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Silencer
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2.2
22 + 2.4
25 + 2.9
Level 0 1 15 25 30
Health 120 538 1198 1946 2232
+0.25 +2.15 +5.23 +8.63 +9.93
Mana 75 375 855 1347 1551
+0 +1.25 +3.28 +5.33 +6.16
Armor 0 3.67 9.27 15.27 17.6
Magic Resist 25% 27.5% 31.56% 35.66% 37.31%
Damage Block -
Damage

18
32

43
57

83
97

124
138

141
155

Attack Rate 0.63/s 0.76/s 0.97/s 1.2/s 1.29/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.6s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_silencer
Can silence all enemies on the map.
Two hundred years of selective breeding had produced Nortrom, the prophesied war-mage that would bring glory to the order of Aeol Drias. Therefore, disgust and disappointment followed when it was found that the boy could cast not even a hex. Yet, on the day of final testing, Nortrom would have the Last Word. His arranged opponents fell under an Arcane Curse, draining their health and prolonging the curse with each incantation made. Then, there was Global Silence. Not a gasp or whisper escaped their lips as Nortrom cut his challengers to ribbons with his multi-pronged Glaives, stealing their intelligence to add to his own. At that moment, it became clear to all watching — The absence of magic can be the greatest magic of all.
Arcane Curse
Glaives of Wisdom
Glaives of Wisdom
Last Word
Last Word
Global Silence
Roles: Carry Carry Support Support Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Nose
Legs ( 2 )


Bio[]

Silencer minimap iconNortrom, the Silencer
▶️ "Enemies should be seen and not heard."
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.

Raised with other young mages in a hidden cantonment among the hills of the Hazhadal Barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
Alias:
Nortrom

Abilities[]

Arcane Curse icon
Affects
Enemies
Damage
Magical
Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced.
Cast Animation: 0.3+0.37
Cast Range: Affected by Cast Range bonuses. 1000
Radius: Affected by AoE Radius bonuses. 350
Initial Damage: 20/40/60/80
Damage per Second: 16/24/32/40 (Talent 26/34/42/50)
Move Speed Slow: 10%/15%/20%/25%
Silenced Multiplier: 1.5
Base Duration: 6
Penalty Duration: 2
Cooldown symbol
 22/20/18/16
Mana symbol
 130/135/140/145
Buff/Debuff
Modifiers [?]
modifier_silencer_curse_of_the_silent
modifier_silencer_curse_of_the_silent (Talent)
Undispellable
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.

  • Whenever an affected unit casts an ability, the duration is increased by 2 seconds. The penalty duration has no stack limit.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 6 + 2 per penalty instances.
    • Can deal up to 116/184/252/320 + 32/48/64/80 per penalty (Talent 176/244/312/380 + 52/68/84/100 per penalty) damage to a single unit (before reductions).
  • If an affected unit gets silenced, the debuff duration is suspended and the damage and slow values are multiplied by 1.5 until the silence expires.
    • The cooldown in the ability description refers to the debuff countdown instead of the ability's cooldown.
    • Suspends the duration by increasing the debuff's duration by 1 second on each interval.
    • Slows movement speed by 15%/22.5%/30%/37.5% for silenced units.
    • Deals an additional 24/36/48/60 (Talent 39/51/63/75) damage per second to silenced units.
    • The initial damage is not amplified if the target was silenced when Arcane Curse was cast.
  • Successive casts of Arcane Curse fully stack, with each cast placing a debuff independent of each other.
  • The sound effect played on every damage instance is only audible to the affected unit's player.


