Armor/Changelogs

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Changelogs
 

Version history[edit]

Version
Description
  • Changed the Armor formula from ( 0.052 * Armor ) / ( 0.9 + 0.048 * Armor ) to ( 0.06 * Armor ) / ( 1 + 0.06 * Armor )
  • Increased armor per Agility attribute symbol.png agility from 0.16 to (1/6).
  • Increased siege damage against heroes armor from 85% to 100%.
  • Changed the Armor formula from ( 0.05 * Armor ) / ( 1 + 0.05 * Armor ) to ( 0.052 * Armor ) / ( 0.9 + 0.048 * Armor )
  • Reduced armor per Agility attribute symbol.png agility from (1/6) to 0.16.
  • Changed the Armor formula from ( 0.06 * Armor ) / ( 1 + 0.06 * Armor ) to ( 0.05 * Armor ) / (1 + 0.05 * Armor )
  • Increased armor per Agility attribute symbol.png agility from (1/7) to (1/6).
  • Renamed attack damage types:
    • Chaos -> Light
    • Hero -> Hero
    • Normal -> Basic
    • Pierce -> Pierce
    • Siege -> Siege
  • Renamed armor types:
    • Unarmored -> Soft
    • Light -> Weak
    • Medium -> Basic
    • Heavy -> Strong
    • Fortified -> Structure
    • Hero -> Hero
  • Armor now shows decimal places in the hover tooltip.
  • Increased Pierce damage against Heavy armor from 75% to 100%.
  • Reduced Chaos damage against Fortified armor from 50% to 40%.
  • Increased Chaos damage against Fortified armor from 100% to 50%.

Patch history[edit]

Patch
Description
  • Fixed the armor damage multiplier being 0.07 since 7.06, instead of 0.06.