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Anti-Mage icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 1.3
24 + 2.8
12 + 1.8
Level 0 1 15 25 30
Health 200 660 1020 1280 1400
Health regen 0.25 2.55 4.37 5.67 6.32
Mana 75 219 519 735 843
Mana regen 0 0.6 1.86 2.76 3.21
Armor -1 3 9.53 14.2 16.53
Att/sec 0.71 0.89 1.17 1.37 1.47
Damage 29‒33 53‒57 92‒96 120‒124 134‒138
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.6
Base attack time 1.4
Damage block 8
Collision size 24
Gib type Default

Anti-Mage is a fast melee agility hero with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Counterspell greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.


Anti-Mage minimap icon.pngAnti-Mage
▶️ "They who live by the wand shall die by my blade."
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.


Mana Break
Mana Break icon.png
Burns an opponent's mana on each attack. Mana Break deals 50% of the mana burned as damage to the target. Mana Break has 50% effect if caused by illusions.
Mana Burned per Hit: 28/40/52/64
Max Mana Burned per Hit: 1%/2%/3%/4%
Burned Mana as Damage: 50%
Illusion Percentage: 50%
Can be used by illusions. Values are halved for illusions.
Buff modifier_antimage_mana_break: Undispellable. Persists death.
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.


  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of and cleave, but it is not considered by crit.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.
  • Does not stack with Diffusal Blade's Manabreak.

Blink (Anti-Mage) icon.png
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cast Animation: 0.4+0.53
Cast Range: Global
Max Blink Distance: 925/1000/1075/1150 (Talent 1250/1325/1400/1475)
Illusion Damage Dealt: 0% (Talent 20%)
Illusion Damage Taken: 0% (Talent 350%)
Illusion Duration: 0 (Talent 10)
Cooldown: 15/12/9/6 (With talent: 13/10/7/4)
Mana: 60
Buff modifier_antimage_blink_illusion: Dispellable with death only.
Buff modifier_illusion: Dispellable with death only.
Buff modifier_invulnerable: Dispellable with death only.
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.


  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, Anti-Mage will blink for the max distance towards the targeted point.
  • The illusion created by the talent is created on Anti-Mage's original cast location, facing the direction he blinked to.
    • The illusion cannot act, so it is completely uncontrollable.
    • The illusion is not invulnerable, and can be attacked and killed normally.
    • The illusion automatically attacks the first enemy coming within its acquisition range.
    • It uses default auto-attack rules, meaning it always attacks the closest enemy, and does not stick to the first target it attacks.
    • When no enemies are nearby, the illusion just idles in place, only moving when getting aggroed.
    • The illusion ignores the player's auto-attack settings and is always in auto-attack mode.
    • When Enchanting the illusion, it still dies within 10 seconds, despite its timer being visually increased.
    • The illusion is permanently phased.

Counterspell icon.png
No Target
Passively grants you magic resistance. Can be activated to create an anti-magic shell around you that sends any targeted spells back towards enemies instead of affecting you.
Cast Animation: 0+0
Magic Resistance Bonus: 15%/25%/35%/45% (Talent 35%/45%/55%/65%)
Shell Duration: 1.2
Cooldown: 15/11/7/3
Mana: 45/50/55/60
Disabled by Break. The passive magic resistance bonus is disabled.
Buff modifier_antimage_counterspell_passive: Undispellable. Persists death.
Buff modifier_antimage_counterspell: Dispellable with any dispel.
Buff modifier_lotus_orb_delay: Dispellable with death only.
Buff modifier_item_lotus_orb_channel_check: Dispellable with death only.
With the proper focus, Anti-Mage turns innate resistance into calculated retaliation.


  • Increases Anti-Mage's total magic resistance to 36.25%/43.75%/51.25%/58.75% (Talent 51.25%/58.75%/66.25%/73.75%).
  • Unlike other sources of spell reflection, Counterspell does not reflect Phantom Strike and Blink Strike. They do get blocked still.

Mana Void
Mana Void icon.png
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cast Animation: 0.3+0.63
Cast Range: 600
Radius: 500
Damage per Missing Mana: 0.8/0.95/1.1
Kill Cooldown Increase: 0 (Upgradable by Aghanim's Scepter. 100)
Stun Duration: 0.3 (Upgradable by Aghanim's Scepter. 1.3)
Cooldown: 70 (With talent: 20)
Mana: 125/200/275
Aghanim's upgrade: Increases stun duration. Mana Void kills cause the enemy's highest cooldown ability to take longer to cool down upon respawning.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff modifier_stunned: Dispellable with strong dispels.
Debuff modifier_antimage_mana_void_buffer: Undispellable. Persists death.
Debuff modifier_antimage_mana_void: Undispellable. Persists death.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.


