Axe

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Axe
Axe icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3.4
20 + 2.2
18 + 1.6
Level 0 1 15 25 30
Health 200 700 1640 2320 2660
Health regen 2.75 5.25 10.01 13.41 15.11
Mana 75 291 555 747 843
Mana regen 0 0.9 2.02 2.82 3.22
Armor -1 2.33 7.47 11.13 12.97
Att/sec 0.59 0.71 0.89 1.02 1.08
Damage 27‒31 52‒56 99‒103 133‒137 150‒154
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.5+0.5
Base attack time 1.7
Damage block 8
Collision size 24
Legs
Gib type Default

Mogul Khan, the Axe, is a melee strength hero, infamous for creating chaos in battle and thriving off of it.

Axe is commonly played as an initiator, as his potent disables can disrupt the enemy's formation and give his team openings in fights. Axe's fighting style demands that he gets up close and very personal, as he can taunt enemies into attacking him with Berserker's Call, preventing them from engaging his teammates and granting him a huge amount of bonus armor. Once he has the enemy's attention, he can counter those who strike him with a sweeping Counter Helix that slashes all enemies at melee range with pure damage. He also has a slow and damage-over-time nuke in Battle Hunger, which can harass the enemy or force them to join in battle, while also slowing their movement speed and boosting his own. Finally, he has the ability to unconditionally remove weakened enemies from the battlefield if they are under a certain threshold with Culling Blade, while simultaneously boosting his allies' speed. A bloodthirsty and indomitable warrior, Axe's presence on the battlefield is felt by friend and foe alike, dominating the attention of the enemy wherever he goes.

Bio[edit]

Axe minimap icon.pngMogul Khan, the Axe
▶️ "Axe is all the reinforcement this army needs!"
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.

Abilities[edit]

Berserker's Call
Berserker's Call icon.png
Ability
No Target
Affects
Enemies / Self
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Cast Animation: 0.4+0.5
Radius: 300 (Talent 400)
Armor Bonus: 30
Duration: 2/2.4/2.8/3.2
Cooldown: 16/14/12/10
Mana: 80/90/100/110
Modifiers
Buff modifier_axe_berserkers_call_armor: Dispellable with death only.
Debuff modifier_axe_berserkers_call: Dispellable with death only.
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.

Notes:

  • Re-casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
  • When Axe dies, the taunt ends immediately.
  • Does not affect lane creeps from the very first creep wave that spawns, until they meet the opposing creeps in the lane.


Battle Hunger
Battle Hunger icon.png
Affects
Enemies / Self
Damage
Magical
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger, half speed from creeps.
Cast Animation: 0.3+0.5
Cast Range: 750
Radius: 0 (Upgradable by Aghanim's Scepter. 400)
Damage per Second: 16/24/32/40 (Talent 116/124/132/140)
Move Speed Slow: 12%
Self Move Speed Bonus: 12%
Enemy Damage Reduction: 0% (Upgradable by Aghanim's Scepter. 30%)
Duration: 12
Cooldown: 20/15/10/5
Mana: 50/60/70/80
Aghanim's upgrade: Causes Battle Hunger to be an area of effect ability, and reduces the damage output of affected enemy units.
Does not pierce spell immunity. Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Not blocked when upgraded with Aghanim's Scepter.
Modifiers
Buff modifier_axe_battle_hunger_self: Undispellable. Persists death.
Debuff modifier_axe_battle_hunger: Dispellable with any dispel.
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.

Notes:

  • Axe is granted 12% movement speed for every affected enemy hero. This effect stacks.
    • Every affected non-hero unit grants half the speed value. Treats creep-heroes as creeps.
    • The modifier is passive and always present. It grants movement speed based on the number of enemies debuffed by Axe.
    • This means the movement speed is always granted to Axe, regardless of his current status, even while dead.
    • The modifier is only visible in the HUD when there are debuffed enemies.
  • Casting Battle Hunger multiple times on the same target does not stack, but refreshes the duration instead.
  • Killing illusions does not remove the debuff.
  • The affected unit itself has to make the kill to remove the debuff. Summons or illusions owned by the same player do not remove it when they make a kill.
  • Deals damage based on the level upon cast of the ability. Leveling up Battle Hunger does not update the damage of already placed debuffs.
    • However, choosing the damage upgrading talent immediately upgrades all of Axe's currently active Battle Hunger debuffs.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 12 instances.
  • Can deal up to 192/288/384/480 (Talent 1392/1488/1584/1680) damage (before reductions) when lasting its full duration.
  • When upgraded, directly reduces any damage debuffed enemies deal. This includes damage from spells.
  • Aghanim's Scepter turns Battle Hunger into a ground-targeted spell, so no primary target is required.
    • As a ground-targeted spell, it can debuff invisible enemies, and enemies inside the fog of war.
  • Choosing the damage upgrading talent immediately upgrades all of Axe's currently active Battle Hunger debuffs.


Counter Helix
Counter Helix icon.png
Ability
Passive
Affects
Enemies
Damage
Pure
When attacked, Axe has a chance to perform a helix counter attack, dealing pure damage to all nearby enemies.
Radius: 275
Proc Chance: 17%/18%/19%/20%
Damage: 60/100/140/180
Cooldown: 0.3
Disabled by Break. If Break is applied by an attack, Counter Helix may trigger first on that attack before getting disabled.
Can be used by illusions. Axe illusions have a fully functional Counter Helix.
Modifiers
Buff modifier_axe_counter_helix: Undispellable. Persists death.
Axe is the only reinforcement this army needs.

Notes:

  • Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
  • Despite the visual effects, the damage is applied instantly within the radius.
  • Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.
  • When the talent is chosen, the proc chance and cooldown are shared between the procs upon getting attacked and upon attacking.


Culling Blade
Culling Blade icon.png
Affects
Enemies / Allies
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed.
Cast Animation: 0.3+0.5
Cast Range: 150
Kill Speed Bonus Radius: 900
Damage: 150/250/300
Kill Health Threshold: 250/350/450 (Talent 400/500/600)
Kill Move Speed Bonus: 30%
Kill Attack Speed Bonus: 30
Kill Bonus Duration: 6
Cooldown: 75/65/55
Mana: 60/120/180
Modifiers
Buff modifier_axe_culling_blade_boost: Dispellable with any dispel.
Buff modifier_axe_culling_blade_jungle_weapon_gesture: Dispellable with death only.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.

Notes:

  • When the target's health is above the threshold, it only applies its regular damage (magical) and plays a different sound.
    • Even when the target dies to the regular damage (possible with damage amplifications), the other effects of Culling Blade are not applied.
  • When the target's health is below the threshold, it does the following:
    • It deals damage to the target equal to the health threshold value, in the form of pure damage (flagged as HP Removal).
    • It applies the speed bonus to Axe and nearby allies.
    • If the target was a hero, clone or illusion, its cooldown gets reset.
  • The target's health is checked upon reaching the cast point, so if it gained health during that time so it exceeds the health threshold, the cull fails.
  • The modifier_axe_culling_blade_jungle_weapon_gesture modifier is used by the Fists of Axe Unleashed and is responsible for the sound and animation.


Talents[edit]

Hero Talents
+100 Battle Hunger DPS25+100 Berserker's Call AoE
+20 Health Regen20+150 Culling Blade Threshold
Attacking Procs Counter Helix15+2 Mana Regen
+20 Movement Speed10+25 Attack Speed

Recent Changes[edit]

