Bloodseeker

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Bloodseeker
Bloodseeker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 2.7
22 + 3.4
18 + 1.7
Level 0 1 15 25 30
Health 200 680 1420 1960 2240
Health regen 0 2.4 6.18 8.88 10.23
Mana 75 291 567 771 879
Mana regen 0 0.9 2.09 2.94 3.37
Armor 2 5.67 13.6 19.27 22.1
Att/sec 0.59 0.72 1 1.2 1.3
Damage 35‒41 57‒63 104‒110 138‒144 155‒161
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.43+0.74
Base attack time 1.7
Damage block 8
Collision size 24
Legs
Gib type Default

Strygwyr, the Bloodseeker, is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape his Thirst. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His trademark ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee. The ability is persistent just like Bloodseeker himself, totally ignoring magic resistance, and is immune to any kind of Dispel. Almost nothing can save the victim from the wicked wound and the wicked hunter coming for them, except the death itself.

Bio[edit]

Bloodseeker minimap icon.pngStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed Ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

Abilities[edit]

Bloodrage
Bloodrage icon.png
Drives you into a bloodthirsty rage during which causes you to attack faster and deal more spell damage at the cost of a percentage of your health per second. Provides half attack speed to allied heroes.
Cast Animation: 0+0/0.5
Default Cast Range: 800
Buffer Cast Range: 1050
Max Health as Cost Per Second: 2.2%/2.3%/2.4%/2.5%
Self Attack Speed Bonus: 50/80/110/140 (Talent 80/110/140/170)
Allied Attack Speed Bonus: 25/40/55/70 (Talent 40/55/70/85)
Outgoing Spell Damage Amplification: 15%/20%/25%/30%
Duration: 8
Cooldown: 14/12/10/8
Mana: 25
Modifiers
Buff modifier_bloodseeker_bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • If the target is more than 1050 range away, Bloodseeker moves to the target until it is within 800 range before casting.
    • If a cast order is given on a target which is within 1050 range already, Bloodseeker does not need to move closer and casts it right away.
  • Deals 1.1%/1.15%/1.2%/1.25% of max health as damage in 0.5 second intervals, starting 0.5 seconds after cast, resulting in 16 instances.
  • Successive casts with different levels on a same target only refresh the duration, but do not update the attack speed and spell damage amplification.


Blood Rite
Blood Rite icon.png
Affects
Enemies
Damage
Pure
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.3+0.63
Cast Range: 1500
Effect Radius: 600
Effect Delay: 2.6
Damage: 120/180/240/300 (Talent 195/255/315/375)
Silence Duration: 3/4/5/6
Cooldown: 12 (With talent: 7)
Mana: 70/80/90/100
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff modifier_bloodseeker_bloodbath_thinker: Undispellable. Persists death.
Debuff modifier_silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.

Notes:

  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the 2.6-second delay.
  • Blood Rite first applies the damage, then the debuff.
  • Choosing the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
  • Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast.


Thirst
Partially usable by illusions. Partially disabled by Break. Does not pierce spell immunity.
E
T
Thirst icon.png
Ability
Passive
Affects
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, restoring some life when he kills an enemy unit. Also gains bonus movement speed when an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Detection Radius: Global
Enemy Death Heal Radius: 300
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Move Speed Bonus per Hero: 14%/24%/34%/44% (Talent 28%/38%/48%/58%)
Hero's Max Health as Heal: 12%/18%/24%/30%
Non-Hero Max Health as Heal: 8%/12%/16%/20%
Speed Linger Duration: 4
Does not pierce spell immunity. Completely ignores spell immune enemies.
Partially disabled by Break. Disables the detection, movement speed bonus, and the movement speed limit removal, but not the heal on kill or nearby death.
Partially usable by illusions. Heal and speed limit removal work for illusions, movement speed bonus and detection do not.
Modifiers
Buff modifier_bloodseeker_thirst: Undispellable. Persists death.
Buff modifier_bloodseeker_thirst_speed: Dispellable with death only.
Debuff modifier_bloodseeker_thirst_vision: Dispellable with death only.
Strygwyr becomes frenzied when blood is spilled.

