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Mars

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Mars
Mars icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 3.2
20 + 1.9
17 + 1.4
Level Base 1 15 25
Health 200 660 1540 2180
Health regen 0 2.3 6.78 9.98
Magic res. 25% 26.38% 29.07% 30.99%
Mana 75 279 507 675
Mana regen 0 0.85 1.83 2.53
Spell dmg 0% 1.19% 2.56% 3.54%
Armor -1 2.2 6.46 9.5
Att/sec 0.56 0.67 0.81 0.92
Move sp amp. 0% 1% 2.33% 3.28%
Damage 29‒37 52‒60 96‒104 128‒136
Movement speed 310
Attack speed 100
Turn rate 0.8
Vision range 1800/800
Attack range 250
Projectile speed Instant
Attack animation 0.4+[ Info Needed ]
Base attack time 1.8
Collision size 24
Legs
Gib type Default

Mars the First Son of Heaven is an aggressive melee strength hero who controls the battlefield with numerous knockbacks and impassable terrain. Equipped with a large shield, his Bulwark passively blocks attacks from the front and sides, making him a very durable fighter in most situations. The same shield allows him to smash enemies and knock them back, dealing critical damage that ignores all evasion. The Spear of Mars can be thrown at long range, piercing enemies to push them back, and stunning them upon contact with trees or terrain. Mars' most potent ability creates an Arena Of Blood, a circular zone where no enemy can exit or enter, as well as blocking enemy attacks from the outside. Used correctly, the Arena Of Blood can decisively split and cut off enemies from support during teamfights, making Mars a valuable asset to his team, as well as a highly dangerous opponent.

Bio[edit]

Mars minimap icon.png Mars, the First Son of Heaven
▶️ "To those behind, rally! To those ahead, kneel."
Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name. Wars of conquest and of vengeance. Just and unjust... Always cruel. So much like his father, Mars indulged his basest impulses--with inclinations much more monstrous than those of Zeus--and he inflicted suffering untold.

But as the epochs vanished behind him, the selfish ways of his father--the ways of many amongst his godly kin, they who judged him despicable--eventually began to ring hollow. War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.

As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin. Only then might he find satisfaction, and make the glory of Mars evident to all.

Abilities[edit]

Spear of Mars icon.png
Affects
Enemies
Damage
Magical
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cast Animation: 0.25+1.03
Cast Range: Global
Max Travel Distance: 900/1000/1100/1200
Spear Collision Size: 125
Damage: 100/175/250/325 (Talent 300/375/450/525)
Knockback Distance: 75
Knockback Duration: 0.25
Impale Stun Duration: 1.6/2/2.4/2.8 (Talent 2.6/3/3.4/3.8)
Cooldown: 14
Mana: 100
Modifiers
Debuff Spear Impale: Undispellable.
Debuff Spear Stun: Dispellable with strong dispels.
Debuff Knockback: Dispellable with any dispel.
The legendary Spear of Mars still glows with the heat of the forge god's fires.

Notes:

  • The spear travels at a speed of 1400, taking 0.64/0.71/0.79/0.86 seconds to reach maximum distance.
  • The spear starts traveling exactly on Mars' location, and travels forward up to 900/1000/1100/1200 range.
    • Although within the spear's search radius, it does not hit enemies behind Mars upon cast.
    • Can hit units up to 1025/1125/1225/1325 range away (travel distance + radius).
  • The first hero the spear strikes gets damaged and dragged along with the spear. The hero is stunned during the drag.
    • When not hitting a building, tree, or cliff, the enemy is dragged so that they are 900/1000/1100/1200 range away from the original cast location.
    • When hitting a building, tree, or cliff, the hero is moved closely to the pinned object and stunned.
    • Buildings include every building, enemy and allied ones alike, but excludes the shops.
    • Trees include the trees from Sprout, and Iron Branch icon.png Iron Branch, although Iron Branch trees may be hard to hit due to their tiny collision size.
    • Cliffs include all natural cliffs onto elevated areas, as well as Fissure, Ice Shards, Power Cogs, and Arena Of Blood.
  • A spear may only drag one hero along with it. If that hero dies or gets freed from the spear, it still cannot impale a new hero.
  • Provides true sight over the impaled enemy. No true sight is applied while dragging the enemy along with the spear.
  • Upon losing the impale stun debuff, trees within a 100 radius around the hero get destroyed.
  • Hit non-hero units (including creep-heroes), as well as secondary heroes are damaged and knocked back instead.
    • The knockback direction is based on the angle between the hit unit and the spear.
    • The knockback does not disable units. They can still turn, attack and use items. Channeling abilities or items are not interrupted by it.
    • The knockback destroys every tree the units collide with.
  • The spear provides 300 radius flying vision as it travels.
    • When not impaling a hero to an object, the vision lingers at the final location for 1 second.
    • When impaling a hero to an object, the vision lingers based on the default stun duration.


