Beastmaster/Guide

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Gameplay[edit]

Playstyle
Beastmaster minimap icon.png Beastmaster is a utility hero that brings many benefits to his team, such as clearing trees with Wild Axes icon.png Wild Axes. His scouting Hawk functions like a moving ward, and his Boar slows down enemies with ranged attacks. Inner Beast icon.png Inner Beast speeds up allied attacks, and Primal Roar icon.png Primal Roar is the best single-target stun in the game. That said, Beastmaster does not excel at any one particular role and is usually played as a semi-support or initiator. His summons require a modest amount of micromanagement, which can be intimidating to new players. Beastmaster can pick off supports with ease, but cannot go head-to-head against heavier heroes. Depending on the situation, players can build Beastmaster as an initiator, pusher, or an armor/strength based brawler.
Pros Cons
  • Large scouting vision with Hawk.
  • Long duration stun that goes through Spell Immunity.
  • Good at Pushing.
  • Has the longest Stun in the game that pierces Black King Bar icon.png Black King Bar
  • Low damage.
  • No escape mechanisms.
  • Requires some micromanagement.

Ability Builds[edit]

  • Summon Hawk and Summon Boar are leveled up simultaneously.
Generic Beastmaster
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20 25
Call of the Wild Hawk icon.png Inner Beast icon.png Call of the Wild Hawk icon.png Wild Axes icon.png Call of the Wild Hawk icon.png Primal Roar icon.png Call of the Wild Hawk icon.png Inner Beast icon.png Inner Beast icon.png Talent icon.png Inner Beast icon.png Primal Roar icon.png Wild Axes icon.png Wild Axes icon.png Talent icon.png Wild Axes icon.png Nil icon.png Primal Roar icon.png Talent icon.png Talent icon.png

Talents[edit]

Hero Talents
+250 Wild Axes icon.png Wild Axes Damage 25 +120 Damage
+400 Health 20 12% Cooldown Reduction
+1 Beastmaster Boar icon.png Boar Summoned 15 +12 Strength attribute symbol.png Strength
+20 Movement Speed 10 +20% XP Gain
Notes:
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.

Tips & Tactics[edit]

General[edit]

  • Beastmaster is usually played solo in the offlane, but also sometimes in the mid lane.
  • Some enemy setups can shut down Beastmaster in lane. If needed, ask a support to join you.
  • Micromanaging Beastmaster's summons, especially his Hawk, is important to winning games.
  • Compared to other supports, Beastmaster is fairly tanky.
  • Beastmaster has no escape mechanisms. Engage carefully.

Abilities[edit]

Wild Axes icon.png Wild Axes[edit]

  • Wild Axes has a very long range, and can be used to pick off fleeing enemies.
  • Wild Axes is good against juking enemies, as it cuts down trees over a wide area.
  • Wild Axes is a powerful farming tool, clearing waves of creeps at once.
    • Aside from farming, Wild Axes is not very useful compared to Beastmaster's other abilities, and is usually maxed last.
  • Use Wild Axes to stop an enemy from regenerating with Clarity icon.png Clarity or Healing Salve icon.png Healing Salve.
  • Wild Axes can be used to stack/farm ancient creeps, since they affect spell immune units. This can be very effective when used in Dire offlane (bottom), as Beastmaster doesn't need to leave the lane to hit the creep camp.
  • Be careful not to undercast Wild Axes. Always target the space behind the enemy.
  • Wild Axes can be used to cut down trees next to lanes. This gives better vision and could save Beastmaster from a gank.

Call of the Wild Hawk icon.png Call of the Wild: Hawk[edit]

  • The Hawk is Beastmaster's greatest asset, as it provides a large vision advantage for his team. It is usually leveled first.
  • Because of its low cooldown, there should always be a Hawk somewhere on the map, if not two.
  • Send a Hawk to scout ahead before a potential engagement. Even if it dies, it's well worth the sacrifice.
  • Move and place Hawks over trees. This makes them harder to detect or kill.
  • If an enemy has spotted a scouting Hawk, and there are no impassable terrain nearby, immediately stopping the Hawk's movement may give it enough time to stealth before being killed.
  • Don't move Hawks too often, or they will be seen.
  • Hawks are good at scouting areas where wards are seldomly placed, like the forested edges of the map.
  • Most players will instinctively try to kill a Hawk. If seen, move the Hawk to bait enemies into favorable positions.
  • Hawks can be used as a target unit for Boots of Travel 1 icon.png Boots of Travel. Strategic placement will allow teammates to teleport to it for split pushing or ganking.

