April 30, 2015 Patch

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Version notes

Updated to game version 6.84.


Abaddon icon.png
  • Borrowed Time icon.png Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
Alchemist icon.png
  • Unstable Concoction icon.png Unstable Concoction:
    • Countdown can now be seen by enemies
    • Now has an area targeting cursor
  • Greevil's Greed icon.png Greevil's Greed now grants 4x gold bounty from Runes
  • Alchemist can now cast Aghanim's Scepter icon.png Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
Ancient Apparition icon.png
Ancient Apparition
  • Chilling Touch icon.png Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
Axe icon.png
Bane icon.png
  • Brain Sap icon.png Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
  • Units affected by Nightmare icon.png Nightmare no longer provide vision
  • Nightmare End icon.png Nightmare End can now be used by Bane to end all other existing Nightmares
Batrider icon.png
  • Flamebreak icon.png Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
  • Firefly icon.png Firefly damage reduced from 20/40/60/80 to 10/30/50/70
Beastmaster icon.png
Bloodseeker icon.png
  • Thirst icon.png Thirst:
    • Bonuses scale from 100 to 25% HP instead of 100 to 0%
    • Vision threshold from 30% health to 25%
Bounty Hunter icon.png
Bounty Hunter
  • Intelligence growth increased from 1.4 to 2
  • Shuriken Toss icon.png Shuriken Toss:
    • Damage from 100/200/250/325 to 150/225/300/375
    • Cast range reduced from 650 to 400
    • Mana cost from 90/115/135/155 to 120/130/140/150
    • Track icon.png Track's Shuriken Toss bounce range from 900 to 1200
  • Track icon.png Track now shows how much gold the enemy is carrying in the debuff tooltip
Brewmaster icon.png
  • Primal Split icon.png Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
Bristleback icon.png
  • Movement speed reduced from 295 to 290
  • Viscous Nasal Goo icon.png Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
Broodmother icon.png
Centaur Warrunner icon.png
Centaur Warrunner
Chaos Knight icon.png
Chaos Knight
  • Chaos Bolt icon.png Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
Clinkz icon.png
Clockwerk icon.png
Crystal Maiden icon.png
Crystal Maiden
  • Crystal Nova icon.png Crystal Nova:
    • Movement and attack slow from -30 to -20/30/40/50
    • Slow duration from 3.5/4/4.5/5 to 4.5
  • Frostbite icon.png Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
  • Freezing Field icon.png Freezing Field cooldown from 150/120/90 to 90
Dark Seer icon.png
Dark Seer
  • Ion Shell icon.png Ion Shell duration increased from 20 to 25 seconds
  • Wall of Replica icon.png Wall of Replica:
    • Damage dealt by illusions from 70/80/90% to 60/75/90%
    • Duration from 15/30/45 to 45
    • Mana cost from 200/300/400 to 125/250/375
Dazzle icon.png
Death Prophet icon.png
Death Prophet
  • Exorcism icon.png Exorcism spirit count from 4/12/21 to 6/13/21
Disruptor icon.png
Dragon Knight icon.png
Dragon Knight
  • Breathe Fire icon.png Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
  • Corrosive Breath damage is now lethal
  • Elder Dragon Form icon.png Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
Earth Spirit icon.png
Earth Spirit
Elder Titan icon.png
Elder Titan
  • Echo Stomp icon.png Echo Stomp:
    • Channel time from 1.8 to 1.6
    • Cooldown from 15 to 14/13/12/11
Enchantress icon.png
  • Untouchable icon.png Untouchable attack slow from 30/60/90/120 to 40/70/100/130
  • Enchant icon.png Enchant can now be cast on controlled units to refresh the Enchant duration
  • Impetus icon.png Impetus now pierces Spell Immunity
Enigma icon.png
  • Midnight Pulse icon.png Midnight Pulse cast point improved from 0.3 to 0.2
  • Black Hole icon.png Black Hole:
    • Now does a constant 55/110/165 damage per second regardless of proximity to the center
    • Mana cost from 275/350/425 to 275/325/375
Gyrocopter icon.png
Huskar icon.png
  • Inner Vitality icon.png Inner Vitality:
    • Cast range increased from 550 to 800
    • Cooldown from 25/22/19/16 to 22/18/14/10
