Sounds
Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- ▶️ Loop sound plays permanently on Ancient Apparition, gets louder while moving (10% vol).
Abilities[]
Cold Feet[]
- ▶️ Cast sound plays twice, once on Ancient Apparition upon cast (100% vol) and once again on the target if it gets frozen at the end at a lower pitch (70% vol).
- Tick sounds play on the target on each damage tick of Cold Feet, audible to the debuffed unit's owner only. (50% vol).
- ▶️ Full sound example.
Ice Vortex[]
- ▶️ Cast sound plays on Ancient Apparition upon cast.
- ▶️ Loop sound plays at the targeted area upon cast and lasts as long as the vortex does (15% vol).
- ▶️ Full sound example.
Chilling Touch[]
- ▶️ Cast sound plays on Ancient Apparition upon cast.
Ice Blast[]
- ▶️ Cast sound plays on Ancient Apparition upon launching the tracer projectile.
- ▶️ Release sound plays whenever the actual projectile is released, be it by Ancient Apparition's death or by casting the sub-spell.
- ▶️ Target sound plays when the Ice Blast reaches the marked area.
- ▶️ Unused Ice Blast travel sound. It used to play on the icy ball while it was traveling.
- Tick sounds play on each hit enemy on each damage tick (20%-40% vol).
- ▶️ Full sound example.
Other[]
- ▶️ Death sound (20% vol).