We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Arc Warden/Responses

From Dota 2 Wiki
Jump to: navigation, search
Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  

Loadout

  • Play Arc Warden.
  • Play Zet is the Self, and the Self is Zet.
  • Play The Self seeks to end the great schism.
  • Play Matter has been split from its intended form. These must be made to unite.
  • Play Splinter of the Primordial Origin.
  • Play Self unites with Radiant self. For now.
  • Play A radiant alliance.
  • Play Self bonds with Dire self. For the moment.
  • Play A Dire unification indeed.
  • Play The Self arrives at last.
  • Play Self will crush the Dire.
  • Play The Self knows this power.

Entering battle

  • Play Arc Warden.
  • Play Zet is the Self, and the Self is Zet.
  • Play The Self seeks to end the great schism.
  • Play Matter has been split from its intended form. These must be made to unite.
  • Play Splinter of the Primordial Origin.

Taunting

  • Play Selves are in agreement: this one is in the bag.

Beginning battle

  • Play This disharmony must resolve, or be crushed.
  • Play Diruulth and Radinthul, your conflicts must be ended.
  • Play The Self arrives at last.
  • Play The destruction of the Ancients begins.
  • Play u Their Ancient must shatter and burn.
  • Play u Self will destroy the Radiant.
  • Play u Great upheaval shall lay their Ancient to waste.

Moving

6 seconds cooldown

Attacking

6 seconds cooldown

Ordering a spell cast

Only when distance is at least 2x the cast range, 4 seconds cooldown

  • Play Unity is nigh.
  • Play The Self comes for you.
  • Play The Arc approaches.

Abilities

Flux icon.png Flux
On cast
50% chance

Killing enemy
5% chance

Magnetic Field icon.png Magnetic Field
On cast
75% chance

  • Play Magnetic field.
  • Play Stand firm.
  • Play Dynamic charge.
  • Play Power conduits.
  • Play Field of power.
  • Play Now is the time.
  • Play Strengthen!
  • Play Quantum flicker.

Spark Wraith icon.png Spark Wraith
On cast
25% chance

  • Play 60 Spark wraith.
  • Play 60 Guard this ground.
  • Play 60 Let no foe come near.
  • Play 60 Hold here.
  • Play 60 Wraith of sparks.
  • Play 60 Stand firm.
  • Play 60 Sentinel.
  • Play 60 Fragment of Self.
  • Play 60 Be watchful.
  • Play 60 Stand firm.
  • Play 60 Stand firm.

Tempest Double icon.png Tempest Double
On cast
75% chance

  • Play Disunity!
  • Play The Self splinters!
  • Play Tempest of Self!
  • Play Self becomes selves!
  • Play Disjunction of Self!
  • Play Division of labor.

Upon expiring

Getting killed

  • Play u Primary Self remains.
  • Play u Futile effort.
  • Play u Easily fooled.
  • Play u A mere diversion.
  • Play u You fools were easily fooled.

Leveling up

  • Play Power emergent.
  • Play Primordial strength re-found.
  • Play The Self, and yet moreso.
  • Play The Self knows this power.
  • Play Sparkling infusion.
  • Play Greater glory.
  • Play Arc to power.
  • Play The Self expands.
  • Play Higher unity.
  • Play All comes together.
  • Play The arc grows brighter.
  • Play From fragments into fuller unities.
  • Play A charged reconciliation.
  • Play Ha ha ha ha ha ha ha ha ha ha ha ha ha ha!
  • Play u The Self grows in Radiance.
  • Play u The way grows Dire.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm.

Killing an enemy

  • Play A thing of pity.
  • Play Your hope fades.
  • Play Mercy is yours, for the end comes.
  • Play Escape, and find absolution.
  • Play Embrace your end.
  • Play No one to blame but yourself.
  • Play You are now the ward of death itself.
  • Play You meet your true self at last.
  • Play Your self is no more.
  • Play Life is prison. You are free.
  • Play You will just have to accept this, and move on.
  • Play Into Ancient embrace.
  • Play You will be back.
  • Play Rest from your enslavement.
  • Play Selfie.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm!
  • Play u Another Dire falls.
  • Play u Dire extinguished.
  • Play u Dire filth.
  • Play u Another Radiant falls.
  • Play u All that is green returns to dust.
  • Play u Radiant scum.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm.
  • Play Resist and perish.
  • Play Hm hm hm hm hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm hm ho ho ha ha ha ha ha ha ha!
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm.

