Attributes

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For a list of heroes sorted by attributes, see Table of hero attributes.
Attributes
 
 

Attributes are the main statistics of all heroes that independently determine most scaling statistics. These attributes are strength, agility, and intelligence. Attributes are gained when a hero levels up, obtains a talent, buys certain items, or uses certain abilities. Illusions benefit from attributes.

Primary attribute[edit]

Every hero has a primary attribute, which controls their attack damage. Every point in their primary attribute adds 1 point of damage to their attacks. Heroes also gain 25% more stats from each primary attribute point than other heroes do. A hero's primary attribute heavily impacts and commonly even defines the hero's role and how they are played. For example, intelligence heroes are typically more dependent on abilities. A hero's primary attribute typically grows faster than the other two attributes.

Strength[edit]

Main Article: Strength

Strength is a measure of a hero's toughness and endurance. Strength determines a hero's maximum health, health regeneration, and additionally magic resistance. Heroes with strength as their primary attribute can be hard to kill, so they often take initiator and tank roles, initiating fights and taking most of the damage from enemy attacks.

For agility and intelligence heroes, every point in strength

  • Increases maximum health by 18.
  • Increases health regeneration by 0.1.
  • Increases magic resistance by 0.08%.

For strength heroes, every point in strength

  • Increases attack damage by 1.
  • Increases maximum health by 22.5.
  • Increases health regeneration by 0.13.
  • Increases magic resistance by 0.1%.

Agility[edit]

Main Article: Agility

Agility is a measure of a hero's swiftness and dexterity. Agility determines a hero's armor, attack speed, and additionally movement speed. Heroes with agility as their primary attribute tend to be more dependent on their physical attacks and items, and are usually capable of falling back on their abilities in a pinch. Agility heroes often take carry and Gank roles.

For strength and intelligence heroes, every point in agility

  • Increases armor by 0.16.
  • Increases attack speed by 1.
  • Increases movement speed by 0.05%.

For agility heroes, every point in agility

  • Increases attack damage by 1.
  • Increases armor by 0.2.
  • Increases attack speed by 1.25.
  • Increases movement speed by 0.063%.

Intelligence[edit]

Main Article: Intelligence

Intelligence is a measure of a hero's wit and wisdom. Intelligence determines a hero's maximum mana, mana regeneration, and additionally spell damage amplification. Heroes with intelligence as their primary attribute tend to rely on their abilities to deal damage or help others. Intelligence heroes often take support, gank, and pusher roles.

For strength and agility heroes, every point in intelligence

  • Increases maximum mana by 12.
  • Increases mana regeneration by 0.05.
  • Amplifies spell damage by 0.07%.

For intelligence heroes, every point in intelligence

  • Increases attack damage by 1.
  • Increases maximum mana by 15.
  • Increases mana regeneration by 0.06.
  • Amplifies spell damage by 0.088%.

Items improving attributes[edit]

Each attribute has its own set of items that focus on boosting it. These items are different for each attribute. In order to categorize them, they're split into 5 different sections:

  • Small Items boost their associated attribute by 3, or all attributes by 1. These items are usually taken as starting items to make up for gaps in a hero's statistics.
  • Medium Items boost their associated attribute by 6, or all attributes by 2. Though generally not taken to increase attributes, these items are usually components of many midrange items.
  • Large Items boost their associated attribute by 10, or all attributes by 4. These items are usually components in more powerful items, and almost never bought just for the stats.
  • Ultimate Items boost their associated attribute by 25, or all attributes by 10. These are mostly used to make late game items because of how expensive they are and how cost-ineffective their are per point of stats.
  • Besides the items in the table, Ghost Scepter icon.png Ghost Scepter is another basic item that grants attributes. All other items that grant attributes are upgrades, and are all derived from one or multiple of the 16 items listed below.
Small Medium Large Ultimate
All Attributes
Iron Branch icon.png
Iron Branch

+1 All Attributes

Circlet icon.png
Circlet

+2 All Attributes

Crown icon.png
Crown

+4 All Attributes

Ultimate Orb icon.png
Ultimate Orb

+10 All Attributes

Strength
Gauntlets of Strength icon.png
Gauntlets of Strength

+3 Strength

Belt of Strength icon.png
Belt of Strength

+6 Strength

Ogre Axe icon.png
Ogre Axe

+10 Strength

Reaver icon.png
Reaver

+25 Strength

Agility
Slippers of Agility icon.png
Slippers of Agility

+3 Agility

Band of Elvenskin icon.png
Band of Elvenskin

+6 Agility

Blade of Alacrity icon.png
Blade of Alacrity

+10 Agility

Eaglesong icon.png
Eaglesong

+25 Agility

Intelligence
Mantle of Intelligence icon.png
Mantle of Intelligence

+3 Intelligence

Robe of the Magi icon.png
Robe of the Magi

+6 Intelligence

Staff of Wizardry icon.png
Staff of Wizardry

+10 Intelligence

Mystic Staff icon.png
Mystic Staff

+25 Intelligence

Talents improving attributes[edit]

