Ancient Thunderhide
This article is about the creep. For the species in Dota 2 lore, see Thunderhides.
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Ancient Jungle Creep | ||||||||||||||||||||||||||||||||||||||||||||||
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Ancient Thunderhide is a neutral creep found in:
Abilities[edit]
Frenzy
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Notes:
- As a neutral unit:
- The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
- However, after casting it once, it always cast it when aggroed, even when not directly attacked.
- The thunderhide never casts this on its allies.
- Has no cast time or backswing when cast as a neutral unit.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Slam
Notes:
- Slam first applies the debuff, then the damage.
- As a neutral unit:
- The thunderhide only casts this spell when there are 4 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 4 invulnerable units, however, it does when it is aggroed.
- All 4 units must be valid targets for the spell. Units which are not affected by the spell do not count.
- Has no cast time or backswing when cast as a neutral unit.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- However, since this ability is in the 3rd slot for the Thunderhide, Doom does not get it when devouring it, and therefore, Rubick cannot steal it from Doom either.
Version history[edit]
Version
Description
- Reduced magic resistance from 70% to 50%.
- Slam
- Moved from the third to the first ability slot.
- Now has no cast time and no backswing when cast by the Thunderhide as a neutral unit. [?]
- Increased radius from 250 to 350.
- Increased damage from 70 to 250.
- Increased movement speed slow from 25% to 60%.
- Increased attack speed slow from 25 to 60.
- Moved the War Drums Aura ability from the Ancient Thunderhide to the Ancient Rumblehide.
- Frenzy
- Moved from the first to the second ability slot.
- Now has no cast time and no backswing when cast by the Thunderhide as a neutral unit. [?]
- Increased gold bounty from 58-64 to 64-71.
- Reduced gold bounty from 64-71 to 58-64.
- War Drums Aura
- No longer grants 15% attack damage.
- Now grants 40% accuracy.
- Increased attack speed bonus from 15 to 25.
- Increased War Drums Aura radius from 900 to 1200.
- Reduced gold bounty from 71-78 to 64-71.
- Reduced gold bounty from 89-97 to 71-78.
- Reduced experience bounty from 155 to 124.
- No longer has spell immunity.
- Increased magic resistance from 0% to 70%.
- Swapped ability order from Slam -> Frenzy -> War Drums Aura to Frenzy -> War Drums Aura -> Slam.
- Attack type changed from Basic to Hero.
- Attack damage reduced from 71-78 to 60-65.
- Added a new ability for Ancient Thunderhides
- War Drums Aura
- The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies.
- Radius: 900
- Attack damage bonus: 15%
- Attack speed bonus: 15
- Notes: Multiple instances of this aura do not stack.
- Created.