Killing a specific enemy
25% chance

  • Play Anti-Mage Thine own self, be gone.
  • Play Silencer You are silenced.
  • Play Elder Titan World breaker, this is justice.
  • Play Phoenix The traveler returns to darkness.
  • Play Keeper of the Light The last of your light is cast.
  • Play Io In all things you were. In nothing you become.
  • Play Chaos Knight May your disunity end with you.
  • Play Faceless Void It seems time has finally caught up to you.
  • Play Sven Your vigil ends.
  • Play Outworld Devourer You devour your last.
  • Play Razor Short circuit.
  • Play Razor Your conduit is no more.
  • Play Razor Such a feeble spark.
  • Play Invoker You meddle with powers you cannot comprehend.
  • Play Invoker For all your claims, you are still a fool.
  • Play Lycan Inferior form.
  • Play Lycan Apex predator, you are not.


20% chance

  • Play Troll Warlord You do not have to be mad.
  • Play Enigma Gravity alone cannot achieve unity.
  • Play Lina Ember Spirit Flame is no match for the Arc.

5% chance

  • Play Troll Warlord Perhaps death will put you in a better mood.
  • Play Enigma Self knows what you once were.

First Blood

  • Play First blood.
  • Play First blood. And so the Great Unification commences.
  • Play u The Dire have shed first blood.
  • Play u The first blood of the Radiant is shed.
  • Play First blood.

Meeting an ally

During earlygame, within 1000 radius

  • Play Elder Titan r Titan, let us unify what has been torn apart.
  • Play Phoenix r Phoenix, your light glittered from afar as Self traveled the cosmos.
  • Play Faceless Void r Timeless one, perhaps the end finally draws nigh.

20% chance

  • Play Enigma Io Keeper of the Light Chaos Knight r The aid of a Fundamental is most welcome.

Last hitting

60 seconds cooldown

  • Play Recycled soul.
  • Play Pitysome fragment.
  • Play Rest for now.
  • Play Lowly pawn.
  • Play The gift of death.
  • Play Return to your master.
  • Play Gold claimed.
  • Play A timely reward.
  • Play Futile creature.

Denying

Requires visible enemy player within 1000 radius, 60 seconds cooldown

Acquiring an item

  • Play r Worth its weight in gold.
  • Play r This will change the course of battle.
  • Play u What was paid with gold, the Dire shall pay with lives.
  • Play u The Radiant shall regret this turn.

Acquiring a specific item

  • Play Aghanim's Scepter (4200) r Ah, scepter.
  • Play Aghanim's Scepter (4200) r The Self makes use of the scepter.
  • Play Blink Dagger (2250) r Blink dagger.
  • Play Blink Dagger (2250) r Arc dagger.
  • Play Scythe of Vyse (5700) r Scythe of Vyse.
  • Play Desolator (3500) r Desolator.
  • Play Ethereal Blade (4700) r Ethereal Blade.
  • Play Hand of Midas (2150) r Hand of Midas.
  • Play Orchid Malevolence (4075) r Orchid Malevolence.
  • Play Shiva's Guard (4750) r Shiva's Guard.
  • Play Black King Bar (3975) r Black King Bar.
  • Play Boots of Travel (2400) r Boots of Travel.
  • Play Divine Rapier (6000) r Divine Rapier.
  • Play Daedalus (5320) r Daedalus.
  • Play Drum of Endurance (1640) r Drum of Endurance.
  • Play Linken's Sphere (4850) r Linken's Sphere.
  • Play Refresher Orb (5200) r Refresher Orb.
  • Play Rod of Atos (3080) r Rod of Atos.
  • Play Eul's Scepter of Divinity (2750) r Scepter of Divinity.
  • Play Shadow Blade (2700) r Shadow Blade.
  • Play Butterfly (5525) r Butterfly.
  • Play Diffusal Blade (3150) r Diffusal Blade.
  • Play Eye of Skadi (5775) r Eye of Skadi.
  • Play Force Staff (2250) r Force Staff.
  • Play Heart of Tarrasque (5200) r Heart of Tarrasque.
  • Play Helm of the Dominator (2025) r Helm of the Dominator.
  • Play Mask of Madness (1975) r Mask of Madness.
  • Play Mekansm (2375) r Mekansm.
  • Play Veil of Discord (2340) r Veil of Discord.
  • Play Yasha (1950) r Yasha
  • Play Sange and Yasha (3900) r Sange & Yasha.
  • Play Manta Style (5000) r Manta Style.
  • Play Lotus Orb (4000) r Lotus Orb.
  • Play Silver Edge (5550) r Silver Edge.
  • Play Glimmer Cape (1850) r Glimmer Cape.
  • Play Solar Crest (2625) r Solar Crest.
  • Play Necronomicon (2650) r Necronomicon.
  • Play Dagon (2720) r Dagon.
  • Play Mjollnir (5700) r Mjollnir.
  • Play Assault Cuirass (5250) r Assault Cuirass.
  • Play Aegis of the Immortal Immortality!

