Aghanim's Scepter/Upgraded Abilities

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Upgraded Abilities
 
 
 
 

Information[edit]

  • 94 out of 116 heroes have an ability that can be upgraded with Aghanim's Scepter, or gain a new ability upon purchasing Aghanim's Scepter.
  • Heroes that do not yet (or no longer) have an upgrade are:
  • Alchemist minimap icon.png Alchemist can buy and apply Aghanim's Scepter to his allies as a permanent buff, giving its complete bonuses and upgrade effect(s).
  • Io minimap icon.png Io, thanks to its level 15 talent, does not need to buy Aghanim's Scepter to grant the Scepter bonus to its Tethered ally.

List[edit]

Upgraded abilities[edit]

Upgraded abilities
  • Borrowed Time icon.png
    Radius: 0 ⇒ 900
    Redirected Damage: 0 ⇒ 50%
    Duration: 4/5/6 ⇒ 5/6/7
    Increases duration. While Borrowed Time is active, a percentage of all damage taken by allied heroes in a radius will be redirected to Abaddon.
  • Ice Blast icon.png
    Duration: 8/9/10 ⇒ 17
    Increases frostbite duration.
  • Battle Hunger icon.png
    Damage output reduction: 0 ⇒ 30%
    Battle Hunger provides -30% damage output reduction.
  • Brain Sap icon.png
    Cooldown: 14/13/12/11 ⇒ 1.5
    Decreases cooldown and makes Brain Sap pierce spell immunity.
  • Flaming Lasso icon.png
    Secondary Target Search Radius: 0 ⇒ 400
    Damage per Second: 0 ⇒ 100
    Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Flaming Lasso to deal damage per second.
  • Primal Roar icon.png
    Cast Range: 600 ⇒ 950
    Cooldown: 80/75/70 ⇒ 45
    Reduces cooldown, and increases cast range.
  • Rupture icon.png
    Charges: 0 ⇒ 2
    Charge Replenish Time: 0 ⇒ 40
    Cooldown: 60 ⇒ 0
    Grants 2 charges to Rupture with a 40 seconds replenish time.
  • Shuriken Toss icon.png
    Bounces per Unit: 1 ⇒ 2
    Stun Duration: 0.1 ⇒ 0.75
    Allows Shuriken Toss to bounce twice on each hero.
  • Primal Split icon.png
    Earth gains Thunder Clap, Storm gains Cinder Brew and Fire gains Drunken Brawler.
  • Viscous Nasal Goo icon.png
    Radius: 0 ⇒ 700
    Viscous Nasal Goo becomes a no target area of effect ability, applying to all enemies within range.
  • Stampede icon.png
    Ally Incoming Damage Reduction: 0 ⇒ 40%
    Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.
  • Phantasm icon.png
    Cooldown: 130 ⇒ 110
    Cast Range: 0 ⇒ 1200
    Reduces cooldown to Lua error in Module:Show at line 62: attempt to index field '?' (a nil value). seconds and allows Phantasm to be cast on an allied hero. 1200 Cast Range
  • Holy Persuasion icon.png
    Max Ancient Creeps Count per Hand of God Level: 0 ⇒ 1/2/3
    Allows Holy Persuasion to target Ancient Creeps, maximum one per level of Hand of God.
  • Hookshot icon.png
    Cooldown: 70/55/40 ⇒ 12
    Decreases cooldown.
  • Freezing Field icon.png
    Applies Frostbite to any unit that has been standing in the Freezing Field for over 2.5 seconds.
  • Wall of Replica icon.png
    Illusion Damage Dealt: 70%/80%/90% ⇒ 100%/120%/140%
    Increases the damage dealt by illusions.
  • Shallow Grave icon.png
    Radius: 0 ⇒ 450
    Causes Shallow Grave to be an AoE spell.
  • Static Storm icon.png
    Maximum Damage per Second: 200/250/300 ⇒ 280/350/420
    Duration: 5 ⇒ 7
    Mutes items and increases duration.
  • Doom ability icon.png
    Will suspend Doom's duration while the affected unit is within 900 range. Also causes it to remove positive buffs from the target when cast, and break most passive abilities while active.
  • Marksmanship icon.png
    Splinter Search Radius: 0 ⇒ 375
    Max Splinter Targets: 0 ⇒ 2
    Splinter Damage Reduction: 0 ⇒ 50%
    Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
  • Enchant Totem icon.png
    Cast Range: 0 ⇒ 900
    Enchant Totem becomes a 900 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping.
  • Earth Splitter icon.png
