April 11, 2012 Patch (Test)

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Patches (latest) March 28, 2012 Patch (Test) April 11, 2012 Patch (Test) April 18, 2012 Patch (Test)

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Patch notes

GAMEPLAY

  • Enabled Random Draft mode!
  • Enabled Lone Druid in Captain's Mode.
  • Ancient Apparition minimap icon.png Ancient Apparition
    • Fixed Ice Blast impact damage not hurting illusions.
    • Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
  • Axe minimap icon.png Axe
    • Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
  • Bane minimap icon.png Bane
    • Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
    • Fixed Fiend's Grip doing one tick less damage than it should have.
  • Batrider minimap icon.png Batrider
    • Fixed Firefly destroying trees in a bigger AoE than intended.
    • Fixed Flamebreak hitting magic immune units (6.74b change).
  • Bloodseeker minimap icon.png Bloodseeker
    • Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
  • Faceless Void minimap icon.png Faceless Void
    • Fixed Chronosphere not freezing invulnerable towers.
  • Juggernaut minimap icon.png Juggernaut
    • Fixed Omnislash considering ancients as valid targets.
    • Fixed Omnislash ending prematurely if a target becomes invulnerable.
  • Lifestealer minimap icon.png Lifestealer
    • Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
    • Fixed Infest not removing buffs before jumping in.
    • Fixed Feast bonus damage type allowing it to critical strike.
  • Lion minimap icon.png Lion
    • Fixed Mana Drain missing its last 1/4 tick.
  • Lone Druid minimap icon.png Lone Druid
    • Fixed Entangle not affecting magic immune units.
    • Fixed Entangle not interrupting channeling spells.
  • Mirana minimap icon.png Mirana
    • Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
  • Morphling minimap icon.png Morphling
    • Fixed Replicate being castable on Spirit Bear and Warlock Golem.
  • Outworld Devourer minimap icon.png Outworld Devourer
    • Fixed Sanity's Eclipse mana drain logic.
  • Puck minimap icon.png Puck
    • Fixed Ethereal Jaunt not dodging projectiles properly.
  • Pudge minimap icon.png Pudge
    • Reduced the delay before being able to issue orders after Meat Hook.
  • Razor minimap icon.png Razor
    • Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
    • Fixed Plasma Field not giving AoE vision following Razor.
  • Slardar minimap icon.png Slardar
    • Fixed Slithereen Crush affecting couriers.
  • Silencer minimap icon.png Silencer
    • Fixed Global Silences affecting couriers abilities.
  • Spectre minimap icon.png Spectre
    • Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
  • Spirit Breaker minimap icon.png Spirit Breaker
    • Fixed being unable to target magic immune units with Netherstrike.
  • Sven minimap icon.png Sven
    • Fixed Great Cleave working on denies.
  • Tinker minimap icon.png Tinker
    • Fixed March of the Machines spawn per second from 30 to 24.
    • Fixed March of the Machines movement speed from 500 to 400.
    • Fixed Heat-Seeking Missile hitting Spirit Bear and Warlock's Golem.
    • Fixed March of the Machines killing couriers.
  • Tiny minimap icon.png Tiny
    • Fixed Aghanim tree doing too much damage to buildings.
    • Fixed Aghanim tree cleaving when attacking buildings.
  • Vengeful Spirit minimap icon.png Vengeful Spirit
    • Fixed Vengeful Spirit's Wave of Terror affecting couriers.
  • Viper minimap icon.png Viper
    • Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
  • Weaver minimap icon.png Weaver
    • Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
    • Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
  • Windranger minimap icon.png Windranger
    • Fixed being able to Shackleshot onto Ancients/Roshan.
  • Fixed units/wards being unable to attack animation cancel if they are unable to move.
  • Fixed abilities going into cooldown if the target dies while paying mana cost (ie. from Nether Ward).
  • Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
  • Fixed cleave damage not waking up Nightmared units.
  • Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
  • Fixed Armlet lifedraining on Illusions.
  • Fixed DisableHelp not working for Chen's Persuasion.
  • Fixed Roshan not disabling Blink Dagger.
  • Fixed Tranquil Boots going into a short cooldown whenever you took damage.
  • Reordered Mekansm recipe list to have Headdress first.
  • Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
  • Fixed Vampiric Aura showing buff on things it does not affect.
  • Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
  • Fixed Double Damage rune not granting a fake buff to nearby illusions.
  • Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
  • Fixed being unable to purge an offensive Decrepify
  • Fixed Ethereal Blade interaction with Spirit Bear.
  • Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI

  • Illusions now fake display the same crit overhead values as the real hero.
  • A global message is now displayed when you random a hero.
  • There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidentally unpausing.
  • Fixed being unable to Glyph while disabled.
  • Fixed printing the wrong kill message when an illusion kills a tower
  • Fixed spectator FoW keys broken.
  • Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
  • Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
  • While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
  • Fixed team-only chat in games created via private lobbies.

VISUALS

  • Updated Nevermore's animations.
  • Updated Shadow Demon's Shadow Poison projectile effect.
  • Updated Faceless Void's Backtrack effect.

BOTS

  • Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
  • Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
  • Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
  • Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
  • Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
  • Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
  • Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
  • Bots will now wait to activate until all hero picking is completed.
  • Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
  • Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
  • Added generic attack desire bonus to any enemy hero that is currently stunned.

UNDOCUMENTED