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Bad against...[edit]

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  • All of Bane's abilities are easy to steal and useful for Rubick:
    • Fiend's Grip is channeled ability and ideal target to steal, interrupt (by itself or Telekinesis) and turn against Bane or his allies.
    • Stolen Enfeeble is a great debuff combine with Null Field
    • Stolen Brain Sap can be even more powerful weapon in Rubick's hands as he is a natural Aghanim's Scepter icon.png Aghanim's Scepter carrier making it strong and very short 1.5 sec cooldown nuke/heal.
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  • Fiend's Grip is a channeled ability, making it extremely easy for Pudge to hook Bane.
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  • Dark Pact can dispel Nightmare and even Fiend's Grip if timed perfectly, while Shadow Dance protects from all Bane's single-target-only abilities.
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Good against...[edit]

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  • Faceless Void has no abilities to break Nightmare making it possible to waste Chronosphere.
  • Nightmare and Fiend's Grip are long duration disables and can make Time Walk very unreliable.
Juggernaut icon.png
  • Fiend's Grip goes through Blade Fury which can be a massive problem.
  • During the laning phase, Nightmare can be used to stop damage temporarily or stop Juggernaut from following up after his spin.
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  • Nightmare can waste entire duration of Duel if non-dueled units will not transfer it to themselves.
  • Enfeeble and Brain Sap can help Bane's allies to win a Duel.
  • However, be wary that she can dispel your ultimate using Press the Attack.
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  • Fiend's Grip provides mana drain which is more effective against Medusa minimap icon.png Medusa and strong disable if activated before Stone Gaze.
  • Enfeeble reduces Medusa's status resistance, which will make Fiend's Grip drain even more of her mana and disable her longer.
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  • Nightmare and Fiend's Grip are decent disables against Phantom Assassin.
  • Enfeeble reduce Phantom Assassin status resistance making Bane's disable abilities last longer. Fiend's Grip pierces through spell immunity, so it will reduce most of her damages and mobilities in team fights even when she has a Black King Bar icon.png Black King Bar.
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  • Nightmare and Brain Sap allows Bane to heavily harass and set up some early ganks onto Shadow Fiend.
  • Fiend's Grip or Brain Sap (via Agahnim's Scepter) enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through Black King Bar icon.png Black King Bar.
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  • Nightmare and Fiend's Grip combined with Enfeeble will disable Troll Warlord for a long time, and Nightmare can save a focused ally.
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  • Nightmare and Fiend's Grip are long duration disables, can make Shukuchi or Time Lapse are very unreliable.
  • Brain Sap (via Agahnim's Scepter) has low cooldown are used to pop his Spell Block.


Works well with...[edit]

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  • Soulbind allows Bane to use his abilities on two targets at once, doubling his nuking and disabling powers.
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  • Nightmare into Sacred Arrow is a classic combo, especially in the laning stage. Later Fiend's Grip, Brain Sap and Starstorm multiplies it even more.
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  • Brain Sap synergies with Purification both being pure damage nukes and heals, especially in the early game.
  • Nightmare can be a good setup for Purification as well.
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  • Enfeeble can combine with Doom and Infernal Blade to increase its disable duration, neutralizing the target even longer
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  • Nightmare and Meat Hook is good combo, especially early game ganks.
  • Enfeeble can make Dismember last longer
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  • Nightmare works very well with Static Link since Razor can freely steal damage from his target.
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