    Slow Duration: 3/4/5 ⇒ 4/5/6
    Disarm Duration: 0 ⇒ 4/5/6
    Increases slow duration, and units pulled in by Earth Splitter are also disarmed.
  • Impetus icon.png
    Attack Range Bonus: 0 ⇒ 190
    Impetus Cast Range: 550 ⇒ 740
    Increases attack range, and cast range of Impetus.
  • Black Hole icon.png
    Adds the current level of Midnight Pulse to Black Hole.
  • Chronosphere icon.png
    Cooldown: 130/115/100 ⇒ 60
    Decreases cooldown.
  • Life Break icon.png
    Target's Current Health as Damage: 35% ⇒ 65%
    Cooldown: 12 ⇒ 4
    Increases damage dealt, reduces cooldown.
  • Invoke icon.png
    Cooldown: 6 ⇒ 2
    Decreases cooldown from Invoke. Adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells.
  • Macropyre icon.png
    Cast Range: 900 ⇒ 1800
    Path Distance: 900 ⇒ 1800
    Damage per Second: 100/140/180 ⇒ 125/175/225
    Duration: 10 ⇒ 30
    Increases flame length, duration, and damage.
  • Omnislash icon.png
    Number of Slashes: 3/6/9 ⇒ 6/9/12
    Cooldown: 130/120/110 ⇒ 70
    Increases duration and decreases cooldown.
  • Illuminate icon.png
    Heal Increase per Second: 0 ⇒ 100
    Max Heal: 0 ⇒ 200/300/400/500
    Allows Illuminate to heal allies for 100% of its damage values during daytime.
  • Ghostship icon.png
    Drag Radius: 0 ⇒ 200
    Travel Time: 3.1 ⇒ 1.55
    Drags enemies with the Ghostship towards the crash site. Enemies are still able to perform actions while being dragged.
  • Duel icon.png
    Duration: 4/4.75/5.5 ⇒ 6/7/8
    Increases Duel duration, makes Legion Commander Spell Immune in Duel, and makes Legion Commander and her opponent only take damage from each other.
  • Lightning Storm icon.png
    While Pulse Nova is active, Lightning Storm will hit one random unit in a radius every 1.75 seconds.
  • Chain Frost icon.png
    Cast Range: 750 ⇒ 850
    Number of Bounces: 10 ⇒ Infinite
    Damage: 280/370/460 ⇒ 370/460/550
    Movement Speed Slow: 30% ⇒ 50%
    Attack Speed Slow: 30 ⇒ 50
    Increases damage and casting range. Removes the limit on the number of times Chain Frost can jump.
  • Laguna Blade icon.png
    Changes Laguna Blade's damage type to Pure, and allows it to slice through spell immunity.
  • Finger of Death icon.png
    Damage Radius: 0 ⇒ 325
    Damage: 600/725/850 ⇒ 725/875/1025
    Cooldown: 160/100/40 ⇒ 100/60/20
    Mana Cost: 200/420/650 ⇒ 200/420/625
    Increases damage. Decreases cooldown. Finger of Death hits all units in a small area.
  • Summon Spirit Bear icon.png
    Attack Proximity Range: 1100 ⇒ Global
    Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
  • Eclipse icon.png
    Cast Range: 0 ⇒ 2500
    Number of Beams: 5/8/11 ⇒ 6/12/18
    Max Beams per Unit: 5 ⇒ 6/12/18
    Beam Interval: 0.6 ⇒ 0.3
    Eclipse Duration: 2.4/4.2/6 ⇒ 1.5/3.3/5.1
    Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
  • Shockwave icon.png
    Cast Range: 1150 ⇒ 1725
    Movement speed slow: 0 ⇒ 60%
    Slow duration: 0 ⇒ 2
    Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
  • Mystic Snake icon.png
    Causes Mystic Snake to turn enemies into stone for 1 second, increases by 0.3 seconds per bounce.
  • Divided We Stand icon.png
    Number of Meepo Clones: 1/2/3 ⇒ 2/3/4
    Adds an extra Meepo.
  • Starstorm icon.png
    Passively triggers Starstorm every 10 seconds. Does not trigger if the enemy doesn't see Mirana.
  • Song of the Siren icon.png
    Maximum Health as Heal per Second: 0 ⇒ 10%
    Song of the Siren regenerates all nearby allies for 10% of their health per second.
  • Wrath of Nature icon.png
    Base Damage: 110/140/170 ⇒ 135/170/205
    Increases damage. If a unit is killed by Wrath of Nature, or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants' health and damage are based on the current level of Nature's Call. If a hero is killed, a Greater Treant will be created, which has 3 times as much health and d
