Alchemist

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Alchemist
Alchemist icon.png
Strength primary attribute symbol.png
25 + 2.1
Agility attribute symbol.png
16 + 1.2
Intelligence attribute symbol.png
25 + 1.8
Level Base 1 15 25
Health 200 700 1280 1700
H. regen amp 0% 17.86% 38.86% 53.86%
Mana 75 375 675 891
M. regen amp 0% 50% 100.4% 136.4%
Armor 0 2.67 5.47 7.47
Spell dmg 0% 1.79% 3.59% 4.87%
Att/sec 0.59 0.68 0.78 0.85
Damage 24‒33 49‒58 78‒87 99‒108
Status res. 0% 3.75% 8.16% 11.31%
Base health regen 1.5
Base mana regen 0.9
Movement speed 295
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.35+0.65
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Razzil Darkbrew, the Alchemist, is a melee strength hero whose alchemical prowess makes him a strange but versatile fighter. He is an unusual carry based upon transmuting killed creeps into large amounts of bonus gold, with both an early game and late game presence due to the enormous health regeneration from his ultimate and the first strike nature of his other spells. His low but balanced attributes and the sure promise of gold for items means he can be one of the most disparately built heroes in the game.

Unstable Concoction is his main contribution early on, dealing good damage and a lengthy stun. Acid Spray allows him to rapidly clear waves of creeps for his Greevil's Greed to contribute massive amounts of extra income. A well-equipped Alchemist can then use Chemical Rage to its fullest effect, as the incredible regeneration and base attack time reduction make it one of the best steroid abilities in the game.

Bio[edit]

Alchemist Razzil Darkbrew, the Alchemist
Play "Failure is just another kind of success. The wrong kind."
Role: Carry Carry / Support Support / Durable Durable / Disabler Disabler Initiator Initiator / Nuker Nuker
Lore: The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.
Voice: Bruce Miles (Responses)

Abilities[edit]

Acid Spray
Pierces spell immunity. Play
Q
D
Acid Spray icon.png
Ability
Target Area
Affects
Enemies
Damage
Physical
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cast Animation: 0.2+0.7
Cast Range: 900
Radius: 400/475/550/625
Damage per Second: 15/20/25/30
Armor Reduction: 4/5/6/7
Duration: 16
Cooldown symbol.png 22
Mana symbol.png 130/140/150/160
Modifiers
Debuff Acid Spray: Undispellable.
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.

Notes:

  • The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 16 instances.
  • When leveling up the ability, or skilling the talent while a cast is already active, the armor reduction value on already affected units does not update to the new value.
    • However, if an enemy receives the debuff after leveling it up or skilling the talent, that enemy receives the new armor reduction value.
    • The damage value does not update and is always based on the level the ability was cast on.


Unstable Concoction
Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
E
Unstable Concoction icon.png
Ability
No Target
Affects
Self
Damage
Physical
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cast Animation: 0+0
Concoction Radius: 200
Maximum Brew Time: 5
Maximum Throw Time: 5.5
Minimum Damage: 0 (Talent 360)
Maximum Damage: 150/220/290/360 (Talent 510/580/650/720)
Maximum Stun Duration: 1.75/2.5/3.25/4
Cooldown symbol.png 22/20/18/16 (Talent 17/15/13/11)
Mana symbol.png 120
Does not pierce spell immunity. Does not affect self when blowing up while spell immune, but still applies the area effect.
Partially blocked by Linken's Sphere. Blocked by enemies but not blocked by self when blowing up on self.
Modifiers
Buff Unstable Concoction: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.

Notes:

  • Interrupts Alchemist's channeling spells upon cast.
  • A timer above Alchemist's head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
  • The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
  • The sound can be heard by enemies only when the spell was cast within their vision range.
  • The damage starts at 0 (Talent 360) and increases by 3/4.4/5.8/7.2 for each 0.1 seconds brewed, reaching the full damage in 5 seconds.
  • The stun starts at 0.3 and increases by 0.029/0.044/0.059/0.074 for each 0.1 seconds brewed, reaching 1.75/2.5/3.25/4 in 5 seconds.
  • Unstable Concoction always affects a 200 area around where it explodes, including when it explodes on Alchemist.
  • When Alchemist dies while brewing, it instantly blows up, hitting units around Alchemist based on how long it was brewed.
  • While brewing the concoction, Alchemist can still move around and act freely.
  • The stun and damage can hit creep-heroes within the radius as well.
  • Alchemist can deny himself with this ability.
  • Choosing the minimum damage upgrading talent immediately upgrades Alchemist's currently brewing concoction and all of his currently flying concoction projectiles.


Unstable Concoction Throw
Does not proc any on-cast effects when cast. Cannot be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
E
Unstable Concoction Throw icon.png
Ability
Target Unit
Damage
Physical
Throw it before it blows up!
Cast Animation: 0.2+0.5
Cast Range: 775
Cooldown symbol.png 0
Does not pierce spell immunity. Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
Blocked by Linken's Sphere. Blocked upon impact by everyone within the radius.
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • The concoction travels at a speed of 900.
  • Once thrown, Unstable Concoction stops brewing.
  • Can only be thrown at heroes or illusions. The area damage does not hit creeps.
  • Cannot be cast on, but can stun and damage creep-heroes within the radius.
  • When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.