Invoker icon.png
  • Intelligence gain from 2.5 to 3.2
  • Invoke icon.png Invoke no longer triggers cooldown if it only swaps the ability slots
  • Sun Strike icon.png Sun Strike cooldown from 30 to 25
  • Max level Deafening Blast icon.png Deafening Blast (Quas icon.png Quas, Wex icon.png Wex, and Exort icon.png Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
Io icon.png
  • Relocate icon.png Relocate double click now teleports to fountain
Jakiro icon.png
  • Base strength increased from 24 to 25
  • Macropyre icon.png Macropyre:
    • Duration increased from 7 (14 Scepter) to 10 (20 Scepter)
    • Area of effect increased from 225 to 240
Juggernaut icon.png
  • Blade Fury icon.png Blade Fury:
    • Cooldown from 30/25/22/18 to 42/34/26/18
    • Now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
    • Previously it also removed your positive buffs
  • Healing Ward icon.png Healing Ward movement speed from 450 to 420
  • Omnislash icon.png Omnislash no longer ministuns on cast
  • Using items/abilities in Omnislash no longer requires facing direction
Keeper of the Light icon.png
Keeper of the Light
Kunkka icon.png
  • Torrent icon.png Torrent:
    • Kunkka no longer turns to cast Torrent
    • Cooldown reduced from 12 to 10 seconds
  • X Marks the Spot icon.png X Marks the Spot mana cost from 80 to 50
Legion Commander icon.png
Legion Commander
  • Moment of Courage icon.png Moment of Courage:
    • Counterattack chance from 16/18/20/22 to 25%
    • Lifesteal from 20/40/60/80% to 55/65/75/85%
    • Cooldown from 0.9 to 2.7/2.1/1.5/0.9
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Legion Commander: Duel icon.png Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
Leshrac icon.png
  • Movement speed from 315 to 320
  • Lightning Storm icon.png Lightning Storm:
    • Cast point from 0.7 to 0.6
    • Slow duration from 0.75 to 0.7/0.8/0.9/1
Lich icon.png
Lifestealer icon.png
  • Feast icon.png Feast is now considered as normal bonus damage (can Crit and Cleave off it)
  • Open Wounds icon.png Open Wounds lifesteal increased from 15/20/25/30% to 50%
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lifestealer:
    • Grants a new skill, Assimilate icon.png Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
Lina icon.png
Lone Druid icon.png
Lone Druid
  • True Form icon.png True Form is no longer removed on death
  • Battle Cry icon.png Battle Cry:
    • Armor increased from 5/10/15 to 6/12/18
    • Damage increased from 50/75/100 to 60/90/120
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
Luna icon.png
  • Base armor increased by 1
  • Eclipse icon.png Eclipse:
    • Per unit cap increased from 4 to 5
    • Improved Aghanim's Scepter icon.png Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
Medusa icon.png
Meepo icon.png
Mirana icon.png
  • Starstorm icon.png Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
Morphling icon.png
  • Adaptive Strike icon.png Adaptive Strike now has a 1150 speed projectile
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Morphling:
    • Grants a new ability, Hybrid icon.png Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Mana cost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
Naga Siren icon.png
Naga Siren
  • Ensnare icon.png Ensnare:
    • Cooldown from 14 to 12
    • Is now dispellable
      • Can still be cast on Spell Immune units
    • Is no longer removed if the target becomes Ethereal
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade: Song of the Siren icon.png Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
Nature's Prophet icon.png
Nature's Prophet
  • Sprout icon.png Sprout:
    • Cast range increased from 600 to 625/700/775/850
    • Duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
  • Nature's Call icon.png Nature's Call treant base damage from 22 to 28
  • Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Wrath of Nature icon.png Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
Night Stalker icon.png
Night Stalker
  • Void icon.png Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