God's Rebuke's effect area

God's Rebuke
God's Rebuke icon.png
Affects
Enemies
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cast Animation: 0.2+1.07
Cast Range: 500
Radius: 500
Circle Sector Angle: 140°
Critical Damage: 150%/190%/230%/270% (Talent 230%/270%/310%/350%)
Hero Attack Damage Bonus: 25
Knockback Distance: 150
Knockback Duration: 0.3
Cooldown: 16/14/12/10 (With Aghanim's: 1.4)
Mana: 65/70/75/80
Aghanim's upgrade: Decreases cooldown of God's Rebuke during Arena of Blood. Resets God's Rebuke cooldown when Arena of Blood is cast.
Partially pierces spell immunity. The instant attack fully pierces spell immunity. Does not knock spell immune enemies back.
Modifiers
Debuff Knockback: Dispellable with any dispel.
There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.

Notes:

  • God's Rebuke's effects are instantly applied within its whole area. There is no travel time.
  • The area is shaped like a circular sector, with a radius of 500 and an angle of 140°.
  • Causes Mars to perform an instant attack on all hit enemies.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.
    • Since God's Rebuke has an ensured critical strike, crits with a lower value have no effect if they proc (higher crit value takes priority).
  • If not killed, hit enemies are knocked back. The direction is based on the angle between the hit unit and the caster.
    • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
    • Does not push heroes affected by the impale stun of Spear of Mars.
    • The knockback destroys every tree the units collide with.
  • When having Aghanim's Scepter icon.png Aghanim's Scepter, Mars does not need to be within the arena for the reduced cooldown. As long as the arena is up, it uses the lower cooldown.
    • Starts using the lower cooldown immediately as the arena is cast. It does not rely on the arena's effect delay.
    • The cooldown reset happens immediately as well, and not only after the arena's effect delay.


Bulwark's angles visualised

Bulwark icon.png
Ability
Passive
Affects
Self
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.
Front Angle: 140°
Side Angle: 240°
Front Damage Reduction: 25%/40%/55%/70%
Side Damage Reduction: 12%/20%/27%/35%
Only the very foolish dare to fight fair with the god of war.

Notes:

  • Reduces damage from attacks only (after other reductions), regardless of damage type.
    • This means it does reduce magical and pure attack damage as well, but does not affect physical spell damage.
    • Although not being attacks, Bulwark does work against The Swarm, Moon Glaives bounces, and Death Ward bounces.
    • On the other side, it does not work against Swashbuckle, despite it using regular attacks.
    • When taking front damage, Mars' effective health increases by 33%/67%/122%/233%.
    • When taking side damage, Mars' effective health increases by 14%/25%/37%/54%.
  • Checks the damage source's current position and Mars' facing angle when the attack connects, not when the attack is released.
  • Bulwark damage reduction occurs after the Damage Block step.
  • Bulwark and Damage Block use the same visuals when showing how much damage was blocked, but do not otherwise interfere with each other.
  • Plays a visual effect and a sound whenever damage is blocked. The default hit sound does not play.
    • When blocking hero damage from the front, a bigger visual effect and the default sound are played.
    • When blocking hero damage from the sides, or creep damage from the front, a smaller visual effect and the small sound are played.
    • When blocking creep damage from the sides, no effect and sound are played.


Arena Of Blood icon.png
Affects
Enemies
(Talent Allies)
Damage
Magical
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cast Animation: 0.2+0.97
Cast Range: 400
Arena Radius: 550
Wall Width: 100
Effect Delay: 0.6
Allied Health Regen Bonus: 0 (Talent 100)
Spear Trigger Distance: 160
Spear Damage: 120/185/250
Spear Attack Interval: 1
Spear Knockback Distance: 160
Spear Knockback Duration: 0.2
Arena Duration: 5/6/7
Aura Linger Duration: 0.5
Cooldown: 90/75/60
Mana: 200
Partially pierces spell immunity. Does not affect spell immune enemies.
Affects spell immune allies.
Modifiers
Buff Arena Of Blood Buff: Undispellable.
Buff Arena Of Blood Animation: Undispellable.
Debuff Arena Of Blood Leash: Undispellable.
Debuff Arena Of Blood Spear: Dispellable with any dispel.
The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands.

Notes:

  • The effect delay is not included in the field's duration. The actual duration starts right after the delay.
  • Inside the arena, any non-flying enemy coming within 160 range of the wall gets damaged.
    • If not killed by the damage, the enemy is knocked back towards the arena center.
    • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
    • Does not push heroes affected by the impale stun of Spear of Mars.
    • The knockback destroys every tree the units collide with.
  • A unit may only be damaged and knocked back once every 1 second.
  • Stops non-flying enemies by slowing them with a slow aura. The aura has a radius of 750 and is centered on the field.
    • The slow gets exponentially stronger towards the walls, which has a 550 radius.
    • This effectively causes enemy units touching the walls to come to halt.
    • The slow is only present when facing towards the walls. Units at the walls facing away from it are not slowed.
    • The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 5.5/6.5/7.5 seconds.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Besides preventing enemies from walking in or out of the area, the following movement spells are unable to pass the walls either:
  • Flying units, and units affected by vertical movement can enter and leave the arena at any time.
    • This means units thrown in the air by spells may be pushed in or out of the arena freely.
  • Any ranged attack projectile coming from an enemy gets blocked upon coming within 100 range of the walls.
    • This means ranged enemies outside the arena cannot attack units inside of it and vice versa.
    • Melee units can attack freely, if they can reach. Spell projectiles are completely unaffected as well.
    • The projectiles count as completely negated, so that no on-attack effects can trigger (e.g. Retaliate).
  • Provides 550 range flying vision at the center of the area for 5/6/7 seconds upon cast.
  • After the effect delay, any tree touching the wall gets destroyed.
  • The level 25 talent adds health regeneration to the arena. The regen is provided by an aura, which lingers for 0.5 seconds.
    • Can regenerate up to 550/650/750 health over its full duration (+ linger aura duration).