Several heroes have talents which directly grant them a boost on one or more attributes. There are talents for each of the 3 attributes, and talents for all attributes together. There are no talents for 2 out of 3 attributes, but a hero may have two separate talents for different attributes, which are usually provided as a choice on the same level, so the player may decide between one of them.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
All Stats
  • Spectre minimap icon.png +4
  • Drow Ranger minimap icon.png +5
  • Chaos Knight minimap icon.png +5
  • Juggernaut minimap icon.png +5
  • Terrorblade minimap icon.png +10
  • Luna minimap icon.png +8
Strength
  • Necrophos minimap icon.png +10
  • Queen of Pain minimap icon.png +10
  • Faceless Void minimap icon.png +8
  • Ursa minimap icon.png +8
  • Anti-Mage minimap icon.png +10
  • Slark minimap icon.png +10
  • Meepo minimap icon.png +7
  • Weaver minimap icon.png +7
  • Axe minimap icon.png +8
  • Legion Commander minimap icon.png +8
  • Sven minimap icon.png +8
  • Naga Siren minimap icon.png +14
  • Magnus minimap icon.png +12
  • Chaos Knight minimap icon.png +15
  • Clockwerk minimap icon.png +15
  • Leshrac minimap icon.png +15
  • Night Stalker minimap icon.png +15
  • Wraith King minimap icon.png +15
  • Centaur Warrunner minimap icon.png +20
  • Pangolier minimap icon.png +20
  • Kunkka minimap icon.png +25
  • Timbersaw minimap icon.png +15
  • Huskar minimap icon.png +20
  • Outworld Devourer minimap icon.png +20
  • Ogre Magi minimap icon.png +40
  • Dragon Knight minimap icon.png +40
Agility
  • Razor minimap icon.png +15
  • Slark minimap icon.png +6
  • Riki minimap icon.png +8
  • Morphling minimap icon.png +10
  • Troll Warlord minimap icon.png +10
  • Anti-Mage minimap icon.png +15
  • Naga Siren minimap icon.png +12
  • Ursa minimap icon.png +14
  • Vengeful Spirit minimap icon.png +15
  • Nyx Assassin minimap icon.png +100
Intelligence
  • Skywrath Mage minimap icon.png +8
  • Earth Spirit minimap icon.png +10
  • Puck minimap icon.png +10

Abilities and items modifying attributes[edit]

  • Armlet of Mordiggian (Inactive) icon.png
    Strength Bonus: 25
    While toggled on, grants strength to the owning hero. The strength is granted gradually over a short duration upon toggling on, and is instantly removed upon toggling off.
  • Lunar Blessing icon.png
    Radius: 1200
    Primary Attribute Bonus: 6/12/18/24
    Passively grants nearby allied heroes a bonus to their primary attribute, including to the hero with this ability.
  • Attribute Shift (Agility Gain) icon.png
    Shift Rate: 1/0.25/0.1/0.04
    Strength Turned into Agility per Shift: 1
    Passive Agility Bonus: 4/5/6/7
    Passively grants agility to the hero with this ability. When toggled on, shifts 1/4/10/25 of the caster's strength into agility per second until toggled off.
  • Attribute Shift (Strength Gain) icon.png
    Shift Rate: 1/0.25/0.1/0.04
    Agility Turned into Strength per Shift: 1
    Passive Strength Bonus: 4/5/6/7
    Passively grants strength to the hero with this ability. When toggled on, shifts 1/4/10/25 of the caster's agility into strength per second until toggled off.
  • Arcane Orb icon.png
    Intelligence Steal per Stack: 1/2/3/4
    Stack Duration: 80 (Talent 140)
    Temporarily steals intelligence, removing it from the attacked enemy hero and granting it to the caster. The debuff of multiple casts stacks.
  • Phantom Rush icon.png
    Agility Bonus: 6/14/22/30
    Duration: 2
    Temporarily grants the triggering unit agility upon successfully attacking the rush target.
  • Power Treads icon.png
    Selected Attribute Bonus: 14
    Passively grants the owner of the item a bonus to the current selected attribute. Can be cast to switch the bonus from strength to intelligence, from intelligence to agility, or from agility to strength.
  • Flesh Heap icon.png
    Strength Bonus per Stack: 1/1.5/2/2.5 (Talent 3/3.5/4/4.5)
    Permanently grants strength whenever an enemy hero dies close to the hero with this ability, or when the hero with this ability makes a kill.
  • Glaives of Wisdom icon.png
    Strength Steal per Stack: 2 (Talent 4)
    Permanently steals intelligence from enemy heroes whenever they die close to the hero with this ability, or when the hero with this ability kills them.
  • Essence Shift icon.png
    Target All Attributes Loss per Attack: 1
    Slark Agility Bonus per Attack: 1
    Duration: 3 (Talent )
    Temporarily steals strength, agility, and intelligence, removing them from the attacked enemy hero, converting them into agility and granting them to the attacking hero with this ability. The debuff of multiple attacks stacks. When a debuffed enemy hero dies within range, or is killed by the hero with this ability, they permanently steal agility from the enemy hero.
  • God's Strength icon.png
    Strength Bonus: 10/20/30 (Talent 50/60/70)
    Duration: 0.5
    Temporarily grants the caster strength while active.
  • Whirling Death icon.png
    Primary Attribute Reduction: 12%/13%/14%/15% (Talent 24%/25%/26%/27%)
    Duration: 14
    Temporarily reduces the primary attribute of all hit enemy heroes by a percentage. The debuff of multiple casts stacks.
  • Decay icon.png
    Strength Steal per Stack: 4 (Upgradable by Aghanim's Scepter. 10)
    Duration: 45 (Talent 95)
    Temporarily steals strength, removing it from hit enemy heroes and granting it to the caster. The debuff of multiple casts stacks.

