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Anti-Mage icon.png
Strength attribute symbol.png
22 + 1.5
Agility primary attribute symbol.png
22 + 2.8
Intelligence attribute symbol.png
15 + 1.8
Level Base 1 15 25
Health 200 640 1060 1360
H. regen 0 1.32 2.58 3.48
Mana 75 240 515 713
M. regen 0.01 0.61 1.62 2.34
Damage 27‒31 49‒53 88‒92 116‒120
Armor -1 2.14 7.74 11.74
Spell dmg 0% 1.07% 2.87% 4.16%
Att/sec 0.69 0.84 1.11 1.3
Movement speed 315
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.6
Base attack time 1.45
Magic resistance 25%
Collision size 24
Legs 2

Anti-Mage is a fast melee agility carry with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.


Anti-Mage Anti-Mage
Play "They who live by the wand shall die by my blade."
Role: Carry Carry / Escape Escape / Nuker Nuker
Lore: The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
Voice: Sam A. Mowry (Responses)


Mana Break
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
Mana Break icon.png
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.

Mana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Mana Burned per Hit: 28/40/52/64
Burned Mana as Damage: 60%
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.


  • The damage is directly added to Anti-Mage's attack damage.
  • Applies the mana loss first, and then the damage.

Cannot be cast while rooted. Play
Blink (Anti-Mage) icon.png
Target Point
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cast Animation: 0.4+0.53
Cast Range: Global
Max Blink Distance: 925/1000/1075/1150
Cooldown symbol.png 12/9/7/5 (Talent 11/8/6/4)
Mana symbol.png 60
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.


  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, Anti-Mage will blink for the max distance towards the targeted point.
  • Choosing the cooldown reducing talent does not affect the ability's currently running cooldown.

Spell Shield
Spell Shield icon.png
Increases Anti-Mage's resistance to magic damage.
Magic Resistance Bonus: 26%/34%/42%/50%
Cooldown symbol.png 0 (Upgradable by Aghanim's Scepter. 12)
Upgradable by Aghanim's Scepter. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds.
Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.


  • Increases Anti-Mage's total base magic resistance to 44.5%/50.5%/56.5%/62.5%.
  • The spell block and reflection from Aghanim's Scepter icon.png Aghanim's Scepter follow the same rules as Linken's Sphere icon.png Spellblock and Lotus Orb icon.png Echo Shell.
    • Only goes on cooldown upon successfully blocking, but not when just reflecting a spell (e.g. Toss icon.png Toss).
    • If Anti-Mage has Linken's Sphere, or the Spellblock buff transfered from an ally, they only block spells while Spell Shield is on cooldown.
    • If Anti-Mage has the Echo Shell buff from Lotus Orb, Echo Shell only reflects spells while Spell Shield is on cooldown.
    • The Spell Shield does not reflect spells which come from Echo Shell (reflected spells are not reflected again).
    • The effect uses a regular cooldown, and is therefore affected by all cooldown manipulating effects.
    • Unlike Lotus Orb, does not reflect Phantom Strike icon.png Phantom Strike and Blink Strike icon.png Blink Strike. They do get blocked still.

Mana Void
Partially blocked by Linken's Sphere. Pierces spell immunity. Play
Mana Void icon.png
Target Unit
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cast Animation: 0.3+0.63
Cast Range: 600
Radius: 500
Damage per Missing Mana: 0.6/0.85/1.1
Stun Duration: 0.3
Cooldown symbol.png 70 (Talent 20)
Mana symbol.png 125/200/275
Pierces spell immunity. Area effect is still applied if primary target is spell immune. Does not attempt to damage spell immune enemies.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff Stunned: Dispellable with strong dispels.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.


  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.
  • Choosing the cooldown reducing talent does not affect the ability's currently running cooldown.


Hero Talents
-50s Mana Void icon.png Mana Void Cooldown 25 +25 Agility attribute symbol.png Agility
+10 All Stats 20 15% Evasion
-1s Blink (Anti-Mage) icon.png Blink Cooldown 15 +20 Attack Speed
+20 Damage 10 +150 Health
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The evasion stacks multiplicatively with other sources of evasion.

Recommended items[edit]

Starting items:

  • Tango icon.png Tangoes help provide Anti-Mage with health regeneration in the early game.
  • Healing Salve icon.png Healing Salve will give Anti-Mage a massive boost of health regeneration.
  • Iron Branch icon.png Iron Branches will give Anti-Mage an additional attribute boost in the lane, and can be built into Magic Wand icon.png Magic Wand.
  • Stout Shield icon.png Stout Shield will allow Anti-Mage to take a few more hits from enemies when taking last hits in lane. Anti-Mage will often build this in a Poor Man's Shield icon.png Poor Man's Shield.

Early-game items:

  • Boots of Speed icon.png Boots of Speed give Anti-Mage a speed boost which can be helpful for getting around.
  • Magic Stick icon.png Magic Stick is a good idea to pick up if the enemy is using a lot of spells since that gives Anti-Mage a lot of regeneration in case of emergency.
  • Ring of Health icon.png Ring of Health provides Anti-Mage with decent HP regeneration in the early game, and can later be built into a Battle Fury icon.png Battle Fury.

Core items:

  • Power Treads icon.png Power Treads provide Anti-Mage with attack speed and attributes, allowing for a substantial increase in damage and durability.
  • Magic Wand icon.png Magic Wand provides Anti-Mage with more attributes and good HP and mana regeneration if the enemy is using a lot of spells.
  • Town Portal Scroll icon.png Town Portal Scroll is always a good idea to have on Anti-Mage at all times, as it allows Anti-Mage to easily escape from enemy ganks if Anti-Mage is out of position.
  • Battle Fury icon.png Battle Fury provides Anti-Mage with HP and mana regeneration, and gives Anti-Mage a cleave that allows Anti-Mage to farm faster and push faster.
  • Manta Style icon.png Manta Style provides attributes that benefit Anti-Mage very well. The illusions benefit from Mana Break, greatly improving Anti-Mage damage, pushing potential and mana-burning capabilities. Additionally, the split allows Anti-Mage to dodge and remove spell effects, which can be useful in combat or when escaping.

Situational items:

  • Abyssal Blade icon.png Abyssal Blade gives Anti-Mage a damage boost, a chance to stun enemies when attacking, and a guaranteed stun that goes through spell immunity. It also gives Anti-Mage a small amount of strength that will increase his health pool.
  • Butterfly icon.png Butterfly offers a very substantial damage boost as Anti-Mage is an agility hero, it also gives Anti-Mage armor, evasion and additional attack speed on top of the attack speed gained from the agility on the item.
  • Heart of Tarrasque icon.png Heart of Tarrasque increases the health pool of Anti-Mage massively, which gives Anti-Mage a lot more survivability.
  • Vladmir's Offering icon.png Vladmir's Offering is the only way for Anti-Mage to have lifesteal since Mana Break is a Unique Attack Modifier. The lifesteal and damage boost benefits both Anti-Mage and his teammates throughout the entire duration of the game.
  • Eye of Skadi icon.png Eye of Skadi gives Anti-Mage a big increase in survivability with health and armor, a passive late game slow that pierces spell immunity and works with Mana Break, and a DPS increase with 25 agility.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives Anti-Mage the best single-target protection in entire game, boosting his survivability tremendously against an onslaught of single-target spells and abilities.






  • In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
    • In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
  • In DotA, Anti-Mage and Terrorblade minimap icon.png Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.