Sounds
Attacks[]
- Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and one blade ring sound.
Movement[]
- Play on each step while moving. Each step uses one footstep sound and one foley sound.
Abilities[]
Mist Coil[]
- ▶️ Cast sound plays on Abaddon upon cast (50% vol).
- ▶️ Target sound plays on the target upon projectile impact (85% vol).
- ▶️ Full sound example.
Aphotic Shield[]
- ▶️ Cast sound plays on Abaddon upon cast (50% vol).
- ▶️ Loop sound plays on the target upon cast and lasts as long as the shield does (10%).
- ▶️ End sound plays when the shield detonates (75% vol).
- ▶️ Full sound example.
Curse of Avernus[]
- Curse of Avernus does not use any sound effects.
Borrowed Time[]
- ▶️ Cast sound plays on Abaddon upon cast (70% vol).
Other[]
- ▶️ Death sound (70% vol).