- Increased agility gain from 1.5 to 1.8.
- Reduced turn rate slow from 70% on each level to 40%/50%/60%/70%.
- Increased secondary target search radius from 450 to 550.
- Level 15 right talent changed: +2s burn duration ➜ +5 damage.
- Level 25 left talent: -8s cooldown increased to -10s.
- Level 15 right talent: +2.5s burn duration reduced to +2s.
- Level 25 left talent: -7s cooldown increased to -8s.
- Level 10 left talent: +5 armor reduced to +4.
- Level 10 right talent: +6% spell damage amplification reduced to +5%.
- Level 15 left talent: +300 health reduced to +250.
- Level 15 right talent: +3s burn duration reduced to +2.5s.
- Level 20 left talent: +30 movement speed reduced to +25.
- Level 20 right talent: 15% cooldown reduction reduced to 12%.
- Level 25 left talent: -9s cooldown reduced to -7s.
- Level 25 right talent: +8s duration reduced to +6.5s.
- Reduced movement speed bonus from 5%/10%/15%/20% to 4%/8%/12%/16%.
- Reduced impact damage from 50/75/100/125 to 30/60/90/120.
- Reduced burn duration from 4/5/6/7 to 2/4/6/8.
- Can now be cast without having to face the targeted point.
- Reduced cast time from 0.2 to 0.
- Reduced movement speed slow per stack from 3%/5%/7%/9% to 2%/4%/6%/8%.
- The knockback is now a fixed distance of 300, instead of just moving units 400 range away from the center.
- Now deals 50/75/100/125 damage upon impact.
- Reduced damage per second from 25/30/35/40 to 20 on each level.
- Increased projectile speed from 900 to 1200.
- Increased radius from 375 to 500.
- Increased knockback duration from 0.25 to 0.35.
- Rescaled cooldown from 17 to 18/17/16/15.
- Level 15 right talent: +2s burn duration increased to +3s.
- Level 20 left talent: +40 movement speed reduced to +30.
- Level 25 left talent: -13s cooldown reduced to -9s.
- Reduced cast range from 700 on each level to 550/600/650/700.
- Increased cooldown from 100/80/60 to 100/90/80.
- Increased cooldown from 34 on each level to 40/38/36/34.
- Increase secondary search radius from 400 to 450.
- Increased intelligence gain from 2.5 to 2.9.
- Now also grants 4%/7%/10%/13% movement speed to the caster.
- Reduced duration from 18 to 15.
- Reduced cooldown from 40 to 34.
- Increased strength gain from 2.7 to 2.9.
- Reduced base health regeneration from 3.25 to 1.75.
- Reduced base mana regeneration from 0.9 to 0.
- now deals 20/40/60 damage per second by default. [ ]
- no longer deals 100 damage per second. [ ]
- Level 20 left talent: +50 movement speed reduced to +40.
- Increased base health regeneration from 1.75 to 3.25.
- Increased base mana regeneration from 0.01 to 0.9.
- The projectile now travels in an arc, instead of a straight line. [ ]
- The burn debuff from multiple casts now fully stacks.
- Reworked talents:
- Increased mana cost from 100 to 125.
- Increased cooldown from 90/75/60 to 100/80/60.
- Level 25 left talent: +200 radius/knockback distance increased to +300.
- Hit enemies are no longer disabled during the knockback [ ]
- Increased burn duration from 3/4/5/6 to 4/5/6/7.
- Increased cooldown from 14 to 17.
- Increased base health regeneration from 0.25 to 2.0.
- Reduced mana cost from 140 on each level to 110/120/130/140.
- Reduced damage over time from 50 on each level to 25/30/35/40.
- Increased damage duration from 1/2/3/4 to 3/4/5/6.
- Causes to grab its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first.
- now deals 100 damage per second.
- damage is now halved against non-hero units.
- Increased mana cost from 150 to 225.
- Reduced attack point from 0.5 to 0.3.
- Increased cooldown from 11 to 14.
- Reduced day vision from 1800 to 1400.
- Increased mana cost from 80/100/120/140 to 140 on each level.
- Reduced strength gain from 2.7 to 2.4.
- Reduced vision from 800 to 300 and made its vision to no longer linger for 3.34 seconds.
- Reworked Flamebreak mechanics
- Old Flamebreak
- Target point. Launches a projectile which travels towards the targeted direction, up 1500 range.
- When an enemy unit comes within 100 range of the projectile, it explodes, damaging and stunning it for 0.5 seconds and knocking other enemies within a 375 range of it away.
- The projectile stops traveling when it collides with an enemy. Travels at a speed of 750.
- Target area. Launches a projectile which travels towards the targeted area. Cast range is 1500.
- The projectile does not collide with enemies as it travels. Upon reaching the targeted area, it explodes, dealing damage and knocking enemies out of a 375 radius area.
- The projectile travels at a speed of 900.
- Fixed overhead stack numbers being visible to enemies.
- Fixed proccing .
- Reduced cooldown from 130/90/50 to 90/70/50.
- Reduced base attack damage from 40-46 to 24-28 (total attack damage is now 48-52).
- Fixed slowing for always the full amount, instead of stacking up per cast.
- Fixed more bugs with Sticky Napalm.
- Increased mana cost from 15 to 20.
- Fixed blocking neutral creep camps.
- projectile now visually flies on an arc.
- Batrider's with now correctly breaks when dies.
- Fixed being a constant 300 knockback distance instead of a variable amount (10➜400) based on the distance from the center of the blast.
- Fixed being applied to Magic Immune units.
- Fixed being removed by Magic Immunity.
- Fixed some ability Backswing timing issues ( , , , , , , , , , , , , ).
- Updated vision values on these abilities: , , , , , , , , , , , , , , , .
- Updated 's textures.
- Fixed and having 1 too little armor.
- Fixed bug with refreshing old stacks of after upgrading the ability.
- Fixed to not trigger .
- Fixed being stuck on a unit if ends on top of another unit
- Fixed destroying trees in a bigger AoE than intended.
- Fixed hitting magic immune units (6.74b change).
- Fixed not having an AoE targeting cursor.
- Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Fixed timing of damage ticks.
- Fixed rounding error with damage ticks.
- Fixed being interrupted by an enemy .
- Fixed turn rate.
- Fixed having a cast time.
- Added stack counter effect for your team when using .
- Fixed level 4 turn rate faster rather than slower. making
- Fixed being able to knock Roshan out of his area.
- Added !
- now plays an animation when he starts ing.