Arc Warden/Counters

From Dota 2 Wiki
Jump to: navigation, search
Release Illuminate icon.png
Play Many hands make light work.
This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.


Bad against...[edit]

Anti-Mage icon.png
  • Anti-Mage has higher mobility from Blink, allowing him to deal with the Tempest Double while it is split-pushing.
  • Arc Warden has an above-average mana pool but little mana regeneration, which Anti-Mage can take advantage of with Mana Break and Mana Void.
  • Arc Warden tends to build Necronomicon 1 icon.png Necronomicon. With Battle Fury icon.png Battle Fury, Anti-Mage can easily deal with the Necronomicon's summons.
  • Magnetic Field is useless against melee heroes. So Anti-Mage still can attack without miss.
  • Manta Style dispels Flux.
Bristleback icon.png
  • Bristleback works frequently while he escapes from a Necronomicon army of Arc Warden.
  • Arc Warden has little armor and mobility, making him an easy target to Quill Spray and Viscous Nasal Goo stacks.
Meepo icon.png
  • Flux is useless against Meepo who always has a fellow Meepo nearby with Divided We Stand.
  • Without Black King Bar, Earthbind and Poof finish Arc Warden before he has time to react.
  • Magnetic Field's evasion is not effective against melee heroes.
Naga Siren icon.png
Riki icon.png
  • Smoke Screen prevents Arc Warden from initiating or helping his team.
  • With Arc Warden's low mobility, Tricks of the Trade is wide enough to deal decent damage to him.
Phantom Lancer icon.png
Chaos Knight icon.png
  • Chaos Knight can dispel Flux with Phantasm.
  • Chaos Knight can use Reality Rift to pull Arc Warden out of Magnetic Field.



  • Force Staff icon.png Force Staff shoves Arc Warden or his allies out of Magnetic Field.
  • Black King Bar icon.png Black King Bar makes magical Arc Warden useless (Note that he could still build into heavy physical damage, making Black King Bar useless later on).
  • Diffusal Blade 1 icon.png Diffusal Blade can burn Arc Warden's and his Tempest Double's mana preventing him from using spells and items.
  • Lotus Orb icon.png Lotus Orb reflects all of Arc Warden's item usages back onto himself.
  • Monkey King Bar icon.png Monkey King Bar allowes enemies to attack Arc Warden through Magnetic Field.
  • Manta Style icon.png Manta Style can dispel Flux.

Good against...[edit]

Mirana icon.png
  • If Arc Warden builds Necronomicon 3 icon.png Necronomicon 3 he can reveal Mirana's team while Moonlight Shadow is active.
  • Mirana's Aghanim's Scepter icon.png Aghanim's Scepter upgraded Starstorm can accidentally kill a Necronomicon Warrior which can lead to her death if she hasn't built a Black King Bar icon.png Black King Bar.
  • Arc Warden can use his summon to prevents Sacred Arrow to himself or his allies.
  • Mirana often doesn't build armor items so usually can't stand against a late game Arc Warden.
Terrorblade icon.png
  • Arc Warden’s Magnetic Field allows him to def against Terrorblade, and to attack him without being punished , because Terrorblade tends to fight in ranged form .
  • Arc also buys Bloodthorn or Hex quite often , which prevents Terrorblade from using Sunder.
Phoenix icon.png
  • Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range kill Supernova much faster than usual.
  • Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.
Sand King icon.png
  • Spark Wraith can scare Sand King from continuing to channel Sand Storm because it will hit invisible units.
Sniper icon.png
  • Magnetic Field's evasion completely negates Sniper's attacks until he has True Strike.
  • Sniper always positions himself far away from battles which make him especially vulnerable for Flux and Spark Wraith nukes.
Templar Assassin icon.png
Drow Ranger icon.png
  • Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship bonus agility.
Enchantress icon.png
  • Magnetic Field makes Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.


  • Ranged heroes will have a hard time hitting Magnetic Field: Silencer minimap icon.png Silencer, Viper minimap icon.png Viper

Works well with...[edit]

Ancient Apparition icon.png
  • Flux and Cold Feet also have some synergy. Spark Wraith also applies a 100% slow, in case Flux is muted by allies or neutrals.
  • Ice Vortex does somewhat buff the heavy magic damage coming from Spark Wraiths and Flux. Two fluxes cast by both clones do stack, increasing the damage.
  • A global Ice Blast can certainly help any hero with pick-off potential, like Arc Warden.
Drow Ranger icon.png
  • Arc Warden has double benefit from Precision Aura. It also has high pushing potential together with Magnetic Field.


  • Ranged heroes who will benefit greatly from the attack speed given by Magnetic Field, such as Sniper minimap icon.png Sniper or Shadow Fiend minimap icon.png Shadow Fiend