Version History
Version
Description
- Bloodstone now requires Void Stone (700 ) to build, instead of a Recipe (700 ) (total cost remains at 4400 ).
- Now provides 3 bonus mana regeneration.
- Now grants 75 bonus AoE Radius.
- Increased spell lifesteal bonus from 25% to 30%.
- Reduced Bloodpact cooldown from 40 to 30.
- Reworkedrecipe and stats.
Old
BloodstoneRecipe: Voodoo Mask (700 ), Kaya (2050 ), Soul Booster (3000 )
Total cost: 5750
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Spell damage bonus: 8%
Spell lifesteal bonus: 15% (Heroes) / 3% (Creeps)
Total cost: 5750
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Spell damage bonus: 8%
Spell lifesteal bonus: 15% (Heroes) / 3% (Creeps)
New
BloodstoneRecipe: Voodoo Mask (700 ), Soul Booster (3000 ), Recipe (900 )
Total cost: 4600
Health bonus: 550
Mana bonus: 550
Spell lifesteal bonus: 25% (Heroes) / 5% (Creeps)
Total cost: 4600
Health bonus: 550
Mana bonus: 550
Spell lifesteal bonus: 25% (Heroes) / 5% (Creeps)
- RemovedMana Battery.
- ReworkedBloodpact.
- OldBloodpact
- Converts a percentage of the user's current mana pool into health regeneration over a short duration.
- Duration: 2
- Cooldown: 85
- Max mana as cost: 30%
- Notes: The caster's mana is checked once upon cast, meaning the health regeneration stays constant.
- NewBloodpact
- Doubles Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana.
- Current health as cost: 10%
- Spell lifesteal multiplier: 2
- duration: 6
- Cooldown: 40
- Notes: Only affects the item's own spell lifesteal bonus, other sources of lifesteal are not affected. The health cost is flagged as HP Removal.
- Reduced Soul Booster cost from 3200 to 3000 (total cost decreases ▼ from 5950 to 5750 ).
- Reworkedrecipe and stats.
Old
BloodstoneRecipe: Kaya (2050 ), Soul Booster (3200 )
Total cost: 5250
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Magic resistance bonus: 10%
Spell damage bonus: 8%
Mana regen amplification bonus: 100%
Spell lifesteal amplification bonus: 30%
Total cost: 5250
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Magic resistance bonus: 10%
Spell damage bonus: 8%
Mana regen amplification bonus: 100%
Spell lifesteal amplification bonus: 30%
New
BloodstoneRecipe: Voodoo Mask (700 ), Kaya (2050 ), Soul Booster (3200 )
Total cost: 5950
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Spell damage bonus: 8%
Spell lifesteal bonus: 15% (Heroes) / 3% (Creeps)
Mana regen amplification bonus: 100%
Spell lifesteal amplification bonus: 30%
Total cost: 5950
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Spell damage bonus: 8%
Spell lifesteal bonus: 15% (Heroes) / 3% (Creeps)
Mana regen amplification bonus: 100%
Spell lifesteal amplification bonus: 30%
- No longer grants 12% mana loss reduction.
- Now grants 30% spell lifesteal amplification.
- Now grants 10% magic resistance.
- Reduced Bloodstone cooldown from 250 to 85.
- Reworkedrecipe and stats.
Old
BloodstoneRecipe: Perseverance (1700 ), Soul Booster (3200 )
Total cost: 4900
Health bonus: 475
Mana bonus: 425
Mana regen amplification bonus: 100%
Total cost: 4900
Health bonus: 475
Mana bonus: 425
Mana regen amplification bonus: 100%
New
BloodstoneRecipe: Kaya (2050 ), Soul Booster (3200 )
Total cost: 5250
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Mana loss reduction bonus: 12%
Mana regen amplification bonus: 100%
Total cost: 5250
Intelligence bonus: 16
Health bonus: 425
Mana bonus: 425
Mana loss reduction bonus: 12%
Mana regen amplification bonus: 100%
- Mana Battery
- No longer grants 0.3 health regeneration per charge.
- Now grants 0.35% spell damage amplification per charge.
- Reduced mana regeneration bonus per charge from 0.3 to 0.2.
- Bloodstone
- No longer drains 60% of current mana over the duration.
- Now costs 30% of max mana to cast. The health regeneration value is based on mana cost.
- Mana Battery
- Increased initial charges from 12 to 14.
- Increased mana and health regeneration per charge from 0.25 to 0.3.
- Now grants 100% mana regen amplification.
- Increased health regeneration bonus from 6 to 8.
- Increased mana regeneration bonus from 2 to 3.
- Bloodpact
- RenamedBloodpact to Mana Battery.
- No longer reduces respawn time by 3 seconds per charge.
- Reduced initial charges from 14 to 12.
- Dying now causes 3 charges to be lost, instead of of current charges.
- Grants 0.25 health regeneration per charge.
- Reduced mana regeneration per charge from 0.35 to 0.25.
- RemovedPocket Deny.
- Addednew Bloodstone ability.
- Converts a percentage of the user's current mana pool into health regeneration over a short duration.
- Current mana converted: 60%
- Duration: 2
- Cooldown: 250
- Notes: Current mana is checked once upon cast and is not updated as the effect goes on. Both the drain and regeneration happen over the duration.
- Reworkedrecipe.
Old
BloodstoneNew
Bloodstone- Reduced health regeneration bonus from 9 to 7.
- Changed mana regeneration bonus from 200% to a flat 2.
