Version History
Version
Description
- Reinforced units receive 10% less damage from the following units:
- Summons, but not including creep-heroes and illusions.
- Dominated Creeps.
- Attack Types and Armor Types are now represented through abilities, most damage remains unchanged.
- Addedthe new following attack type abilities:
- Runty has 25% and 30% attack damage reduction against Heroes and Reinforced units respectively.
- Piercing has 50% and 65% attack damage reduction against Heroes and Reinforced units respectively.
- However, they deal 50% more attack damage against Non-Hero units.
- Reinforced has 50%, 30% and 65% incoming attack damage reduction against Heroes, Non-Hero units, and Piercing units respectively.
- However, they deal 50% more attack damage against other Reinforced units.
- The following abilities are not acquirable in any way (e.g. Devour etc.).
- The following units now have the Piercing ability:
- Ranged Creep and Mega Ranged Creep
- Serpent Ward
- Plague Ward
- Most neutral creeps' with the previous Piercing attack class now has this ability as well.
- The following units now have the Reinforced ability:
- Siege Creep
- All buildings
- The following units now have the Runty ability:
- Eidolon, Treant and Lycan Wolf no longer have the Basic attack class.
- Neutral creeps now all have the standard attack type, and their damage are adjusted so that the net damage is similar.
- Changedthe Armor formula
- Old
(0.052 × MainArmor)/(0.9 + 0.048 × |MainArmor|)
- New
(0.06 × MainArmor)/(1 + 0.06 × |MainArmor|)
- Increased siege damage against heroes armor from 85% to 100%.
- Agility heroes no longer gain 25% more main armor bonus per agility.
- Changedthe Armor formula
- Old
- New
- Reworkedagility bonuses.
- Agility heroes now gain 25% more main armor bonus per agility than strength and intelligence heroes.
- Reduced main armor bonus per point from
1/6
to 0.16. [?]
- RenamedSoft armor to Basic armor.
- RemovedStrong armor. [?]
- The following units now use the Basic armor type [?]: Alpha Wolf, Ancient Black Drake, Ancient Black Dragon, Ancient Granite Golem, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Centaur Conqueror, Centaur Courser, Dark Troll Summoner, Fell Spirit, Ghost, Giant Wolf, Harpy Scout, Harpy Stormcrafter, Hellbear, Hellbear Smasher, Hill Troll, Hill Troll Berserker, Hill Troll Priest, Kobold, Kobold Foreman, Kobold Soldier, Mud Golem, Ogre Bruiser, Ogre Frostmage, Satyr Banisher, Satyr Mindstealer, Satyr Tormenter, Shard Golem, Vhoul Assassin, Wildwing, Wildwing Ripper, Boar, Eidolon, Skeleton Warrior, Treant, Greater Treant, Forged Spirit, Spiderling, Spiderite, Lycan Wolf, Spirit Bear, Plague Ward, Tombstone, Nether Ward, Psionic Trap, Proximity Mine, Stasis Trap and Remote Mine.
- The following units now use the Hero armor type: [?]: Earth, Fire, Storm, and Roshan.
- Renamedattack types:
- Chaos ➜ Light
- Hero ➜ Hero
- Normal ➜ Basic
- Pierce ➜ Pierce
- Siege ➜ Siege
- Renamedarmor types:
- Unarmored ➜ Soft
- Light ➜ Weak
- Medium ➜ Basic
- Heavy ➜ Strong
- Fortified ➜ Structure
- Hero ➜ Hero
- RemovedLight attack type. [?]
- The following units now use the hero attack damage type [?]: Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwing Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirit, Spiderling, and Warlock Golem.
- RemovedWeak armor type. [?]
- The following units now use the Soft armor type [?]: Hawk
- RemovedBasic armor type. [?]
- The following units now use the Strong armor type [?]: Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Boar, Tombstone, Nether Ward, Psionic Trap, Proximity Mine, Stasis Trap and Remote Mine.
- Increased siege damage against heroes armor from 75% to 85%.
- Armor now shows decimal places in the hover tooltip.
- Increased Pierce damage against Heavy armor from 75% to 100%.
- Reduced Chaos damage against Fortified armor from 50% to 40%.
- Reduced Chaos damage against Fortified armor from 100% to 50%.
Patch History
Patch
Description
- Addedicon for Armor Corruption debuff.
- Some fixes to instances where armor could be calculated incorrectly on the tooltip.
- Fixed the armor damage multiplier being 0.07 since 7.06, instead of 0.06.
- Base values for attack damage, armor, all attributes are now displayed alongside the bonus values rather than being totaled.
-
- Fixed some spacing issues with the armor value in the Basic Stats tab.
- Fixed a small error in the calculation of armor for heroes.
- Fixed negative armor values on HUD.
- Fixed HUD armor values not using the correct formula for unique armor bonuses.