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Beastmaster icon.png
Strength primary attribute symbol.png
23 + 2.5
Agility attribute symbol.png
18 + 1.6
Intelligence attribute symbol.png
16 + 1.9
Level Base 1 15 25
Health 200 660 1360 1860
H. regen 0 1.38 3.48 4.98
Mana 75 251 537 746
M. regen 0.01 0.65 1.71 2.47
Damage 41‒45 64‒68 99‒103 124‒128
Armor 2 4.57 7.77 10.06
Spell dmg 0% 1.14% 3.04% 4.4%
Att/sec 0.59 0.69 0.83 0.92
Movement speed 310
Turn rate 0.4
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.7
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Karroch, the Beastmaster, is a versatile melee strength hero most commonly played as an offlaner and ganker who brings a good amount of utility to his team in any situation. His Wild Axes allows him to lane and farm quite effectively throughout the game, even when pressured. He is able to summon a hawk and boar to aid him, each providing a good amount of utility to his team. Hawks provide free flying vision around the map, scouting his enemies while his Boars can harass and slow his enemies to a crawl while aiding him in combat. His Inner Beast aura makes his team a force to be reckoned with, providing a hefty boost to attack speed to himself, his summons, and all nearby allies. Finally, his ultimate, Primal Roar, is the longest lasting single-target reliable stun in the game and also penetrates spell immunity (being only counterable by Linken's Sphere), providing a strong initiation for his team to claim a kill. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of Necronomicon summons, lock down a single target, and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.


Beastmaster Karroch, the Beastmaster
Play "I run with the rabbit and hunt with the hounds."
Role: Initiator Initiator / Disabler Disabler / Durable Durable / Nuker Nuker
Lore: Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Voice: Sam A. Mowry (Responses)


Wild Axes
Pierces spell immunity. Play
Wild Axes icon.png
Target Point
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Cast Animation: 0.4+0.47
Cast Range: 1500
Axes Radius: 140
Axes Travel Distance: 1500
Axes Spread Distance: 353
Damage per Axe: 70/100/130/160 (Talent 320/350/380/410)
Cooldown symbol.png 13 (Talent 11.44)
Mana symbol.png 105/110/115/120
Buff Wild Axes: Undispellable.
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.


  • The axes either travel at a speed of 1200 or reach the target point in one second, whichever is faster. The same applies upon returning.
    • Upon returning, their speed periodically adapts based on their distance to Beastmaster and the remaining travel time.
    • This means the axes fly a maximum of up to two seconds, up to one seconds towards the point and up to one second back.
  • The axe spread up to 353 distance away from each other before moving back together while traveling towards the targeted point.
  • The axes' minimum travel distance is 353 as well, so when targeting a point closer than 353 range, they still intersect 353 range away.
  • Both axes fly in arcs, so that the axe coming from Beastmaster's left hand travels back towards his right hand, and vice versa.
  • A unit can only get hit once by each axe, so the maximum possible damage (before reductions) is 140/200/260/320 (Talent 640/700/760/820).
  • Choosing the damage upgrading talent immediately upgrades all of Beastmaster's currently flying axes.
  • The axes destroy trees within 140 radius around them.
  • Both axes grant 350 radius flying vision around themselves as they travel. This vision does not last.

Beastmaster Hawk model.png
Unknown Unit icon.png
Level 1
Duration 60
Health 40/60/80/100
Health regeneration 1.5
Armor 5
Magic resistance 0 %
Movement speed 250/275/300/325
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 500/750/1000/1250500/650/800/950 (F)
Bounty 30/40/50/60
Experience 77
Model scale 1.2
Notes Abilities:
Invisibility (Hawk) icon.png Invisibility

Call of the Wild: Hawk
Call of the Wild Hawk icon.png
No Target
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Cast Animation: 0.3+0.63
Number of Hawks: 1
Hawk Duration: 60
Cooldown symbol.png 42/38/34/30 (Talent 36.96/33.44/29.92/26.4)
Mana symbol.png 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


  • Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
  • The "Select All Controlled Units" hotkey does not select hawks.

Beastmaster Boar model.png
Beastmaster Boar icon.png
Level 1
Duration 60
Health 200/300/400/500
Health regeneration 1.5
Armor 0
Magic resistance 0 %
Attack damage 10/25/40/55
Acquisition range 600
Attack range 550
Base attack time 1.25
Attack animation 0.5+0.47
Projectile speed 1500
Movement speed 350
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 1400800 (G)
Bounty 26‒38
Experience 60/70/80/90
Model scale 0.65
Notes Abilities:
Poison (Boar) icon.png Poison

Call of the Wild: Boar
Call of the Wild Boar icon.png
No Target
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
Cast Animation: 0.3+0.63
Number of Boars: 1 (Talent 2)
Boar Duration: 60
Cooldown symbol.png 42/38/34/30 (Talent 36.96/33.44/29.92/26.4)
Mana symbol.png 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


  • Does not destroy a previous summon if this ability is used again before the previous Boar expires.

Inner Beast
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Inner Beast icon.png
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Attack Speed Bonus: 15/25/35/45
Buff Inner Beast: Undispellable.
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.


  • The aura's buff lingers for 0.5 seconds.

Primal Roar
Partially blocked by Linken's Sphere. Partially pierces spell immunity. Play
Primal Roar icon.png
Target Unit
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.
Cast Animation: 0.5+0.63
Cast Range: 600 (Upgradable by Aghanim's Scepter. 950)
Knockback Width: 300
Damage: 150/225/300
Move Speed Slow: 50%
Attack Speed Slow: 50
Slow Duration: 2/3/4
Knockback Distance: 300
Knockback Duration: 0.6
Stun Duration: 3/3.5/4
Cooldown symbol.png 80/75/70 (Talent 70.4/66/61.6) (Upgradable by Aghanim's Scepter. 45, Talent 39.6)
Mana symbol.png 150/175/200
Upgradable by Aghanim's Scepter. Reduces cooldown, and increases cast range.
Partially pierces spell immunity. Can target and stun spell immune enemies. Attempts to damage the primary target while spell immune. Can knock back secondary spell immune enemies. Does not slow and does not attempt to damage secondary spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff Stunned: Dispellable with strong dispels.
Debuff Prima Roar Push: Dispellable with any dispel.
Debuff Primal Roar Slow: Dispellable with any dispel.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.


  • Only enemy units are shoved aside from the path of the roar. Roshan icon.png Roshan is not affected by the knockback.
  • Affected units are fully disabled during the knockback.
  • Primal Roar can be used on a courier to stun it, but it is not damaged. Couriers are also a valid target for the knockback.
  • Knocks units aside at a speed of 500, up to 300 range away, resulting in a knockback duration of 0.6 seconds.
  • Units hit by the knockback are made to face towards the direction they are getting pushed.
  • The knockback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
    • For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
    • When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
    • When the target is 950 range away, the knockback hits units up to 475 range behind the target and behind Beastmaster.
    • The width of the knockback area is always 300, so the affected area is always stadium-shaped.
  • Considering the dynamic range, the slow/knockback can hit units up to 900 (Upgradable by Aghanim's Scepter. 1425) range away.
  • When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside
    • However, the slow and damage are still applied, and the target is still disabled for the knockback duration.


Not disabled by Break. Pierces spell immunity.
Invisibility (Hawk) icon.png
If motionless for some time, the Hawk becomes invisible.
Fade Time: 1
Fade Delay: 3
Buff Hawk Invisibility: Undispellable.


  • Requires Call of the Wild to be level 3.
  • The fade time + the fade delay equal the total time before the hawk goes invisible (4 seconds).


Disabled by Break. Does not pierce spell immunity.
Poison (Boar) icon.png
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Boar Poison Effect: Dispellable with any dispel.


  • Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
  • Successive attacks do not stack the slow, they refresh the duration.


Hero Talents
+250 Wild Axes icon.png Wild Axes Damage 25 +120 Damage
+400 Health 20 12% Cooldown Reduction
+1 Beastmaster Boar icon.png Boar Summoned 15 +12 Strength attribute symbol.png Strength
+20 Movement Speed 10 +20% XP Gain
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.

Recommended items[edit]

Starting items:

  • Stout Shield icon.png Stout Shield allows you to take more harassment in lane; it can upgrade to Poor Man's Shield icon.png Poor Man's Shield to blocks even more physical attacks.
  • Tango icon.png Tango allow you to stay longer in lane without having to return to the fountain.
  • Iron Branch icon.png Iron Branch is a very cheap item that provides a bit of attributes; use with Tango for more heal.
  • Ring of Protection icon.png Ring of Protection provides armor against physical attacks so Beastmaster can lane; it upgrades to Iron Talon.

Early game:

  • Iron Talon icon.png Iron Talon is a viable choice if you started by jungling, or the offlane is too hard for you to survive.
  • Magic Stick icon.png Magic Stick provides burst health and mana, useful to sustain Beastmaster.
  • Boots of Speed icon.png Boots of Speed offers additional movement speed to get Beastmaster in cast range of his abilities.

Mid game:

  • Magic Wand icon.png Magic Wand grants some attributes and even more burst health and mana than Magic Stick.
  • Tranquil Boots (Active) icon.png Tranquil Boots gives health regeneration and large movement speed bonus, easing Beastmaster's initiation with Primal Roar.
  • Necronomicon 1 icon.png Necronomicon has natural synergy with Inner Beast and is a great item to quickly take towers and add additional damage to target hit by Primal Roar, draining their mana and making the enemy hard to retaliate after.
  • Blink Dagger icon.png Blink Dagger adds mobility and allows Beastmaster to engage on slippery targets to cast Primal Roar.

Late game:

  • Refresher Orb icon.png Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.

Situational items:

  • Drum of Endurance icon.png Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar on enemies. It also further increases the attack speed of your Boar.
  • Vladmir's Offering icon.png Vladmir's Offering synergizes well with Inner Beast, since it boost your teams's damage as well as survivability. Also, Beastmaster is able to stay outside of base thanks to the lifesteal.
  • Solar Crest icon.png Solar Crest gives additional armor, evasion, and mana regeneration. Together with Inner Beast and summons you can bring down Roshan in early game.
  • Heaven's Halberd icon.png Heaven's Halberd disarms enemy heroes and has a chance to maim them upon attacks. It also gives some extra health and evasion.
  • Pipe of Insight icon.png Pipe of Insight is another strong aura item for your team and helps with pushing. It counters team with strong magical damage lineup.
  • Aghanim's Scepter icon.png Aghanim's Scepter further increases the power of Primal Roar, giving it extreme range and a cooldown low enough to use it twice in protracted engagements.
  • Assault Cuirass icon.png Assault Cuirass stacks with Inner Beast, granting aura of armor and attack speed.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
  • Boots of Travel 1 icon.png Boots of Travel can be bought in the late game, powerful when teleporting to the Hawk to kill lone target or push buildings.






  • Beastmaster's original name was Rexxar, a character in the Warcraft universe.
    • Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
  • Beastmaster's item the "Shrieking Razorback" design seems to be based off of the Shriekers from Tremors II: Aftershocks.[1]
  • Beastmaster's lines Play Play "Basshunter, on the hunt" are a reference to Swedish singer Basshunter, who has a song about DotA.