Talents[edit]

Hero Talents
Arena Of Blood Grants Team +100 HP Regen25+80% God's Rebuke Crit
+1s Spear Stun20 Spear of Mars +200 Damage
+8 Armor15+25 Damage
+20 Movement Speed10+8 Strength attribute symbol.png Strength
Notes:
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango's health regeneraion helps Mars stay in lane.
  • Healing Salve icon.png Healing Salve also restores health to Mars.
  • Enchanted Mango icon.png Enchanted Mango restores mana so Mars can keep nuking his enemies.
  • Stout Shield icon.png Stout Shield provides damage block so Mars can resist enemy harassment.

Early game:

  • Boots of Speed icon.png Boots of Speed help Mars get into position to use his abilities.
  • Magic Stick icon.png Magic Stick provides burst health and mana restoration to keep Mars fighting.
  • Soul Ring icon.png Soul Ring allows Mars to keep use Spear of Mars and God's Rebuke.
  • Bracer icon.png Bracer gives Mars some magic resistance early on and some stats.

Mid game:

  • Phase Boots icon.png Phase Boots gives armor which Mars is lacking and allows him to move around the map faster.
  • Magic Wand icon.png Magic Wand, upgraded from Magic Stick icon.png Magic Stick, provides additional attributes.
  • Blink Dagger icon.png Blink Dagger positions Mars to land stuns with Spear of Mars, and to initiate with Arena Of Blood.
  • Vladmir's Offering icon.png Vladmir's Offering allows Mars to fight early with his team and some sustain when farming lanes, as he can do it much quicker than most heroes as tanky as him.
  • Desolator icon.png Desolator allows Mars to take towers quickly during the mid game which is where he is strong.

Late game:

  • Black King Bar icon.png Black King Bar grants spell immunity which may be required if the other team has a lot of stuns and can stop you from being effective and disruptive.
  • Heaven's Halberd icon.png Heaven's Halberd allows Mars to stop a hero from attacking who may have some form of break or spell immunity (if he can use it before them).

Situational items:

  • Pipe of Insight icon.png Pipe of Insight's magic resistance allows Mars to stay alive against magical nukes.
  • Radiance (Active) icon.png Radiance adds area damage as Mars thrive in the middle of most team fights and ganks.
  • Vanguard icon.png Vanguard will make Mars a hard target to kill from physical attacks when the enemies are not attacking Mars from the front.
  • Kaya and Sange icon.png Kaya and Sange gives Mars some tankiness while also making spells easier to cast.

Gameplay[edit]

Roles: Carry Carry Initiator Initiator Disabler Disabler Durable Durable
Complexity: ★☆☆
Playstyle: Seeking purpose and satisfaction through war, the god Mars now sets his sights on new conquests against his heavenly kin. In one arm he hoists a heavy shield, an impenetrable Bulwark that guards against all assault. Using divine strength, he pierces foes with his legendary Spear, and smashes attackers back with his shield, sending them flying across the battlefield. The undead warriors of the Ash Legion rise at Mars' beckoning to form a circle, ensuring that none may interfere with the glorious combat inside the Arena Of Blood.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Despite being Zeus' son, Mars is named after the Roman god of war, while the Greek equivalent is Ares.
    • However, lines from Mars (▶️ "I don't answer to that name anymore, you old fool.") and Zeus themselves (▶️ "Change your name all you want, you can't fool me.") hint that Mars has changed his name, possibly to avoid association with his father.
  • Mars carries a Greek-style Boeotian shield, but its decorative thunderbolts are more common on Roman shields.
  • ▶️ Arena Of Blood's casting sound comes from the Mars movement of Gustav Holst's musical suite, The Planets. Mars also ▶️ hums the music when ordered to move or after killing an enemy in the Arena of Blood.
  • Mars' response on pinning an enemy against the walls of Arena of Blood (▶️ "Are you not entertained?!") is a reference to a scene from the film Gladiator.
  • Mars' death response (▶️ "What is this madness?!") and Dota Plus chat wheel line (▶️ "THIS IS DOOOOTAAAAA!") are references to the famous "THIS IS SPARTA!" scene from the film 300
  • Files related to Mars were leaked on January 03, 2018, but were deleted later that day. The leaked abilities were called Spear Wall/Spear and Phalanx/Phalanx Cancel.

Gallery[edit]

External links[edit]