Axe's rare idle animation plays during injured phase While injured, Axe uses his rare idle animations, which clash with his injured idle animation. He has 2 rare idle animations which can both currently play while injured.
Axe's teleport animation does not loop Axe's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Axe's responses upon getting hexed into a sheep do not work Axe has some unique lines for getting hexed hooked up in his response rules. However, the ones for getting hexed into a sheep do not work currently. There is one source of hex which turns into a sheep (into a lamb), and this is Shadow Shaman's Hex while having the "Lamb to the Slaughter" / "Golden Lamb to the Slaughter" cosmetic item equipped. Getting hexed by it do not trigger Axe's response upon getting turned into a sheep.
Berserker's Call's taunt malfunctions when affected by multiple taunts and one of them expire When a unit is affected by Berserker's Call and Winter's Curse, the first applied one takes priority and the second applied one takes effect when the first one expires before it. This works all fine, if the taunted unit does not receive any orders from the player. But if it does receive orders, the taunt can be avoided. Giving the taunting unit any order upon the transition between the taunts causes the unit to execute the order, instead of attacking the second taunt source.
Berserker's Call malfunctions when Axe turns invisible during it When Axe turns invisible during Berserker's Call and the enemy has no True Sight, the taunted units can be given orders. Only one order can be given which they executed. After that one order, the unit stand stills until the taunt expires.
Berserker's Call's cast animations does not cancel upon canceling the cast The cast animation of Berserker's Call does not stop upon canceling the cast order. Unlike other spells, the animation always plays fully even when canceled.
Berserker's Call's pre-cast shout response is coded as a spell sound, instead of a unit response The ▶️ shout Axe makes during the cast time of Berserker's Call is coded as a spell sound effect, rathern than a hero response. This means, no matter who casts the spell, the shout is included still. This makes Rubick use Axe's shout upon casting the spell.
Battle Hunger's movement speed bonus is instantly lost upon losing the spell This affects Rubick Rubick only. Currently, Battle Hunger's movement speed bonus providing buff instantly disappears on spell loss. All already placed curses on enemies continue to work normally.
Battle Hunger's cast animations does not cancel upon canceling the cast The cast animation of Battle Hunger does not stop upon canceling the cast order. Unlike other spells, the animation always plays fully even when canceled.
Counter Helix does not use a regular cooldown, so it cannot be reduced or increased Counter Helix' cooldown does not work like other regular cooldowns. Although it is displayed in the tooltip, it can neither be reduced, nor increased. It also does not show the cooldown effect on the ability icon upon proccing.
Counter Helix has no visual feedback when proccing while hexed/animation-frozen Counter Helix' visual effect is bound to the helix spin animation. So when the animation does not play for whatever reason, Counter Helix is pretty much invisible. When Axe is hexed, or has his animations frozen, Counter Helix cannot be seen at all.
Culling Blade's kill threshold is off by 1 on each level Culling Blade's kill threshold is supposed to be 250/325/400 ( with Scepter).
But this is not the case. Instead, it is 249/324/399 (-1/-1/-1 with scepter), off by 1 on each level, with and without scepter.
Culling Blade can target Wraith ghosts without killing them Culling Blade cannot kill a hero who is in Wraith form (Wraith King's Aghanim's Scepter upgrade). But it can be cast on them. It does not kill them, applies the AoE speed effect, which is supposed to happen when the target dies. It also expends mana, but does not go on cooldown.
The Forgemaster's Apron is heavily clipping with Axe's body As Axe's model was updated once, the Forgemaster's Apron cosmetic item was not adapted to the changes. It is clipping heavily through Axe's body.
The Supreme Black Orc Warboss set is red in the loadout, instead of yellow The Supreme version of the Black Orc Warboss set item is supposed to be yellow. The icons are yellow and it is yellow in-game. But in the loadout, it appears red like the non-supreme version of it.
This page was last edited on 24 April 2018, at 13:37.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.