Version 6.86

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Version 6.86
(Full list)
Release Date
Dota 2:
DotA:
-
 ← 6.85b6.86b → 

General[edit]

  • Added Arcane Rune minimap icon.png Arcane Rune
    • Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds.
  • Creep bounty increases by 1 gold per normal upgrade cycle
    • I.e. every 7 minutes 30 seconds
  • Siege damage against heroes increased from 75% to 85%
    • E.g. Level 1 towers' damage against heroes effectively increased from 82.5 to 93.5
  • Hero base HP increased from 150 to 180
  • Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
  • Centaur Courser now has a stacking magic resistance aura, Cloak Aura (Centaur Courser) icon.png Cloak Aura
    • This is the small neutral from the Centaur Camp.
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
    • This is the small neutral from the Hellbear Camp.
  • Dragonhide Aura (Ancient Black Dragon) icon.png Dragonhide Aura's stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
  • Added a new ability to Ancient Black Dragon, Fireball:
    • Fireball (Ancient Black Dragon) icon.png Fireball: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
    • Cooldown: 10
    • Mana cost: 100
    • Cast Range: 1000.
  • Roshan's base armor increased by 1
  • Roshan's Base Attack Time increased from 1 to 2
  • Roshan now has +100 Attack Speed
    • He still attacks at the same rate, but is affected less by negative attack speed.
  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target with AoE effects now have a new targeting UI
  • Ranked All Pick initial pre-picking time reduced from 15 to 5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)

Heroes[edit]


