Beastmaster/Sounds

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Attacks[edit]

Beastmaster[edit]

  • Play Pre attack sound plays during the attack animation.
  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact, additional impact and blade ring.
    • Play Main impact 1 (70% vol)
    • Play Main impact 2 (70% vol)
    • Play Main impact 3 (70% vol)
    • Play Additional impact 1 (50%-100% vol)
    • Play Additional impact 2 (50%-100% vol)
    • Play Additional impact 3 (50%-100% vol)
    • Play Additional impact 4 (50%-100% vol)
    • Play Blade ring 1 (0%-30% vol)
    • Play Blade ring 4 (0%-30% vol)

Boar[edit]

  • Projectile launch sound plays as the attack projectile is released.
    • Play Projectile launch 1
    • Play Projectile launch 2
    • Play Projectile launch 3
    • Play Projectile launch 4
  • Projectile impact sound plays as the attack projectile successfully hits the target
    • Play Projectile impact 1
    • Play Projectile impact 2
    • Play Projectile impact 3
    • Play Projectile impact 4

Hawk[edit]

  • The hawks cannot attack.

Movement[edit]

Beastmaster[edit]

  • Play on each step while moving (40% vol)

Boar[edit]

  • Play on each step while moving (30%-40% vol)

Hawk[edit]

  • The hawks use no movement sounds.

Abilities[edit]

Wild Axes[edit]

  • Play plays on Beastmaster upon cast.
  • Damage sound plays on the targets upon getting hit by the axes (60%-80% vol)

Call of the Wild[edit]

  • Play plays on the hawk upon summoned
  • Play plays on the boar upon summoned

Inner Beast[edit]

  • Inner Beast does not use any sounds.

Primal Roar[edit]

  • Play Plays on Beastmaster upon cast.

Primal Paean

  • Play Cast layer plays together with the default cast sound (80% vol).
  • Play Full sound example.

Other[edit]

  • Play Hawk death (70% vol)
  • Play Boar death (60% vol)