Bloodstone/Changelogs

From Dota 2 Wiki
Jump to: navigation, search
 
 
Changelogs
 

Version history[edit]

Version
Description
  • Bloodpact
    • No longer drains 60% of current mana over the duration.
    • Now costs 30% of max mana to cast. The health regen value is based on this new mana cost.
  • Mana Battery
    • Increased initial charges from 12 to 14.
    • Increased mana and health regeneration per charge from 0.25 to 0.3.
  • Now grants 200% mana regen amplification.
  • Increased health regeneration bonus from 6 to 8.
  • Increased mana regeneration bonus from 2 to 3.
  • Bloodpact
    • Renamed to Mana Battery.
    • No longer reduces respawn time by 3 seconds per charge.
    • Reduced initial charges from 14 to 12.
    • Dying now causes 3 charges to be lost, instead of 33% of current charges.
    • Charges now also grant 0.25 health regeneration.
    • Reduced mana regeneration per charge from 0.35 to 0.25.
  • No longer has Pocket Deny.
  • Added a new active ability
Bloodpact:
Converts a percentage of the user's current mana pool into health regeneration over a short duration.
Current mana converted: 60%
Duration: 2
Notes: Current mana is checked once upon cast and is not updated as the effect goes on. Both, the drain and regen happen over the duration.
  • Reduced Bloodpact mana regeneration bonus per charge from 0.4 to 0.35.
  • Reworked recipe
Old Bloodstone:
Recipe: Soul Booster (3200), Soul Ring (750), Recipe (900)
Total cost: 4850
New Bloodstone:
Recipe: Soul Booster (3200), Perseverance (1700)
Total cost: 4900
  • Reduced health regeneration bonus from 9 to 7.
  • Adjusted mana regeneration from 200% to a flat 2.
  • Bloodpact
    • No longer heals allies within 1675 radius for 500+30 per charge on death.
    • Increased initial charges from 12 to 14.
    • Reduced mana regeneration bonus per charge from 1 to 0.4.
  • Bloodpact can no longer reduce death timer to less than 1 second.
  • Increased Soul Ring recipe cost from 125 to 150 (total cost from 4875 to 4900).
  • Reduced health bonus from 500 to 475.
  • Increased mana bonus from 400 to 425.
  • Reduced Ring of Regen cost from 350 to 325 (total cost from 4900 to 4875).
  • Increased Bloodpact starting charges from 8 to 12.
  • Bloodpact
    • No longer grants 1800 radius ground vision at the death location.
    • No longer causes the hero to gain experience within a 1200 radius at the death location.
    • No longer reduces gold loss upon death by 25 per charge.
    • Reduced respawn timer reduction per charge from 4 to 3.
  • Cost:
    • Reduced Energy Booster cost from 1000 to 900.
    • Increased recipe cost from 800 to 900.
    • Total cost remains 4900.
  • Reworked recipe
Old Bloodstone:
Recipe: Soul Booster (3300), Perseverance (1750)
Total cost: 5050
New Bloodstone:
Recipe: Soul Booster (3300), Soul Ring (800), Recipe (800)
Total cost: 4900
  • Increased Bloodpact death heal from 400 + 30 * charges to 500 + 30 * charges
  • Increased Bloodpact starting charges from 6 to 8.
  • Added a new active ability
Pocket Deny:
Instantly causes the user to die
Cast range: 100
Cooldown: 300
Notes: Counts as a deny. Causes a regular death, so all of Bloodpact's on-death effects still apply. Must target ground, to prevent accidental usage.
  • Bloodstone now also gains charges when making a kill outside the radius.
  • Bloodpact
    • Increased starting charges from 5 to 6.
    • Increased respawn time reduction per charge from 3 to 4.
  • Can no longer be disassembled.
  • Bloodpact now starts with 5 charges.
  • Bloodpact
    • Reduced charge loss upon death from 50% to 33%
    • Increased death heal from 400 + 25 * charges to 400 + 30 * charges
  • Increased health bonus from 450 to 500.
Old Bloodpact
Gains charges for every kill you make. Each charge grants health and mana regeneration. When dying, heals allies health and mana within a big radius and leaves a mark on the ground which grants vision and causes your hero to continue gain experience around it. Also reduces gold loss and respawn timer when dying. This reductions are twice as strong when having charges.
Charge per kill: 1 (2 if empty)
Health and mana regeneration per charge: 1.5
Death charge loss: 1
Death heal radius: 1675
Death health heal: 450
Death mana restore: 400
Death gold loss reduction: 20% (40% when having charges)
Death respawn time reduction: 10% (20% when having charges)
New Bloodpact:
Gains a charge for every dying enemy hero within range. Each charge grants mana regeneration. When dying, heals allies health within a big radius based on the number of charges and leaves a mark on the ground which grants vision and causes your hero to continue gain experience around it. Also reduces gold loss and respawn time when dying based on the number of charges.
Charge gain radius: 1000
Charge per enemy death: 1
Mana regeneration per charge: 1
Death charge loss: 50% (rounded down)
Death heal radius: 1675
Death health heal: 400 + 25 * charges
Death gold loss reduction: 25 * charges
Death respawn time reduction: 3 * charges
  • Reduced Void Stone cost from 900 to 875 (total cost from 5075 to 5050).
  • Increased health regeneration bonus from 5 to 6.
  • Increased mana regeneration bonus from 110% to 200%.
  • Bloodpact no longer has a 40 second stack restriction (means multiple Bloodstone deaths can now heal the same allied units within range twice within 40 seconds).
  • Created.

Patch history[edit]

Patch
Description
  • Fixed multiple Bloodstones stacking the mana regen amplification effect.