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Bane/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Abaddon icon.png
  • Aphotic Shield can instantly remove disables from his allies, including Fiend's Grip.
  • Borrowed Time can instantly remove disables from Abaddon, including Fiend's Grip.
  • Bane has no mobility and is helpless if caught by Curse of Avernus.
Pudge icon.png
  • Meat Hook can easily hit nightmared targets, as well as Bane while channeling Fiend's Grip.
  • Pudge's high health and health regeneration let him absorb much of Bane's nukes.
Rubick icon.png
  • Fiend's Grip is a powerful channeled ability, making it easy and useful to Spell Steal and interrupt with Telekinesis.
  • Stolen Enfeeble or Nightmare combined with Arcane Supremacy allows Rubick to disable Bane's allies for a long amount of time.
  • As a natural Aghanim's Scepter icon.png Aghanim's Scepter carrier, Rubick can steal an upgraded Brain Sap and deal lots of damage to Bane's team.
Slark icon.png
  • Dark Pact can dispel Enfeeble, as well as Nightmare and Fiend's Grip if timed well.
  • Shadow Dance protects Slark from Bane's single-target-only abilities.

Others[edit]

Items[edit]

Good against...[edit]

Faceless Void icon.png
  • If Bane is outside Chronosphere, he can use Nightmare or Fiend's Grip to cripple Faceless Void inside.
  • Nightmare and Fiend's Grip are long duration disables and can render Time Walk's mobility very unreliable.
Juggernaut icon.png
  • Fiend's Grip pierces Blade Fury's spell immunity and can catch a Juggernaut running in or teleporting away.
  • During the laning phase, Nightmare can be used to mitigate Blade Fury damage or stop Juggernaut from following up.
Legion Commander icon.png
  • Bane has powerful single-target abilities that can help his allies win Duels, or at least cripple Legion Commander for the duration.
    • Nightmare can waste Duel's entire duration as the dueled units transfer the Nightmare back and forth. This may be prevented if a non-Dueling unit attacks the Nightmared Dueler.
Medusa icon.png
  • Fiend's Grip provides mana drain, which can heavily damage Mana Shield and prevent Medusa from using Stone Gaze.
  • Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Phantom Assassin icon.png
  • Nightmare and Fiend's Grip can ground Phantom Assassin, who normally blinks around with Phantom Strike, and stop her from outputting damage.
  • Phantom Assassin's low health total early on makes her susceptible to Brain Sap and Fiend's Grip's heavy nuke damage

Others[edit]

Works well with...[edit]

Doom icon.png
  • Enfeeble can combine with Doom and Infernal Blade to increase their duration, neutralizing and damaging the target even longer.
Grimstroke icon.png
  • Soulbind allows Bane to use his abilities on two targets at once, doubling his nuking and disabling powers.
Kunkka icon.png
  • Nightmare and Fiend's Grip render targets helpless for a Torrent and Ghostship combo.
Mirana icon.png
  • Nightmare into Sacred Arrow is a classic combo for near-guaranteed long stuns, allowing for easy ganks.
  • The combined nuking power of Fiend's Grip, Brain Sap and Starstorm can obliterate heroes with low health pools.
Omniknight icon.png
  • Purification is a pure damage nuke that can be set up using Nightmare and compounded with Brain Sap.
Pudge icon.png
  • Nightmare and Meat Hook is a simple combo that can pick off enemy heroes, especially in the early game.
  • Enfeeble can make Dismember last longer.
Razor icon.png
  • Nightmare works very well with Static Link, letting Razor freely steal damage from his target.
Skywrath Mage icon.png

Others[edit]