  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Mana Void first applies the debuff, then the damage.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.
  • When upgraded with Aghanim's Scepter icon.png Aghanim's Scepter, places the Mana Void buffer debuff on all hit enemy heroes (including illusions and clones, excluding creep-heroes) within the area.
    • This debuff lasts for 1.3 seconds, just like the increased stun duration. If an enemy dies with this debuff, the duration of it gets extended until they respawn.
    • When a hero respawns with that debuff, it gets replaced by the Mana Void debuff, which puts the hero's highest cooldown ability on a 100-second cooldown.
    • If that ability already is on cooldown, 100 seconds get added on top of it instead.
    • If the hero has multiple highest cooldown abilities with the same cooldown, the left-most one of them has its cooldown increased.
    • The debuff's icon is based on whatever ability's cooldown it increased.
    • The debuff persists death. Only Cooldown resetting effects can remove it.
    • The cooldown cannot be reduced with Chakra Magic, but can be further increased with Time Dilation.


Hero Talents
-50s Mana Void Cooldown25+20% Counterspell Magic Resistance
-2s Blink Cooldown20 Blink Uncontrollable Illusion
+12 Agility attribute symbol.png Agility15+325 Blink Cast Range
+15 Attack Speed10+9 Strength attribute symbol.png Strength

Recent Changes[edit]

Main Article: Anti-Mage/Changelogs
  • Reduced Agility attribute symbol.png agility gain from 3 to 2.8.
  • Talents:
Level 10 right talent: +10 Strength attribute symbol.png strength reduced to +9.
Level 25 left talent: -45s Mana Void cooldown increased to -50s.
  • Talents:
Level 25 left talent: -40s Mana Void cooldown increased to -45s.
  • Talents:
Level 10 left talent: +20 attack speed reduced to +15.
Level 10 right talent: +13 Strength attribute symbol.png strength reduced to +10.
Level 15 left talent: +15 Agility attribute symbol.png agility reduced to +12.
Level 15 right talent: +400 Blink max distance reduced to +325.
Level 20 left talent: -2.5s Blink cooldown reduced -2s.
Level 20 right talent: Reduced Blink uncontrollable illusion outgoing damage from 25% to 10%.
Level 25 left talent: -50s Mana Void cooldown reduced to -40s.
Level 25 right talent: +25% Counterspell magic resistance reduced to +20%.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango provides Anti-Mage with health regeneration in the early game.
  • Healing Salve icon.png Healing Salve gives Anti-Mage a massive boost of health restoration.
  • Iron Branch icon.png Iron Branch gives Anti-Mage an additional attribute boost in the lane, and builds into Magic Wand icon.png Magic Wand.

Early game:

  • Quelling Blade icon.png Quelling Blade provides bonus damage against creeps to help Anti-Mage get last hits. It builds into and stacks with Battle Fury.
  • Boots of Speed icon.png Boots of Speed give Anti-Mage a speed boost which can be helpful for getting around.
  • Magic Stick icon.png Magic Stick is a good idea to pick up if the enemy is using a lot of spells since that gives Anti-Mage a lot of regeneration in case of emergency.
  • Ring of Health icon.png Ring of Health provides Anti-Mage with decent health regeneration in the early game, and later builds into Battle Fury icon.png Battle Fury.

Mid game:

  • Power Treads icon.png Power Treads provide Anti-Mage with attack speed and attributes switch, keeping him alive with strength, or sustaining his abilities usage with intelligence.
  • Magic Wand icon.png Magic Wand provides Anti-Mage with more attributes and good HP and mana regeneration if the enemy is using a lot of spells.
  • Battle Fury icon.png Battle Fury provides Anti-Mage with HP and mana regeneration, and gives Anti-Mage a cleave that allows Anti-Mage to farm faster and push faster.
  • Manta Style icon.png Manta Style provides attributes that benefit Anti-Mage well. The illusions benefit from Mana Break, greatly improving Anti-Mage damage, pushing potential and mana-burning capabilities. Additionally, the split allows Anti-Mage to dodge and remove spell effects, which can be useful in combat or when escaping.

Late game:

  • Abyssal Blade icon.png Abyssal Blade gives Anti-Mage a damage boost, a chance to bash enemies when attacking, and a guaranteed stun that goes through spell immunity. It also gives Anti-Mage a small amount of strength and health that will increase his health pool.
  • Butterfly icon.png Butterfly offers a very substantial damage boost as Anti-Mage is an agility hero, it also gives Anti-Mage armor, evasion, and additional attack speed on top of the attack speed gained from the agility on the item.

Situational items:

  • Black King Bar icon.png Black King Bar grants spell immunity so Anti-Mage can attack without worrying about enemy disables.
  • Satanic icon.png Satanic increases strength, status resistance, and lifesteal, giving Anti-Mage much more survivability.
  • Heart of Tarrasque icon.png Heart of Tarrasque provides an ultimate tankiness boost so that Anti-Mage can lead pushes and manfight the enemies in the late game.
  • Eye of Skadi icon.png Eye of Skadi grants a lot of attributes, particularly increasing the mana pool so that Manta Style and Mana Void can be used more often. It can also be considered as an alternative to Abyssal Blade if its slow is enough to disable particular enemy heroes (i. e. if particular enemy heroes lack escapes and rely on keeping a good position or high movement speed).


Roles: Carry Carry Escape Escape Nuker Nuker
Complexity: ★☆☆
Playstyle: Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Protected by a Counterspell shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void.





  • In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
    • In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
  • In DotA, Anti-Mage and Terrorblade minimap icon.png Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.