Notes:

  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.28%/0.48%/0.68%/0.88% (Talent 0.56%/0.76%/0.96%/1.16%) movement speed for each percent of missing health between 75% and 25%.
    • However, since the HUD does not show decimals, movement speed increases by 1% for every missing 3.57%/2.08%/1.47%/1.14% (Talent 1.79%/1.32%/1.04%/0.86%) health.
  • When an enemy hero drops below 25% health, Thirst provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Thirst is not triggered by enemy illusions, but is triggered by hero clones.
  • The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal icon.png Aegis of the Immortal or Reincarnation.
    • The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
  • This is how much movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 14%/24%/34%/44% (Talent 28%/38%/48%/58%) movement speed
    • 2 Heroes: 28%/48%/68%/88% (Talent 56%/76%/96%/116%) movement speed
    • 3 Heroes: 42%/72%/102%/132% (Talent 84%/114%/144%/174%) movement speed
    • 4 Heroes: 56%/96%/136%/176% (Talent 112%/152%/192%/232%) movement speed
    • 5 Heroes: 70%/120%/170%/220% (Talent 140%/190%/240%/290%) movement speed
  • The heal is based on the dying unit's maximum health, and not on Bloodseeker's health.
  • Enemies dying within 300 range of Bloodseeker always trigger the heal, no matter how they die.


Rupture icon.png
Affects
Enemies
Damage
Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes damage based on the distance moved. The damage is dealt through spell immunity.
Cast Animation: 0.4+0.53
Cast Range: 800 (Talent 1275)
Moved Distance as Damage: 30%/45%/60%
Duration: 10/11/12
Number of Charges: 0 (Upgradable by Aghanim's Scepter. 2)
Charge Replenish Time: 0 (Upgradable by Aghanim's Scepter. 40)
Cooldown: 70 (With Aghanim's: 0.25)
Mana: 200/225/250
Aghanim's upgrade: Grants 2 charges to Rupture with a 40 seconds replenish time.
Modifiers
Debuff modifier_bloodseeker_rupture: Dispellable with death only.
When the Bloodseeker hunts you, injuries become fatalities.

Notes:

  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 41/45/49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
    • If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 90/135/180 damage
    • 600 Distance: 180/270/360 damage
    • 900 Distance: 270/405/540 damage
    • 1200 Distance: 360/540/720 damage
    • 1500 Distance: 450/675/900 damage
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent or Impale).
  • Can be cast on, but cannot damage couriers.


Talents[edit]

Hero Talents
+14 Max Thirst MS25-5s Blood Rite Cooldown
+400 Health20+475 Rupture Cast Range
+75 Blood Rite Damage1515% Lifesteal
+6 Armor10+30 Bloodrage Attack Speed
Notes:
  • The lifesteal talent stacks additively with other sources of lifesteal.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

Version
Description
  • Increased base attack damage from 33-39 to 35-41.
  • Bloodrage
    • Reduced max health cost per second from 2.2%/2.4%/2.6%/2.8% to 2.2%/2.3%/2.4%/2.5%.
    • Increased spell damage amplification from 6%/12%/18%/24% to 15%/20%/25%/30%.
  • Bloodrage
    • Reduced max health cost per second from 2.4%/2.6%/2.8%/3% to 2.2%/2.4%/2.6%/2.8%.
    • Reduced mana cost from 25/30/35/40 to 25 on each level.
  • Increased Blood Rite damage from 125/175/225/275 to 120/180/240/300.
  • Increased Thirst non-hero max health as heal from 6%/9%/12%/15% to 8%/12%/16%/20%.
  • Talents:
Level 15 right talent changed: +225health -> 15% lifesteal.
Level 20 left talent changed: 20% lifesteal -> +400 health.
Old Bloodrage:
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within range AoE of the dying hero, you will take 50% of the heal.
Cast time: 0.2
Cast range: 800
Enemy death heal radius: 300
Incoming damage amplification: 10%/14%/18%/22%
Outgoing damage amplification: 12%/18%/24%/30%
Max health as heal: 10%/15%/20%/25%
Duration: 9/10/11/12
Mana cost: 0
Cooldown: 9/8/7/6
Notes: Can target units of both teams. Can be cast on spell immune units. Dispellable.
New Bloodrage:
Drives Bloodseeker into a bloodthirsty rage during which he attacks faster and deals more spell damage, but at the cost of his max health per second. Can be cast on allies for half the attack speed values.
Cast time: 0
Default cast range: 800
Buffer cast range: 1050
Attack speed bonus: 50/80/110/140
Spell damage amplification: 6%/12%/18%/24%
Max Health as cost per second: 2.4%/2.6%/2.8%/3%
Duration: 8
Mana cost: 25/30/35/40
Cooldown: 14/12/10/8
Notes: Can target self and allies only. Can be cast on spell immune units. Dispellable. The hp cost is pure damage flagged as HP Removal and is not lethal.
  • Thirst
    • No longer grants up to 30/45/60/75 attack speed.
    • Now heals Bloodseeker whenever he kills a hero or creep.
    • Heals for 12%/18%/24%/30% of max health of killed heroes.
    • Heals for 6%/9%/12%/15% of max health of killed non-heroes.
    • Now also heals Bloodseeker for half the values when an enemy unit dies within 300 range of him, creeps and heroes.
  • Talents:
Level 10 left talent: +5 armor increased to +6.
Level 10 right talent changed: +20 attack speed -> +30 Bloodrage attack speed.
Level 15 left talent: +60 Blood Rite damage increased to +75.