Alchemist icon.png
Alchemist
Arc Warden icon.png
Arc Warden
Bane icon.png
Bane
Batrider icon.png
Batrider
  • Base HP regeneration increased from 0.25 to 2
  • Flamebreak icon.png Flamebreak mana cost reduced from 140 to 110/120/130/140
Beastmaster icon.png
Beastmaster
Bloodseeker icon.png
Bloodseeker
  • Blood Rite icon.png Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
Bounty Hunter icon.png
Bounty Hunter
  • Jinada icon.png Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
Brewmaster icon.png
Brewmaster
Bristleback icon.png
Bristleback
Broodmother icon.png
Broodmother
Centaur Warrunner icon.png
Centaur Warrunner
  • Return (Centaur Warrunner) icon.png Return damage increased from 30/42/54/66 to 30/45/60/75%
Chaos Knight icon.png
Chaos Knight
  • Reality Rift icon.png Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180
Chen icon.png
Chen
  • Base strength increased from 20 to 23
  • Penitence icon.png Penitence mana cost reduced from 100 to 70
  • Penitence icon.png Penitence duration increased from 5/6/7/8 to 8
Clinkz icon.png
Clinkz
  • Agility growth increased from 3 to 3.3
Clockwerk icon.png
Clockwerk
  • Strength growth increased from 2.7 to 2.9
  • Power Cogs icon.png Power Cogs now spawn in a circle rather than a rectangle
Crystal Maiden icon.png
Crystal Maiden
  • Crystal Nova icon.png Crystal Nova cooldown reduced from 13 to 12
  • Arcane Aura icon.png Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6
Dark Seer icon.png
Dark Seer
  • Base intelligence reduced from 27 to 25
  • Ion Shell icon.png Ion Shell is now purgeable
Dazzle icon.png
Dazzle
  • Poison Touch icon.png Poison Touch mana cost reduced from 100 to 70
  • Shallow Grave icon.png Shallow Grave cast point increased from 0.3 to 0.35
  • Shallow Grave icon.png Shallow Grave mana cost increased from 140/130/120/110 to 150
  • Weave icon.png Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds
Death Prophet icon.png
Death Prophet
  • Temporarily removed from Captain's Mode
  • Replaced Witchcraft icon.png Witchcraft with a new ability, Spirit Siphon icon.png Spirit Siphon:
    • Spirit Siphon: Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds.
    • Cast Range: 500
    • Buffer Distance: 300
    • Mana cost: 70/65/60/55
    • Has 1/2/3/4 charges, 45 second replenish
    • A unit cannot be affected by multiple instances at the same time. Cannot target Roshan.
  • Base movement speed increased from 280 to 310
  • Crypt Swarm icon.png Crypt Swarm cooldown reduced from 8 to 8/7/6/5
  • Silence icon.png Silence cooldown reduced from 15 to 15/14/13/12
  • Exorcism icon.png Exorcism spirit count increased from 8/14/21 to 8/16/24
  • Exorcism icon.png Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds
Doom icon.png
Doom
  • Temporarily removed from Captain's Mode
  • Replaced LVL Death icon.png LVL? Death with a new ability, Infernal Blade icon.png Infernal Blade:
    • Infernal Blade: Passive/autocast attack ability. Ministuns for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage.
    • Cooldown: 16/12/8/4
    • Mana cost: 40
  • Base Attack Time increased from 1.7 to 2
  • Scorched Earth icon.png Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Scorched Earth icon.png Scorched Earth movement speed bonus from 16% to 14%
  • Doom ability icon.png Doom cooldown increased from 100 to 125
Dragon Knight icon.png
Dragon Knight
Drow Ranger icon.png
Drow Ranger
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Drow Ranger:
    • Marksmanship icon.png Marksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage.
    • The split arrows act as normal attacks, carrying all attack modifiers.
Earth Spirit icon.png
Earth Spirit
Elder Titan icon.png
Elder Titan
Ember Spirit icon.png
Ember Spirit
Enchantress icon.png
Enchantress
  • Enchant icon.png Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12
Enigma icon.png
Enigma
  • Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Malefice icon.png Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Black Hole icon.png Black Hole cooldown reduced from 200/190/180 to 200/180/160
Faceless Void icon.png
Faceless Void
  • Temporarily removed from Captain's Mode
  • Replaced Talent Right 4.png Backtrack with a new ability, Time Dilation icon.png Time Dilation:
    • Time Dilation: Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability.
    • Cooldown: 34/28/22/16
    • Mana cost: 50
  • Time Walk icon.png Time Walk no longer slows units
  • Time Walk icon.png Time Walk now undoes any damage taken in the last 2 seconds
  • Time Walk icon.png Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
  • Time Walk icon.png Time Walk mana cost reduced from 90 to 40
  • Time Walk icon.png Time Walk range reduced from 700/900/1100/1300 to 550
  • Time Walk icon.png Time Walk cast point reduced from 0.35 to 0.2
Gyrocopter icon.png
Gyrocopter
  • Call Down icon.png Call Down's first missile damage reduced from 250/300/350 to 220/285/350
Huskar icon.png
Huskar
  • Berserker's Blood icon.png Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Berserker's Blood icon.png Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%
Invoker icon.png
Invoker
  • Invoker now starts with Invoke icon.png Invoke Level 1 at the beginning of the game
  • Invoke icon.png Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats
Jakiro icon.png
Jakiro
  • Base damage increased by 7
Keeper of the Light icon.png
Keeper of the Light
  • Chakra Magic icon.png Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Chakra Magic icon.png Chakra Magic buff duration increased from 12 to 15 seconds
  • Chakra Magic icon.png Chakra Magic now restores and increases mana capacity by 75/150/225/300
Kunkka icon.png
Kunkka
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Kunkka:
    • Ghostship icon.png Ghostship now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have.
    • Enemies are still able to perform actions while being pulled by the Ghostship.
    • Works similar to Drow Ranger minimap icon.png Drow Ranger's Gust icon.png Gust knockback
  • Torrent icon.png Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
  • Tidebringer icon.png Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