Nyx Assassin icon.png
Nyx Assassin
  • Using Spiked Carapace icon.png Spiked Carapace no longer removes Vendetta icon.png Vendetta
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Nyx: Adds a new ability, Burrow icon.png Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn icon.png Mana Burn and Impale icon.png Impale have 50% increased cast range, Impale icon.png Impale Cooldown is reduced from 13 to 9, and Spiked Carapace icon.png Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta icon.png Vendetta causes Burrow to end
Omniknight icon.png
Oracle icon.png
  • Purifying Flames icon.png Purifying Flames:
    • Mana cost reduced from 55/70/85/100 to 50/60/70/80
    • Cooldown reduced from 3 to 2.5
    • Can now target non-hero units
  • False Promise icon.png False Promise:
    • No longer makes the target invisible
    • Now continuously removes debuffs and disables, instead of only when first cast
    • Duration from 7/8/9 to 6/7/8
    • Cooldown from 20 to 80/60/40
Outworld Devourer icon.png
Outworld Devourer
Phoenix icon.png
  • Fire Spirits icon.png Fire Spirits now does an obstructed reveal of the area it hits for 1 second
Puck icon.png
  • Waning Rift icon.png Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
Pudge icon.png
  • Rot icon.png Rot move slow from 20% to 20/22/24/26%
Pugna icon.png
  • Decrepify icon.png Decrepify:
    • Enemy slow from 50% to 30/40/50/60%
    • Enemy magic damage amplification from 50% to 30/40/50/60%
    • Duration from 2/2.5/3/3.5 to 3.5
    • Cooldown from 12/10/8/6 to 15/12/9/6
  • Life Drain icon.png Life Drain:
    • Damage and restore per second from 120/160/200 to 150/185/220
    • Cast range from 1100 to 900/1050/1200
    • Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Life Drain no longer increases cast range
Riki icon.png
  • Smoke Screen icon.png Smoke Screen:
    • No longer slows attack speed
    • Now reduces turn rate by 30%
Rubick icon.png
Sand King icon.png
Sand King
  • Caustic Finale icon.png Caustic Finale:
    • Duration from 8 to 6
    • Now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
    • No longer resets the duration on a unit that already has the debuff
    • Now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
Shadow Demon icon.png
Shadow Demon
Shadow Shaman icon.png
Shadow Shaman
  • Base strength increased from 19 to 21
  • Strength gain increased from 1.6 to 1.8
Silencer icon.png
  • Base movement speed from 300 to 295
  • Last Word icon.png Last Word:
    • Initial enemy cast allowance window from 5 to 4 seconds
    • No longer disarms
    • Now applies a 14/16/18/20% move speed slow whenever it triggers
Slardar icon.png
Sniper icon.png
  • Agility gain from 2.9 to 2.5
  • Shrapnel icon.png Shrapnel:
    • Recharge time increased from 40 to 55
    • Delay increased from 0.8 to 1.4 seconds
    • Now gives vision when the shrapnel lands rather than instantly
  • Headshot icon.png Headshot can now miss
  • Assassinate icon.png Assassinate damage from 355/505/655 to 320/485/650
Spectre icon.png
  • Reality icon.png Reality no longer kills the target illusion, it now swaps positions
Spirit Breaker icon.png
Spirit Breaker
Storm Spirit icon.png
Storm Spirit
  • Movement speed reduced from 290 to 285
  • Ball Lightning icon.png Ball Lightning flying vision from 1000 to 400
Sven icon.png
  • Warcry icon.png Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
Techies icon.png
  • Proximity Mines icon.png Land Mines activation delay reduced from 1.75 to 0.5 seconds
  • Stasis Trap icon.png Stasis Trap:
    • Activation delay from 2 to 1.5
    • Detonation delay from 2 to 1.5
  • Suicide Squad, Attack! icon.png Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
  • Minefield Sign icon.png Minefield Sign:
    • Cooldown from 120 to 360
    • Now requires Techies to walk precisely to the targeted spot
    • Now has an area of effect targeting cursor
    • Now has a limited lifetime of 180 seconds
    • Aghanim's Scepter icon.png Aghanim's Scepter upgrade now causes the Minefield Sign to make all Proximity Mines icon.png Land Mines, Stasis Trap icon.png Stasis Traps and Remote Mines icon.png Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time.