  • Reaper's Scythe icon.png
    Cooldown: 120 ⇒ 60/50/40
    Reduces cooldown.
  • Guardian Angel icon.png
    Radius: 600 ⇒ Global
    Duration: 6/7/8 ⇒ 8/9/10
    Increases duration, radius becomes global and affects buildings.
  • Purifying Flames icon.png
    Cast Point: 0.3 ⇒ 0.1
    Cooldown: 2.25 ⇒ 1
    Reduces cooldown and improves cast point.
  • Astral Imprisonment icon.png
    Cast Range: 225/300/375/450 ⇒ 525/600/675/750
    Charges: 0 ⇒ 2
    Charge Replenish Time: 0 ⇒ 12
    Grants charges to Astral Imprisonment. Damage areas stack.
  • Spirit Lance icon.png
    Bounce Range: 0 ⇒ 400
    Bounce Cap: 0 ⇒ 5
    Causes Spirit Lance to bounce to nearby enemies.
  • Supernova icon.png
    Cast Range: 0 ⇒ 500
    Hero Attacks to Destroy: 5/8/11 ⇒ 7/10/13
    Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together. Does not refresh ultimate abilities.
  • Dream Coil icon.png
    Link Break Damage: 100/150/200 ⇒ 200/250/300
    Link Break Stun Duration: 1.5/2.25/3 ⇒ 1.5/3/4.5
    Coil Duration: 6 ⇒ 8
    Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
  • Meat Hook icon.png
    Damage: 90/180/270/360 ⇒ 180/270/360/450
    Cooldown: 14/13/12/11 ⇒ 4
    Reduces cooldown and increases damage.
  • Life Drain icon.png
    Cooldown: 22 ⇒ 0
    Removes cooldown.
  • Sonic Wave icon.png
    Damage: 290/380/470 ⇒ 325/440/555
    Cooldown: 135 ⇒ 40
    Increases damage and decreases cooldown.
  • Eye of the Storm icon.png
    Strike Interval: 0.7/0.6/0.5 ⇒ 0.6/0.5/0.4
    Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
  • Tricks of the Trade icon.png
    Max Channel Time: 4/5/6 ⇒ 8/9/10
    Cast Range: 0 ⇒ 1000
    Increases duration and allows you to target an allied hero, hiding inside them for the duration.
  • Spell Steal icon.png
    Cast Range: 1000 ⇒ 1400
    Cooldown: 20/18/16 ⇒ 2
    Decreases cooldown, increases cast range and upgrades the spell to the Scepter level.
  • Burrowstrike icon.png
    Cast Range: 350/450/550/650 ⇒ 700/900/1100/1300
    Max Travel Distance: 350/450/550/650 ⇒ 700/900/1100/1300
    Adds Caustic Finale poison to heroes hit by your Burrowstrike and doubles its cast range. Does not apply Caustic Finale to illusions.
  • Demonic Purge icon.png
    Number of Charges: 0 ⇒ 3
    Charge Replenish Time: 0 ⇒ 40
    Cooldown: 50 ⇒ 0
    Cooldown is removed, replaced with 3 charges that replenish every 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
  • Necromastery icon.png
    Max Souls: 18/24/30/36 ⇒ 22/30/38/46
    Increases max souls.
  • Requiem of Souls icon.png
    Damage & Heal per Line on Return: 0 ⇒ 32/48/64
    Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
  • Mass Serpent Ward icon.png
    Wards Attack Targets: 1 ⇒ 2
    Wards Attack Range: 600 ⇒ 825
    Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards.
  • Glaives of Wisdom icon.png
    Causes Glaives to pierce Spell Immunity and deal 100% more damage against silenced units.
  • Arcane Bolt icon.png
    Targets: 1 ⇒ 2
    Secondary Target Range: 0 ⇒ 700
    Anytime Skywrath Mage casts an ability, a different random nearby target will be hit with the same ability. Heroes will take priority.
  • Concussive Shot icon.png
    Targets: 1 ⇒ 2
    Secondary Target Range: 0 ⇒ 700
    Anytime Skywrath Mage casts an ability, a different random nearby target will be hit with the same ability. Heroes will take priority.
  • Ancient Seal icon.png
    Targets: 1 ⇒ 2
    Secondary Target Range: 0 ⇒ 700
    Anytime Skywrath Mage casts an ability, a different random nearby target will be hit with the same ability. Heroes will take priority.
  • Mystic Flare icon.png
    Targets: 1 ⇒ 2
    Secondary Target Range: 0 ⇒ 700
    Anytime Skywrath Mage casts an ability, a different random nearby target will be hit with the same ability. Heroes will take priority.
  • Shadow Dance icon.png
