Karroch, the Beastmaster, is a versatile melee strength hero most commonly played as an offlaner and ganker who brings a good amount of utility to his team in any situation. His Wild Axes allows him to lane and farm quite effectively throughout the game, even when pressured. He is able to summon a hawk and boar to aid him, each providing a good amount of utility to his team. Hawks provide free flying vision around the map, scouting his enemies while his Boars can harass and slow his enemies to a crawl while aiding him in combat. His Inner Beast aura makes his team a force to be reckoned with, providing a hefty boost to attack speed to himself, his summons, and all nearby allies. Finally, his ultimate, Primal Roar, is the longest lasting single-target reliable stun in the game and also penetrates spell immunity (being only counterable by Linken's Sphere), providing a strong initiation for his team to claim a kill. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of Necronomicon summons, lock down a single target, and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.
- The axes either travel at a speed of 1200 or reach the target point in one second, whichever is faster. The same applies upon returning.
- Upon returning, their speed periodically adapts based on their distance to Beastmaster and the remaining travel time.
- This means the axes fly a maximum of up to two seconds, up to one second towards the point and up to one second back.
- The axe spread up to 450 distance away from each other before moving back together while traveling towards the targeted point.
- The axes' minimum travel distance is 450 as well, so when targeting a point closer than 450 range, they still intersect 450 range away.
- Both axes fly in arcs, so that the axe coming from Beastmaster's left hand travels back towards his right hand, and vice versa.
- Uses one debuff on hit targets for all stacks. The debuff has a number on it, showing the amount of stacks.
- Successive hits on the same unit fully refresh the whole stack's duration.
- The axes first apply the debuff, then the damage. This means they effectively amplify their own damage as well.
- Since the axes work separate, one of the axes always benefits from 2 stacks of the debuff, if both hit.
- A unit can only get hit once by each axe, so the maximum possible damage (before reductions and amplifications) is 80/140/200/260 ( 180/240/300/360).
- The damage amplification only works for Beastmaster and all his units. Allies do not benefit from it.
- Does not affect couriers.
- The axes destroy trees within 175 radius around them.
- Both axes grant 350 radius flying vision around themselves as they travel. This vision does not last.
- Choosing the damage upgrading talent immediately upgrades all of Beastmaster's currently flying axes.
- Leveling this spell automatically levels
- In Ability Draft, Call of the Wild Boar is a lone spell, and does not come with Call of the Wild Hawk.
- Does not destroy a previous summon if this ability is used again before the previous Boar expires.
- The boar spawns at a random location within a 100 radius around to Beastmaster.
- Leveling this spell automatically levels
- In Ability Draft, Call of the Wild Hawk is unavailable. Call of the Wild Boar is a lone spell.
- Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
- The hawk spawns at a random location within a 300 radius around to Beastmaster. It spawns invisible, without any fade time.
- The hawk cannot be controlled at all. Once cast, it automatically flies towards the targeted area and stays there.
- With , the hawk can be controlled normally.
- Its flight towards the target area cannot be interrupted by anything.
- If the hawk gets its movement disabled (e.g. stunned, rooted, etc), it resumes moving to the location as soon as it can move again.
- Taunts and hypnotize cause the hawk to stop for their duration, but it resumes as soon as the taunt expires. The hawk completely ignores fear.
- With , the player can stop the initial flight with any order.
- However, with Aghanim's Shard, taunt, hypnosis and fear may now interrupt the initial flight as well.
- Hawks do not block neutral creep camps.
- Acquiring does not update already existing Hawks on the map.
- Only enemy units are shoved aside from the path of the roar. is not affected by the knockback.
- Affected units are fully disabled during the knockback.
- Primal Roar can be used on a courier to stun it, but it is not damaged. Couriers are also a valid target for the knockback.
- Knocks units aside at a speed of 450, up to 450 range away, resulting in a duration of 1 second.
- Units hit by the knockback are made to face towards the direction they are getting pushed.
- The knockback destroys trees within 100 radius around affected units.
- The knockback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
- For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
- When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
- When the target is 850 range away, the knockback hits units up to 425 range behind the target and behind Beastmaster.
- The width of the knockback area is always 300, so the affected area is always stadium-shaped.
- Considering the dynamic range, the slow/knockback can hit units up to 900 range away.
- When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside.
- However, the slow and damage are still applied, and the target is still disabled for the knockback duration.
- On the primary target, the roar first applies the debuff, then the damage.
- On secondary targets, the roar first applies the damage, then the debuff.
