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Beastmaster icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 2.9
18 + 1.6
16 + 1.9
Level 0 1 15 25 30
Health 200 660 1460 2040 2340
Health regen 0 2.3 6.36 9.26 10.71
Mana 75 267 579 807 927
Mana regen 0 0.8 2.13 3.08 3.56
Armor -1 2 5.73 8.4 9.73
Att/sec 0.65 0.75 0.88 0.98 1.03
Damage 37‒41 60‒64 100‒104 129‒133 144‒148
Magic resistance 25%
▶️ Movement speed 305
▶️ Attack speed 110
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.7
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default

Karroch, the Beastmaster, is a versatile melee strength hero most commonly played as an offlaner and ganker who brings a good amount of utility to his team in any situation. His Wild Axes allows him to lane and farm quite effectively throughout the game, even when pressured. He is able to summon a hawk and boar to aid him, each providing a good amount of utility to his team. Hawks provide free flying vision around the map, scouting his enemies while his Boars can harass and slow his enemies to a crawl while aiding him in combat. His Inner Beast aura makes his team a force to be reckoned with, providing a hefty boost to attack speed to himself, his summons, and all nearby allies. Finally, his ultimate, Primal Roar, is the longest lasting single-target reliable stun in the game and also penetrates spell immunity (being only counterable by Linken's Sphere), providing a strong initiation for his team to claim a kill. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of Necronomicon summons, lock down a single target, and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.


Beastmaster minimap icon.pngKarroch, the Beastmaster
▶️ "I run with the rabbit and hunt with the hounds."
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.


Wild Axes icon.png
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Cast Animation: 0.4+0.47
Cast Range: 1500
Axes Radius: 175
Axes Travel Distance: 1500
Axes Spread Distance: 450
Damage per Axe: 30/60/90/120 (Talent 130/160/190/220)
Damage Amplification per Stack: 6%/8%/10%/12%
Stack Duration: 12
Cooldown: 8 (With Aghanim's: 0)
Mana: 80
Aghanim's upgrade: Causes Wild Axes to have no cooldown, and can be used again once they come back.
Buff modifier_beastmaster_wild_axes: Undispellable. Persists death.
Debuff modifier_beastmaster_axe_stack_counter: Dispellable with any dispel.
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.


  • The axes either travel at a speed of 1200 or reach the target point in one second, whichever is faster. The same applies upon returning.
    • Upon returning, their speed periodically adapts based on their distance to Beastmaster and the remaining travel time.
    • This means the axes fly a maximum of up to two seconds, up to one second towards the point and up to one second back.
  • The axe spread up to 450 distance away from each other before moving back together while traveling towards the targeted point.
  • The axes' minimum travel distance is 450 as well, so when targeting a point closer than 450 range, they still intersect 450 range away.
  • Both axes fly in arcs, so that the axe coming from Beastmaster's left hand travels back towards his right hand, and vice versa.
  • Uses one debuff on hit targets for all stacks. The debuff has a number on it, showing the amount of stacks.
  • Successive hits on the same unit fully refresh the whole stack's duration.
  • The axes first apply the debuff, then the damage. This means they effectively amplify their own damage as well.
    • Since the axes work separate, one of the axes always benefits from 2 stacks of the debuff, if both hit.
  • The damage amplification only works for Beastmaster and all his units. Allies do not benefit from it.
  • The axes destroy trees within 175 radius around them.
  • Both axes grant 350 radius flying vision around themselves as they travel. This vision does not last.
  • Choosing the damage upgrading talent immediately upgrades all of Beastmaster's currently flying axes.

Beastmaster Boar model.png
Level 1
Duration 60
Health 300/450/600/750
Health regeneration 1.5
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 16/32/48/64 (Talent 46/62/78/94)
Acquisition range 600
Attack range 550
Base attack time 1.25
Attack animation 0.5+0.47
Projectile speed 1500
Movement speed 350
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 1400800 (G)
Bounty 26‒38
Experience 60/70/80/90
Model scale 0.65
Abilities Poison

Call of the Wild Boar
Call of the Wild Boar icon.png
No Target
Beastmaster calls forth a Boar to aid in the battlefield.
Cast Animation: 0.3+0.67
Number of Boars: 1
Summons Duration: 60
Cooldown: 42/38/34/30
Mana: 60/65/70/75
Buff modifier_kill: Dispellable with death only.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


  • Leveling this spell automatically levels Call of the Wild Hawk as well.
    • In Ability Draft, Call of the Wild Boar is a lone spell, and does not come with Call of the Wild Hawk.
  • Does not destroy a previous summon if this ability is used again before the previous Boar expires.
  • The boar spawns at a random location within a 100 radius around to Beastmaster.