Greevil's Greed
Cannot be used by illusions. Disabled by Break.
E
G
Greevil's Greed icon.png
Ability
Passive
Affects
Self
Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 30 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield 2.5 times their normal gold.
Base Gold Bonus: 4
Extra Gold Bonus per Stack: 4
Gold Bonus Cap: 16/20/24/28
Stack Duration: 30
Bounty Rune Multiplier: 2.5
Modifiers
Buff Goblins Greed: Undispellable.
While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.

Notes:

  • All stacks work fully independently from each other. They last 30 seconds each and do not refresh each other.
  • Alchemist himself has to last hit to gain a stack, making last hits with other owned units does not add to his current stack.
  • The status buff icon shows how much extra gold Alchemist gains on his next last hit.
  • A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
  • The minimum amount of last hits needed to reach the gold bonus cap is 3/4/5/6 (within the 30-second stack duration).
  • Gold earned through Greevil's Greed is unreliable and affected by the Buyback gold earn penalty.


Chemical Rage
Can be used by illusions. Pierces spell immunity. Play
R
R
Chemical Rage icon.png
Ability
No Target
Affects
Self
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration.
Cast Animation: 0+0
Transformation Time: 0.35
Base Attack Time: 1.4/1.2/1 (Talent 1.2/1/0.8)
Health Regen Bonus: 40/48/56 (Talent 70/78/86)
Mana Regen Bonus: 3/7.5/12
Move Speed Bonus: 40/50/60
Rage Duration: 25
Cooldown symbol.png 55
Mana symbol.png 50/100/150
Upgradable by Aghanim's Scepter. Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades.
Can be used by illusions. Illusions created during Chemical Rage get a new Chemical Rage buff which lasts its full duration, regardless of how much was left on Alchemist himself.
Modifiers
Buff Chemical Rage Transform: Undispellable.
Buff Chemical Rage: Undispellable.
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.

Notes:

  • Since it increases the hero's base health and mana regeneration, the bonuses are fully affected by percentage increments and decrements.
  • Regenerates a total of 1000/1200/1400 (Talent 1750/1950/2150) health and 75/187.5/300 mana (25/87.5/150 when factoring in the mana cost).
  • Chemical Rage is fully canceled on death.
  • Recasting Chemical Rage before the previous cast finishes updates the movement speed, health regen and mana regen values to the current level.
    • However, the base attack time does not update and stays on the leve as the buff was gained.
    • This means choosing the base attack time reducing talent does not update the currently active cast, and is not applied upon refreshing the buff.

Aghanim's Scepter Synth
Aghanim's Scepter icon.png
Ability
Target Unit
Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades.
Cast Range: 600
Partially usable by illusions. Illusions copy the buff and gain the upgrades as well, but do not gain the attributes, health and mana bonus from the buff.
Modifiers
Buff Ultimate Scepter Consumed: Undispellable.

Notes:

  • Aghanim's Scepter icon.png Aghanim's Scepter has an active ability for Alchemist, allowing him to cast it on allied heroes (excluding hero clones and illusions).
    • Once cast, the Scepter is destroyed and the targeted ally receives the Ultimate Scepter Consumed buff, which is permanent.
    • This status buff grants the ally the same stats as an Aghanim's Scepter and fully applies any Scepter upgrades on the hero.
    • Alchemist can cast Aghanim's Scepter on himself as well, gaining the stats only, since he has no upgrades.
    • The net worth of the Scepter transfers from Alchemist to the target hero. Self-casting does not change the net worth.
    • Doing so does neither change Alchemist's nor the target's GPM.
    • A hero can only be targeted once by Aghanim's Scepter.
  • The ability to transfer Aghanim's Scepter is innate to the hero and not the ultimate ability.
    • This means that Alchemist can share Aghanim's Scepters in Ability Draft, regardless of his skills.

Cleave
Talent Right 3.png
Ability
Passive
Affects
Enemies
Damage
Physical
There is no description for this ability.
Starting Radius: 150
Distance: 625
End Radius: 330
Cleave Damage: 25%
Cannot be used by illusions. Visual effects and sounds still play when illusions attack.

Notes:

  • The complete area is shaped like an isosceles trapezoid in front of Alchemist.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.


Talents[edit]

Hero Talents
+30 Chemical Rage icon.png Chemical Rage Regeneration 25 -0.2 Chemical Rage icon.png Chemical Rage Base Attack Time
+360 Unstable Concoction icon.png Unstable Concoction Damage 20 +25% Cleave
+50 Damage 15 +350 Health
-5s Unstable Concoction icon.png Unstable Concoction Cooldown 10 +25 Attack Speed
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The damage bonus talent for ​Unstable Concoction icon.png Unstable Concoction increases the minimum damage and is therefore always applied, no matter the brew time.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items[edit]

Starting items:

Early game:

Core items:

  • Phase Boots icon.png Phase Boots gives a damage boost and the phase active works well with Chemical Rage movement speed bonus to chase opponents.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian is useful on Alchemist because Chemical Rage health regeneration counters the item's health draining effect.