Call of the Wild Boar icon.png Call of the Wild: Boar[edit]

  • Because of its low cooldown, Beastmaster can have two active Boars at the same time.
  • Assign control groups to Boars for easier microing.
  • In teamfights, target enemy carries with Boars to slow them down, making it easier for teammates to kite them.
  • Boars can be used to stack creeps for your team.
  • Boars can be used to block camps against the enemy team.
  • Target Boars on a pursuing enemies to slow them down.
  • With very good timing, Boars can be used to deny Beastmaster (or any other ally/building).
  • Hawks and boars give considerable experience when killed. In the laning phase, they will quickly give a level advantage to your opponent if they keep killing one or the other. Do not let that happen. Don't forget you can at least deny your boars once they're low on hp, but you should rather send them safely behind your tower and wait for them to time out.

Inner Beast icon.png Inner Beast[edit]

  • Inner Beast is an excellent passive for pushing. With several teammates nearby, buildings will fall very quickly.
  • Inner Beast synergizes well with Boars, creeps, as well as units from Necronomicon 1 icon.png Necronomicon. This gives Beastmaster significant pushing ability.
  • After the early game, Beastmaster should try to stay near allied carries so they benefit from Inner Beast.

Primal Roar icon.png Primal Roar[edit]

  • Primal Roar has the longest unconditional stun duration in the game.
  • Primal Roar is one of few stuns that goes through spell immunity, making it ideal for stopping a carry who just activated a Black King Bar icon.png Black King Bar.
  • With Blink Dagger icon.png Blink Dagger, Beastmaster can jump in to initiate with Primal Roar. The purpose of this is to quickly eliminate one hero, giving your team a numerical advantage if the enemy chooses to engage.
    • Make sure teammates are around to follow up though, as Beastmaster cannot kill tougher heroes alone.
    • If initiating, try to stun the enemy carry or initiator. This ensures they don't counter-initiate.
  • Aghanim's Scepter icon.png Aghanim's Scepter makes Primal Roar significantly more powerful, allowing Beastmaster to initiate every 45 seconds from a solid 950 range.

Items[edit]

Starting items:

Early-game items:

  • Iron Talon icon.png Iron Talon is a viable choice if you started by jungling, or the offlane is too hard for you to survive.
  • Magic Stick icon.png Magic Stick is a strong pickup on almost all heroes.
  • Bracer icon.png Bracer tanks you up and potentially uses one of your starting gauntlets.
  • Ring of Basilius (Active) icon.png Ring of Basilius gives some good starting armor and mana regeneration in lane. The additional armor given to the creeps while activated can push the lane faster.

Core items:

  • Boots of Speed icon.png Boots of Speed offers additional movement speed. Since in early and mid game Beastmaster's summons deals more damage than himself, you can leave Boots of Speed as it is and build up Boots of Travel 1 icon.png Boots of Travel later.
  • Necronomicon 1 icon.png Necronomicon has natural synergy with Inner Beast and is a great item to quickly take towers and add additional damage to target hit by Primal Roar, draining their mana and making the enemy hard to retaliate after.

Situational items:

  • Blink Dagger icon.png Blink Dagger allows Beastmaster to engage on slippery targets that would not normally allow you to get into range to cast your ultimate.
  • Medallion of Courage icon.png Medallion of Courage gives additional armor and mana regen. Together with Inner Beast and summons you can bring down Roshan in early game. Can be upgraded into a Solar Crest icon.png Solar Crest later.
  • Drum of Endurance icon.png Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar on enemies. It also further increases the attack speed of your Boar.
  • Vladmir's Offering icon.png Vladmir's Offering synergizes well with Inner Beast, since it boost your teams's damage as well as survivability. Also, Beastmaster is able to stay outside of base thanks to the lifesteal.
  • Assault Cuirass icon.png Assault Cuirass stacks with his abilities and is a great pickup in general.
  • Aghanim's Scepter icon.png Aghanim's Scepter further increases the power of your ultimate, giving it extreme range and a cooldown low enough to use it twice in protracted engagements.
  • Pipe of Insight icon.png Pipe of Insight is another strong aura item for your team and helps with pushing. It counters team with strong magical damage lineup.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
  • Heaven's Halberd icon.png Heaven's Halberd is a strong utility item to disarm an enemy carry in teamfights. It will also give some extra health and evasion.
  • Refresher Orb icon.png Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.
  • Boots of Travel 1 icon.png Boots of Travel can be bought in the late game. It is especially powerful when teleporting to the Hawk to kill lone target.