Templar Assassin icon.png
Templar Assassin
  • Meld icon.png Meld cooldown from 7 to 6
Terrorblade icon.png
  • Reflection icon.png Reflection:
    • Cast range from 275 to 325
    • Illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
Tidehunter icon.png
  • Kraken Shell icon.png Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
Timbersaw icon.png
Tinker icon.png
  • Laser icon.png Laser:
    • Hero blind duration increased from 3 to 3/3.5/4/4.5
    • Aghanim's Scepter icon.png Aghanim's Scepter no longer has additional cast range
    • Aghanim's Scepter icon.png Aghanim's Scepter now refracts to visible enemy heroes with a 550 bounce range
  • Rearm icon.png Rearm mana cost from 150/250/350 to 125/225/325
Tiny icon.png
  • Toss icon.png Toss:
    • Grab radius increased from 250 to 275
    • Now grabs the closest unit rather than a random unit
Treant Protector icon.png
Treant Protector
Troll Warlord icon.png
Troll Warlord
Tusk icon.png
  • Ice Shards icon.png Ice Shards:
    • Mana cost reduced from 120 to 90
    • Cooldown from 18/16/14/12 to 19/16/13/10
    • Vision reveal from 0.5 seconds to 2 seconds
  • Snowball icon.png Snowball:
    • Speed is now a constant 675
    • No longer auto-loads units in 100 range
    • Tusk can now add allies to Snowball while it is moving
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick icon.png Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
Undying icon.png
  • Soul Rip icon.png Soul Rip:
    • Is now considered one damage instance on the enemy
    • Removed Tombstone Zombie targeting from Soul Rip
  • Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
Ursa icon.png
  • Reworked Enrage icon.png Enrage:
    • Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes icon.png Fury Swipes damage. Removes any existing debuffs upon cast.
    • Fury Swipes Multiplier: 2/2.5/3
    • Duration: 4
    • Cooldown: 50/45/40
Venomancer icon.png
Viper icon.png
Visage icon.png
  • Gravekeeper's Cloak icon.png Gravekeeper's Cloak recharge time from 6 to 4
  • Summon Familiars icon.png Summon Familiars:
    • Familiars no longer have 300/450/600 health
    • Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
Warlock icon.png
  • Fatal Bonds icon.png Fatal Bonds:
    • Cast range increased from 900 to 1000
    • Cast time from 0.5 to 0.2
  • Chaotic Offering icon.png Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
Weaver icon.png
  • The Swarm icon.png The Swarm:
    • Duration rescaled from 14/16/18/20 to 16
    • Damage from 15/20/25/30 to 20
    • Attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
  • Geminate Attack icon.png Geminate Attack:
    • Now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
    • No longer has a range limit
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Weaver: Reduces the cooldown of Time Lapse icon.png Time Lapse to 20 seconds and allows Time Lapse to target allied heroes. 1000 cast range.
Windranger icon.png
Winter Wyvern icon.png
Winter Wyvern
  • Enabled Winter Wyvern in Captain's Mode
  • Reworked Winter's Curse icon.png Winter's Curse:
    • Those cursed to attack their ally now take 70% less damage from all sources.
    • Area of effect increased from 350 to 400
    • Duration from 2.5/2.75/3 to 2.5/3/3.5
    • Cooldown from 90/80/70 to 110/100/90
  • Arctic Burn icon.png Arctic Burn:
    • Is now dispellable
    • Damage per second from 6% of health to 8%
    • Damage type from Pure to Magic
    • No longer pierces Spell Immunity
  • Splinter Blast icon.png Splinter Blast:
    • Speed increased 500->650 (1.35 to 1 seconds max)
    • Debuff is now dispellable
  • Cold Embrace icon.png Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
Wraith King icon.png
Wraith King
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
Zeus icon.png
  • Thundergod's Wrath icon.png Thundergod's Wrath:
    • Area vision reduced from 1000 to 500
    • Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.


