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Many hands make light work.
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Bad against...
- Aphotic Shield can instantly remove disables from his allies, including Fiend's Grip.
- Borrowed Time can instantly remove disables from Abaddon, including Fiend's Grip.
- Bane has no mobility and is helpless if caught by Curse of Avernus.
- Meat Hook can easily hit nightmared targets, as well as Bane while channeling Fiend's Grip.
- Dismember interrupts Fiend's Grip if Pudge is not targeted.
- Pudge's high health and health regeneration let him absorb much of Bane's nukes.
- Luna's Lucent Beam can be used to disable Bane while he is channeling Fiend's Grip.
- Luna's Eclipse will often be able to kill Bane before he can even act.
- Fiend's Grip is a powerful channeled ability, making it easy and useful to Spell Steal and interrupt with Telekinesis.
- Stolen Fiend's Grip or Nightmare combined with Arcane Supremacy allows Rubick to disable Bane's allies for a long amount of time.
- As a natural Aghanim's Scepter carrier, Rubick can steal an upgraded Brain Sap and deal lots of damage to Bane's team.
- Dark Pact can dispel Enfeeble, as well as Nightmare and Fiend's Grip if timed well.
- Shadow Dance protects Slark from Bane's single-target-only abilities.
Others
- Heroes with illusions and summons can swarm Bane, who has no area abilities: Broodmother, Chaos Knight, Nature's Prophet, Phantom Lancer, Terrorblade
- Heroes with dispels can dispel Bane's disables from their allies: Oracle, Legion Commander, Omniknight
- Heroes with hiding abilities can protect disabled allies: Outworld Devourer, Shadow Demon, Tusk, Phoenix with Aghanim's Scepter
- Abilities with disables that can cancel the channelling of Fiend's Grip: Global Silence, Nether Swap, Chaotic Offering, Reverse Polarity, Berserker's Call.
Items
- Linken's Sphere blocks any of Bane's abilities, which are all single-target.
- Abyssal Blade can disable the channelling of Fiend's Grip even through spell immunity.
- Black King Bar blocks everything but Fiend's Grip and Brain Sap with Aghanim's Scepter.
- Lotus Orb returns all Bane's single target abilities, and can heavily disable him.
Good against...
- If Bane is outside Chronosphere, he can use Nightmare or Fiend's Grip to cripple Faceless Void inside.
- Nightmare and Fiend's Grip are long duration disables and can render Time Walk's mobility very unreliable.
- Bane has powerful single-target abilities that can help his allies win Duels, or at least cripple Legion Commander for the duration.
- Nightmare can waste Duel's entire duration as the dueled units transfer the Nightmare back and forth. This may be prevented if a non-Dueling unit attacks the Nightmared Dueler.
- Fiend's Grip provides mana drain, which can heavily damage Mana Shield and prevent Medusa from using Stone Gaze.
- Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
- Nightmare and Fiend's Grip can ground Phantom Assassin, who normally blinks around with Phantom Strike, and stop her from outputting damage.
- Phantom Assassin's low health pool early on makes her susceptible to Brain Sap and Fiend's Grip's heavy nuke damage.
Others
- Heroes with spell immunity can still be disabled by Fiend's Grip: Juggernaut, Lifestealer, Pangolier.
- Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage, Clinkz, Drow Ranger, Faceless Void, Gyrocopter, Juggernaut, Luna, Meepo, Mirana, Monkey King, Morphling, Phantom Assassin, Phantom Lancer, Riki, Shadow Fiend, Slark, Sniper, Terrorblade, Troll Warlord, Weaver.
- Heroes that wish to disrupt fights with spell combos or big ultimates are vulnerable to the long stun of Fiend's Grip: Disruptor, Death Prophet, Enigma, Faceless Void, Invoker, Lich, Magnus, Mars, Medusa, Outworld Devourer, Phoenix, Puck, Queen of Pain, Shadow Fiend, Treant Protector, Underlord, Winter Wyvern, Witch Doctor, Zeus.
- Wraith King, Medusa, Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
- Channelled spells are interrupted by Fiend's Grip even with spell immunity: Black Hole, Shackles, Freezing Field, Epicenter, Echo Stomp.
Works well with...
- Enfeeble can combine with Doom and Infernal Blade to increase their duration, neutralizing and damaging the target even longer.
- Soulbind allows Bane to use his abilities on two targets at once, doubling his nuking and disabling powers.
- Nightmare into Sacred Arrow is a classic combo for near-guaranteed long stuns, allowing for easy ganks.
- The combined nuking power of Fiend's Grip, Brain Sap and Starstorm can obliterate heroes with low health pools.
- Purification is a pure damage nuke that can be set up using Nightmare and compounded with Brain Sap.
- Nightmare and Meat Hook is a simple combo that can pick off enemy heroes, especially in the early game.
- Enfeeble can make Dismember last longer.
- Fiend's Grip is a perfect setup for Skywrath's Ancient Seal and Mystic Flare combo for insane magic burst damage.
Others
- Heroes with disable abilities combine with Enfeeble to incapacitate targets for longer: Lion, Shadow Shaman, Dragon Knight, Beastmaster
- Heroes with high damage can help Bane quickly kill the target under Fiend's Grip: Shadow Fiend, Invoker, Lina, Ursa, Legion Commander, Pugna, Witch Doctor, Viper