consumes a charge to restore 80 health and 40 mana over 2.5 seconds.

Healing stops if attacked by an enemy hero or Roshan. Bottle can be refilled at your team's fountain.
Default Cast Range: 350
Buffer Cast Range: 600
Max Number of Charges: 3
Health Regeneration Bonus: 32
Mana Regeneration Bonus: 16
Duration: 2.5
Cooldown symbol.png 0.5
Buff Bottle Regeneration: Undispellable.


  • Interrupts the user's channeling spells upon cast.
  • Has no effect when used while having no charges left, only the cooldown gets triggered.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • When casting without the Control key, it always casts on self in one click. When holding the Control key, a target has to be selected.
  • If the target is more than 600 range away, the caster moves to the target until it is within 350 range before casting.
    • If a cast order is given on a target which is within 600 range already, the caster does not need to move closer and casts it right away.
  • Couriers can cast Regenerate, putting the item on its cooldown, but not regenerating the target or wasting a charge.
  • The owner does not have to face the target to give it a Bottle charge.
  • Restores in the form of regeneration, so it restores 3.2 health / 1.6 mana in 0.1 second intervals, which is 32 health / 16 mana per second.
  • Can restore up to 80 health and 40 mana over its full duration.
  • All 3 charges together can restore up to 240 health and 120 mana.
  • Fully stacks with other health and mana regeneration increasing effects.
  • Damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.

Store Rune
Runes can be stored in the Bottle for later use, and are activated automatically after 2 minutes.
Cast Range: 100
Max Rune Store Duration: 120
Cooldown symbol.png 0.5


  • While having a Bottle, right-clicking a rune stores it in the bottle, instead of activating it.
    • Runes cannot be stored when the bottle is in the backpack. When the Bottle gets moved from the backpack into the main inventory, it is immediately able to store runes.
    • The Bottle does not need to be empty to store runes. A full Bottle can be used to store runes just as well as an empty or half full one.
    • However, a Bounty Rune minimap icon.png Bounty Rune cannot be stored when having 3 Bottle charges. They can only be stored when having 2 or less charges left.
  • A rune stays stored for up to 2 minutes, at which point it gets automatically used.
    • This automatic usage does not interrupt the owner in any way, and does not break invisibility.
    • While having a rune stored, the Regenerate ability activates the rune, instead of regenerating the user.
    • Unlike the automatically activated rune, manually activating it does interrupt the caster and does break invisibility, using Regenerate's behavior.
    • Activating the rune (be it manually or automatically) refills the Bottle to 2 charges if it was a Bounty rune, or full charges if it was another rune.
    • If the owner is dead as 2 minutes pass, the rune disappears without applying its effects, but the Bottle gets refilled normally.
  • Only one rune can be stored in a Bottle at a time. Attempting to store another rune into it just directly uses the new targeted rune.
    • However, it is possible to have multiple Bottles in the inventory and store a rune with each of them.

Bottle states[edit]

Icon Bottle (Full) icon.png Bottle (Medium) icon.png Bottle (Small) icon.png Bottle (Empty) icon.png Bottle (Bounty) icon.png Bottle (Arcane) icon.png Bottle (Double Damage) icon.png Bottle (Haste) icon.png Bottle (Illusion) icon.png Bottle (Invisibility) icon.png Bottle (Regeneration) icon.png
Contains Fountain
water (3/3)
water (2/3)
water (1/3)
Empty Bounty
Double Damage

Recommended heroes[edit]


  • The Bottle can be used as a quick healing item that can be easily replenished, or to save up a rune for later use. Though it costs significantly more than other consumables, the Bottle does not have limited uses, as it can be refilled at the fountain at any time.
  • Bottles refill automatically whenever they are in the inventory of a unit which is affected by the team fountain's Rejuvenation Aura icon.png Rejuvenation Aura.
    • The aura's buff lingers for three seconds, so for a brief time after leaving the fountain, Bottles are still refilled.
    • Use the Bottle repeatedly at the fountain to regenerate faster.
  • Upon activating an Invisibility Rune minimap icon.png Invisibility Rune, Bottle can be used within the 2 seconds fade time of the invisibility without breaking it, allowing the player to heal up while going invisible.