    Cooldown: 60 ⇒ 30
    Area of Effect: 0 ⇒ 325
    Reduces cooldown and causes Shadow Dance active to be an area of effect ability, hiding nearby allied heroes underneath it.
  • Assassinate icon.png
    Damage Type: Magical ⇒ Physical
    Area of Effect: 0 ⇒ 400
    Magic Damage: 320/485/650 ⇒ 0/0/0
    Critical Strike Damage: 0 ⇒ 280%
    Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE. Only affects visible heroes.
  • Nether Strike icon.png
    Cast Range: 700 ⇒ 850
    Greater Bash Radius: 0 ⇒ 250
    Cooldown: 80/70/60 ⇒ 20
    Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
  • Electric Vortex icon.png
    Area of Effect: 0 ⇒ 475
    Electric Vortex affects all enemies within a radius around Storm Spirit.
  • God's Strength icon.png
    Allies Bonus Radius: 0 ⇒ 900
    Allies Damage Bonus: 0 ⇒ 75%/100%/125%
    God's Strength grants bonus damage to allies in a 1200 radius.
  • Minefield Sign icon.png
    Radius: 0 ⇒ 125
    Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight.
  • Remote Mines icon.png
    Cast Range: 500 ⇒ 700
    Damage: 300/450/600 ⇒ 450/600/750
    Increases damage and cast range.
  • Gush icon.png
    Cast Range: 700 ⇒ 1800
    Wave Length: 0 ⇒ 1800
    Wave Width: 0 ⇒ 240
    Projectile Speed: 4000 ⇒ 1500
    Cooldown: 12 ⇒ 7
    Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
  • Laser icon.png
    Bounce Radius: 0 ⇒ 400
    Causes Laser to refract between all visible enemy units within range.
  • Heat-Seeking Missile icon.png
    Number of Targets: 2 ⇒ 4
    Increases Heat-Seeking Missile target count.
  • Overgrowth icon.png
    Grants the Eyes In The Forest ability. When Overgrowth is cast, it is also cast around Eye of the Forest to deal 175 damage per second.
  • Atrophy Aura icon.png
    Duration: 30/40/50/60 ⇒ 70/80/90/100
    Causes bonus damage to be granted to nearby allied heroes for half the values.
  • Decay icon.png
    Strength Steal: 4 ⇒ 10
    Increases strength steal.
  • Enrage icon.png
    Cooldown: 50/40/30 ⇒ 30/24/18
    Reduces cooldown and allows Ursa to use Enrage while disabled.
  • Nether Swap icon.png
    Number of Illusions on Death: 0 ⇒ 1
    Illusion Damage Dealt: 0 ⇒ 50%
    Illusion Damage Taken: 0 ⇒ 150%
    Cooldown: 45 ⇒ 10
    Decreases Netherswap charge restore time, allows swapping of non-hero units.
  • Poison Nova icon.png
    Damage per Second: 30/55/80 ⇒ 60/85/110
    Cooldown: 140/120/100 ⇒ 140/120/60
    Increases damage and decreases cooldown.
  • Viper Strike icon.png
    Cast Range: 500 ⇒ 900
    Cooldown: 80/50/30 ⇒ 10
    Mana Cost: 125/175/250 ⇒ 125
    Decreases mana cost and cooldown, and increases cast range.
  • Summon Familiars icon.png
    Number of Familiars: 2 ⇒ 3
    Summons 3 familiars.
  • Chaotic Offering icon.png
    Number of Golems: 1 ⇒ 2
    Golem Health: 1000/1500/2000 ⇒ 750/1125/1500
    Golem Attack Damage: 75/100/125 ⇒ 56/75/94
    Golem Gold Bounty: 100/150/200 ⇒ 50/75/100
    Calls 2 golems with reduced stats and bounty.
  • Time Lapse icon.png
    Cast Range: 0 ⇒ 1000
    Cooldown: 60/50/40 ⇒ 16
    Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
  • Death Ward icon.png
    Number of Bounces: 0 ⇒ 4
    Death Ward attacks have True Strike and bounce between nearby enemies.
  • Focus Fire icon.png
    Attack Damage Reduction: 50%/40%/30% ⇒ 30%/15%/0%
    Cooldown: 60 ⇒ 15
    Reduces cooldown, decreases damage reduction, and removes debuffs from item effects.
  • Arctic Burn icon.png
    Mana Cost Per Second: 0 ⇒ 40
    Causes Arctic Burn to be a toggle ability, draining 40 mana per second when active. Removes limit on number of attacks per target.
  • Reincarnation icon.png
    Wraith Delay Radius: 0 ⇒ 1200
    Wraith Delay Duration: 0 ⇒ 7
    If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed for 7 seconds.

Granted abilities[edit]

Added abilities

Others[edit]

Others