New Items

Enchanted Mango icon.png
Enchanted Mango
  • Cost: 150 gold
  • Provides:
    • + 1 HP Regen
  • Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally
  • Note: Multiple mangoes do not stack into one slot
Lotus Orb icon.png
Lotus Orb
  • Requires:
  • Provides:
    • +5 HP Regen
    • +125% Mana Regen
    • +10 Damage
    • +10 Armor
  • Can be disassembled
  • Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range
  • Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere
Glimmer Cape icon.png
Glimmer Cape
  • Requires:
  • Provides:
    • +30 Attack Speed
    • +20% Magic Resistance
  • Can be disassembled.
  • Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling
  • Note: The bonus magic resistance on Glimmer Cape is only active while invisible
Guardian Greaves icon.png
Guardian Greaves
  • Requires:
  • Provides:
    • +55 Movement Speed
    • +250 Mana
    • +5 All Stats
    • +5 Armor
  • Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen
  • Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown
  • Note: The dispel only affects your hero
Moon Shard icon.png
Moon Shard
  • Requires:
  • Provides:
    • +120 Attack Speed
  • Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)
  • Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume
  • Notes: Attack Speed buff does not work on illusions
Silver Edge icon.png
Silver Edge
  • Requires:
  • Provides:
    • +32 Damage
    • +30 Attack Speed
    • +16 Strength
  • Lesser Maim
  • Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity
Solar Crest icon.png
Solar Crest
  • Requires:
  • Provides:
    • +10 Armor
    • +75% Mana Regen
    • +30% Evasion
  • Active: Loses the Solar Crest Armor and Evasion. When targeting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds
  • Can be disassembled. This debuff is dispellable
Octarine Core icon.png
Octarine Core
  • Requires:
  • Provides:
    • +25 Intelligence
    • +450 HP
    • +400 Mana
    • +4 HP Regen
    • +100% Mana Regen
  • Passive: Cooldown Reduction - Reduces all cooldowns by 25%
  • Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

Item Additions

Observer and Sentry Wards 1 icon.png
Observer and Sentry Wards
  • Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active
    • You can see the charge count of each type of ward. The number on the right is for the currently active ward
Boots of Travel 2 icon.png
Boots of Travel 2
  • Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

