Aghanim's Scepter

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Aghanim's Scepter
Aghanim's Scepter icon.png
The scepter of a wizard with demigod-like powers.
Cost
4200
Bought From
Caster
Passive Ultimate Upgrade
Bonus +10 Strength
+10 Agility
+10 Intelligence
+175 Health
+175 Mana
Disassemble? No
Alert allies? No
Recipe
Aghanim's Scepter (4200)Components4.png
Point Booster (1,200)
Ogre Axe (1,000)
Blade of Alacrity (1,000)
Staff of Wizardry (1,000)

Aghanim's Scepter is an item purchasable at the Main Shop, under Caster. However, it requires an item from the Secret Shop to be completed. For most (96 out of 115) heroes, Aghanim's Scepter increases the powers of their abilities, adds a new one or modifies the hero in another way.

Additional information[edit]

Ability[edit]

Ultimate Upgrade
Ability
Passive
Affects
Self
Upgrades the ultimate, and some abilities, of certain heroes.

Notes:

  • When a hero has an upgrade available, the item's and the upgraded spell's tooltip states what exactly is upgraded.
  • When a hero has no upgrades available, the ultimate ability gets a green note reading "This hero has no upgrade".
  • Single target spells with Aghanim's Scepter upgrades that are reflected by Lotus Orb icon.png Lotus Orb depend on whether the hero with the Echo Shell on has Aghanim's Scepter, not the original caster of the spell.


Upgraded abilities[edit]

Recommended heroes[edit]

Chen icon.png
Chen
  • Upgraded Holy Persuasion icon.png Holy Persuasion allows Chen to control ancient creeps, having access to great abilities and auras that contribute damage and survivability to teammates in fights and pushes.
Clockwerk icon.png
Clockwerk
  • Hookshot icon.png Hookshot's reduced cooldown gives Clockwerk much greater map presence, allowing him initiate multiple times in one fight, escape from a losing fight, or use it as a casual stun.
Enchantress icon.png
Enchantress
  • Combined with a Dragon Lance icon.png Dragon Lance, upgraded Impetus icon.png Impetus allows Enchantress to safely lob attacks from the backline, greatly increasing her damage.
Invoker icon.png
Invoker
  • Invoke icon.png Invoke's reduced cooldown gives Invoker the time to use many more abilities during long team fights.
Keeper of the Light icon.png
Keeper of the Light
  • Always having access to Recall icon.png Recall and Blinding Light icon.png Blinding Light during the day allows Keeper of the Light to increase his team's overall mobility on the map and disable enemy heroes with miss chance.
  • Unobstructed vision during daytime helps Keeper of the Light with map control and overall vision during team fights. The unobstructed vision also synergizes well with True Sight so he can easily spot and eliminate enemy wards.
Mirana icon.png
Mirana
  • Starstorm icon.png Starstorm's extra wave of meteors greatly increases Mirana's burst damage potential, especially when initiating on a single target.
Necrophos icon.png
Necrophos
  • Reaper's Scythe icon.png Reaper's Scythe's reduced cooldown gives Necrophos the ability to take important heroes out of the late game for prolonged periods of time.
Techies icon.png
Techies
  • Remote Mines icon.png Remote Mines' improved damage helps Techies nuke creeps waves and heroes well into the late game.
Windranger icon.png
Windranger
  • Focus Fire icon.png Focus Fire's cooldown and damage penalty reduction lets Windranger hit much harder, more frequently, and allows her to fill the role of a carry.
Zeus icon.png
Zeus
  • Nimbus icon.png Nimbus gives Zeus a second global ability, and also provides continuous vision, allowing Zeus to aid his allies from any point on the map in addition to the burst damage from Thundergod's Wrath icon.png Thundergod's Wrath.

Others[edit]

  • Tinker Tinker with upgraded Heat-Seeking Missile icon.png Heat-Seeking Missile and Laser icon.png Laser deals consistent area damage, helping him defend buildings and wear down enemies in team fights.
  • Night Stalker Night Stalker's unobstructed vision from the Scepter helps with initiating team fights, pushing highground, and dewarding the map with a Gem of True Sight icon.png Gem of True Sight.
  • Warlock Warlock can summon two Golems, turning team fights and pushes in his favor with added damage output.
  • Nyx Assassin Nyx Assassin unlocks Burrow icon.png Burrow, increasing his regeneration, and helping him use more abilities in team fights and defending buildings.
  • Lone Druid Lone Druid can have Spirit Bear attack without him around or alive, which make an effective and safe pusher who will always threaten the enemy base.
  • Shadow Fiend Shadow Fiend enjoys an increase in Necromastery icon.png Necromastery's soul limit, boosting his attack's and Requiem of Souls icon.png Requiem of Souls's damage. Having more souls also means Shadow Fiend will often retain more damage after dying.
  • Alchemist Alchemist does not need Aghanim's Scepter for himself, but can farm one for his teammates when needed.

Supports[edit]

While many supports become more powerful with Aghanim's Scepter, most should still focus primarily on buying support items, with Aghanim's Scepter as a luxury option if they have enough gold.

Ancient Apparition icon.png Visage icon.png Lion icon.png Witch Doctor icon.png Rubick icon.png Shadow Shaman icon.png
Omniknight icon.png Ogre Magi icon.png Treant Protector icon.png Venomancer icon.png Crystal Maiden icon.png Shadow Demon icon.png
Earthshaker icon.png Disruptor icon.png Phoenix icon.png Jakiro icon.png Sand King icon.png Pudge icon.png

Trivia[edit]

  • Aghanim's Scepter is named after Agahnim, one of the main villains in The Legend of Zelda: A Link to the Past.
    • With the exception of Dark Willow Dark Willow and Razor Razor, heroes never mention Aghanim's name in their voice responses, simply referring to it as "The Scepter". The reason for this is unknown.
    • Riki Riki and Lion Lion are the only heroes who do not have any Scepter responses (excluding Io Io and Phoenix Phoenix, who do not speak).
  • Rubick Rubick is the son of Aghanim. He also possesses an imitation of Aghanim's Scepter.
Promotional Content