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Agility is the attribute that grants armor, attack speed and movement speed to every hero. Agility heroes gain 25% more than other heroes, and also gain attack damage.
Strength and intelligence heroes gain the following bonuses for each point of agility:
Agility heroes gain the following bonuses for each point of agility:
To gain 1 armor, 7 (5 for agility heroes) agility points are required. To gain 1% movement speed, 20 (16 for agility heroes) agility points are required. Movement speed bonus from agility points gets summed up and is treated as one instance and stacks multiplicatively with other percentage-based movement speed bonuses.
Because Agility heroes are the only class of heroes to gain both damage and attack speed as their primary attribute increases, they tend to have the highest physical damage output as the game progresses. This makes them scale very well with offensive items. They tend to have limited disabling capabilities or nukes; almost all their abilities augment their physical capabilities or serve as positioning or escape mechanisms. This tends to make them much more vulnerable and weak in the early game when strong offensive disables and nukes dictate the flow of kills, but also means that, with good items under their belts, they will be the ones delivering the greatest amount of damage in the late game, while also being dealt the least amount of physical damage as a result of their high armor. Agility heroes have a roughly even split between being melee or being ranged, and fit primarily into carry and ganker roles.
There are 37 agility heroes in Dota 2.
Below is a table of all heroes with agility as their primary attribute. The growth columns indicate by how much the base values increases for each level of the hero.
|Hero||Base Strength||Strength Growth||Base Agility||Agility Growth||Base Intelligence||Intelligence Growth|
These items grant heroes a passive agility bonus by having them merely equipped.
|Item||Value||Item cost||Cost per value point|
|Values may include portions from actives or auras.|
- Reworked agility bonuses
- Agility heroes now gain 25% more of all agility stats than strength and intelligence heroes.
- Movement speed bonus is now granted to all heroes, instead of agility heroes only.
- Reduced armor per agility from 0.17 (1/6) to 0.16. [ ]
- Reduced movement speed bonus per agility from 0.06% to 0.05%. [ ]
- Attack speed bonus remains at 1 per agility. [ ]
- Increased armor per agility from 0.14 (1/7) to 0.17 (1/6).
- Agility heroes now gain 0.06% movement speed for each point of agility.