Ancient Apparition/Sounds
From Dota 2 Wiki
Sounds
Contents
Attacks[edit]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[edit]
- Play Loop sound plays permanently on Ancient Apparition, gets louder while moving (10% vol).
Abilities[edit]
Cold Feet[edit]
- Play Cast sound plays twice, once on Ancient Apparition upon cast (100% vol) and once again on the target if it gets frozen at the end at a lower pitch (70% vol).
- Tick sounds play on the target on each damage tick of Cold Feet (50% vol).
- Play Full sound example.
Ice Vortex[edit]
- Play Cast sound plays on Ancient Apparition upon cast.
- Play Loop sound plays at the targeted area upon cast and lasts as long as the vortex does (10% vol).
- Play Full sound example.
Chilling Touch[edit]
- Play Cast sound plays on Ancient Apparition upon cast.
Ice Blast[edit]
- Play Cast sound plays on Ancient Apparition upon launching the tracer projectile.
- Play Release sound plays whenever the actual projectile is released, be it by Ancient Apparition's death or by casting the sub-spell.
- Play Target sound plays when the Ice Blast reaches the marked area.
- Play Unused Ice Blast travel sound. It used to play on the icy ball while it was traveling.
- Tick sounds play on each hit enemy on each damage tick (20%-40% vol).
- Play Full sound example.
Other[edit]
- Play Death sound (20% vol).
Promotional Content