  • Tidebringer icon.png Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer icon.png Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghostship icon.png Ghostship mana cost reduced from 150/200/250 to 125/175/225
Legion Commander icon.png
Legion Commander
Lifestealer icon.png
Lifestealer
  • Rage icon.png Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
  • Feast icon.png Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
  • Infest icon.png Infest cooldown reduced from 100 to 100/75/50
Lion icon.png
Lion
  • Earth Spike icon.png Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
  • Earth Spike icon.png Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
  • Mana Drain icon.png Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4
Lone Druid icon.png
Lone Druid
  • Temporarily removed from Captain's Mode
  • Replaced Synergy icon.png Synergy with a new ability for Lone Druid, Savage Roar icon.png Savage Roar:
    • Savage Roar: Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain.
    • Cooldown: 28/24/20/16
    • Mana cost: 50
    • Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero.
  • Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Rabid icon.png Rabid duration increased from 10 to 18/22/26/30
  • Rabid icon.png Rabid movement speed bonus increased from 5/10/15/20% to 10/15/20/25%
  • True Form icon.png True Form health bonus increased from 250/400/600 to 300/600/900
Luna icon.png
Luna
Lycan icon.png
Lycan
  • Lycan Wolves and Shapeshift no longer grant critical strike
  • Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
  • Shapeshift icon.png Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike
Magnus icon.png
Magnus
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Magnus:
    • Changes Empower icon.png Empower to be an allied hero aura. Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE.
    • Can still be cast on units, but does not stack.
  • Skewer icon.png Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
  • Skewer icon.png Skewer slow reduced from 40% to 25/30/35/40%
  • Skewer icon.png Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds
Medusa icon.png
Medusa
Meepo icon.png
Meepo
Mirana icon.png
Mirana
  • Attack range increased from 600 to 630
  • Starstorm icon.png Starstorm radius increased from 625 to 650
  • Sacred Arrow icon.png Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep
Morphling icon.png
Morphling
  • Adaptive Strike icon.png Adaptive Strike base damage increased from 50/60/70/80 to 100
  • Adaptive Strike icon.png Adaptive Strike mana cost reduced from 100 to 100/90/80/70
  • Replicate icon.png Morph rate increased from 2/4/6/10 per second to 2/4/8/16
  • Replicate icon.png Morph now shifts in intervals of 1 rather than 2
    • This change doesn't affect rate of change, just smoothness
  • Hybrid icon.png Hybrid cooldown reduced from 140 to 120
Naga Siren icon.png
Naga Siren
  • Base Intelligence increased from 18 + 1.95 to 21 + 2
Nature's Prophet icon.png
Nature's Prophet
  • Base intelligence increased by 4
  • Treant damage increased from 28 to 32
    • This means Greater Treant damage is increased from 84 to 96
Necrophos icon.png
Necrophos
  • Base armor increased by 1
Night Stalker icon.png
Night Stalker
  • Void icon.png Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds
Nyx Assassin icon.png
Nyx Assassin
  • Impale icon.png Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8
  • Spiked Carapace icon.png Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10
Ogre Magi icon.png
Ogre Magi
  • Base health regen increased from 2.5 to 3.5
Oracle icon.png
Oracle
  • Enabled Oracle in Captain's Mode
  • Fate's Edict icon.png Fate's Edict cooldown rescaled from 12 to 16/13/10/7
  • Fate's Edict icon.png Fate's Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
  • Fate's Edict icon.png Fate's Edict cast range rescaled from 700 to 500/600/700/800
  • Fortune's End icon.png Fortune's End mana cost reduced from 130 to 110
  • Fortune's End icon.png Fortune's End can now target allies
    • Does not root or hurt the ally, but purges and applies the effect in the area
  • False Promise icon.png False Promise no longer continuously dispels after the initial cast
    • It previously continuously removed all debuffs including stuns
  • False Promise icon.png False Promise duration increased from 6/7/8 to 7/8/9
  • False Promise icon.png False Promise cooldown rescaled from 80/60/40 to 90/60/30
  • False Promise icon.png False Promise mana cost reduced from 200 to 100
Outworld Devourer icon.png
Outworld Devourer
  • Reworked how Astral Imprisonment icon.png Astral Imprisonment works:
    • Now deals damage to enemies in an area around the target when it ends. The target itself will also take damage, if it is an enemy. Deals 75/150/225/300 magic damage. Affects a 400 area.
    • You are only hurt once by this AoE with Scepter.
    • No longer steals intelligence.
    • Can now be targeted on creeps.
  • Astral Imprisonment icon.png Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
  • Astral Imprisonment icon.png Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
  • Astral Imprisonment icon.png Astral Imprisonment duration increased from 1/2/3/4 to 4
  • Essence Aura icon.png Essence Aura AoE reduced from 1000 to the standard 900 aura radius
  • Arcane Orb icon.png Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
  • Intelligence growth reduced from 3.3 to 2.7
Phantom Assassin icon.png
Phantom Assassin
  • Base Intelligence increased from 13 + 1 to 15 + 1.4
Phoenix icon.png
Phoenix
  • Sun Ray icon.png Sun Ray turn rate increased from 20 to 25
  • Supernova icon.png Supernova damage per second increased from 60/80/100 to 60/90/120
Puck icon.png
Puck
Pudge icon.png
Pudge
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter on Pudge:
    • Reduces cooldown of Meat Hook icon.png Meat Hook to 4 seconds and increases damage from 360 to 475.
    • Note: No longer grants previous Scepter bonuses.
  • Dismember icon.png Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
  • Dismember icon.png Dismember now heals you for the damage it does
Pugna icon.png
Pugna
Queen of Pain icon.png
Queen of Pain
Riki icon.png
Riki
  • Temporarily removed from Captain's Mode
