|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape his Thirst. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
|Strygwyr, the Bloodseeker|
|Play "You should be honored to bleed so that the Flayed Ones may live."|
|Role:||Carry / Disabler / Jungler / Nuker / Initiator|
|Lore:||Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.|
|Voice:||Jon St. John (Responses)|
- Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
- Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
- Does not amplify outgoing damage when it has the no-reflection flag.
- Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
- The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
- Denying allies does heal a unit affected by Bloodrage.
- Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
- When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
- Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Proximity Mines, Death Ward).
- The disable help function prevents an allied Bloodseeker from casting this ability on you.
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the 2.6-second delay.
- With max level Bloodrage on Bloodseeker, Blood Rite deals 168/224/280/336 ( 273/329/385/441) damage (before reductions).
- With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 ( 382.2/460.6/539/617.4) damage (before reductions).
- Choosing the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
- Grants 200 radius ground vision at the center of the affected area for 6 seconds after cast.
- Learning Thirst removes the 550 movement speed cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0.32/0.48/0.64/0.8 attack damage and 0.32%/0.48%/0.64%/0.8% movement speed for each percent of enemy heroes' missing health between 75% and 25%.
- However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 3.13%/2.08%/1.56%/1.25% health.
- When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but does for invulnerable ones.
- The bonuses linger for 2 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal or Reincarnation.
- This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 16/24/32/40 attack damage and 16%/24%/32%/40% movement speed
- 2 Heroes: 32/48/64/80 attack damage and 32%/48%/64%/80% movement speed
- 3 Heroes: 48/72/96/120 attack damage and 48%/72%/96%/120% movement speed
- 4 Heroes: 64/96/128/160 attack damage and 64%/96%/128%/160% movement speed
- 5 Heroes: 80/120/160/200 attack damage and 80%/120%/160%/200% movement speed
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
- If the unit's position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- Choosing the damage upgrading talent does not affect any of Bloodseeker's currently active Rupture debuffs.
- Multiple casts on the same target do not stack, but refresh the duration instead.
- Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent or Impale).
- Can be cast on, but cannot damage couriers.
|30% Lifesteal||25||-7s Blood Rite Cooldown|
|+10 All Stats||20||+14% Rupture Damage|
|+75 Blood Rite Damage||15||+30 Attack Speed|
|+225 Health||10||+25 Damage|
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The lifesteal is not a unique attack modifier and fully stacks with other sources of lifesteal.
- Stout Shield provides early protection from harassment and allow Bloodseeker to tank up creeps.
- Quelling Blade is useful to quickly gain the health return from Bloodrage.
- Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
- Poor Man's Shield helps counter incoming harassment. Coupled with the health return from Bloodrage, Bloodseeker can stay in lane indefinitely.
- Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
- Orb of Venom is a cheap option for slowing enemies. The slows allows for setting up an effective Blood Rite.
- Sange and Yasha is an all-round excellent item for hunting targets, as it gives Bloodseeker even more movement speed, and a chance to slow targets on attack with Maim.
- Blade Mail prevents enemies from targeting Bloodseeker during teamfights.
- Force Staff is used to push Ruptured enemies, and therefore deal more damage. It can also be use immediately after Rupture to disable Blink Daggers, or help Bloodseeker catch up to a fleeing foe.
- Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active.
- Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
- Heaven's Halberd provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling with powerful nukes may not be prime targets for Bloodrage.
- Dagon is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target.
- Ethereal Blade gives decent stats, and can deal huge damage when combined with Dagon and the damage amplification from Bloodrage.
- Dust of Appearance is crucial when ganking enemies with invisibility.
- Shadow Blade can be extremely helpful in ganking with Rupture.
- Silver Edge is a natural upgrade from Shadow Blade, and is useful for breaking enemy passives as well as reducing their damage output.
- Vladmir's Offering's lifesteal adds to Bloodseeker's health returning abilities.
- Hand of Midas is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
- Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst to catch up to an enemy if needed.
- Mjollnir is commonly built to deal area damage, and therefore increase Thirst's bonuses more quickly.
- Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windrun, Smoke Screen or Blur).
- Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
- Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
- Radiance's area damage automatically increases Thirst's bonuses, and is especially useful for teamfights and chasing down enemies. The burn damage is also amplified per second by Bloodrage.
- Skull Basher gives Bloodseeker a much needed disable, and prevents enemies from simply teleporting away from his ganks.
- Aghanim's Scepter allows Bloodseeker to cast Rupture twice, and also gives him some nice attributes and stats.
- With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed. However, this is not achievable in a normal match.
- This part of Blood Rite's Play sound effect makes use of Play this Bloodseeker voice response.
- Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's Thirst trigger response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
- Bloodseeker's respawning response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Bloodseeker's Rupture kill response Play "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
- Bloodseeker's battle begin response Play "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
- Bloodseeker's death response Play "Sangre…sagrada." is spanish for "Sacred/Holy blood".