- Bloodpact
- No longer heals allies within 1675 radius for
500 + 30 × CurrentCharges
on death. - Increased initial charges from 12 to 14.
- Reduced mana regeneration bonus per charge from 1 to 0.4.
- No longer heals allies within 1675 radius for
- Soul Ring now requires a Recipe (100 ) to build, instead of Enchanted Mango (100 ) (total cost decreases ▼ from 4900 to 4850 ).
- Reduced health bonus from 500 to 475.
- Increased mana bonus from 400 to 425.
- Increased Bloodpact starting charges from 8 to 12.
- Reduced Ring of Regen cost from 350 to 325 (total cost decreases ▼ from 4900 to 4875 ).
- Bloodpact
- No longer grants 1800 radius ground vision at the death location.
- No longer causes the hero to gain experience within a 1200 radius at the death location.
- No longer reduces gold loss upon death by 25 per charge.
- Reduced respawn timer reduction per charge from 4 to 3.
- Item cost changes:
- Reduced Energy Booster cost from 1000 to 900 .
- Increased Recipe cost from 800 to 900 .
- Total gold cost remains at 4900 .
- Now also grants 10 attack damage bonus.
- Pocket Deny
- Fixed ability interactions with Brewmaster.
- Fixed item charges being inaccurate upon using the active ability.
- Increased Bloodpact starting charges from 6 to 8.
- Addednew Pocket Deny active ability.
- Instantly causes the user to die.
- Cast range: 100
- Cooldown: 300
- Notes: Counts as a deny. Causes a regular death, so all of Bloodpact's on-death effects still apply. Must target ground, to prevent accidental usage.
- Increased health regeneration bonus from 8 to 9.
- Bloodpact
- Increased starting charges from 5 to 6.
- Increased respawn time reduction per charge from 3 to 4.
- Can no longer be disassembled.
- Bloodpact now starts with 5 charges.
- Increased health regeneration bonus from 6 to 8.
- Increased mana regeneration bonus from 150% to 200%.
- Bloodpact
- Reduced charge loss upon death from 50% to 33%
- Increased death health heal per charge from 25 to 30.
- ReworkedBloodpact.
- OldBloodpact
- Gains charges for every kill you make. Each charge grants health and mana regeneration. When dying, heals allies health and mana within a big radius and leaves a mark on the ground which grants vision and causes your hero to continue gain experience around it. Also reduces gold loss and respawn timer when dying. This reductions are twice as strong when having charges.
- Charge per kill: 1 (2 if empty)
- Health and mana regeneration per charge: 1.5
- Death charge loss: 1
- Death heal radius: 1675
- Death health heal: 450
- Death mana restore: 400
- Death gold loss reduction: 20% (40% when having charges)
- Death respawn time reduction: 10% (20% when having charges)
- NewBloodpact
- Gains a charge for every dying enemy hero within range. Each charge grants mana regeneration. When dying, heals allies health within a big radius based on the number of charges and leaves a mark on the ground which grants vision and causes your hero to continue gain experience around it. Also reduces gold loss and respawn time when dying based on the number of charges.
- Charge gain radius: 1000
- Charge per enemy death: 1
- Mana regeneration per charge: 1
- Death charge loss: 50% (rounded down)
- Death heal radius: 1675
- Death health base heal: 400
- Death health heal per charge: 25
- Death gold loss reduction per charge: 25
- Death respawn time reduction per charge: 3
- Reduced mana regeneration bonus from 200% to 150%.
- Reduced Bloodpact health regeneration and mana regeneration bonus per charge from 2 to 1.5.
- Increased health regeneration bonus from 5 to 6.
- Increased mana regeneration bonus from 110% to 200%.
- Reduced Void Stone cost from 900 to 875 (total cost decreases ▼ from 5075 to 5050 ).
- Bloodpact no longer has a 40-second stack restriction, multiple Bloodstone deaths can now heal the same allied units within range more than once.
- Bloodpact
- Increased health regeneration bonus per charge from 1 to 2.
- Increased mana regeneration bonus per charge from 1 to 2.
- Bloodpact
- Now grants 1 health regeneration bonus per charge.
- Now grants 1 mana regeneration bonus per charge.
- Created
Patch History
Patch
Description
- Updated Bloodpact ability tooltips.
-
- Fixed Bloodstone's modifiers missing its description.
- Fixed a bug with combining Bloodstone when some components were in the backpack causes the component items to disappear.
-
- Changed Bloodstone's description from 200% mana regeneration to 100% mana regeneration amplification, so that it is consistent with health regeneration amplification.
- Fixed multiple Bloodstone stacking the mana regeneration amplification effect.
- Fixed item charges tooltip stating 16 instead of 14.
-
- Item tooltip now correctly displays the amount of charges.
- Fixed casting Pocket Deny not killing the user while invulnerable (i.e. during Ball Lightning).
-
- Fixed ability interactions with Suicide Squad, Attack!.
- Fixed Bloodstone cast range.
-
- Fixed Pocket Deny not killing you under Shallow Grave.
- Fixed Bloodstone charges incrementing while hero is dead.
- Fixed Bloodstone charges loss during death from 30% to 33%.
- Fixed item resetting its charges after 30 charges.
- Fixed Bloodstone charges capping at 30.
- Added new Bloodpact ability effects.
- Fixed distance to get Bloodpact charges from dying heroes from 1000 to 1600..
- Bloodpact now gains charges, rather than stack as a buff.
- Now only the first Bloodstone in your inventory gets a Bloodpact charge when there is a nearby hero death.
- Fixed Bloodpact not reducing gold lost and respawn time on death.