  • Reworked Cloak and Dagger icon.png Permanent Invisibility to include Backstab icon.png Backstab:
    • Permanent Invisibility: Riki grants 0.4/0.6/0.8/1 damage when attacking from behind.
    • Invisibility Fade Time: 6/5/4/3 seconds
    • Note: No longer grants 6/8/10/12 HP regeneration
  • Blink Strike icon.png Blink Strike back to basic ability without charges:
    • Damage: 20/40/60/80
    • Cooldown: 16/12/8/4
    • Mana cost: 50
  • Added a new ultimate for Riki, Tricks of the Trade icon.png Tricks of the Trade:
    • Tricks of the Trade: Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out.
    • Can be cancelled any time.
    • Cooldown: 90/80/70
    • Mana cost: 75
    • Cast Point: 0.4
  • Smoke Screen icon.png Smoke Screen no longer slows turn rates
  • Strength growth reduced from 2 to 1.6
  • Agility growth reduced from 2.9 to 2.2
  • Base armor reduced by 1
Rubick icon.png
Rubick
  • Fade Bolt icon.png Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35
Sand King icon.png
Sand King
Shadow Demon icon.png
Shadow Demon
  • Disruption icon.png Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds
Shadow Fiend icon.png
Shadow Fiend
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Shadow Fiend:
    • Requiem of Souls icon.png Requiem of Souls waves now return back to Shadow Fiend dealing 40% damage on the way back.
    • All of the damage the Requiem does to heroes on its way back heals you.
  • Base armor reduced by 1
  • Shadowraze (Medium) icon.png Shadowraze mana cost increased from 75 to 90
Shadow Shaman icon.png
Shadow Shaman
  • Shackles icon.png Shackles total damage increased from 120/180/240/300 to 120/200/280/360
  • Mass Serpent Ward icon.png Mass Serpent Ward require 2 hits to destroy
    • Previously had 135/150/150 hp
Silencer icon.png
Silencer
  • Replaced Arcane Curse icon.png Curse of the Silent with a new ability, Arcane Curse icon.png Arcane Curse:
    • Arcane Curse: Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses). Affects Creeps.
    • Duration: 7 seconds
    • Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration)
    • DPS: 14/21/28/35
    • Cooldown: 18/16/14/12
    • Mana cost: 75/95/115/135
    • Radius: 425
    • Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item.
  • Glaives of Wisdom icon.png Glaives of Wisdom is no longer a Unique Attack Modifier
Skywrath Mage icon.png
Skywrath Mage
Slardar icon.png
Slardar
  • Corrosive Haze icon.png Corrosive Haze now only reveals the target rather than the area around it
Storm Spirit icon.png
Storm Spirit
Sven icon.png
Sven
Templar Assassin icon.png
Templar Assassin
Terrorblade icon.png
Terrorblade
  • Enabled Terrorblade in Captain's Mode
Tidehunter icon.png
Tidehunter
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tidehunter:
    • Causes Gush to become a ground targeted wave ability that travels for 1800 range.
    • AoE: 240
    • Projectile speed: 1500
    • Cooldown: 7
  • Anchor Smash icon.png Anchor Smash cast time reduced from 0.5 to 0.4
  • Ravage icon.png Ravage stun duration rescaled from 2.02/2.32/2.77 to 2/2.4/2.8
Timbersaw icon.png
Timbersaw
Tinker icon.png
Tinker
  • Laser icon.png Laser cast time improved from 0.53 to 0.4
  • Laser icon.png Laser cast range increased from 550 to 650
Tiny icon.png
Tiny
Treant Protector icon.png
Treant Protector
Troll Warlord icon.png
Troll Warlord
  • Fervor icon.png Fervor attacks speed bonus per stack reduced from 20/25/30/35 to 15/20/25/30
  • Fervor icon.png Fervor max stacks increased from 4 to 6
  • Ranged Whirling Axes icon.png Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14
Tusk icon.png
Tusk
Undying icon.png
Undying
  • Tombstone icon.png Tombstone Zombie damage reduced from 35 to 33
  • Tombstone icon.png Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
  • Tombstone icon.png Tombstone no longer grants 44 XP
Ursa icon.png
Ursa
  • Aghanim's Scepter icon.png Aghanim's Scepter added to Ursa:
    • Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds.
  • Enrage icon.png Enrage is no longer purgeable
Vengeful Spirit icon.png
Vengeful Spirit
  • Added Aghanim's Scepter icon.png Aghanim's Scepter bonus to Vengeful Spirit:
    • Causes you to spawn a Vengeance Illusion when you die. The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items). The Vengeance Illusion lasts until she revives.
    • Note: Still grants previous Scepter bonuses to Nether Swap icon.png Nether Swap.
Venomancer icon.png
Venomancer
Visage icon.png
Visage
Warlock icon.png
Warlock
  • Base strength increased by 4
  • Shadow Word icon.png Shadow Word duration increased from 11 to 12 seconds
Weaver icon.png
Weaver
  • Base damage increased by 3
  • The Swarm icon.png The Swarm Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8
Windranger icon.png
Windranger
  • Shackleshot icon.png Shackleshot is now disjointable
  • Shackleshot icon.png Shackleshot speed increased from 1515 to 1650
  • Shackleshot icon.png Shackleshot angle reduced from 26 degrees to 23 degrees
  • Powershot icon.png Powershot speed no longer decreases by a small amount as it goes through units
Winter Wyvern icon.png
Winter Wyvern
  • Temporarily removed from Captain's Mode
  • Cold Embrace icon.png Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
  • Arctic Burn icon.png Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
  • Winter's Curse icon.png Winter's Curse primary and secondary units are now immune to all damage from their enemies
  • Winter's Curse icon.png Winter's Curse secondary units now have 50 attack speed bonus
  • Winter's Curse icon.png Winter's Curse AoE increased from 400 to 500
  • Winter's Curse icon.png Winter's Curse cooldown increased from 110/100/90 to 120/110/100
  • Winter's Curse icon.png Winter's Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
  • Fixed Winter's Curse icon.png Winter's Curse lingering if the primary target died
Witch Doctor icon.png
Witch Doctor
  • Maledict icon.png Maledict mana cost reduced from 120 to 105/110/115/120
  • Maledict icon.png Maledict cast range increased from 525 to 575
Wraith King icon.png
Wraith King
  • Vampiric Aura icon.png Vampiric Aura can now be toggled to make the lifesteal for heroes only