Beastmaster Hawk model.png
Level 1
Duration 60
Health 150/200/250/300
Health regeneration 1.5
Armor 5
Magic resistance 0%
Status resistance 0%
Movement speed 300/340/380/420
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 600/700/800/900 (F)
Bounty 30/40/50/60
Experience 77
Model scale 1.2
Notes Permanently invisible

Call of the Wild Hawk
Call of the Wild Hawk icon.png
No Target
Beastmaster sends an invisible Hawk to scout an area.
Cast Animation: 0.3+0.67
Number of Hawks: 1
Summons Duration: 60
Cooldown: 60/50/40/30
Mana: 30
Buff modifier_kill: Dispellable with death only.
Buff modifier_beastmaster_call_of_the_wild_hawk: Dispellable with death only.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


  • Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
  • The hawk spawns at a random location within a 300 radius around to Beastmaster. It spawns invisible, without any fade time.
  • The hawk cannot be controlled at all. Once cast, it automatically flies towards the targeted area and stays there.
  • If the hawk gets its movement disabled (e.g. stunned, rooted, etc), it resumes moving to the location as soon as it can move again.
  • Taunts and hypnotize cause the hawk to stop for their duration, but it resumes as soon as the taunt expires. The hawk completely ignores fear.

Inner Beast
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Inner Beast icon.png
Untaps the inner fury of nearby allies, passively increasing their attack speed.
Radius: 1200
Attack Speed Bonus: 10/20/30/40 (Talent 30/40/50/60)
Aura Linger Duration: 0.5
Buff modifier_beastmaster_inner_beast_aura: Undispellable. Persists death.
Buff modifier_beastmaster_inner_beast: Undispellable. Persists death.
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.


  • The aura's buff lingers for 0.5 seconds.

Primal Roar
Primal Roar icon.png
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.
Cast Animation: 0.5+0.63
Cast Range: 600
Speed Bonus Radius: 900
Knockback Width: 300
Damage: 150/225/300
Enemy Move Speed Slow: 60%
Enemy Attack Speed Slow: 60
Allies Movement Speed Bonus: 40%
Slow Duration: 3/3.5/4
Knockback Distance: 450
Knockback Duration: 1
Stun Duration: 3/3.5/4
Speed Duration: 3
Cooldown: 90/80/70
Mana: 150/175/200
Partially pierces spell immunity. Fully pierces spell immunity on the primary target. Does not affect secondary spell immune enemies. Slow and knockback persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Buff modifier_beastmaster_primal_roar_speed: Dispellable with any dispel.
Debuff modifier_stunned: Dispellable with strong dispels.
Debuff modifier_beastmaster_prima_roar_push: Dispellable with any dispel.
Debuff modifier_beastmaster_primal_roar_slow: Dispellable with any dispel.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.


  • Only enemy units are shoved aside from the path of the roar. Roshan icon.png Roshan is not affected by the knockback.
  • Affected units are fully disabled during the knockback.
  • Primal Roar can be used on a courier to stun it, but it is not damaged. Couriers are also a valid target for the knockback.
  • Knocks units aside at a speed of 450, up to 450 range away, resulting in a knockback duration of 1 second.
  • Units hit by the knockback are made to face towards the direction they are getting pushed.
  • The knockback destroys trees within 100 radius around affected units.
  • The knockback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
    • For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
    • When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
    • When the target is 850 range away, the knockback hits units up to 425 range behind the target and behind Beastmaster.
    • The width of the knockback area is always 300, so the affected area is always stadium-shaped.
  • Considering the dynamic range, the slow/knockback can hit units up to 900 range away.
  • When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside.
    • However, the slow and damage are still applied, and the target is still disabled for the knockback duration.
  • On the primary target, the roar first applies the debuff, then the damage.
    • On secondary targets, the roar first applies the damage, then the debuff.
  • The movement speed bonus only affects Beastmaster and his units. Other nearby allies are not buffed.


Disabled by Break. Does not pierce spell immunity.
Poison (Boar) icon.png
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Buff modifier_beastmaster_boar_poison: Undispellable. Persists death.
Debuff modifier_beastmaster_boar_poison_effect: Dispellable with any dispel.


  • Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
  • Successive attacks do not stack the slow, they refresh the duration.
  • The attacks first apply their damage, then the debuff.


Hero Talents
+100 Wild Axes Damage25+20 Inner Beast Attack Speed
+450 Health20+30 Beastmaster Boar icon.png Boar Damage
+200 Unknown Unit icon.png Hawk Vision15+6 Armor
+20 Movement Speed10+25 Damage
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