Situational items:

  • Boots of Travel 1 icon.png Boots of Travel allows Alchemist to split push lanes, and be present at while farming free lanes. Also, the movement speed boost greatly mitigates his weakness in mobility.
  • Black King Bar icon.png Black King Bar allows Alchemist to be uninterrupted in his attacks.
  • Radiance (Active) icon.png Radiance is a good pickup since Alchemist can get it very quickly with Greevil's Greed, when the burn damage hurts the most. It can also deal heavy damage to the enemy team, as Alchemist can stay alive for prolonged periods with Chemical Rage.
  • Manta Style icon.png Manta Style is excellent for sieging buildings, and also provides Alchemist with a much needed disjoint mechanism.
  • Octarine Core icon.png Octarine Core lowers cooldown to allow longer uptime of Chemical Rage; the spell lifesteal allows Alchemist to gain back some health with Acid Spray and Radiance.
  • Shiva's Guard icon.png Shiva's Guard grants tankiness with armor and attack speed slow aura. Arctic Blast also slows enemy movement speed, keeping them in range of Acid Spray and Radiance.
  • Assault Cuirass icon.png Assault Cuirass lowers enemies' armor, which stacks with the armor reduction from Acid Spray. It also provides a useful aura to buff armor and attack speed the rest of your team.
  • Mjollnir icon.png Mjollnir increases Alchemist's attack speed greatly, and also gives a useful Static Charge to protect Alchemist or his teammates. Its lightning attack will also trigger often under Chemical Rage.
  • Battle Fury icon.png Battle Fury allows Alchemist to farm anything in no time, also you can farm it within 6 minutes with Battle Fury you can get Aghanim's Scepter for all your team.
  • Vladmir's Offering icon.png Vladmir's Offering provides a useful aura and uses a Ring of Basilius (Active) icon.png Ring of Basilius as one of its components.
  • Blade Mail icon.png Blade Mail forces enemies to think twice about fighting back against Alchemist.
  • Abyssal Blade icon.png Abyssal Blade goes well with Alchemist's high attack speed, and helps greatly in securing an enemy. It also gives bonus attack damage and greater survivability providing bonus HP and blocking damage from incoming attacks.
  • Heaven's Halberd icon.png Heaven's Halberd gives some strength and evasion, and also gives the ability to disarm a threatening enemy.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives Alchemist a massive amount of health. Combined with the health regeneration from Chemical Rage, Alchemist is extremely hard to take down.
  • Solar Crest icon.png Solar Crest allows Alchemist to further reduce the armor of his enemies, makes it easier to fight them with his Ultimate, and allows him to further support allies.
  • Shadow Blade icon.png Shadow Blade grants Alchemist invisibility to brew up his Unstable Concoction. He can break the invisibility by attacking the enemy for additional bonus damage and at the same time launch his concoction. You can upgrade to Silver Edge icon.png Silver Edge for the break effect.
  • Moon Shard icon.png Moon Shard serves as a cheap, permanent upgrade to Alchemist without using any inventory slots. He can also use Moon Shard on an ally to give them the bonus attack speed instead.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Alchemist to give the item to an ally, granting them appropriate upgrades and attributes.

Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • At one point during beta, Alchemist's bio consisted entirely of the following sentence: "Alchemist is named Al and is a chemist."
  • Alchemist's third ability name remained unchanged from its DotA counterpart until after the Diretide event, when it was changed from "Goblin's Greed" into "Greevil's Greed."
  • The Ogre's portion of the Caustic Steel cosmetic set may be a reference to Master Blaster from Mad Max: Beyond The Thunderdome, while the Alchemist's armor and hair are most likely a reference to Edward Elric, one of the two main protagonists of Fullmetal Alchemist.
  • Acid Spray icon.png Acid Spray's Play sound effect has the same reprocessed sound of Play Oil Platform building from game Warcraft 2: Tides of Darkness, created by Blizzard.
  • One of Alchemist's last hit lines Play "Only ninety-eight percent pure?" is a direct reference to AMC's TV series Breaking Bad.[1]
  • Another of his last hit lines Play "Greed is good." is a reference to Gordon Gekko's speech in the 1987 film, Wall Street. [2]
  • Alchemist's line for picking up a Haste Rune minimap icon.png Haste Rune Play "Run, buddy, run!" may be a reference to Forrest Gump, since sometime in the movie there is a line "Run, Forrest, Run!"[3]
  • Alchemist's leveling line Play " Better living through alchemy!" is a reference to the phrase "Better Living Through Chemistry", a popular variant of a DuPont advertising slogan which later became a common phrase.

Gallery[edit]

References[edit]