Items[edit]

New Items[edit]

Faerie Fire icon.png
Faerie Fire
  • Consumable item.
  • +2 Damage
  • Costs: 75 gold
  • Use: Consume the Faerie Fire to restore 75 HP.
  • Cooldown: 5 seconds.
Dragon Lance icon.png
Dragon Lance
  • Formed from Ogre Axe icon.png Ogre Axe (1000) and Quarterstaff icon.png Quarterstaff (875).
  • +10 Strength
  • +10 Attack Speed
  • +10 Damage
  • +130 Attack Range (ranged heroes only, does not stack)
  • Can be disassembled.
Aether Lens icon.png
Aether Lens
  • Formed from Energy Booster icon.png Energy Booster (900), Ring of Health icon.png Ring of Health (850) and Cloak icon.png Cloak (550).
  • +250 Mana
  • +8 HP Regeneration
  • +15 Magic Resistance
  • +200 Cast Range
  • +8% Spell Damage
  • Cast range improvement affects targeted spells and distance related spells, such as Venomous Gale icon.png Venomous Gale.
  • Does not affect AoE abilities like Poison Nova icon.png Poison Nova.
Iron Talon icon.png
Iron Talon
  • Formed from Quelling Blade icon.png Quelling Blade (200), Ring of Protection icon.png Ring of Protection (175) and a Recipe (125).
  • +2 Armor
  • Bonuses of Quelling Blade
  • Active: Lets you target non-player enemy units to remove 40% of their current HP.
    • Cooldown: 14 seconds.
  • Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.

