Ancient

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Ancient
Ancient Radiant model.png
Ancient Radiant model.png
Ancient Dire model.png
Unknown Unit icon.pngUnknown Unit icon.png
Building
Level 1
Health 4250
Health regeneration 3
Armor 15
Magic resistance 0%
Collision size 298
Vision range 26002600 (G)
Bounty 0
Experience 0
Notes Abilities:
Backdoor Protection icon.png Backdoor Protection
True Sight icon.png True Sight


This article is about the two Ancients on either side of the map, and the main objective of the game. For other uses, see Ancient (disambiguation).
Main article: Buildings

Abilities[edit]

Backdoor Protection
Pierces spell immunity.
Backdoor Protection icon.png
Ability
Passive / Aura
Affects
Self
Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby.
Search Radius: 900 / [ Info Needed ]
Heal per Second: 90
Damage Reduction: 25%
Protected Illusion Damage Reduction: 75%
Unprotected Illusion Attack Damage Reduction: 60%
Reactivation Delay: 15
Modifiers
Buff Backdoor Protection Active: Undispellable.

Notes:

  • All buildings, except for tier 1 towers and the shrines outside of the base have this ability.
  • Tier 2 towers outside the base use different backdoor protection of one inside the base, whose search radius is 900.
    • That means the backdoor protections of tier 2 towers outside the base are all independent from each other and from the base backdoor protection.
    • However, the protection of buildings inside the base is bound together. If one of them loses backdoor protection, all of them do.
  • The unit detection is aura-based. If an enemy lane creep gets within 900 / [ Info Needed ] radius of the building, the protection is lost.
    • The aura's effect lingers for 0.5 seconds, so the total reactivation delay is effectively 15.5 seconds.
  • While protected, the building takes 25% less damage from any source, and 75% less damage from illusions.
    • This includes spell damage, not only attacks, including spells cast by illusions.
    • While unprotected, the building only takes 60% less damage from illusion attacks (excluding their spells).
  • If a backdoor-protected building is damaged by an enemy, it immediately starts healing back.
  • Heals 9 health in 0.1 second intervals, which translates to 90 health per second.
    • This means, it is possible to destroy protected buildings by dealing more than 90 damage per second (after reductions).
  • Only heals back damage dealt by enemy units. Damaged dealt by allies is not healed back.


True Sight
Pierces spell immunity.
True Sight icon.png
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
Radius: 900
Modifiers
Debuff Truesight: Undispellable.

Notes:

  • The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
  • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.