Bloodseeker/Old Abilities

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Old Abilities
 
 
 

Bloodrage (6.82-7.26a)
Bloodrage icon.png
Affects
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal.
Cast Animation: 0.2+0.6
Cast Range: 800
Enemy Death Heal Radius: 300
Outgoing Damage Amplification: 12%/18%/24%/30%
Incoming Damage Amplification: 10%/14%/18%/22%
Max Health as Heal: 10%/15%/20%/25%
Duration: 9/10/11/12
Cooldown: 9/8/7/6
Partially pierces spell immunity. Cannot be cast on enemies.
Can be cast on allies.
Modifiers
Buff or Debuff, based on the target's alliance Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • This ability got reworked into the current Bloodrage in the 7.27b gameplay patch.
  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
  • The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
  • Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
  • Suiciding heroes still heal buffed allied units when within the radius, but for halved values.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 23.2%/34.52%/46.32%/58.6%, and in case of kill, the heal value is doubled.
  • Successive casts with different levels on a same target only refresh the duration, but do not update the damage amplification and heal percentage.
  • The disable help function prevents an allied Bloodseeker from casting this ability on you.


Thirst (Pre 7.27b)
Partially usable by illusions. Disabled by Break. Does not pierce spell immunity.
E
T
Thirst icon.png
Ability
Passive
Affects
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack speed whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Speed Bonus per Hero: 30/45/60/75
Max Move Speed Bonus per Hero: 14%/24%/34%/44% (Talent 28%/38%/48%/58%)
Does not pierce spell immunity. Completely ignores spell immune enemies.
Disabled by Break. Disables all aspects of the ability, the detection, speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 550 movement speed limit for illusions.
Modifiers
Buff Thirst Speed: Dispellable with death only.
Debuff Thirst Vision: Dispellable with death only.
Strygwyr becomes frenzied when blood is spilled.

Notes:

  • This ability got reworked into the current Thirst in the 7.27b gameplay patch.
  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.6/0.9/1.2/1.5 attack speed and 0.28%/0.48%/0.68%/0.88% (Talent 0.56%/0.76%/0.96%/1.16%) movement speed for each percent of missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack speed increases by 1 for every missing 1.67%/1.11%/0.83%/0.67% health, and movement speed by 1% for every missing 3.57%/2.08%/1.47%/1.14% (Talent 1.79%/1.32%/1.04%/0.86%) health.
  • When an enemy hero drops below 25% health, Thirst provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Thirst is not triggered by enemy illusions, but is triggered by hero clones.
  • The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal icon.png Aegis of the Immortal or Reincarnation.
    • The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
  • This is how much attack speed and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 30/45/60/75 attack speed and 14%/24%/34%/44% (Talent 28%/38%/48%/58%) movement speed
    • 2 Heroes: 60/90/120/150 attack speed and 28%/48%/68%/88% (Talent 56%/76%/96%/116%) movement speed
    • 3 Heroes: 90/135/180/225 attack speed and 42%/72%/102%/132% (Talent 84%/114%/144%/174%) movement speed
    • 4 Heroes: 120/180/240/300 attack speed and 56%/96%/136%/176% (Talent 112%/152%/192%/232%) movement speed
    • 5 Heroes: 150/225/300/375 attack speed and 70%/120%/170%/220% (Talent 140%/190%/240%/290%) movement speed


Bloodrage (Pre 6.82)
Bloodrage icon.png
Affects
Allies / Enemies
Damage
Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast Animation: 0.4+0.4
Cast Range: 800
Attack Damage Bonus: 30%/60%/90%/120%
Damage per Second: 20
Duration: 6/7/8/9
Cooldown: 12/10/8/6
Mana: 80
Does not pierce spell immunity. Effects persist if buff/debuff was placed before spell immunity.
Modifiers
Buff or Debuff, based on the target's alliance Bloodrage: Dispellable with death only.
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • This ability got reworked into the following Bloodrage in the 6.82 gameplay patch.
  • Can be cast on enemies and allies alike, including self, applying all the effects.
  • Applies a silence and a basic dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
  • Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
  • Deals a total of 120/140/160/180 damage to the target unit.


Blood Bath
Blood Bath icon.png
Ability
Passive
Affects
Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
Enemy Death Heal Radius: 325
Killed Hero's Max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero's Max Health as Heal: 10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle.

Notes:

  • This ability got replaced by Blood Rite in the 6.82 gameplay patch.
  • Suiciding enemy heroes still heal Bloodseeker when within the radius.
  • Bloodseeker regenerates health regardless of how he killed the unit, be it with spells, items or attacks.


Bleed
Blocked by Linken's Sphere. Does not pierce spell immunity.
Q
E
Unknown icon.png
Affects
Enemies
Damage
Magical
Strygwyr focuses on an enemy unit, and causes it to bleed painfully, slowing its speed and causing damage. If Strygwyr stops channeling, the effect stops 5 seconds later.
Cast Animation: 0.6+1.4
Cast Range: ?
Max Channel Time: 5
Damage per Second: 20/30/40/50
Movement Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 10/15/20/25
Debuff Duration: 5
Cooldown: 16
Mana: 110/120/130/140
Modifiers
Debuff Bleeding: Dispellable with death only.

Notes:

  • This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • When the channeling gets canceled prematurely, the debuff still lasts on the unit for 5 seconds.
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 10 possible instances when fully channeled.


Rupture (6.00-6.03b)
Does not pierce spell immunity.
E
R
Rupture icon.png
Ability
Passive
Affects
Enemies
Damage
Magical
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Search Radius: 200
Search Interval: 1
Initial Damage: 0/20/40/60
Damage per Second: 40
Duration: 5
Modifiers
Debuff Rupture: Dispellable with any dispel.

Notes:

  • This version of Rupture belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • Randomly chooses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
  • The damage per second is not lethal, but the initial damage is.
  • If the same unit is chosen multiple times in a row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
  • Deals damage in 1 second intervals, starting immediately, resulting in 5 instances (6, together with the initial damage).
  • One instance of the debuff can deal up to 200/220/240/260 damage (before reductions).


Demon Fury
Cannot be used by illusions. Pierces spell immunity.
R
F
Unknown icon.png
Ability
No Target
Affects
Self
Strygwyr lets part of his inner demon out and goes on a rampage. He attacks with a small range and deals critical damage with every strike.
Cast Animation: 0+0
Transformation Time: 1
Attack Range Bonus: 100
Self Armor Reduction: 1
Critical Damage: 200%
Duration: 8/11/14
Cooldown: 100
Mana: 150
Modifiers
Buff Demon Fury: Dispellable with death only.

Notes:

  • This ability had belonged to Bloodseeker before it got removed in the 6.04 gameplay patch.
  • During the transformation, Bloodseeker cannot do anything. Cannot be interrupted.
  • Does not disjoint projectiles upon cast.
  • Increases Bloodseeker's attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unknown.
  • When dying during Demon Fury, all bonuses are lost.