Glaives of Wisdom
Glaives of Wisdom icon
Affects
Enemies
Damage
Magical
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Silencer temporarily steals his target's intelligence with each hit. If Silencer kills an affected enemy hero, he permanently steals 2 Intelligence.
Passive Component
Permanent Intelligence Steal Radius: 925
Permanent Intelligence Steal: 2 (With Aghanim's Shard 4)
With Aghanim's Shard Required Hits: 3
With Aghanim's Shard Silence Duration: 1.75
Talent Bounce Search Radius: Affected by AoE Radius bonuses. 500
Talent Number of Bounces: 1
Cast Range: Affected by Attack Range bonuses. 600
Intelligence as Damage: 20%/40%/60%/80% (Talent 45%/65%/85%/105%)
Temporary Intelligence Steal: 1/1/2/3 (With Aghanim's Shard 3/3/4/5)
Temporary Steal Duration: 20/25/30/35
Cooldown symbol
 0
Mana symbol
 20
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Every 4 attacks, Glaives silence the enemy hit for 1.75 seconds. Additionally, it increases the Intelligence stolen per attack by 2 and per kill by 2.
Does not pierce debuff immunity.
Neither reduces enemy intelligence nor grant stacks.
Not disabled by Break.
Break Notes:
Upgradable by Aghanim's Shard.
Does not disable silence on attack.
Talent
Does not disable bounces on attack.
Can be disjointed.
Talent
Does not bounce when disjointed by the primary attack target.
Talent
When disjointed by a secondary target, the disjointing unit is not registered as hit, the attack may immediately bounce on it again if its within range. The disjointed instance still counts towards the bounce limit.
Cannot be used by illusions.
Illusion Notes:
Illusions always spawn with 0 stacks.
Illusions cannot gain stacks.
Temporary attribute changes are not copied by illusions.
Upgradable by Aghanim's Shard.
Illusion does not apply silence on attack.
Buff/Debuff
Modifiers [?]
modifier_silencer_glaives_of_wisdom
Undispellable
modifier_silencer_glaives_of_wisdom_buff
Death
modifier_silencer_glaives_of_wisdom_buff_counter
Death
modifier_silencer_glaives_of_wisdom_attack_counter
Undispellable
modifier_silencer_glaives_of_wisdom_debuff
Death
modifier_silencer_glaives_of_wisdom_debuff_counter
Death
modifier_silence
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

