Anti-Mage

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Anti-Mage
Anti-Mage icon.png
Strength attribute symbol.png
22 + 1.3
Agility primary attribute symbol.png
22 + 2.8
Intelligence attribute symbol.png
12 + 1.8
Level Base 1 15 25
Health 200 640 1000 1260
H. regen amp 0% 15.71% 28.71% 38%
Mana 75 219 519 735
M. regen amp 0% 24% 74.4% 110.4%
Armor -1 2.67 9.2 13.87
Spell dmg 0% 0.86% 2.66% 3.94%
Att/sec 0.69 0.84 1.11 1.3
Damage 27‒31 49‒53 88‒92 116‒120
Move sp amp. 0% 1.32% 3.67% 5.35%
Base health regen 1.5
Base mana regen 0.9
Movement speed 310
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.6
Base attack time 1.45
Magic resistance 25%
Collision size 24
Legs 2

Anti-Mage is a fast melee agility carry with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.

Bio[edit]

Anti-Mage Anti-Mage
Play "They who live by the wand shall die by my blade."
Lore: The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
Voice: Sam A. Mowry (Responses)

Abilities[edit]

Mana Break
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
Q
R
Mana Break icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Burns an opponent's mana on each attack. Mana Break deals 50% of the mana burned as damage to the target.
Mana Burned per Hit: 28/40/52/64
Burned Mana as Damage: 50%
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.

Notes:

  • The damage is directly added to Anti-Mage's attack damage.
  • Anti-Mage can lifesteal off of the damage dealt by Mana Break, however it cannot crit or cleave.
  • Effectively increases a Anti-Mage's attack damage by 14/20/26/32 against units which have enough mana to burn.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.
  • Does not stack with Diffusal Blade's Diffusal Blade 1 icon.png Manabreak.


Blink
Cannot be cast while rooted. Play
W
B
Blink (Anti-Mage) icon.png
Ability
Target Point
Affects
Self
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cast Animation: 0.4+0.53
Cast Range: Global
Max Blink Distance: 925/1000/1075/1150 (Talent 1225/1300/1375/1450)
Illusion Damage Dealt: 0% (Talent 25%)
Illusion Damage Taken: 0% (Talent 350%)
Illusion Duration: 0 (Talent 10)
Cooldown symbol.png 15/12/9/6 (Talent 13/10/7/4)
Mana symbol.png 60
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.

Notes:

  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, Anti-Mage will blink for the max distance towards the targeted point.
  • The illusion created by the talent is created on Anti-Mage's original cast location, facing the direction he blinked to.
    • The illusion cannot act, so it is completely uncontrollable.
    • The illusion is not invulnerable, and can be attacked and killed normally.
    • The illusion automatically attacks the first enemy coming within its acquisition range.
    • It uses default auto-attack rules, meaning it always attacks the closest enemy, and does not stick to the first target it attacks.
    • When no enemies are nearby, the illusion just idles in place, only moving when getting aggroed.
    • The illusion ignores the player's auto-attack settings and is always in auto-attack mode.
    • When Enchant icon.png Enchanting the illusion, it still dies within 10 seconds, despite its timer being visually increased.


Spell Shield
Spell Shield icon.png
Ability
Passive
Affects
Self
Increases Anti-Mage's resistance to magic damage.
Magic Resistance Bonus: 20%/30%/40%/50% (Talent 45%/55%/65%/75%)
Cooldown symbol.png 0 (Upgradable by Aghanim's Scepter. 12)
Upgradable by Aghanim's Scepter. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds.
Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.

Notes:

  • Increases Anti-Mage's total base magic resistance to 40%/47.5%/55%/62.5% (Talent 58.75%/66.25%/73.75%/81.25%).
  • Aghanim's Scepter icon.png Aghanim's Scepter adds a Spell Block and Spell Reflection to Spell Shield.
    • Only goes on cooldown upon successfully blocking, but not when just reflecting a spell (e.g. Toss icon.png Toss).
    • If Anti-Mage has the Linken's Sphere icon.png Linken's Sphere item or buff, they only block spells while Spell Shield is on cooldown.
    • If Anti-Mage has the Echo Shell buff from Lotus Orb icon.png Lotus Orb, Echo Shell only reflects spells while Spell Shield is on cooldown.
    • The Spell Shield does not reflect spells which come from Echo Shell (reflected spells are not reflected again).
    • The effect uses a regular cooldown, and is therefore affected by all cooldown manipulating effects.
    • Unlike Lotus Orb, does not reflect Phantom Strike icon.png Phantom Strike and Blink Strike icon.png Blink Strike. They do get blocked still.