Item Changes

Skull Basher icon.png
Skull Basher
  • Strength increased from 6 to 8
  • Damage reduced from 40 to 25
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3
Abyssal Blade icon.png
Abyssal Blade
  • Damage reduced from 100 to 85
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3
Energy Booster icon.png
Energy Booster
  • Cost reduced from 1000 to 900
Arcane Boots icon.png
Arcane Boots
  • Replenish radius from 600 to 900
  • Replenish no longer costs 35 mana to activate
Bloodstone icon.png
  • Recipe increased from 800 to 900
Armlet of Mordiggian (Inactive) icon.png
Armlet of Mordiggian
  • Attack Speed from +15 to +25
  • Unholy Strength no longer grants +10 Attack Speed
  • Unholy Strength strength gain period from 0.7 to 0.6 seconds
Quelling Blade icon.png
Quelling Blade
  • Changed from full damage bonus to base damage bonus
  • Quell damage bonus from 32/12% to 40/15%
  • Quell no longer deals bonus damage to Roshan
  • Chop active ability now kills wards rather than dealing 100 damage
  • Chop active ability range increased from 350 to 450 when targeting wards
Battle Fury icon.png
Battle Fury
  • Battle Fury now requires and provides the bonuses of Quelling Blade icon.png Quelling Blade
  • Quell bonus is now 60% for melee heroes and 25% for ranged heroes
  • Attack damage reduced from 65 to 55
  • Cleave radius from 250 to 280
Black King Bar icon.png
Black King Bar
  • Black King Bar can now be sold
    • Repurchasing does not reset its duration
Blade Mail icon.png
Blade Mail
  • Damage Return cooldown reduced from 17 to 15
Blades of Attack icon.png
Blades of Attack
  • Cost reduced from 450 to 420
Phase Boots icon.png
Phase Boots
  • Phase duration from 4 to 3.6 seconds
Boots of Travel 1 icon.png
Boots of Travel
  • Teleport cooldown from 50 to 45
Buckler icon.png
  • Armor Bonus radius increased from 750 to 900
Butterfly icon.png
  • Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
Clarity icon.png
  • Duration from 40 to 45
  • Total mana restored from 150 to 170
  • Ally cast range from 100 to 250
Cloak icon.png
  • Magic resistance from 15% to 20%
Vanguard icon.png
  • Damage Block chance increased from 67% to 75%
Crimson Guard icon.png
Crimson Guard
  • Damage Block chance increased from 67% to 75%
  • Guard active damage block increased from 50 to 55
  • Guard active area of effect from 750 to 900
Desolator icon.png
  • Damage decreased from 60 to 50
  • Recipe cost decreased from 900 to 300
Diffusal Blade 1 icon.png
Diffusal Blade
  • Diffusal Blade now works on ranged illusions for half the value
Divine Rapier icon.png
Divine Rapier
  • Damage increased from 300 to 330
Dust of Appearance icon.png
Dust of Appearance
  • Movement speed slow from 15% to 20%
Drum of Endurance icon.png
Drum of Endurance
  • Endurance attack speed bonus increased from 10 to 20
Eaglesong icon.png
  • Cost reduced from 3300 to 3200
Eul's Scepter of Divinity icon.png
Eul's Scepter of Divinity
  • Cyclone mana cost increased from 75 to 175
Eye of Skadi icon.png
Eye of Skadi
  • Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds
    • Remains 5 seconds for melee
Flying Courier (Radiant) icon.png
Flying Courier
  • Vision from 400 to 300
  • Speed Burst speed from 650 to 800 speed
Force Staff icon.png
Force Staff
  • Health regeneration increased from 3 to 4 health per second
Ghost Scepter icon.png
Ghost Scepter
  • Cost reduced from 1600 to 1500
  • All attribute bonus decreased from 7 to 5
Gloves of Haste icon.png
Gloves of Haste
  • Attack Speed increased from 15 to 20
Headdress icon.png
  • Regeneration Aura radius increased from 750 to 900
Healing Salve icon.png
Healing Salve
  • Healing duration from 10 to 8 seconds
    • Still provides the same total heal
  • Ally cast range from 100 to 250
Reaver icon.png
  • Cost decreased from 3200 to 3000
Heart of Tarrasque icon.png
Heart of Tarrasque
  • Recipe cost increased from 1200 to 1400
  • Health regeneration increased from 2% to 3.25% of total health per second
  • Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
Linken's Sphere icon.png
Linken's Sphere
  • Spellblock cooldown reduced from 17 to 16
Magic Wand icon.png
Magic Wand
Mask of Madness icon.png
Mask of Madness
  • Berserk movement speed bonus reduced from 30% to 17%
Mekansm icon.png
  • Restore active and Mekansm Aura radius increased from 750 to 900
Mjollnir icon.png
  • Static Charge no longer jumps to units that are invisible or in the fog of war
    • Same behavior as Chain Lightning
  • Static Charge cast range increased from 600 to 800
Necronomicon 1 icon.png
  • Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
  • Necronomicon Warrior damage from 25/50/75 to 45/60/75
  • Necronomicon Archer damage from 40/80/120 to 60/90/120
  • Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
Observer Ward icon.png
Observer Ward
  • Observer Wards now come in single increments
  • Cost and restock time reduced by half and stock doubled
  • Observer Wards now provide a 50 XP bounty when destroyed
  • Attacking a ward can no longer miss (same for Sentry Ward icon.png Sentry Wards)
Orb of Venom icon.png
Orb of Venom
  • Poison Attack damage over time can now be lethal
Pipe of Insight icon.png
Pipe of Insight
  • Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
  • Insight Aura radius increased from 750 to 900
Power Treads icon.png
Power Treads
  • Attribute bonus increased from 8 to 9
Quarterstaff icon.png
  • Cost reduced from 900 to 875
Radiance (Active) icon.png
  • Radiance recipe from 1350 to 1425
  • Radiance Burn now causes affected enemies to have a 17% miss rate
Refresher Orb icon.png
Refresher Orb
  • Reworked components and bonuses:
  • Requires:
  • Provides:
    • +10 HP Regen
    • +250% Mana Regen
    • +20 Damage
Rod of Atos icon.png
Rod of Atos
  • Intelligence from 25 to 30
Satanic icon.png
  • Unholy Rage duration increased from 3.5 to 4 seconds
Sentry Ward icon.png
Sentry Ward
Shiva's Guard icon.png
Shiva's Guard
  • Freezing Aura enemy attack speed reduction improved from 40 to 45
Stout Shield icon.png
Stout Shield
  • Cost reduced from 250 to 200
  • Damage Block chance reduced from 53% to 50%
  • Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
Tango icon.png
  • Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
    • Cause Wards taste better.
  • Has a 450 cast range when targeting Wards
Town Portal Scroll icon.png
Town Portal Scroll
  • Teleport cooldown increased from 65 to 70
  • Teleport no longer removes Ethereal state when it is cast
Urn of Shadows icon.png
Urn of Shadows
  • Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a separate instance
    • Same as how heal works.
Veil of Discord icon.png
Veil of Discord
  • Recipe from 1250 to 1100
  • Cooldown reduced from 30 to 20
  • Duration reduced from 25 to 16
  • Mana cost reduced from 75 to 50
Vladmir's Offering icon.png
Vladmir's Offering
  • Lifesteal decreased from 16% to 15%
  • Now grants 10% lifesteal to ranged heroes
  • Now requires Headdress icon.png Headdress instead of Ring of Regen icon.png Ring of Regen. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.


  • Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
  • This means that you will get an extra melee creep at 15 minutes instead of at 17:30
  • Extra range/siege creep additions spawntime from 45:30 to 45:00
  • Creeps now meet slightly closer to the Dire safelane
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40
  • Ancient Rumblehide bounty reduced from 83 to 65
  • Satyr Tormenter gold bounty reduced from 104 to 84
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
  • Ogre Frostmage bounty reduced from 52 to 40
  • Reworked Mud Golems:
  • No longer have Spell Immunity
  • Now have 50% Magic Resistance
  • Armor reduced from 2 to 0
  • Now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
  • Movement speed increased from 270 to 310
  • Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
  • Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)


  • Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
  • Melee attacks now miss if the target is farther than 350 range more than their attack range
  • Reduced All Pick drafting time from 40 to 35 seconds per turn

  • Damage Block no longer affects physical spells (previously it affected some physical spells and some not):
The following abilities no longer have their damage reduced by Block: Counter Helix icon.png Counter Helix, Eye of the Storm icon.png Eye of the Storm, Anchor Smash icon.png Anchor Smash, Slithereen Crush icon.png Slithereen Crush, Unstable Concoction icon.png Unstable Concoction, Shadow Wave icon.png Shadow Wave, Entangling Claws (Spirit Bear) icon.png Entangling Claws, Return (Centaur Warrunner) icon.png Return, Echo Stomp icon.png Echo Stomp, Proximity Mines icon.png Land Mines, Suicide Squad, Attack! icon.png Suicide Squad, Attack!

The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk icon.png Shadow Walk, Vendetta icon.png Vendetta and Meld icon.png Meld

As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes icon.png Wild Axes, Exorcism icon.png Exorcism, Acid Spray icon.png Acid Spray, Poison Touch icon.png Poison Touch, Diabolic Edict icon.png Diabolic Edict and Quill Spray icon.png Quill Spray

  • Cast behavior while turning to cast has been adjusted:
Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.