  • Glaives of Wisdom's cast range can only be further increased by attack range bonuses of the same range type as the caster. It is not affected by cast range bonuses.
    • Both Autocast and manually casting it uses Silencer's current attack range.
  • Checks Silencer's Intelligence attribute symbol intelligence upon projectile hit, so changes in his intelligence while the projectile flies affect its damage.
    • Glaives of Wisdom first steal intelligence, and applies its spell damage, then the attack damage.
    • Therefore, the stolen intelligence affects the glaives' damage right away but still depends on the attack hitting the target.
  • The temporary intelligence steal cannot reduce enemy intelligence below 0, but Silencer always gains the full amount of intelligence, no matter how much the target has left.
    • Treat clones as heroes, and illusions as creeps.
    • Reduces the target's current mana by 12/12/24/36 (Upgradable by Aghanim's Shard. 36/36/48/60), instead of keeping the current mana percentage.
    • This lost mana is returned upon the debuff expiring.
    • The target also effectively loses 0.05/0.05/0.1/0.15 (Upgradable by Aghanim's Shard. 0.15/0.15/0.2/0.25) mana regeneration, and 1/1/2/3 (Upgradable by Aghanim's Shard. 3/3/4/5) main attack damage if it is an intelligence hero.
    • Vice versa, it temporarily increases Silencer's mana, mana regeneration, and main attack damage by the same amount per cast.
    • Unlike the target, Silencer keeps his current mana percentage upon gaining and losing the temporary intelligence.
  • Each attack places a new hidden modifier buff/debuff on both Silencer and the target. This means their durations are independent from each other.
    • The counter modifiers on both Silencer and his targets show how much intelligence they gained or lost.
    • Upon death, the dying hero's intelligence restores back to its normal values, while Silencer keeps the bonus intelligence values for the remaining duration.
  • Permanently stolen Intelligence attribute symbol intelligence is removed from the enemy's base intelligence and added to Silencer's base intelligence.
    • A +2 (Upgradable by Aghanim's Shard. +4) appears above Silencer's head, indicating that he stole the enemy's intelligence.
    • The number of stolen intelligence gained/lost can be seen on the status buff icon.
    • Does not permanently steal intelligence if the enemy hero has Reincarnation, is an illusion, from the Tempest Double minimap icon Tempest Double.
    • Grants a stack in the following conditions as long as Silencer or the owner of the ability is alive:
      • The enemy hero(es) dying within the 925 steal radius, including denied enemy heroes.
      • To permanently steal intelligence outside the steal radius, Silencer has to be credited for the kill. Other player-controlled units do not count.
      • When Meepo minimap icon Meepo or its Divided We Stand icon Meepo Clones is instantly killed due to either the Prime or any one of its clones dying, only the Prime gets its intelligence stolen.
  • The permanent intelligence steal cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
    • Enemy heroes effectively lose 24 (Upgradable by Aghanim's Shard. 48) mana, 0.1 (Upgradable by Aghanim's Shard. 0.2) mana regeneration, and 2 (Upgradable by Aghanim's Shard. 4) main attack damage if it is an intelligence hero.
    • Vice versa, it permanently increases Silencer's mana, mana regeneration, and main attack damage by the same amount per stack.
    • The permanent intelligence steal is not retroactive, it cannot gain charges from kills and deaths before Glaives of Wisdom is learned.
  • Each successful attack with Glaives of Wisdom adds 1 to the attack counting buff.
    • Glaives of Wisdom gain 1 charge when the projectile impact the main attack target. It does not count any hit by the Glaives Bounces talent.
    • The buff is always present, but it is hidden when at 0 charges.
    • Neither count attacks done against allies, wards or buildings, nor triggers on the attack applying the silence.
    • Once the counter reaches 3, Silencer gains the attack buff.
    • The buff causes the next Glaives of Wisdom attack to apply a 1.75-second silence onto the all affected targets.
      • As Silencer is a ranged attacker, this buff remain active until a Glaives of Wisdom projectile impacts and applies the silence. This means the attack buff can affect more than 1 Glaives of Wisdom attack.
      • Attacks with this buff reset the counter and do not increase it.
    • Neither the charges nor the attack buff has a duration and last indefinitely.
  • For Silencer to continuously silence his attack target, he must have ≥ 366 attack speed or have an attack time of ≤ 0.44s (before status resistance reductions).
    • Note that as Silencer is a ranged attacker, there is variation in the attack projectiles spawning position around Silencer. So these values are not absolute.
    • The movement of the target/its relative distance to Silencer also affect the impact timing of the projectile.
  • TALENT
    Glaives of Wisdom now bounces towards the closest enemy unit within 500 range of the attack target.
  • TALENT
    Like normal Glaives of Wisdom hits, the bouncing projectiles deal 2 damage instances: a physical instance and an intelligence-based magic damage instance. However, they are not instant attacks.
    • The magic damage instance is functionally identical to a normal Glaives of Wisdom hit.
    • The physical damage instance is a physical spell damage instance with following properties:
      • Do not trigger any attack modifier or on-hit effects, and ignore evasion.
      • Affected by damage block sources and Bulwark icon Bulwark, but not Resonant Pulse icon Resonant Pulse.
      • Has the following flags:
      • Is equal to damage amount calculated for the leading attack, which is determined upon attack begin.
        • This means it works with critical strike and quell, since these are included in the initial damage calculations.
        • This also means that it does not matter how much damage the attack actually did to the target, since that part is being calculated on projectile hit.
        • It also means that other conditional attack damage bonuses (i.e. Javelin icon Javelin damage proc) are not included, since these happen later in the calculations as well.


