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Changelogs
 

Version History

Version
Description
  • Attack Types and Armor Types are now represented through abilities, most damage remains unchanged.
  • Added
    the new following attack type abilities:
    • Runty icon Runty has 25% and 30% attack damage reduction against Heroes and Reinforced units respectively.
    • Piercing icon Piercing has 50% and 65% attack damage reduction against Heroes and Reinforced units respectively.
      • However, they deal 50% more attack damage against Non-Hero units.
    • Reinforced icon Reinforced has 50%, 30% and 65% incoming attack damage reduction against Heroes, Non-Hero units, and Piercing units respectively.
      • However, they deal 50% more attack damage against other Reinforced units.
  • The following abilities are not acquirable in any way (e.g. Devour icon Devour etc.).
  • The following units now have the Piercing icon Piercing ability:
  • The following units now have the Reinforced icon Reinforced ability:
  • The following units now have the Runty icon Runty ability:
  • Enigma Eidolon icon Eidolon, Nature's Prophet Treant icon Treant and Lycan Wolf icon Lycan Wolf no longer have the Basic attack class.
  • Neutral creeps now all have the standard attack type, and their damage are adjusted so that the net damage is similar.
  • Changed
    the Armor formula
    • Old
      (0.052 × MainArmor)/(0.9 + 0.048 × |MainArmor|)
    • New
      (0.06 × MainArmor)/(1 + 0.06 × |MainArmor|)
  • Increased siege damage against heroes armor from 85% to 100%.
  • Changed
    the Armor formula
  • Old
  • New
  • Reduced armor per Agility attribute symbol agility from to 1/6 to 0.16.
  • Changed
    the Armor formula
  • Old
  • New
  • Increased armor per Agility attribute symbol agility from 1/7 to 1/6.
  • Fixed the armor damage multiplier being 0.07 since 7.06, instead of 0.06.
  • Armor now shows decimal places in the hover tooltip.
  • Increased Pierce damage against Heavy armor from 75% to 100%.
  • Reduced Chaos damage against Fortified armor from 50% to 40%.
  • Reduced Chaos damage against Fortified armor from 100% to 50%.
  • Increased armor per Agility attribute symbol agility from 0.09 to 1/7 (or 0.14).
  • Reduced armor per Agility attribute symbol agility from 0.2 to 0.09.
  • Reduced armor per Agility attribute symbol agility from 0.3 to 0.2.

Patch History

Patch
Description
  • Some fixes to instances where armor could be calculated incorrectly on the tooltip.
  • Fixed the armor damage multiplier being 0.07 since 7.06, instead of 0.06.
    • Fixed some spacing issues with the armor value in the Basic Stats tab.
  • Fixed a small error in the calculation of armor for heroes.
  • Fixed negative armor values on HUD.
  • Fixed HUD armor values not using the correct formula for unique armor bonuses.
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