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Astral Spirit

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Astral Spirit
Elder Titan Astral Spirit model.png
Unknown Unit icon.png
Ancient Creep-Hero
Level 1
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Movement speed 315
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 400
Vision type Ground
Bounty 0
Experience 0
Model scale 1
Abilities Echo Stomp
Return Astral Spirit
Natural Order
Notes Invulnerable
Unobstructed pathing
Movement speed is set equal to caster's movement speed
Only selectable by owner


Main Article: Elder Titan

Abilities[edit]

Echo Stomp
Echo Stomp (Astral Spirit) icon.png
Affects
Enemies
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cast Animation: 0.4+0
Channel Time: 1.3
Radius: 500
Physical Damage: 70/100/130/160 (Talent 170/200/230/260)
Magical Damage: 70/100/130/160 (Talent 170/200/230/260)
Wake Up Damage Threshold: 50/100/150/200 (Talent 650/700/750/800)
Initial Stun Duration: 0.2
Sleep Duration: 2/3/4/5
Spell Immunity Duration per Hero: 0 (Upgradable by Aghanim's Scepter. 2)
Cooldown: 14/13/12/11
Mana: 85/90/95/100
Aghanim's upgrade: Echo Stomp now causes you to become Spell Immune while channeling and for 2 additional seconds per affected enemy hero.
Modifiers
Buff Echo Stomp Magic Immune: Undispellable.
Debuff Echo Stomp: Dispellable with strong dispels.
The force of creation still echoes in the stomp of the Titan.

Notes:


Return Astral Spirit
Return Astral Spirit icon.png
Ability
No Target
Affects
Self
Returns the Astral Spirit to Elder Titan.
Cast Animation: 0+0
Cooldown: 0

Notes:


Natural Order
Can be used by illusions. Partially disabled by Break. Does not pierce spell immunity.
E
N
Natural Order (Astral Spirit) icon.png
Ability
Aura
Affects
Enemies
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Radius: 350
Base Armor Reduction: 40%/60%/80%/100%
Base Magic Resistance Reduction: 40%/60%/80%/100%
Aura Linger Duration: 1
Partially disabled by Break. Since Elder Titan only carries the armor reduction aura, only the armor reduction gets disabled. The magic resistance reduction still works.
Can be used by illusions. Illusions apply both parts of the aura as well, regardless of the Astral Spirit.
Modifiers
Debuff Natural Order Armor: Undispellable.
Debuff Natural Order Magic Resistance: Undispellable.
As it was at the beginning, Elder Titan makes it so again.

Notes: