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Play “Many hands make light work.”
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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  

Bad against...[edit]

Chaos Knight icon.png
Chaos Knight
  • Bane has no solution against Chaos Knight's illusions.
Phantom Lancer icon.png
Phantom Lancer
  • As Bane has only single target skills, dealing with illusions is difficult.
  • Nightmare can be easily dispelled by Phantom Lancer's illusions.
  • Though Enfeeble is undispellable and helps to differ Phantom Lancer from his illusions.
Rubick icon.png
  • All of Bane's abilities are easy to steal and useful for Rubick:
    • Fiend's Grip is channeled ability and ideal target to steal, interrupt (by itself or Telekinesis icon.png Telekinesis) and turn against Bane or his allies.
    • Stolen Enfeeble is perfect undispellable debuff against Bane's team's carry.
    • Stolen Brain Sap can be even more powerful weapon in Rubick's hands as he is natural Aghanim's Scepter icon.png Aghanim's Scepter carrier making it strong and very short 1.5 sec cooldown nuke/heal.
Pudge icon.png
  • Fiend's Grip is a channeled ability, making it extremely easy for Pudge to hook Bane.
  • Nightmare is useless against Pudge, as it is instantly cancelled by his Rot icon.png Rot.
Slark icon.png
  • Dark Pact icon.png Dark Pact can purge Nightmare and even Fiend's Grip if timed perfectly, while Shadow Dance icon.png Shadow Dance protects from all Bane's single-target-only abilities.



Good against...[edit]

Faceless Void icon.png
Faceless Void
  • Faceless Void has no abilities to break Nightmare making it possible to waste Chronosphere icon.png Chronosphere.
  • Nightmare and Fiend's Grip are long duration disables and can make Time Walk icon.png Time Walk very unreliable.
Legion Commander icon.png
Legion Commander
  • Nightmare can waste entire duration of Duel icon.png Duel if non-dueled units will not transfer it to themselves.
  • Enfeeble and Brain Sap can help Bane's allies to win a Duel.
Medusa icon.png
  • Fiend's Grip provides mana drain which is more effective against Medusa Medusa and strong disable if activated before Stone Gaze icon.png Stone Gaze.
  • Enfeeble reduces Medusa's damage, which in turn reduces the effectiveness of Split Shot icon.png Split Shot.
Phantom Assassin icon.png
Phantom Assassin
  • Enfeeble is more effective against Phantom Assassin as she has very high critical strike multiplier.
  • Nightmare and Fiend's Grip are decent disables against Phantom Assassin.
Troll Warlord icon.png
Troll Warlord
  • Enfeeble is more effective against high attack speed but low damage Troll Warlord.
  • Nightmare and Fiend's Grip are decent disables against him, and Nightmare can save focused ally.


  • Wraith King Wraith King, Medusa Medusa, Storm Spirit Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana drain.

Works well with...[edit]

Mirana icon.png
  • Nightmare into Sacred Arrow icon.png Sacred Arrow is a classic combo, especially in the laning stage. Later Fiend's Grip, Brain Sap and Starstorm icon.png Starstorm multiplies it even more.
Omniknight icon.png
  • Brain Sap synergies with Purification icon.png Purification both being pure damage nukes and heals, especially in the early game.
  • Nightmare can be a good setup for Purification icon.png Purification as well.
Pudge icon.png
  • Nightmare and Meat Hook icon.png Meat Hook is good combo, especially early game ganks.
Razor icon.png
  • Nightmare works very well with Static Link icon.png Static Link since Razor can freely steal damage from his target.
Skywrath Mage icon.png
Skywrath Mage
Tidehunter icon.png
  • Enfeeble has a perfect synergy with Kraken Shell icon.png Kraken Shell and Anchor Smash icon.png Anchor Smash protecting both from harass in the lane as well as making impossible for an enemy carry to secure last hits.
Underlord icon.png
  • Enfeeble has a perfect synergy with Atrophy Aura icon.png Atrophy Aura protecting both from harass in the lane as well as making impossible for an enemy carry to secure last hits.
  • Fiend's Grip is the perfect disable to keep someone inside Firestorm icon.png Firestorm.