Abilities modified by attributes[edit]

  • Double Edge icon.png
    Strength as Bonus Damage: 40%/60%/80%/100% (Talent 90%/110%/130%/150%)
    Double Edge's damage consists of a flat amount, plus a percentage of the caster's strength.
  • Stampede icon.png
    Strength as Damage: 100%/200%/300%
    The damage of Stampede is entirely based on the caster's strength.
  • Precision Aura icon.png
    Agility as Ranged Attack Speed Bonus: 20%/40%/60%/80% (Talent 45%/65%/85%/105%)
    The attack speed bonus is entirely based on the agility of the hero with this ability.
  • Ethereal Blade icon.png
    Primary Attribute as Bonus Damage: 200%
    Ether Blast's damage consists of a flat amount, plus a percentage of the caster's primary attribute.
  • Berserker's Blood icon.png
    Strength as Max Health Regen Bonus: 20%/40%/60%/80%
    The health regeneration is based on the strength of the hero with this ability.
  • Adaptive Strike (Agility) icon.png
    Min Bonus Damage Agility Multiplier: 1
    Max Bonus Damage Agility Multiplier: 100
    The damage is based on the caster's agility to strength ratio, plus a fixed amount. The minimum multiplier is used when the caster's strength is 50% higher than their agility, and the maximum when agility is 50% higher than strength.
  • Adaptive Strike (Strength) icon.png
    Min Knockback Duration: 300
    Max Knockback Duration: 1
    Min Stun Distance: 100
    Max Stun Distance: 500
    The stun duration and knockback distance are based on the caster's strength to agility ratio. The minimum duration and distance are used when the caster's agility is 50% higher than their strength, and the maximum when strength is 50% higher than agility.
  • Mana Burn icon.png
    Mana Burned per Intelligence: 350%/400%/450%/500%
    The amount of burned mana is entirely based on the target's intelligence.
  • Sanity's Eclipse icon.png
    Intelligence Difference Damage Multiplier: 9/10/11 (Talent 11/12/13)
    The damage is entirely based on the difference between the intelligence of the caster and each hit enemy hero. Deals no damage if the enemy has equal or higher intelligence.
  • Dismember icon.png
    Strength as Bonus Damage: 30%/60%/90%
    Strength as Bonus Heal: 30%/60%/90%
    Dismember's damage and self-heal consist of a flat amount, plus a percentage of the caster's strength.
  • Cloak and Dagger icon.png
    Backstab Damage per Agility: 0.4/0.6/0.8/1 (Talent 0.6/0.8/1/1.2)
    The bonus damage of Cloak and Dagger is entirely based on the agility of the hero with this ability.
  • Glaives of Wisdom icon.png
    Intelligence as Damage: 25%/40%/55%/70% (Talent 45%/60%/75%/90%)
    The damage of Glaives of Wisdom is entirely based on the caster's intelligence.
  • Arcane Bolt icon.png
    Intelligence as Bonus Damage: 160%
    Arcane Bolt's damage consists of a flat amount, plus a percentage of the caster's intelligence.