Main Article: Axe/Changelogs
Version
Description
  • Increased Culling Blade kill threshold from 250/325/400 to 250/350/450.
  • Talents:
Level 10 right talent changed: +8 Strength attribute symbol.png strength ➜ +25 attack speed.
Level 15 left talent changed: +35 attack speed ➜ Attacking procs Counter Helix [?].
Level 20 left talent changed: Attacking procs Counter Helix [?] ➜ +20 health regen.
Level 20 right talent changed: +20 health regen ➜ +150 Culling Blade kill threshold.
  • Reduced Strength attribute symbol.png strength gain from 3.6 to 3.4.
  • Talents:
Level 10 left talent changed: +30 attack speed ➜ + 20 movement speed.
Level 10 right talent: +6 Strength attribute symbol.png strength increased to +8.
Level 15 left talent changed: +25 movement speed ➜ +35 attack speed.
Level 15 right talent: +2.5 mana regen reduced to +2.
Level 25 right talent: +80 Berserker's Call radius increased to +100.
  • Talents:
Level 10 left talent: +40 attack speed reduced to +30.
Level 10 right talent: +8 Strength attribute symbol.png strength reduced to +6.
Level 15 left talent: +30 movement speed reduced to +25.
Level 15 right talent: +3 mana regen reduced to +2.5.
Level 20 right talent: +25 health regen reduced to +20.
Level 25 left talent: +120 Battle Hunger damage per second reduced to +100.
Level 25 right talent: +100 Berserker's Call radius reduced to +80.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango is needed for every hero to slowly regenerate lost health in lane.
  • Healing Salve icon.png Healing Salve regenerates most of the health lost to enemy harassment, giving you a very big edge on heroes who don't buy one.
  • Iron Branch icon.png Iron Branch builds into a Magic Wand icon.png Magic Wand which you will want at some point in the early stages of the game, as Axe likes to be in the thick of things.
  • Ring of Protection icon.png Ring of Protection boosts survivability against physical damage, also goes into Buckler, a very common starting item.
  • Wind Lace icon.png Wind Lace gives movement speed boost for a cheap price, and builds into Tranquil Boots.
  • Ring of Regen icon.png Ring of Regen gives some regen for a cheap price, and also builds into Tranquil Boots.

Early game:

  • Bracer icon.png Bracer should be considered as a small item as it allows Axe to gain some magic resistance and additional health. It's especially useful when you are ahead and doing well, as it buffs your strength.
  • Phase Boots icon.png Phase Boots is an excellent alternative with 6 bonus armor since Axe does not have much agility gain throughout the game while also maintaining the speed boost.
  • Tranquil Boots (Active) icon.png Tranquil Boots provide Axe with movement speed and passive health regeneration outside of combat. It is one of two options for Axe early for increasing his mobility for early initiations, and providing a source of HP regen to allow him to remain on the field instead of returning to base.
  • Magic Wand icon.png Magic Wand allows Axe to gain burst health and mana while in the middle of fights, where he excels at most.

Mid game:

  • Blink Dagger icon.png Blink Dagger is the most important item for Axe as it allows him to initiate and counter-initiate for his team.
  • Blade Mail icon.png Blade Mail it provides Axe some damage, armor and a boost to his low inteligence. The active gives a real punishment for any hard hitting hero caught within your Berserkers Call.
  • Town Portal Scroll icon.png Town Portal Scroll is necessary for allowing Axe to be present at teamfights and ganks. His powers as an initiator can set up fights decisively for his team.
  • Vanguard icon.png Vanguard gives Axe even more survivability against physical damage by giving him increased damage block, more HP and HP regen. This item excels against physical damage dealers and allows unlimited jungling, but Axe should not be played primarily as a jungler.

Late game:

  • Black King Bar icon.png Black King Bar can be a necessary purchase if he is facing a very disable-heavy lineup. Because he jumps right into the middle of the enemy to initiate, he is a prime target for focusing down with magic nukes and stuns, so having spell immunity can allow him to do more in fights and get more uses of Berserker's Call of.
  • Crimson Guard icon.png Crimson Guard, upgraded from Vanguard, is a strong utility item that provides Axe with even more survivability against physical damage. The extra armor and attributes on top of the existing damage block and bonus HP can make him extremely tanky, and he can augment it even more and protect his allies with the active.
  • Pipe of Insight icon.png Pipe of Insight allows Axe to initiate without fear of hard magical damage and allows him to march on the front lines and support his team against said magical damage.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows is a good ganking item early game that gives Axe many benefits. The extra strength increases Axe's HP and base damage, and the passive mana regen helps with his mana problems. This should usually be gotten by a teammate however.
  • Lotus Orb icon.png Lotus Orb is a strong initiator item that allows Axe to punish enemies for targeting him with disables. The item provides armor and more regeneration, making him more tanky and allowing him to replenish his mana over time. The active, used during an initiation, can punish enemies who target Axe with single-target disables and nukes, disabling and nuking them in turn to cause more chaos for Axe's team to capitalize on.
  • Heart of Tarrasque icon.png Heart of Tarrasque greatly increases Axe's health and provides base damage, giving him much more power as an initiator, since he can continue disabling the enemy during fights so long as he is alive. As well, if he manages to survive fights and escape, he can quickly regenerate his HP and jump straight back into battle.
  • Shiva's Guard icon.png Shiva's Guard drastically boosts Axe's intelligence and armor, giving him yet more survivability against physical damage while also eliminating his mana problems. The attack speed slow aura can greatly hinder the enemy from making physical attacks during fights, while the active can be used as a damage nuke and a slow to hinder their mobility.
  • Boots of Travel 1 icon.png Boots of Travel gives Axe additional battlefield and global mobility. The global teleport allows Axe to show up to fights to initiate for his team more easily, while the increased movement speed allows him to be more mobile on the battlefield, chasing enemies down and inflicting them with Battle Hunger to slow them.
  • Assault Cuirass icon.png Assault Cuirass is a strong teamfight item that greatly increases Axe's armor and attack speed. The armor provides yet more resistance against physical damage, and the attack speed allows Axe to become much more threatening with his right-clicks. The allied armor and attack speed aura is a strong edge in teamfights.
  • Heaven's Halberd icon.png Heaven's Halberd is a strong survivability and utility item that can help Axe if the enemy's physical damage output is more than he can handle. The additional strength and evasion give him more health and survivability against physical attacks, respectively, and the active disarm allows Axe to completely stop an enemy from attacking.
  • Mjollnir icon.png Mjollnir is a strong late-game purchase on Axe given his role as a close-range initiator. The item gives him greatly increased attack speed, making his physical attacks much more dangerous and enhancing the effectiveness of his Attacking Procs Counter Helix talent. Chain Lightning provides AoE magical damage in teamfights, while the Static Charge active can also be placed on Axe himself right before initiation, further punishing the enemy for attacking him during Berserker's Call.
  • Octarine Core icon.png Octarine Core is a strong purchase on Axe. The item gives him great survivability during teamfights: the damage of Counter Helix, Culling Blade, Blade Mail, Battle Hunger (and also the Chain Lightning and Static Charge of Mjollnir icon.png Mjollnir) all benefit from spell lifesteal. The item grants Axe bonus health and mana, and reduces the cooldown time of all spells and items by 25% (including Counter Helix).

Gameplay[edit]

Roles: Initiator Initiator Durable Durable Disabler Disabler Jungler Jungler
Complexity: ★☆☆
Playstyle: One by one the soldiers of the Red Mist fell, some in battle, others to Moghul Khan's ambitions, until the self-declared general found himself a commander without troops. No matter, Axe thought. For a one-man army is the best army of all. Leaping into battle, Moghul Khan compels nearby foes to attack him with a taunting Berserker's Call. Absorbing blows from every direction, Axe reacts by swinging his axe full circle in a Counter Helix, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Moghul Khan feel an inexplicable Battle Hunger, a hunger that is never sated before Axe sends them to an early grave with Culling Blade.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Axe's alternate/fun name was "Mogul Kahnt Touch This", a reference to MC Hammer's famous song U Can't Touch This.
  • Axe, Disruptor minimap icon.png Disruptor, and Warlock minimap icon.png Warlock are all related as they come from the Oglodi tribe.
  • Axe's phrase ▶️ "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Better dead than Red".
  • Several of Axe's deny and Culling Blade killing blow responses (such as ▶️ "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Factory.[1]
  • Axe's name, lore and "one-man army" image may have been inspired by Khan Noonien Singh in the Star Trek series, who was also described as a "one-man army" and killed uncooperative subordinates (along with used-to wearing a red shirt).
  • Axe was the mascot of Dota 2, featuring only himself in several Dota 2 pages and game arts. This was removed in November 2013 for unknown reasons.
  • In The Lab, a VR game by Valve, there are some Bendies who wield Axe's war axe, along with other Dota 2 weapons like a Stout Shield, Huskar's spear and Legion Commander's sword.

Gallery[edit]

References[edit]