- The movement speed bonus only affects Beastmaster and his units. Other nearby allies are not buffed.
- Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
- Successive attacks do not stack the slow, they refresh the duration.
- The attacks first apply their damage, then the debuff.
- Notes Requires to be unlocked.
- The reveal modifier is placed on the hawk as soon as it begins casting, and lasts until the dive ends.
- The hawk dives in an arc for to 0.4 seconds, so the speed varies based on the distance.
- The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a very slow rate.
- Uses forced movement to move the hawk. This means, it can be interrupted by applying other sources of forced movement on it.
- The dive cannot be interrupted by anything else. It fully ignores all disables.
- The hawk first applies the damage, then the stun, and then dies.
- The hawk's death cannot be prevented in any way.
|+350 Health Beastmaster Controlled||25||+20Attack Speed|
|+6 Armor||15||+3 Mana Regen|
|+20 Movement Speed||10||+25 Damage|
- Reduced base attack damage from 37-41 to 35-39.
- Increased damage from 30/60/90/120 to 40/70/100/130.
upgrade for :
- Turns into a controllable unit and grants it the ability.
- After the cast time, dives onto the target enemy dealing damage and stunning them. This kills the hawk.
- Cast time: 1
- Cast range: 500
- Damage: 175
- Stun duration: 1
- Notes: The hawk gets revealed during the cast time. Dives for up to 0.4 seconds. Cannot be disjointed. Does not pierce spell immunity.
- allow you to stay longer in lane without having to return to the fountain.
- is a very cheap item that provides a bit of attributes; use with Tango for more heal.
- heals Beastmaster to keep him in lane.
- provides burst health and mana, useful to sustain Beastmaster.
- offers additional movement speed to get Beastmaster in cast range of his abilities.
- grants some attributes and even more burst health and mana than Magic Stick.
- gives health regeneration and large movement speed bonus, easing Beastmaster's initiation with Primal Roar.
- has natural synergy with Inner Beast and is a great item to quickly take towers and add additional damage to target hit by Primal Roar, draining their mana and making the enemy hard to retaliate after.
- adds mobility and allows Beastmaster to engage on slippery targets to cast Primal Roar.
- allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.
- spell immunity and strength, so he can contribute with Wild Axes and Inner Beast which improve overall damage output during fights. increases survivability of Beastmaster with
- grants bonus damage against creeps so Beastmaster can last hit easier.
- sustains Beastmaster with strength and health regeneration, as well as providing mana to use abilities.
- provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar on enemies. It also further increases the attack speed of your Boar.
- helps with pushes due to its aura that grants attack speed and health regeneration, as well as the abilitiy control a creep that comes with their own abilities and auras.
- synergizes well with Inner Beast, since it boost your teams's damage as well as survivability. Also, Beastmaster is able to stay outside of base thanks to the lifesteal.
- gives additional armor, attributes, and mana regeneration. Together with Inner Beast and summons, you can help teammates bring down Roshan earlier in the game.
- status resistance, and evasion. disarms enemy heroes. It also gives some extra health,
- is another strong aura item for your team and helps with pushing. It counters team with strong magical damage lineup.
- increases the viability of Wild Axes, and enables it to be used much more often in fights as it has no cooldown.
- stacks with Inner Beast, granting aura of armor and attack speed to friendly units.
- makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
- can be bought in the late game, powerful when teleporting to the Hawk to kill lone target or push buildings.
|Roles:||Initiator Disabler Durable Nuker|
|Playstyle:||Raised in the royal menagerie of Slom, Karroch learned to converse with beasts from a young age. With this unique talent, the Beastmaster is able to summon to his side a trusty Boar and a scouting Hawk. In addition to his companions, Karroch has mastered the art of throwing Wild Axes, cutting down trees and foes before returning to his hands. The Beastmaster awakens the Inner Beast of nearby allies, increasing their attack speed. Should an enemy attempt to flee, Karroch lets loose a Primal Roar, incapacitating the target and clearing the path to its demise.|
- Beastmaster's original name was Rexxar, a character in the Warcraft universe.
- Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
- Beastmaster's item the "Shrieking Razorback" design seems to be based on the Shriekers from Tremors II: Aftershocks.
- Beastmaster's lines ▶️ ▶️ "Basshunter, on the hunt" are a reference to Swedish singer Basshunter, who has a song about DotA.
- ▶️ "I'll be creeping while you are sleeping" is a reference to the lyrics of said song.