Ancient Thunderhide

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This article is about the creep. For the species in Dota 2 lore, see Thunderhides.
Ancient Thunderhide
Ancient Thunderhide model.png
Ancient Thunderhide icon.png
Ancient Jungle Creep
Level 6
Health 1400
Health regeneration 0.5
Mana 400
Mana regeneration 1
Armor 2
Magic resistance 70%
Status resistance 0%
Attack damage 60‒65
Acquisition range 300
Attack range 300
Base attack time 1.8
Attack animation 0.5+0.56
Projectile speed 1500
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1400800
Vision type Ground
Bounty 64‒71
Experience 124
Model scale 0.8

Ancient Thunderhide is a neutral creep found in:

Abilities[edit]

Frenzy
Pierces spell immunity. Play
Q
F
Frenzy (Ancient Thunderhide) icon.png
Affects
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Cast Animation: 0+0.8
Cast Range: 900
Attack Speed Bonus: 75
Duration: 8
Cooldown: 8
Mana: 50
Modifiers
Buff Big Thunder Lizard Frenzy: Dispellable with any dispel.

Notes:

  • Slam first applies the debuff, then the damage.
  • As a neutral unit:
    • The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
    • However, after casting it once, it always cast it when aggroed, even when not directly attacked.
    • The thunderhide never casts this on its allies.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 1.1 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


War Drums Aura
Disabled by Break. Pierces spell immunity.
War Drums Aura (Ancient Thunderhide) icon.png
Ability
Aura
Affects
Allies
The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 1200
Attack Damage Bonus: 15%
Attack Speed Bonus: 15
Aura Linger Duration: 0.5
Modifiers
Buff Big Thunder Lizard Wardrums Aura: Undispellable.

Notes:

  • The aura's buff lingers for 0.5 seconds.
  • Multiple War Drums Auras do not stack.


Slam
Does not pierce spell immunity. Play
E
D
Slam (Ancient Thunderhide) icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly.
Cast Animation: 0.3+0.43
Radius: 250
Damage: 70
Move Speed Slow: 25%
Attack Speed Slow: 25
Hero Slow Duration: 2
Non-Hero Slow Duration: 4
Cooldown: 6
Mana: 90
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Big Thunder Lizard Slam: Dispellable with any dispel.

Notes:

  • As a neutral unit:
    • The thunderhide only casts this spell when there are 4 or more enemy units within the radius while it is attacking.
    • This means it does not cast it when there are 4 invulnerable units, however, it does when it is aggroed.
    • All 4 units must be valid targets for the spell. Units which are not affected by the spell do not count.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 1.1 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).
  • However, since this ability is in the 3rd slot for the Thunderhide, Doom does not get it when devouring it, and therefore, Rubick cannot steal it from Doom either.


Version history[edit]

Version
Description
  • Reduced gold bounty from 71-78 to 64-71.
  • Increased Slam cast time from 0 to 0.3.
  • Reduced gold bounty from 89-97 to 71-78.
  • Reduced experience bounty from 155 to 124.
  • Attack type changed from Basic to Hero.
  • Attack damage reduced from 71-78 to 60-65.
  • Frenzy is now unit targetable, with a 900 cast range.
  • Added a new ability for Ancient Thunderhides
War Drums Aura
The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack damage bonus: 15%
Attack speed bonus: 15
Notes: Multiple instances of this aura do not stack.
  • Created.