25% chance

  • Play Aegis of the Immortal Unity eternal.

20% chance

  • Play Manta Style (5000) r So many more selves.
  • Play Mjollnir (5700) r Mjollnir. The arc shudders with power.
  • Play Butterfly (5525) r Pretty Butterfly.

5% chance

  • Play Observer Ward (60) r Warding Warden.

Dying

  • Play No…
  • Play What have you done?
  • Play You fool.
  • Play The Self is shattered.
  • Play The Self sees the origin.
  • Play The Self has lost its self.
  • Play The Self is no more.
  • Play You know not what you do.
  • Play The entity dies.
  • Play Two becomes none.
  • Play Into Ancient embrace…
  • Play No…

Respawning

  • Play Victory walks upon a wire. The Self must not fail.
  • Play These fools must learn what they stand against.
  • Play Such life is and can be when it is given by a foe.
  • Play One divided against its Self cannot stand.
  • Play Splintered once more.
  • Play What was none becomes one again.
  • Play The Self is because it believes it is.
  • Play The Self stirs once more.
  • Play Returned from Ancient darkness.

Reincarnating

  • Play Life is a cycle that knows no end.
  • Play The Self cannot be extinguished.
  • Play u The Self shall radiate back to life.
  • Play u This dire force cannot die.

Bottling Runes

  • Play Selfishly claimed.
  • Play Saved for later.
  • Play Bottled.

Activating runes

Arcane Rune minimap icon.png Arcane Rune
75% chance

  • Play 300 By Self right.

Bounty Rune minimap icon.png Bounty Rune

  • Play 300 Balance the scale.

Double Damage Rune minimap icon.png Double Damage Rune

  • Play Double damage.

25% chance

  • Play Self crackles with power.

Haste Rune minimap icon.png Haste Rune

25% chance

Illusion Rune minimap icon.png Illusion Rune

  • Play Illusion!
  • Play So many selves.
  • Play So many selves, so little time.

Invisibility Rune minimap icon.png Invisibility Rune

25% chance

Regeneration Rune minimap icon.png Regeneration Rune

25% chance

  • Play The Self is made whole.

Ability on cooldown

First attempt within 10 seconds

  • Play Not yet.
  • Play The Self is not ready.
  • Play It is not time yet.

Second attempt within 10 seconds

  • Play Not yet.
  • Play The Self is not ready.
  • Play It is not time yet.

Third and more attempts within 10 seconds

  • Play Not yet!
  • Play The Self is not ready!
  • Play It is not time yet!

Not enough mana

First attempt within 10 seconds

Second attempt within 10 seconds

Third and more attempts within 10 seconds

Taking damage

3 seconds cooldown

25% chance

  • Play 120 Self is under attack!

Selecting

5 consecutive clicks on the hero

  • Play From the Primordial Consciousness all came. Return to it, all must.
  • Play It is not to aid the Ancients that this war is joined, but to destroy them both. This disunity must end.
  • Play u There can be no hesistation. Dire must be extinguished just as the Radiant.
  • Play u Radiant aids its enemy, but does not yet know it.

Chat responses

Lane missing

  • Play Top is missing.
  • Play Middle is missing.
  • Play Bottom is missing.

Thanking
thx, thanks, ty, or ally casts certain spell on player, 30 seconds cooldown

  • Play Thanks.
  • Play Your grace is noted.
  • Play A selfless act.

Laughing
/laugh, haha, lol, 15 seconds cooldown

  • Play Hm hm hm hm hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm hm ho ho ha ha ha ha ha ha ha!
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm.

Match end

Won

  • Play Victory!
  • Play One Ancient is destroyed. One remains.
  • Play u The Dire has gone down in flames.
  • Play u The Dire are no more. Yet there is still much to be done.
  • Play u The first upheaval has come.
  • Play u The Radiant are ended. Yet this is not over.

Lost

  • Play This is not the end.
  • Play All is part of the plan.
  • Play Defeated.

Cosmetic item drop

Common

Uncommon

  • Play This is an unexpected find.

Rare and higher

  • Play The Self shall treasure this.

Misc

Failure

  • Play u Disharmony in thought and deed.
  • Play u Discord.
  • Play u Frowny face.

Wizard

Anger

Happy

Exert