It now treats your order as the same once you are in cast range.

The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.

This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).

  • Reworked the Item Silencing and Passive Disabling behaviors:
Item Silencing is called Mute.

Passive Disabling is called Break. Mute disables the ability to cast Items (in 6.83c Doom ability icon.png Doom, Scepter Static Storm icon.png Static Storm, and Hex applied this state)

Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom ability icon.png Doom and Hex applied this state)

Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/Doom ability icon.png Doom blocked (not items, abilities) are included in the list of abilities Break disables.

The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock icon.png Aftershock, Counter Helix icon.png Counter Helix, Great Cleave icon.png Great Cleave, Craggy Exterior icon.png Craggy Exterior, Bash of the Deep icon.png Bash of the Deep, Inner Beast icon.png Inner Beast, Dragon Blood icon.png Dragon Blood, Mortal Strike icon.png Mortal Strike, Degen Aura icon.png Degen Aura, Greevil's Greed icon.png Greevil's Greed, Drunken Brawler icon.png Drunken Brawler, Feral Impulse icon.png Feral Impulse, Shapeshift icon.png Shapeshift's Critical Strike, Chaos Strike icon.png Chaos Strike, Return (Centaur Warrunner) icon.png Return, Reactive Armor icon.png Reactive Armor, Curse of Avernus icon.png Curse of Avernus, Natural Order icon.png Natural Order, Empowering Haste icon.png Empowering Haste, Spell Shield icon.png Spell Shield, Thirst icon.png Thirst, Marksmanship icon.png Marksmanship, Precision Aura icon.png Precision Aura, Presence of the Dark Lord icon.png Presence of the Dark Lord, Blade Dance icon.png Blade Dance, Coup de Grace icon.png Coup de Grace, Vengeance Aura icon.png Vengeance Aura, Backstab icon.png Backstab, Headshot icon.png Headshot, Take Aim icon.png Take Aim, Psi Blades icon.png Psi Blades, Geminate Attack icon.png Geminate Attack, Lunar Blessing icon.png Lunar Blessing, Moon Glaives icon.png Moon Glaives, Desolate icon.png Desolate, Jinada icon.png Jinada, Geostrike icon.png Geostrike, Essence Shift icon.png Essence Shift, Fervor icon.png Fervor, Arcane Aura icon.png Arcane Aura, Static Field icon.png Static Field, Heartstopper Aura icon.png Heartstopper Aura, Sadist icon.png Sadist, Overload icon.png Overload, Fiery Soul icon.png Fiery Soul, Untouchable icon.png Untouchable, Null Field icon.png Null Field, Gravekeeper's Cloak icon.png Gravekeeper's Cloak, Entangling Claws (Spirit Bear) icon.png Entangling Claws and Demolish (Spirit Bear) icon.png Demolish.

Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly icon.png Butterfly's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than Platemail icon.png Platemail not being disabled).

  • Silence no longer disables Invisibility
  • Previously it disabled some and not others
  • Tier 2 and 3 towers armor reduced from 25 to 22
  • Runes now have a higher hit box priority over units
  • Armor now shows decimal places in the hover tooltip
  • Fixed buyback respawn timer penalty being reset if you die holding Aegis


  • AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
  • AoE Bonus XP component based on Team XP difference reduced by 40%
  • Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
  • If you are the only person contributing to a kill, you still get the same gold overall
  • AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
  • Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest
  • The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.
  • Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720
  • Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and AoE gold) by 60%
  • This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
  • Melee lane creep bounty reduced from 43 to 40 (-7%)
  • Range lane creep bounty reduced from 48 to 45 (-6.25%)
  • Hero kills (the non-net worth portions) are worth 10% more
  • Melee Barracks team bounty increased from 175 to 275
  • Ranged Barracks team bounty increased from 100 to 225

Patch notes