Arc Warden/Counters

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Release Illuminate icon.png
▶️ Many hands make light work.
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Bad against...[edit]

Anti-Mage icon.png
  • Arc Warden's high reliance on casting spells leads him to be dependent on mana, which Anti-Mage can easily burn with Mana Break.
  • Blink mitigates the threat of Flux slow and allows Anti-Mage to close the distance between himself and Arc Warden.
  • Anti-Mage's ability to farm quickly allows him keep up with Arc Warden's farm while also de-pushing the lanes Arc Warden shoves in with Tempest Double.
  • Counterspell significantly reduces the effectiveness of Arc Warden's magic damage.
Axe icon.png
  • Magnetic Field doesn't provide a protection against Berserker's Call and Counter Helix and his high attack speed together with Tempest Double will often trigger Counter Helix.
Bristleback icon.png
  • Bristleback activates frequently while he escapes from Arc Warden's Necronomicon army.
  • Arc Warden has little armor and mobility, which makes him an easy target to apply Quill Spray and Viscous Nasal Goo stacks.
Chaos Knight icon.png
  • Chaos Knight can dispel Flux with Phantasm.
  • Chaos Knight can use Reality Rift to pull Arc Warden out of Magnetic Field.
  • Once Chaos Knight jumps on Arc Warden with Reality Rift, Arc Warden struggles to escape due to low mobility.
Meepo icon.png
  • Flux is severely impaired against Meepo because of Divided We Stand.
  • Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
  • Without Black King Bar icon.png Black King Bar, Earthbind and Poof can finish Arc Warden quickly before he has time to do much.
Naga Siren icon.png
  • Her illusions can push better than Arc Warden's Tempest Double because Mirror Image has a longer duration.
  • Mirror Image dispels Flux, and the illusions stop Flux from working.
Riki icon.png
  • Smoke Screen prevents Arc Warden from initiating or helping his team, as he struggles to escape the silence with low mobility.
  • With Arc Warden's low mobility, Tricks of the Trade is wide enough to deal decent damage to him.
Phantom Lancer icon.png
  • Doppelganger dispels Flux.
  • Phantom Rush closes the distance between Phantom Lancer and Arc Warden.
  • Juxtapose overwhelms Arc Warden and nullifies his kit which is only effective against isolated opponents.



  • Force Staff icon.png Force Staff shoves Arc Warden or his allies out of Magnetic Field.
  • Black King Bar icon.png Black King Bar makes magical Arc Warden useless (Note that he could still have a build with heavy physical damage, making Black King Bar useless later on).
  • Diffusal Blade 1 icon.png Diffusal Blade can burn Arc Warden's and his Tempest Double's mana, preventing him from using spells and items.
  • Lotus Orb icon.png Lotus Orb reflects all of Arc Warden's item usages back onto himself.
  • Monkey King Bar icon.png Monkey King Bar allows enemies to attack Arc Warden through Magnetic Field.
  • Manta Style icon.png Manta Style can dispel Flux.

Good against...[edit]

Legion Commander icon.png
  • Magnetic Field prevents Legion Commander from getting wins with Duel.
Mirana icon.png
  • If Arc Warden builds Necronomicon 3 icon.png Necronomicon 3 he can reveal Mirana's team while Moonlight Shadow is active.
  • A Starstorm upgraded by Aghanim's Scepter icon.png Aghanim's Scepter can accidentally kill a Necronomicon Warrior, which can lead to her death if she hasn't built a Black King Bar icon.png Black King Bar.
  • Arc Warden can use his summons to prevent Sacred Arrow from hitting himself or his allies.
  • Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
Terrorblade icon.png
  • Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
  • Arc also buys a Bloodthorn icon.png Bloodthorn or a Scythe of Vyse icon.png Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Phoenix icon.png
  • Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range will easily destroy a Phoenix using Supernova much faster than usual.
  • Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.
Sniper icon.png
  • Magnetic Field's evasion completely negates Sniper's attacks unless he has True Strike.
  • Sniper always positions himself far away from battles, which makes him especially vulnerable for Flux and Spark Wraith.
Templar Assassin icon.png
Drow Ranger icon.png
  • Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
Enchantress icon.png
  • Magnetic Field makes Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.


  • Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer minimap icon.png Silencer, Viper minimap icon.png Viper.

Works well with...[edit]

Ancient Apparition icon.png
  • Flux and Cold Feet also have some synergy. Spark Wraith also applies a 100% slow, in case Flux is muted by allies or neutrals.
  • Ice Vortex does somewhat buff the heavy magic damage coming from Spark Wraiths and Flux. Two fluxes cast by both clones do stack, increasing the damage.
  • A global Ice Blast can certainly help any hero with pick-off potential, like Arc Warden.


  • Ranged heroes who will benefit greatly from the attack speed given by Magnetic Field, such as Sniper minimap icon.png Sniper or Shadow Fiend minimap icon.png Shadow Fiend