Boots of Travel

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Item   Changelogs  
Boots of Travel
B
Boots of Travel 1 icon.png
Boots of Travel 1 icon.png
Boots of Travel 2 icon.png
Winged boots that grant omnipresence.
Cost
2400 (2000)
Bought From
Common
Active Teleport
Bonus +100 Movement speed
Disassemble? No
Alert allies? No
Recipe
Boots of Travel 2 (4400)
UsedIn1.pngBoots of Travel (2400)Components2.png
Boots of Speed (400)
Recipe (2000)


The Boots of Travel are an upgradable item purchasable at the Main Shop, under Common. It can be upgraded by purchasing the recipe again.

Additional information[edit]

  • Upgrading the item improves the Teleport ability. Can be upgraded only once.
  • The total gold cost for each level is 2400/4400.
  • Movement speed bonuses from multiple pairs of boots do not stack.
  • Stacks with all other movement speed bonuses.

Ability[edit]

Teleport
Affects
Self
Teleports you to an allied non-hero unit or structure. Teleporting to a unit is interrupted if the target unit dies.

Shares a cooldown with Town Portal Scroll.
Cast Range: Global
Min Targeting Distance to Building: 70
Max Targeting Distance to Building: 575
Channel Time: 3
Cooldown symbol.png 45
Mana symbol.png 75
Modifiers
Buff Teleporting: Undispellable.
Buff Boots Of Travel Incoming: Undispellable.

Notes:

  • Double clicking the item while being at least 1500 range away from the team's fountain, automatically targets the fountain's location.
  • On level 1, can target allied non-hero units and buildings. On level 2, can additionally target allied heroes.
  • When targeting the ground, automatically chooses the closest valid target to that point. Prioritizes buildings within 700 radius.
    • If the next valid target is a building, it teleports 575 range (250 range if it is a shrine outside of the base) away from it.
  • Units can be directly targeted. The effect then chases the unit. Buildings cannot be directly targeted, the ground is targeted instead.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • During the channeling, the teleport destination is marked with a visual effect in the same color as the player and a sound is played.
  • Both are visible and audible to everyone. The visual effect is also visible on teleporting invisible enemies.
  • Also marks the point on the minimap for allies. The mark is in the player's color and lasts as long as the channeling does.
  • Provides 200 radius flying vision at the destination point while channeling. The vision lingers for 1 second.
  • When the target unit dies or changes ownership during the channeling, the teleport gets cancelled, wasting the cooldown and mana cost.
    • Since buildings are not directly targeted, the destruction of the building does not cancel the teleport.


Recommended heroes[edit]

Arc Warden icon.png
Arc Warden
  • Along with his Tempest Double icon.png Tempest Double, Boots of Travel gives Arc Warden presence in two lanes, and helps him farm more quickly.
Tinker icon.png
Tinker
  • Boots of Travel's cooldown is be refreshed by Rearm icon.png Rearm, allowing Tinker to constantly teleport across the map, and back to his base.

Others[edit]

Tips[edit]

  • Boots of Travels is useful on all heroes during the very late game, where it is needed to make desperate pushes or defenses, especially if one or both teams are dead or away from their bases.

Gallery[edit]