Recommended items[edit]

Starting items:

  • Quelling Blade icon.png Quelling Blade gives more damage when hitting creeps, and is amplified by Bloodrage.
  • Healing Salve icon.png Healing Salve allows Bloodseeker to heal up in situations where his health is so low that trying to heal with Bloodrage becomes too dangerous.

Early game:

  • Boots of Speed icon.png Boots of Speed gives a higher base move speed, increasing the effectiveness of Thirst, and the item can be upgraded for very gold-efficient damage or stats.
  • Wind Lace icon.png Wind Lace and Orb of Venom icon.png Orb of Venom are cheap options for filling inventory slots, maximizing Bloodseeker's ability to chase down and stay close to enemies.
  • Magic Wand icon.png Magic Wand provides some attributes and a way to restore Bloodseeker's health and mana on demand.

Mid game:

  • Power Treads icon.png Power Treads provide more attack speed and agility for increased damage output; Bloodseeker can switch to strength for survivability, or intelligence for mana when using abilities.
  • Radiance (Active) icon.png Radiance's area damage allows Bloodseeker to quickly farm large numbers of creeps at once, making it a valuable item when Bloodseeker is taking a carry role. The area damage is amplified by Bloodrage, and allows him to both gain Thirst bonus from all nearby enemies.
  • Sange and Yasha icon.png Sange and Yasha gives Bloodseeker many bonuses including attributes and movement speed.
  • Black King Bar icon.png Black King Bar makes Bloodseeker immune to most disables and nukes, allowing him to safely enter teamfights.

Late game:

  • Silver Edge icon.png Silver Edge can be extremely helpful in ganking due to Bloodseeker's naturally high speed, and able to break enemy passives.
  • Abyssal Blade icon.png Abyssal Blade gives Bloodseeker a powerful stun and a modest measure of durability.
  • Butterfly icon.png Butterfly provides much needed agility and attack speed as well as evasion.
  • Nullifier icon.png Nullifier mutes items of the enemies to add on top of Blood Rite's silence; it can also cancel Town Portal Scroll.

Situational items:

  • Blade Mail icon.png Blade Mail prevents enemies from targeting Bloodseeker during teamfights.
  • Echo Sabre icon.png Echo Sabre is sometimes used as an early game source of extra damage and mana, and works well with chance-based attack modifiers such as Skull Basher icon.png Skull Basher.
  • Hand of Midas icon.png Hand of Midas is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
  • Mjollnir icon.png Mjollnir is another option in games where Bloodseeker desires a form of AoE damage.
  • Monkey King Bar icon.png Monkey King Bar adds to Bloodseeker's attack damage, and counters evasion from the enemies with its magical damage Pierce procs that guarantee to land.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Bloodseeker to cast Rupture twice, and also gives him some nice attributes and stats.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Dagon 1 icon.png Dagon is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target. Its damage is amplified with Bloodrage.
  • Ethereal Blade icon.png Ethereal Blade gives decent attributes, and can deal huge damage when combined with Dagon 1 icon.png Dagon and the damage amplification from Bloodrage.

Gameplay[edit]

Roles: Carry Carry Disabler Disabler Jungler Jungler Nuker Nuker Initiator Initiator
Complexity: ★☆☆
Playstyle: The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses injured foes from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite. Those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's Thirst trigger response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's Rupture kill response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's battle begin response ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
  • Bloodseeker's death response ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".

Gallery[edit]

References[edit]