Attacking allies without sword
Abaddon only unsheathes his weapon when an enemy is within range to trigger his aggressive stance. As a result, he attacks allies without his weapon, if no enemy is nearby.
Self-deny response playing when killed by Mist Coil
Abaddon's special self-deny responses
play upon getting killed by an enemy Abaddon's Mist Coil
, instead of only playing when dying to its self-damage.
Mist Coil's tooltip uses one line for its damage and heal
The heal and damage are displayed in a single trait in the tooltip. This line does consider spell damage amplification. While correct regarding the damage, this is incorrect for the heal, as heals are not affected by spell damage amplification. The heal should be in a separate line with static numbers.
Aphotic Shield malfunctions when combined with Borrowed Time aura or Ghostship rum
When a unit is affected by Borrowed Time
's Aghanim's Scepter aura, or by Ghostship
's rum, Aphotic Shield
does not block any damage for them. However, the shield still loses capacity before it gets reduced by the afformentioned two spells, so that it gets wasted. Living Armor
has this same issue with Borrowed Time aura/Ghostship rum as well.
Aphotic Shield malfunctions when combined with Living Armor
When a unit is affected by Living Armor
, Aphotic Shield
does not block any damage for them. However, the shield still loses capacity before it gets blocked by the Living Armor, so that it gets wasted.
Aphotic Shield's visual effect is very small/not visible on some heroes Aphotic Shield
's visual effect around allied units is very tiny on some units, so that it is even fully invisible on a few of them.
Heroes and units on which it basically is invisible:
Heroes on which it is very small:
has the same issue.
Aphotic Shield's tooltip doesn't show its damage type and is missing a line about its damage values
The shield deals damage, but its damage type is not listed in the header of the tooltip. Furthermore, there is no line for Aphotic Shield's area damage. Since the area damage is independent from the shield health, and is affected by spell damage amplification (unlike shield health), it should have its own line which can show amplified values.
Curse of Avernus
Curse of Avernus does not place its buff on Abaddon on his first attack against buildings. Curse of Avernus
works against buildings, placing the debuff on them. Curse of Avernus also places its buff on Abaddon each of his attack against valid targets. However, unlike against other valid targets, Abaddon does not receive the buff on his first attack against buildings.
Curse of Avernus debuff doesn't say that it slows attack speed Curse of Avernus
' debuff on enemies says only "slowed by #%". Since attack speed slows are not percentage, but are flat numbers, it should mention the attack speed slow as well. The buff on allies/self already does this correctly.
Borrowed Time fails to heal when 2 damage instances happen at the same time
When getting hit by 2 damage instances at the same time while below 400 health, Borrowed Time
automatically activates on the first of the two, and turns the second one into a heal, as one would expect. However, a few spells behave differently, their second instance bypasses Borrowed Time completely.
Spells causing this bug are:
- Arcane Orb: Arcane Orb's damage procs Borrowed Time, following attack applies its damage through Borrowed Time.
- Chilling Touch: Chilling Touch's damage procs Borrowed Time, following attack applies its damage through Borrowed Time.
- Meld: Meld's damage procs Borrowed Time, following attack applies its damage through Borrowed Time.
- Overload: Overload's damage procs Borrowed Time, following attack applies its damage through Borrowed Time.
- Shadow Walk: Shadow Walk's damage procs Borrowed Time, following attack applies its damage through Borrowed Time.
- Sticky Napalm: Attack damage procs Borrowed Time, following Sticky Napalm proc applies its damage through Borrowed Time. Does not happen when using spells to proc it.
- Vendetta: Vendetta's damage procs Borrowed Time, following attack applies its damage through Borrowed Time.
Borrowed Time cannot be shift-queued Borrowed Time
has the DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE flag, which allows the spell to be cast while stunned. However, that flag also removes the ability to shift-queue the spell. Morph
, Aghanim's Scepter
and Nightmare End
also have this issue.
Borrowed Time inconsistent interaction with HP Removal Borrowed Time
ignores almost every source of HP Removal, except for Heartstopper Aura
and False Promise
. It heals from these, while not from others. Furthermore, its passive proccing when below 400 health does ignore Hearstopper Aura and False Promise.
Borrowed Time's Scepter upgrade heavily malfunctions
The aura of Borrowed Time
commonly fails to act and does not redirect damage affected allies take. The aura also spams its modifier on allies heavily, which may affect game performance. The aura's status buff is also invisible on allies. All of this issues have the same cause, that being the aura having a 0 second buff linger time.
Negative attack damage causes health loss through Borrowed Time
When getting hit by an attack which has negative damage values, Borrowed Time
causes Abaddon to lose health, instead of ignoring negative damage.
Mace of the Chosen's particle effects are off-set
The particle effects on Abaddon's immortal weapon, Mace of the Chosen
, are not on the weapon. They float right next to the weapon instead.
Mistral's chin is attached to the horse's throat, making it stretch heavily
The Mistral mount of Abaddon has its chin glued to its throat/chest, so that it stretches heavily during some animations. This is probably because the 2 joints in that region have not been placed properly for the model. The joints go right through its extended chin.