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Bloodseeker icon.png
Strength attribute symbol.png
23 + 2.7
Agility primary attribute symbol.png
24 + 3
Intelligence attribute symbol.png
18 + 1.7
Level Base 1 15 25
Health 200 660 1400 1940
H. regen amp 0% 16.43% 43.43% 62.71%
Mana 75 291 567 771
M. regen amp 0% 36% 83.6% 117.6%
Armor 0 4 11 16
Spell dmg 0% 1.29% 2.99% 4.2%
Att/sec 0.59 0.73 0.98 1.15
Damage 33‒39 57‒63 99‒105 129‒135
Move sp amp. 0% 1.44% 3.96% 5.76%
Base health regen 1.5
Base mana regen 0.9
Movement speed 285
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.43+0.74
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Strygwyr, the Bloodseeker, is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape his Thirst. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.


Bloodseeker Strygwyr, the Bloodseeker
Play "You should be honored to bleed so that the Flayed Ones may live."
Lore: Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice: Jon St. John (Responses)


Blocked by Linken's Sphere. Pierces spell immunity. Play
Bloodrage icon.png
Target Unit
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.
Cast Animation: 0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Max Health as Heal: 19%/21%/23%/25%
Duration: 9/10/11/12
Cooldown symbol.png 12/10/8/6
Buff or Debuff, based on the target's alliance Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.


  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
  • Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
  • Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • The disable help function prevents an allied Bloodseeker from casting this ability on you.
The given value "* Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
  • Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
  • Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • The disable help function prevents an allied Bloodseeker from casting this ability on you." contains strip markers and therefore it cannot be parsed sufficiently.

Blood Rite
Does not pierce spell immunity. Play
Blood Rite icon.png
Target Area
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.3+0.63
Cast Range: 1500
Effect Radius: 600
Effect Delay: 2.6
Damage: 120/160/200/240 (Talent 195/235/275/315)
Silence Duration: 3/4/5/6
Cooldown symbol.png 18/16/14/12 (Talent 12/10/8/6)
Mana symbol.png 100
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Debuff Silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.


  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the 2.6-second delay.
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 (Talent 382.2/460.6/539/617.4) damage (before reductions).
  • Choosing the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
  • Grants 200 radius ground vision at the center of the affected area for 6 seconds after cast.

Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Thirst icon.png
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 16/24/32/40 (Talent 36/44/52/60)
Max Move Speed Bonus per Hero: 16%/24%/32%/40% (Talent 36%/44%/52%/60%)
Disabled by Break. Disables all aspects of the ability, the detection, damage/speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 550 movement speed limit for illusions.
Buff Thirst Speed: Undispellable.
Debuff Thirst Vision: Undispellable.
Strygwyr becomes frenzied when blood is spilled.


  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.32/0.48/0.64/0.8 (Talent 0.72/0.88/1.04/1.2) attack damage and 0.32%/0.48%/0.64%/0.8% (Talent 0.72%/0.88%/1.04%/1.2%) movement speed for each percent of enemy heroes' missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 3.13%/2.08%/1.56%/1.25% (Talent 1.39%/1.14%/0.96%/0.83%) health.
  • When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Thirst is not triggered by enemy illusions, but is triggered by hero clones.
  • Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but does for invulnerable ones.
  • This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 16/24/32/40 (Talent 36/44/52/60) attack damage and 16%/24%/32%/40% (Talent 36%/44%/52%/60%) movement speed
    • 2 Heroes: 32/48/64/80 (Talent 72/88/104/120) attack damage and 32%/48%/64%/80% (Talent 72%/88%/104%/120%) movement speed
    • 3 Heroes: 48/72/96/120 (Talent 108/132/156/180) attack damage and 48%/72%/96%/120% (Talent 108%/132%/156%/180%) movement speed
    • 4 Heroes: 64/96/128/160 (Talent 144/176/208/240) attack damage and 64%/96%/128%/160% (Talent 144%/176%/208%/240%) movement speed
    • 5 Heroes: 80/120/160/200 (Talent 180/220/260/300) attack damage and 80%/120%/160%/200% (Talent 180%/220%/260%/300%) movement speed

Blocked by Linken's Sphere. Pierces spell immunity. Play
Rupture icon.png
Target Unit
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation: 0.4+0.53
Cast Range: 800
Moved Distance as Damage: 30%/45%/60% (Talent 44%/59%/74%)
Duration: 12
Number of Charges: 0 (Upgradable by Aghanim's Scepter. 2)
Charge Replenish Time: 0 (Upgradable by Aghanim's Scepter. 40)
Cooldown symbol.png 60 (Upgradable by Aghanim's Scepter. 0)
Mana symbol.png 200/225/250
Upgradable by Aghanim's Scepter. Grants 2 charges to Rupture with a 40 seconds replenish time.
Blocked by Linken's Sphere. Still loses a charge when blocked while upgraded.
Buff Rupture Charge Counter: Undispellable.
Debuff Rupture: Undispellable.
When the Bloodseeker hunts you, injuries become fatalities.