Mana Void
Partially blocked by Linken's Sphere. Pierces spell immunity. Play
R
V
Mana Void icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cast Animation: 0.3+0.63
Cast Range: 600
Radius: 500
Damage per Missing Mana: 0.6/0.85/1.1
Stun Duration: 0.3
Cooldown symbol.png 70 (Talent 20)
Mana symbol.png 125/200/275
Pierces spell immunity. Area effect is still applied if primary target is spell immune. Does not attempt to damage spell immune enemies.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.


Talents[edit]

Hero Talents
-50s Mana Void icon.png Mana Void Cooldown 25 +25% Spell Shield icon.png Spell Shield
+300 Blink (Anti-Mage) icon.png Blink Cast Range 20 Blink (Anti-Mage) icon.png Blink Uncontrollable Illusion
+15 Agility attribute symbol.png Agility 15 -2s Blink (Anti-Mage) icon.png Blink Cooldown
+20 Attack Speed 10 +175 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tangoes help provide Anti-Mage with health regeneration in the early game.
  • Healing Salve icon.png Healing Salve will give Anti-Mage a massive boost of health regeneration.
  • Iron Branch icon.png Iron Branches will give Anti-Mage an additional attribute boost in the lane, and can be built into Magic Wand icon.png Magic Wand.
  • Stout Shield icon.png Stout Shield will allow Anti-Mage to take a few more hits from enemies when taking last hits in lane.

Early-game:

  • Boots of Speed icon.png Boots of Speed give Anti-Mage a speed boost which can be helpful for getting around.
  • Magic Stick icon.png Magic Stick is a good idea to pick up if the enemy is using a lot of spells since that gives Anti-Mage a lot of regeneration in case of emergency.
  • Ring of Health icon.png Ring of Health provides Anti-Mage with decent HP regeneration in the early game, and can later be built into a Battle Fury icon.png Battle Fury.

Core items:

  • Power Treads icon.png Power Treads provide Anti-Mage with attack speed and attributes, allowing for a substantial increase in damage and durability.
  • Magic Wand icon.png Magic Wand provides Anti-Mage with more attributes and good HP and mana regeneration if the enemy is using a lot of spells.
  • Town Portal Scroll icon.png Town Portal Scroll is always a good idea to have on Anti-Mage at all times, as it allows Anti-Mage to easily escape from enemy ganks if Anti-Mage is out of position.
  • Battle Fury icon.png Battle Fury provides Anti-Mage with HP and mana regeneration, and gives Anti-Mage a cleave that allows Anti-Mage to farm faster and push faster.
  • Manta Style icon.png Manta Style provides attributes that benefit Anti-Mage very well. The illusions benefit from Mana Break, greatly improving Anti-Mage damage, pushing potential and mana-burning capabilities. Additionally, the split allows Anti-Mage to dodge and remove spell effects, which can be useful in combat or when escaping.

Situational items:

  • Abyssal Blade icon.png Abyssal Blade gives Anti-Mage a damage boost, a chance to stun enemies when attacking, and a guaranteed stun that goes through spell immunity. It also gives Anti-Mage a small amount of strength that will increase his health pool.
  • Butterfly icon.png Butterfly offers a very substantial damage boost as Anti-Mage is an agility hero, it also gives Anti-Mage armor, evasion and additional attack speed on top of the attack speed gained from the agility on the item.
  • Satanic icon.png Satanic increases the health pool, damage and lifesteal which gives Anti-Mage much more survivability.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives Anti-Mage a powerful means of protection against single-target disables and nukes, boosting his survivability tremendously against an onslaught of single-target spells and abilities.

Gameplay[edit]

Roles: Carry Carry Escape Escape Nuker Nuker
Complexity:

★☆☆

Playstyle: Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Cloaked with a protective Spell Shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
    • In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
  • In DotA, Anti-Mage and Terrorblade minimap icon.png Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.

Gallery[edit]