Last Word
Last Word icon
Affects
Enemies
Damage
Magical
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.
Cast Animation: 0.3+0.47
Cast Range: Affected by Cast Range bonuses. 900
Base Damage: 120/160/200/240
Intelligence Difference Multiplier: 1/1.5/2/2.5 (Talent 1.8/2.3/2.8/3.3)
Initial Debuff Duration: 4
Silence Duration: 3/4/5/6
With Aghanim's Scepter Radius: Affected by AoE Radius bonuses. 500
Talent Mute Duration: 3/4/5/6
Cooldown symbol
 22/18/14/10
Mana symbol
 100/105/110/115
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Last Word to become an AoE ability.
Partially pierces debuff immunity.
Shared vision pierces debuff immunity.
Partially blocked by Linken's Sphere.
Blocked as a unit-targeted ability.
Upgradable by Aghanim's Scepter.
Not blocked when turned into an area-targeted ability.
Buff/Debuff
Modifiers [?]
modifier_silencer_last_word
modifier_silencer_last_word_disarm
Nortrom ensures that spells uttered by his opponents will be their last.

  • When the target casts an ability during the 4 seconds initial debuff duration, the target gets damaged, then silenced and muted, and then the cast ability takes effect.
    • Although the silence happens first, the ability's effects are already queued up, therefore the silence does not prevent the target from casting the ability.
    • However death does stop the ability, meaning if the damage from Last Word is enough to kill the target, the cast ability does not go off.
    • This means that damage negating sources (e.g. Refraction icon Refraction) do not block Last Word's damage.
    • TALENT
      Last Word mutes items only when the affected target is silenced.
  • When the initial debuff expires, it still damages and silences the target.
    • Last Word first applies the debuff, then the damage.
  • The initial debuff provides shared vision over the target for its duration.


Global Silence
Global Silence icon
Ability
No Target
Affects
Enemies
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Cast Animation: 0.3+0.37
Radius: Global
Duration: 4.5/5.25/6
Cooldown symbol
 130/115/100 (Talent 110/95/80)
Mana symbol
 300/450/600
Buff/Debuff
Modifiers [?]
modifier_silencer_global_silence
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.

  • The sound effect of Global Silence which plays on each enemy's hero has the highest sound priority in the game.
    • This means it heavily tones down other game sounds for enemies, making it basically the only sound they can hear during the silence.


Talents[]

Hero Talents
Last Word icon Last Word Mutes25+25% Glaives of Wisdom icon Glaives of Wisdom Damage
Arcane Curse icon Arcane Curse Undispellable201 Glaives of Wisdom icon Glaives of Wisdom Bounces
+0.8x Last Word icon Last Word Int Multiplier15-20s Global Silence icon Global Silence Cooldown
+20 Attack Speed10+10 Arcane Curse icon Arcane Curse Damage

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Increased Arcane Curse icon Arcane Curse initial damage from 40/60/80/100 to 20/40/60/80.


Recommended Items[]

Starting items:

  • Tango icon Tango sustains Silencer's health in lane; as a support, he can also share the item with his team.
  • Healing Salve icon Healing Salve also restores health to Silencer or an ally.
  • Clarity icon Clarity allows Silencer to harass enemies with his abilities as needed.
  • Null Talisman icon Null Talisman provides damage for securing last hits and denies and amplifies the damage from glaives.

Early game:

  • Magic Wand icon Magic Wand has all the benefits of Magic Stick, along with providing stats and greater charge storage. As Silencer is quite vulnerable to enemy attacks even as a carry, burst HP regen is always helpful.
  • Boots of Speed icon Boots of Speed help Silencer get close enough to use abilities, and potentially get kills or assists to enjoy Intelligence Steal.
  • Wind Lace icon Wind Lace also provides movement speed boost. Additionally, it can build into Eul's Scepter of Divinity or Drum of Endurance.
  • Town Portal Scroll icon Town Portal Scroll transports Silencer to fights in order to steal early intelligence.