  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
    • If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 90/135/180 (Talent 132/177/222) damage
    • 600 Distance: 180/270/360 (Talent 264/354/444) damage
    • 900 Distance: 270/405/540 (Talent 396/531/666) damage
    • 1200 Distance: 360/540/720 (Talent 528/708/888) damage
    • 1500 Distance: 450/675/900 (Talent 660/885/1110) damage
  • Choosing the damage upgrading talent does not affect any of Bloodseeker's currently active Rupture debuffs.
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon.png Torrent or Impale icon.png Impale).
  • Can be cast on, but cannot damage couriers.


Hero Talents
+20 Max Thirst icon.png Thirst MS and Damage 25 -6s Blood Rite icon.png Blood Rite Cooldown
25% Lifesteal 20 +14% Rupture icon.png Rupture Damage
+75 Blood Rite icon.png Blood Rite Damage 15 +300 Health
+4 Armor 10 +25 Attack Speed
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The lifesteal stacks additively with other sources of lifesteal.

Recommended items[edit]

Starting items:

  • Stout Shield icon.png Stout Shield provides early protection from harassment and reduces the damage taken from creeps.
  • Quelling Blade icon.png Quelling Blade gives more damage when hitting creeps, and is amplified by Bloodrage.
  • Healing Salve icon.png Healing Salve allows Bloodseeker to heal up in situations where his health is so low that trying to heal with Bloodrage becomes too dangerous.

Early-game items:

  • Boots of Speed icon.png Boots of Speed gives a higher base movespeed, increasing the effectiveness of Thirst, and the item can be upgraded for very gold-efficient damage or stats.
  • Wind Lace icon.png Wind Lace and Orb of Venom icon.png Orb of Venom are cheap options for filling inventory slots, maximizing Bloodseeker's ability to chase down and stay close to enemies.
  • Town Portal Scroll icon.png Town Portal Scrolls for returning to base safely after chasing an target deep into enemy territory.

Core items:

  • Phase Boots icon.png Phase Boots allows Bloodseeker to close gaps quickly when Thirst isn't providing him any speed, and provides even more attack damage.
  • Sange and Yasha icon.png Sange and Yasha is an all-round excellent item for hunting targets, as it gives Bloodseeker even more movement speed, and a chance to slow targets on attack with Maim.
  • Blade Mail icon.png Blade Mail prevents enemies from targeting Bloodseeker during teamfights.
  • Black King Bar icon.png Black King Bar makes Bloodseeker immune to most disables and nukes, allowing him to safely enter teamfights.

Situational items:

  • Ring of Aquila (Active) icon.png Ring of Aquila provides damage and armor, and fills Bloodseeker's modest need for mana regeneration, allowing regular use of Blood Rite and Rupture.
  • Echo Sabre icon.png Echo Sabre is sometimes used as an early game source of extra damage and mana, and works well with chance-based attack modifiers such as Skull Basher icon.png Skull Basher.
  • Shadow Blade icon.png Shadow Blade can be extremely helpful in ganking due to Bloodseeker's naturally high speed.
  • Silver Edge icon.png Silver Edge is a natural upgrade from Shadow Blade, and is useful for breaking enemy passives as well as reducing their damage output.
  • Hand of Midas icon.png Hand of Midas is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
  • Radiance (Active) icon.png Radiance's area damage allows Bloodseeker to quickly farm large numbers of creeps at once, making it a valuable item when Bloodseeker is taking a carry role. The area damage is amplified by Bloodrage, and allows him to both gain Thirst bonus from all nearby enemies.
  • Mjollnir icon.png Mjollnir is another option in games where Bloodseeker desires a form of AoE damage.
  • Monkey King Bar icon.png Monkey King Bar may be useful in some situations for its minibash to cancel teleport and other channeled spells, and the True Strike counters any evasion the enemy team may have.
  • Abyssal Blade icon.png Abyssal Blade gives Bloodseeker a powerful stun and a modest measure of durability.
  • Butterfly icon.png Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst to catch up to an enemy if needed.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Bloodseeker to cast Rupture twice, and also gives him some nice attributes and stats.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Dagon 1 icon.png Dagon is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target.
  • Ethereal Blade icon.png Ethereal Blade gives decent stats, and can deal huge damage when combined with Dagon 1 icon.png Dagon and the damage amplification from Bloodrage.


Roles: Carry Carry Disabler Disabler Jungler Jungler Nuker Nuker Initiator Initiator


Playstyle: The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses injured foes from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite. Those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.





  • With Thirst icon.png Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's Play sound effect makes use of Play this Bloodseeker voice response.
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's Thirst icon.png Thirst trigger response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's respawning response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's Rupture icon.png Rupture kill response Play "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's battle begin response Play "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
  • Bloodseeker's death response Play "Sangre…sagrada." is spanish for "Sacred/Holy blood".