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Arc Warden/Lore

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Arc Warden Zet, the Arc Warden
Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further…

Arc Warden
Lore Arc Warden.png
Associated with
Factions Radiant
Places Mad Moon
Other Lore Nemesis Stones
  • Being neither male or female, Zet is referred to as "it".[1]
  • Arc Warden refers to itself as "the Self".
  • Zet once imprisoned the Radiant and Dire inside the Mad Moon. It now seeks a Great Unification by destroying both forces.[2] In doing, so it believes all will be returned to a Primordial Consciousness.[3]
  • Zet can summon fragments of its former self.[4]
  • The powers of the Nemesis Stones, its siblings, have warped Zet and disrupted its commitment to harmony.[5]

Friendships and rivalries[edit]

Allies meeting Arc Warden

  • Play Abaddon r Waste not your energy, Zet, but wield it well.
  • Play Centaur Warrunner r Arc Warden, try to keep up.
  • Play Play Legion Commander r Bring forth the tempest, Arc Warden.
  • Play Play Monkey King r Alright, it's just a suggestion, take it or leave it at your leisure. But maybe you should start talking in the first person?
  • Play Play Monkey King r Arc Warden, you're not planning on sticking me in the moon or anything like that?
  • Play Winter Wyvern r Arc Warden, you have such a magnetic personality.

Enemies meeting Arc Warden

  • Play Play Monkey King r Alright fishbowl head, show me what you've got.

Enemies killing Arc Warden

  • Play Centaur Warrunner Arc Warden, your spark goes out.
  • Play Ember Spirit Rest with your tempest, Warden.
  • Play Play Legion Commander Never trust a--what are you anyway?
  • Play Play Monkey King r Arc Warden, I'll take you seriously the moment you start talking in the first person.
  • Play Spectre r The warden falls.
  • Play Spectre r Imprisoned in death.
  • Play Wraith King Go back and guard your arcs.


  • Play Oracle r I envision not one, but two tempests to twist your fate awry.


  1. Arc Warden biography.
  2. Arc Warden: Play It is not to aid the Ancients that this war is joined, but to destroy them both. This disunity must end.
  3. Arc Warden response: Play From the Primordial Consciousness all came. Return to it, all must
  4. Spark Wraith description.
  5. Tempest Double description.