Mid game:

  • Witch Blade icon Witch Blade is the best first item for Silencer giving him intelligence, armor, attack speed and perfect passive that synergies with passive effects of glaives.
  • Power Treads icon Power Treads provides Silencer with attack speed and appropriate attributes, particularly strength to give him more health. The ability to switch attributes can help with spell casting and outputting damage.
  • Hurricane Pike icon Hurricane Pike can be used on himself or a teammate as an escape mechanism or him to close the distance upon a fleeing enemy, or can be used to push an enemy out of position. Also, it improves his attack range and allowing him to finish off an opponent with four glaives at long range.
  • Orchid Malevolence icon Orchid Malevolence is a powerful item to build on a carry Silencer, synergizing with all of his spells. Orchid is the only item which gives a large amount of int, mana regeneration, attack speed, and attack damage in one spot, and they're all things Silencer needs if he wants to be an effective carry.
    • Arcane Curse's duration pauses when silenced, so a third source of silences increases the effectiveness of this spell, and increases the likelihood of being able to apply a second curse, before the first wears off.
    • Glaives of Wisdom get more damage and more attack speed, plus Orchid's active will amplify all the damage done during its duration.
    • Last word's biggest weakness is the 4 second delay before damage and silence is inflicted, allowing ganked targets to cast an escape spell. By using Soul Burn, then Last word, the delay duration becomes a benefit, as it provides True Sight over the target for the full duration, and continues into a total of 11 seconds of silence without using Silencer's ultimate.


Late game:

  • Bloodthorn icon Bloodthorn, upgraded from Orchid Malevolence, provides additional critical strike and True Strike to counter evasion and bring down even the tankiest heroes.
  • Scythe of Vyse icon Scythe of Vyse provides a strong disable. It also gives intelligence and strength, as well as powerful mana regeneration to sustain his abilities.
  • Black King Bar icon Black King Bar greatly increases Silencer's survivability with strength and spell immunity so he can continue to output damage without worrying about enemy disables.

Situational items:

  • Drum of Endurance icon Drum of Endurance suits an offensive Silencer in the early game, increasing the power of pushes with attack speed and improving his ability to chase enemies with movement speed.
  • Glimmer Cape icon Glimmer Cape, a support item, grants invisibility and magic resistance to Silencer and allies so they can escape.
  • Blink Dagger icon Blink Dagger is a powerful mobility tool, no matter what role Silencer is played in. As a support he can easily position himself to cast his disables on the enemy, as well as use it to evade enemy ganks. As a carry, it gives him strong positioning, allowing him to move quickly into a fight to attack after disabling the enemy with his ultimate. Or to simply blink in to steal intelligence from dying enemy heroes.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity increases movement speed and mana regeneration so Silencer can make plays on the map. The active Cyclone can disable enemies, remove debuffs from yourself, and make yourself temporarily invulnerable.
  • Rod of Atos icon Rod of Atos provides both intelligence and strength, as well as a root to catch enemies out of position, or to hold them in place so Silencer can retreat.
  • Shiva's Guard icon Shiva's Guard increases Silencer's survivability against physical damage while also granting him more intelligence to fuel his abilities and attacks, making it a well-rounded item. The slow can also help chase down fleeing enemies more easily.
  • Nullifier icon Nullifier synergizes well with silence so enemies cannot use abilities or items, while being slow every time an attack land on them.
  • Refresher Orb icon Refresher Orb, an ultimate late game item, enables Silencer to inflict a 12 seconds silence at highest level that pierces spell immunity and invulnerability, shutting down enemy heroes who rely on using abilities in team fights. It also refreshes items so he can use Black King Bar or Bloodthorn a second time, improving survivability and damage output.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Multi-Hero Arcane Curse icon Curses
Relic Rare icon
Intelligence Stacks Glaives of Wisdom icon Stolen
Relic Rare icon
Last Word icon Last Word Silence Duration
Relic Rare icon
Damage During Global Silence icon Global Silence
Relic intelligence icon
Hurricane Pike icon Hurricane Pike Target Damage
Relic intelligence icon
Silences Leading To Kills
Relic intelligence icon
Channels Cancelled
Relic intelligence icon
Smoke of Deceit icon Smokes Leading To Kills
Relic intelligence icon
Triple Kills
Relic intelligence icon
Mega Kill Streaks
Relic intelligence icon
Dust of Appearance icon Dusts Leading To Kills
Relic intelligence icon
Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Unlike most heroes, Silencer's attack projectiles actually use the model of his equipped cosmetic weapon.
  • Like Death Prophet minimap icon Death Prophet, Omniknight minimap icon Omniknight and Io minimap icon Io, Silencer received a color palette change, changing his model and icons, having his former red armor replaced with violet.
    • Before his palette change, newer players would occasionally mistake Silencer for Dragon Knight minimap icon Dragon Knight, and he would sometimes be referred to as "The other Dragon Knight". Even after the palette swap, some older players may refer to him as "Purple Dragon Knight".
  • Silencer's spell sound effects are based on some of his voice lines. Arcane Curse debuff sounds is based on "▶️ Curse you!", Last Word is based on one of his laughing lines and Global Silence is based on ▶️ this.
  • Chen minimap icon Chen is a member of the Knights of the Fold which would make him an enemy to Silencer based on Silencer's background. Despite this, there is no dialogue between the two heroes.

