Attack range
“ | ▶️ My range increases.
— Windranger
|
” |
Attack range is the range at which a hero may perform their basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by certain abilities.
Contents
Melee and ranged[edit]
The attack range itself is not what decides if a unit is classified as ranged or melee. This characteristic is set for each unit individually, regardless of their actual attack range. This means that it is possible for a melee unit to have a higher attack range than a ranged unit. These are the differences between melee and ranged units:
- Melee heroes attacks hit instantly upon reaching their attack point.
- Melee attacks miss if the target moves more than 350 range out of the hero's attack range, unless they have True Strike.
- Melee heroes can attack up cliffs, provided the enemy is close enough to the edge to be within the hero's range.
- Melee attackers have an extra 150 attack range when attacking Observer and Sentry Wards.
- Melee heroes have innate damage block, having a 50% chance to block 16 damage.
- Melee heroes receive different (usually higher) values from certain items, such as Skull Basher, Quelling Blade, and Poor Man's Shield.
- Eye of Skadi's Cold Attack movement speed slow and attack speed slow use lesser values against melee heroes.
- The attack range bonus from Broom Handle and Echo Sabre's Echo Strike work exclusively for melee heroes.
- Ranged heroes fire a projectile when they attack.
- The time it takes for a ranged projectile to land is determined by the hero's projectile speed and their distance from the target.
- Projectile attacks can be disjointed, and have a chance to miss when attacking a target on higher terrain.
- Eye of Skadi's Cold Attack movement speed slow and attack speed slow use greater values against ranged heroes.
- Some attack range bonuses apply exclusively to ranged heroes, such as Dragon Lance, Telescope, and Vengeance Aura.
- Dragon Knight, Lone Druid, Terrorblade and Troll Warlord (and Rubick via stolen spells) have abilities that allow them to switch between melee and ranged.
Acquisition range[edit]
In order to prevent units from automatically attacking any visible enemy unit, they have a certain acquisition range. This range determines how close an enemy has to get in order for the unit to automatically attack it. Since this only goes for auto-attacks, this range has no influence on units which have auto-attack disabled in the game options.
The default acquisition range for melee heroes is 600, and 800 for ranged heroes. There are some exceptions to this mainly due to abilities. The exceptions are:
- Sniper: 950
- Dragon Knight in Elder Dragon Form: 600
- Lone Druid in Druid Form: 600
- Rubick in True Form or Berserker's Rage: 800
- Terrorblade in Metamorphosis: 600
Attack range table[edit]
M Melee
R Ranged
1 Attack range can be modified by abilities; see below.
2 These heroes use a different range when their active attack modifier is used manually, rather than used with autocast.
3 Most stealable spells which alter attack range also fully affect Rubick's attack range for their duration when stolen and used, with the exception of Elder Dragon Form and Metamorphosis, which do not change his attack range. See Spell Steal interaction for details. If picked by a ranged hero in the Ability Draft game mode however, Elder Dragon Form does increase their attack range, while Metamorphosis does not change the attack range of any other hero than Terrorblade.
Heroes | Base Attack Range | Modified Attack Range | Bonus Talent Range |
---|---|---|---|
700R | |||
675R | 735/795/855/915R | ||
670R | 150R lvl25 | ||
650R | |||
630R | |||
625R | 100R lvl20 | ||
625R | 100R lvl20 | ||
625R | |||
620R | |||
600R | 100R lvl20 | ||
600R | 100R lvl15 | ||
600R | |||
575R | |||
575R | 600/640/680/720R | 100R lvl15 | |
550R | 650/750/850/950R | 100R lvl25 | |
550R | |||
550R | 225M | ||
500R | |||
500R | 575/650/725/800R | ||
500R | 150M | ||
480R | |||
475R | |||
450R | |||
425R | 770/850/925/1000R | ||
425R | |||
400R | 600R | 325R lvl10 | |
400R | 450R | 150R lvl25 | |
400R | |||
380R | |||
375R | |||
365R | |||
350R | |||
330R | |||
160R | 240/290/340/390R | ||
300M | |||
250M | |||
200M | |||
200M | |||
150M | 550/790R | 240R lvl25 | |
150M | 500R | ||
|
150M | 350M | |
|
150M |
Attack range granting talents[edit]
The following heroes have a talent that grants them bonus attack range.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Attack range |
Besides these, the following heroes have other specific attack range talents
- +240 Metamorphosis Attack Range:
- +100 Death Ward Attack Range:
Attack range modifying abilities[edit]
- Attack Range Bonus: 250
Affects ranged heroes only. - Attack Range Bonus: 50
Affects melee heroes only. - Attack Range Bonus: 600
Duration: 5
Applies only to the next attack within the duration. - Attack Range Bonus: 350
Duration: 60 - Attack Range Bonus: 140
Affects ranged heroes only. - Attack Range Bonus: 400
Cooldown: 5
Applies only to the next attack when off cooldown. Affects ranged heroes only. - Attack Range Bonus: 100
Affects ranged heroes only. - Attack Range Bonus: 140
Affects ranged heroes only. - Attack Range Bonus: Global
Number of Attacks: 4
Duration: 5
Grants the caster temporary global attack range for a set number of attacks against the targeted enemy.
Affects ranged heroes only. - Attack Range Loss: 325
Duration: 40 - Fixed Attack Range: 150
Requires Aghanim's Scepter to be unlocked. Always turns the affected hero melee. - Attack Range Bonus: 300
Number of Attacks: 6
Duration: 4 - Attack Range Bonus (Passive): 100/200/300/400
Attack Range Bonus (Active): 100/200/300/400
Number of Attacks (Active): 1 - Attack Range Bonus: 135
Radius: 1200
Affects ranged heroes only. - Attack Range Bonus: 80/130/180/230
- Attack Range: 350
Sets the caster's base attack range to 350. - Attack Range Loss: 350
Range is lost only when toggled on.
Version history[edit]
- Skywrath Mage's attack range increased from 600 to 625.
- Increased hero melee attack ranges from 128 to 150.
- Melee attacks now miss if the target is farther than 350 range more than their attack range.
- Gyrocopter's attack range reduced from 375 to 365.
- Rebalanced all heroes melee attack ranges between 100 and 128 to be 128.
- These were 100 before: Chaos Knight, Lifestealer, Abaddon, Lycan, Night Stalker, Underlord, Slardar, Undying, Beastmaster, Centaur Warrunner, Omniknight, Brewmaster, Tidehunter, Magnus, Spirit Breaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Anti-Mage, Juggernaut, Naga Siren, Phantom Lancer, Bristleback, Ogre Magi.
- These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer.
- Io's attack range increased from 525 to 575.
- Storm Spirit's attack range reduced from 500 to 480.
- Drow Ranger's attack range increased from 600 to 625.
- Storm Spirit's attack range reduced from 600 to 500.
- Templar Assassin's attack range increased from 130 to 140.
- Queen of Pain's attack range reduced from 600 to 550.
- Enchantress's attack range reduced from 600 to 550.
- Keeper of the Light's attack range reduced from 650 to 600.
- Tinker's attack range reduced from 550 to 500.
- Luna's attack range reduced from 325 to 300.
- Shadow Fiend's attack range increased from 450 to 500.
- Luna's attack range increased from 225 to 325.
- Shadow Fiend's attack range reduced from 500 to 450.
- Venomancer's attack range reduced from 490 to 450.
- Enchantress's attack range increased from 500 to 600.
- Enigma's attack range reduced from 525 to 500.
- Lone Druid's attack range increased from 500 to 550.
- Shadow Shaman's attack range reduced from 550 to 500.
- Keeper of the Light's attack range increased from 600 to 650.
- Pugna's attack range increased from 575 to 600.
- Shadow Fiend's attack range reduced from 550 to 500.
- Chen's attack range reduced from 550 to 500.
- Queen of Pain's attack range reduced from 650 to 600.
- Troll Warlord's attack range reduced from 525 to 500.
- Troll Warlord's attack range reduced from 550 to 525.
Patch History[edit]
- Fixed attack range bonuses not stacking properly manually cast active attack modifier.
See also[edit]
|