Changes[edit]

The following items are related in their changes with bonus damage and proc damage being modified: Abyssal Blade icon.png Abyssal Blade, Javelin icon.png Javelin, Monkey King Bar icon.png Monkey King Bar, and Skull Basher icon.png Skull Basher

Abyssal Blade icon.png
Abyssal Blade
  • Bash damage increased from 60 to 120
  • Damage bonus decreased from 85 to 70
Animal Courier (Radiant) icon.png
Animal Courier
  • Courier purchase cooldown increased from 7 seconds to 2 minutes
  • Animal Courier cost decreased from 120 to 100
Arcane Boots icon.png
Arcane Boots
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Assault Cuirass icon.png
Assault Cuirass
  • Attack speed aura bonus now affects buildings
  • Armor portion already affects buildings.
Blade Mail icon.png
Blade Mail
  • Cooldown reduced from 15 to 13
Boots of Speed icon.png
Boots of Speed
  • Cost reduced from 450 to 400
  • Movement speed bonus reduced by 5
Bottle (Full) icon.png
Bottle
  • Cost reduced from 700 to 660
  • Health regen per charge reduced from 110 to 90
  • Mana regen per charge reduced from 70 to 60
  • A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
  • Added Bottle to Side Shop, starts with only 1 charge.
    • As usual, if you use the item, you cannot sell it back for full price.
Butterfly icon.png
Butterfly
  • Flutter movement speed bonus increased from 25% to 35%
  • Flutter duration reduced from 6 to 4 seconds
Clarity icon.png
Clarity
  • Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
    • Same mana regen per second
Cloak icon.png
Cloak
  • Magic resistance reduced from 20% to 15%
Crimson Guard icon.png
Crimson Guard
  • Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
  • Cooldown reduced from 70 to 60
Daedalus icon.png
Daedalus
  • Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
    • Average damage increase from 35% to 36%
Diffusal Blade 1 icon.png
Diffusal Blade
  • Agility bonus increased from 20/35 to 25/35
  • Intelligence bonus increased from 6/10 to 10/15
Drum of Endurance icon.png
Drum of Endurance
  • Endurance movement speed bonus increased from 10% to 13%
    • Endurance is the active ability
Ethereal Blade icon.png
Ethereal Blade
  • Mana cost reduced from 150 to 100
Flying Courier (Radiant) icon.png
Flying Courier
  • Cost reduced from 220 to 200
Glimmer Cape icon.png
Glimmer Cape
  • Base magic resistance reduced from 20% to 15%
Heart of Tarrasque icon.png
Heart of Tarrasque
  • HP regeneration increased from 4% to 4.75%
Helm of the Dominator icon.png
Helm of the Dominator
  • Dominate now sets the dominated creeps' base movement speed to 350
    • Dominate is the active ability
Hood of Defiance icon.png
Hood of Defiance
  • Hood of Defiance now has an active ability.
    • Creates a spell shield on your hero that absorbs up to 325 magical damage.
    • Duration: 12 seconds
    • Cooldown: 60 seconds
    • Mana cost: 75
Iron Branch icon.png
Iron Branch
  • Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.
Javelin icon.png
Javelin
  • Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
    • Pierce is the passive ability
    • Damage bonus reduced from 21 to 10
Linken's Sphere icon.png
Linken's Sphere
  • Cooldown reduced from 16 to 13
  • Damage bonus increased from 10 to 15
Mantle of Intelligence icon.png
Mantle of Intelligence
  • Removed from Side Shop
Monkey King Bar icon.png
Monkey King Bar
  • Mini bash proc damage increased from 100 to 160
  • Damage bonus reduced from 88 to 66
Necronomicon 1 icon.png
Necronomicon
  • Recipe cost reduced from 1250 to 1200
  • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550
Observer and Sentry Wards 1 icon.png
Observer and Sentry Wards
  • Observer and Sentry Wards now have an AoE indicator before placing
    • They also use a new UI for placement
Observer Ward icon.png
Observer Ward
  • Experience bounty increased from 50 to 100
Octarine Core icon.png
Octarine Core
  • Now affects the replenish time of charged abilities
Orb of Venom icon.png
Orb of Venom
Phase Boots icon.png
Phase Boots
  • Phase active no longer cancels when casting
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Power Treads icon.png
Power Treads
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Quelling Blade icon.png
Quelling Blade
  • Cost reduced from 225 to 200
Ring of Protection icon.png
Ring of Protection
  • Cost reduced from 200 to 175
  • Armor bonus reduced from 3 to 2
Rod of Atos icon.png
Rod of Atos
  • Cripple cooldown increased from 10 to 12
  • Cripple now grants units that attack the target 40% accuracy
    • This means that targets attacking that unit will not miss 40% of the time.
Sange icon.png
Sange
  • Maim no longer pierces Spell Immunity
Sange and Yasha icon.png
Sange and Yasha
  • Greater Maim no longer pierces Spell Immunity
Satanic icon.png
Satanic
  • Duration increased from 4 to 4.5 seconds
Scythe of Vyse icon.png
Scythe of Vyse
  • Hex cooldown reduced from 30 to 25 seconds
Silver Edge icon.png
Silver Edge
  • Silver Edge debuff is no longer dispellable
Skull Basher icon.png
Skull Basher
  • Strength bonus increased from 8 to 10
  • Bash damage increased from 60 to 120
  • Damage reduced from 25 to 10
Smoke of Deceit icon.png
Smoke of Deceit
  • Cost reduced from 100 to 50
Tango icon.png
Tango
  • Boosted Tangos now last for double the duration instead of providing double the healing rate
  • Using Tango on Iron Branch icon.png Iron Branch trees provides double healing duration
Tranquil Boots (Active) icon.png
Tranquil Boots
  • Tranquil Boots armor reduced from 4 to 3
  • Movement speed bonus reduced by 5
Vanguard icon.png
Vanguard
  • Vanguard chance from 75% to block 40/20 to 100% to block 32/16
Veil of Discord icon.png
Veil of Discord
  • Now requires 2x Robe of the Magi icon.png Robe of the Magi instead of a 900 recipe (Int bonus increased by 12)
Vitality Booster icon.png
Vitality Booster
  • Added to Side Shop
Ultimate Orb icon.png
Ultimate Orb
  • Removed from Side Shop
Yasha icon.png
Yasha

