Bane/Counters

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Counters
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Rubick icon.png
  • All of Bane's abilities are easy to steal and useful for Rubick:
    • Fiend's Grip is channeled ability and ideal target to steal, interrupt (by itself or Telekinesis) and turn against Bane or his allies.
    • Stolen Enfeeble is perfect undispellable debuff against Bane's team's carry.
    • Stolen Brain Sap can be even more powerful weapon in Rubick's hands as he is natural Aghanim's Scepter icon.png Aghanim's Scepter carrier making it strong and very short 1.5 sec cooldown nuke/heal.
Pudge icon.png
  • Fiend's Grip is a channeled ability, making it extremely easy for Pudge to hook Bane.
  • Nightmare is useless against Pudge, as it is instantly cancelled by his Rot.
Slark icon.png
  • Dark Pact can dispel Nightmare and even Fiend's Grip if timed perfectly, while Shadow Dance protects from all Bane's single-target-only abilities.
Tidehunter icon.png

Others[edit]

Items[edit]

Good against...[edit]

Faceless Void icon.png
  • Faceless Void has no abilities to break Nightmare making it possible to waste Chronosphere.
  • Nightmare and Fiend's Grip are long duration disables and can make Time Walk very unreliable.
Legion Commander icon.png
  • Nightmare can waste entire duration of Duel if non-dueled units will not transfer it to themselves.
  • Enfeeble and Brain Sap can help Bane's allies to win a Duel.
  • However, be wary that she can dispel your ultimate using Press the Attack.
Medusa icon.png
  • Fiend's Grip provides mana drain which is more effective against Medusa minimap icon.png Medusa and strong disable if activated before Stone Gaze.
  • Enfeeble reduces Medusa's damage, which in turn reduces the effectiveness of Split Shot.
Phantom Assassin icon.png
  • Enfeeble is more effective against Phantom Assassin as she has very high critical strike multiplier.
  • Nightmare and Fiend's Grip are decent disables against Phantom Assassin.
Troll Warlord icon.png
  • Enfeeble is more effective against high attack speed but low damage Troll Warlord.
  • Nightmare and Fiend's Grip are decent disables against him, and Nightmare can save focused ally.

Others[edit]

  • Wraith King minimap icon.png Wraith King, Medusa minimap icon.png Medusa, Storm Spirit minimap icon.png Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana drain.

Works well with...[edit]

Grimstroke icon.png
  • Soulbind allows Bane to use his abilities on two targets at once, doubling his nuking and disabling powers.
Mirana icon.png
  • Nightmare into Sacred Arrow is a classic combo, especially in the laning stage. Later Fiend's Grip, Brain Sap and Starstorm multiplies it even more.
Omniknight icon.png
  • Brain Sap synergies with Purification both being pure damage nukes and heals, especially in the early game.
  • Nightmare can be a good setup for Purification as well.
Pudge icon.png
  • Nightmare and Meat Hook is good combo, especially early game ganks.
Razor icon.png
  • Nightmare works very well with Static Link since Razor can freely steal damage from his target.
Skywrath Mage icon.png
Tidehunter icon.png
  • Enfeeble has a perfect synergy with Kraken Shell and Anchor Smash protecting both from harass in the lane as well as making impossible for an enemy carry to secure last hits.
Underlord icon.png
  • Enfeeble has a perfect synergy with Atrophy Aura protecting both from harass in the lane as well as making impossible for an enemy carry to secure last hits.
  • Fiend's Grip is the perfect disable to keep someone inside Firestorm.

Others[edit]