Gallery[]

Talents[]

Hero Talents
Last Word icon Last Word Mutes25+25% Glaives of Wisdom icon Glaives of Wisdom Damage
Arcane Curse icon Arcane Curse Undispellable201 Glaives of Wisdom icon Glaives of Wisdom Bounces
+0.8x Last Word icon Last Word Int Multiplier15-20s Global Silence icon Global Silence Cooldown
+20 Attack Speed10+10 Arcane Curse icon Arcane Curse Damage

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Increased Arcane Curse icon Arcane Curse initial damage from 40/60/80/100 to 20/40/60/80.


Recommended Items[]

Starting items:

  • Tango icon Tango sustains Silencer's health in lane; as a support, he can also share the item with his team.
  • Healing Salve icon Healing Salve also restores health to Silencer or an ally.
  • Clarity icon Clarity allows Silencer to harass enemies with his abilities as needed.
  • Null Talisman icon Null Talisman provides damage for securing last hits and denies and amplifies the damage from glaives.

Early game:

  • Magic Wand icon Magic Wand has all the benefits of Magic Stick, along with providing stats and greater charge storage. As Silencer is quite vulnerable to enemy attacks even as a carry, burst HP regen is always helpful.
  • Boots of Speed icon Boots of Speed help Silencer get close enough to use abilities, and potentially get kills or assists to enjoy Intelligence Steal.
  • Wind Lace icon Wind Lace also provides movement speed boost. Additionally, it can build into Eul's Scepter of Divinity or Drum of Endurance.
  • Town Portal Scroll icon Town Portal Scroll transports Silencer to fights in order to steal early intelligence.

Mid game:

  • Witch Blade icon Witch Blade is the best first item for Silencer giving him intelligence, armor, attack speed and perfect passive that synergies with passive effects of glaives.
  • Power Treads icon Power Treads provides Silencer with attack speed and appropriate attributes, particularly strength to give him more health. The ability to switch attributes can help with spell casting and outputting damage.
  • Hurricane Pike icon Hurricane Pike can be used on himself or a teammate as an escape mechanism or him to close the distance upon a fleeing enemy, or can be used to push an enemy out of position. Also, it improves his attack range and allowing him to finish off an opponent with four glaives at long range.
  • Orchid Malevolence icon Orchid Malevolence is a powerful item to build on a carry Silencer, synergizing with all of his spells. Orchid is the only item which gives a large amount of int, mana regeneration, attack speed, and attack damage in one spot, and they're all things Silencer needs if he wants to be an effective carry.
    • Arcane Curse's duration pauses when silenced, so a third source of silences increases the effectiveness of this spell, and increases the likelihood of being able to apply a second curse, before the first wears off.
    • Glaives of Wisdom get more damage and more attack speed, plus Orchid's active will amplify all the damage done during its duration.
    • Last word's biggest weakness is the 4 second delay before damage and silence is inflicted, allowing ganked targets to cast an escape spell. By using Soul Burn, then Last word, the delay duration becomes a benefit, as it provides True Sight over the target for the full duration, and continues into a total of 11 seconds of silence without using Silencer's ultimate.