Game Map[edit]

  • Added a new neutral hard camp for each team, near their respective Secret Shops
  • Added a small ramp from the Radiant Secret Shop to the ward spot right above it
  • Moved the Radiant hard camp closer to the Dire offlane
  • Swapped Medium and Hard camp in Radiant Jungle
  • Added a new pathway from Radiant mid to Radiant jungle
  • Added a ramp connecting the Radiant jungle to the area near Roshan
  • Created a walkable pathway to the Radiant rune ward
  • Created a new juke spot behind the Dire Secret Shop
  • Expanded Terrain around the top Tier 2 Radiant tower
  • Moved the bottom rune up a little bit
  • Radiant middle tier 1 tower has been moved back
  • Adjusted Radiant small camp spawn box
  • Added a new ward spot near the Radiant ancients (does not reveal top rune)
  • Created a new pathway leading to the wardspot below the Radiant Secret Shop
  • Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
  • Moved the Dire ramp leading to the top rune closer up
  • Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
  • Improved jukability in the terrain around the Dire side shop
  • Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
  • Added a new ward spot to the right of the top tier 1 Radiant tower
  • Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
  • Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
  • Added a new pathway above the top Dire side shop
  • Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
  • Added a walkable path to the ward spot near bottom rune
  • Reduced the size of the pull camp box on the Dire safelane hard camp
  • Added a passable walkway from the cliff above the top rune to the Dire area to the right of it
  • Added a new pathway to the south of the bottom side shop
  • Added a couple of trees in the Dire base between the mid and top towers along the ledge
  • Adjusted juke paths near the Radiant ward spot near the hard camp
  • Added a new juke spot to the south of the bottom Radiant hard camp
  • Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
  • Added some trees below the top Radiant T2 tower
  • Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
  • Added a pathway above the Radiant Ancient (leading up to the new ward spot)
  • Adjusted Dire secret shop location slightly
  • Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
  • Adjusted tree layout of the high ground to the right of the Radiant middle camp
  • Moved Radiant ramp to the bottom rune back a little bit
  • Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
  • Nudged the Radiant small camp down very slightly
  • Moved the Radiant mid medium camp down slightly and adjusted nearby trees
  • Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
  • Adjusted the position of the Radiant middle ramp slightly
  • Added a new juke spot to the terrain to the right of the Radiant small camp
  • Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower

Game Modes[edit]

  • Updated ARDM game mode:
    • Fixed various ARDM-related client crashes
    • When selling items in ARDM, you now get 85% of the purchase price
    • You can now see your next hero (and skill up) as soon as your current hero dies

See also[edit]