  • Reduced Wild Axes mana cost from 80/85/90/95 to 80 on each level.
  • Increased Call of the Wild Boar mana cost from 50 on each level to 60/65/70/75.
  • Talents:
Level 15 left talent changed: -14s Call of the Wild Hawk cooldown -> +200 Unknown Unit icon.png Hawk vision range.
Level 20 left talent: +400 health increased to +450.
Level 25 left talent: +80 Wild Axes damage increased to +100.
  • Reduced base attack damage from 41-45 to 37-41.
  • Talents:
Level 15 left talent changed: +24 Beastmaster Boar icon.png Boar attack damage -> -14s Call of the Wild Hawk cooldown.
Level 20 right talent changed: +60 Wild Axes damage -> +30 Beastmaster Boar icon.png Boar attack damage.
Level 25 left talent changed: -16s Call of the Wild Hawk cooldown -> +80 Wild Axes damage.
  • Talents:
Level 10 left talent: +25 movement speed reduced to +20.
Level 10 right talent: +30 attack damage reduced to +25.
Level 15 left talent: +30 Beastmaster Boar icon.png Boar attack damage reduced to +24.
Level 15 right talent: +7 armor reduced to +6.
Level 20 left talent: +500 health reduced to +400.
Level 20 right talent: +75 Wild Axes damage reduced to +60.
Level 25 left talent: -20s Call of the Wild Hawk cooldown reduced to -16s.
Level 25 right talent: +25 Inner Beast attack speed reduced to +20.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango allow you to stay longer in lane without having to return to the fountain.
  • Iron Branch icon.png Iron Branch is a very cheap item that provides a bit of attributes; use with Tango for more heal.
  • Healing Salve icon.png Healing Salve heals Beastmaster to keep him in lane.

Early game:

  • Magic Stick icon.png Magic Stick provides burst health and mana, useful to sustain Beastmaster.
  • Boots of Speed icon.png Boots of Speed offers additional movement speed to get Beastmaster in cast range of his abilities.

Mid game:

  • Magic Wand icon.png Magic Wand grants some attributes and even more burst health and mana than Magic Stick.
  • Tranquil Boots (Active) icon.png Tranquil Boots gives health regeneration and large movement speed bonus, easing Beastmaster's initiation with Primal Roar.
  • Necronomicon 1 icon.png Necronomicon has natural synergy with Inner Beast and is a great item to quickly take towers and add additional damage to target hit by Primal Roar, draining their mana and making the enemy hard to retaliate after.
  • Blink Dagger icon.png Blink Dagger adds mobility and allows Beastmaster to engage on slippery targets to cast Primal Roar.

Late game:

  • Refresher Orb icon.png Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.
  • Black King Bar icon.png Black King Bar increases survivability of Beastmaster with spell immunity and strength, so he can contribute with Wild Axes and Inner Beast which improve overall damage output during fights.

Situational items:

  • Quelling Blade icon.png Quelling Blade grants bonus damage against creeps so Beastmaster can last hit easier.
  • Soul Ring icon.png Soul Ring sustains Beastmaster with strength and health regeneration, as well as providing mana to use abilities.
  • Drum of Endurance icon.png Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar on enemies. It also further increases the attack speed of your Boar.
  • Helm of the Dominator icon.png Helm of the Dominator helps with pushes due to its aura that grants attack speed and health regeneration, as well as the abilitiy control a creep that comes with their own abilities and auras.
  • Vladmir's Offering icon.png Vladmir's Offering synergizes well with Inner Beast, since it boost your teams's damage as well as survivability. Also, Beastmaster is able to stay outside of base thanks to the lifesteal.
  • Solar Crest icon.png Solar Crest gives additional armor, attributes, and mana regeneration. Together with Inner Beast and summons, you can help teammates bring down Roshan earlier in the game.
  • Heaven's Halberd icon.png Heaven's Halberd disarms enemy heroes. It also gives some extra health, status resistance, and evasion.
  • Pipe of Insight icon.png Pipe of Insight is another strong aura item for your team and helps with pushing. It counters team with strong magical damage lineup.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases the viability of Wild Axes, and enables it to be used much more often in fights as it has no cooldown.
  • Assault Cuirass icon.png Assault Cuirass stacks with Inner Beast, granting aura of armor and attack speed to friendly units.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
  • Boots of Travel 1 icon.png Boots of Travel can be bought in the late game, powerful when teleporting to the Hawk to kill lone target or push buildings.


Roles: Initiator Initiator Disabler Disabler Durable Durable Nuker Nuker
Complexity: ★★☆
Playstyle: Raised in the royal menagerie of Slom, Karroch learned to converse with beasts from a young age. With this unique talent, the Beastmaster is able to summon to his side a trusty Boar and a scouting Hawk. In addition to his companions, Karroch has mastered the art of throwing Wild Axes, cutting down trees and foes before returning to his hands. The Beastmaster awakens the Inner Beast of nearby allies, increasing their attack speed. Should an enemy attempt to flee, Karroch lets loose a Primal Roar, incapacitating the target and clearing the path to its demise.





  • Beastmaster's original name was Rexxar, a character in the Warcraft universe.
    • Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
  • Beastmaster's item the "Shrieking Razorback" design seems to be based on the Shriekers from Tremors II: Aftershocks.[1]
  • Beastmaster's lines ▶️ ▶️ "Basshunter, on the hunt" are a reference to Swedish singer Basshunter, who has a song about DotA.
  • ▶️ "I'll be creeping while you are sleeping" is a reference to the lyrics of said song.