Late game:

  • Bloodthorn icon Bloodthorn, upgraded from Orchid Malevolence, provides additional critical strike and True Strike to counter evasion and bring down even the tankiest heroes.
  • Scythe of Vyse icon Scythe of Vyse provides a strong disable. It also gives intelligence and strength, as well as powerful mana regeneration to sustain his abilities.
  • Black King Bar icon Black King Bar greatly increases Silencer's survivability with strength and spell immunity so he can continue to output damage without worrying about enemy disables.

Situational items:

  • Drum of Endurance icon Drum of Endurance suits an offensive Silencer in the early game, increasing the power of pushes with attack speed and improving his ability to chase enemies with movement speed.
  • Glimmer Cape icon Glimmer Cape, a support item, grants invisibility and magic resistance to Silencer and allies so they can escape.
  • Blink Dagger icon Blink Dagger is a powerful mobility tool, no matter what role Silencer is played in. As a support he can easily position himself to cast his disables on the enemy, as well as use it to evade enemy ganks. As a carry, it gives him strong positioning, allowing him to move quickly into a fight to attack after disabling the enemy with his ultimate. Or to simply blink in to steal intelligence from dying enemy heroes.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity increases movement speed and mana regeneration so Silencer can make plays on the map. The active Cyclone can disable enemies, remove debuffs from yourself, and make yourself temporarily invulnerable.
  • Rod of Atos icon Rod of Atos provides both intelligence and strength, as well as a root to catch enemies out of position, or to hold them in place so Silencer can retreat.
  • Shiva's Guard icon Shiva's Guard increases Silencer's survivability against physical damage while also granting him more intelligence to fuel his abilities and attacks, making it a well-rounded item. The slow can also help chase down fleeing enemies more easily.
  • Nullifier icon Nullifier synergizes well with silence so enemies cannot use abilities or items, while being slow every time an attack land on them.
  • Refresher Orb icon Refresher Orb, an ultimate late game item, enables Silencer to inflict a 12 seconds silence at highest level that pierces spell immunity and invulnerability, shutting down enemy heroes who rely on using abilities in team fights. It also refreshes items so he can use Black King Bar or Bloodthorn a second time, improving survivability and damage output.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Multi-Hero Arcane Curse icon Curses
Relic Rare icon
Intelligence Stacks Glaives of Wisdom icon Stolen
Relic Rare icon
Last Word icon Last Word Silence Duration
Relic Rare icon
Damage During Global Silence icon Global Silence
Relic intelligence icon
Hurricane Pike icon Hurricane Pike Target Damage
Relic intelligence icon
Silences Leading To Kills
Relic intelligence icon
Channels Cancelled
Relic intelligence icon
Smoke of Deceit icon Smokes Leading To Kills
Relic intelligence icon
Triple Kills
Relic intelligence icon
Mega Kill Streaks
Relic intelligence icon
Dust of Appearance icon Dusts Leading To Kills
Relic intelligence icon
Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Unlike most heroes, Silencer's attack projectiles actually use the model of his equipped cosmetic weapon.
  • Like Death Prophet minimap icon Death Prophet, Omniknight minimap icon Omniknight and Io minimap icon Io, Silencer received a color palette change, changing his model and icons, having his former red armor replaced with violet.
    • Before his palette change, newer players would occasionally mistake Silencer for Dragon Knight minimap icon Dragon Knight, and he would sometimes be referred to as "The other Dragon Knight". Even after the palette swap, some older players may refer to him as "Purple Dragon Knight".
  • Chen minimap icon Chen is a member of the Knights of the Fold which would make him an enemy to Silencer based on Silencer's background. Despite this, there is no dialogue between the two heroes.

Gallery[]

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