Version 6.81

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Version 6.81
(Full list)
Release Date
Dota 2:
DotA:
?
 ← 6.80c6.81b → 

General[edit]

  • Roshan base armor increased by 1
  • Attack Speed now always continually adjusts based on the latest modifications applied to the unit
    • This makes it so heavy attack speed slows don't linger into the next attack even after their duration has expired (most impactful with abilities like Untouchable icon.png Untouchable and Fire Spirits icon.png Fire Spirits)
  • Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
  • Random Draft hero selection pool increased from 22 to 24
  • Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
  • Captain's Draft hero bans increased from 4 to 6
  • Meepo minimap icon.png Meepo is no longer available in Ability Draft

Heroes[edit]

Abaddon icon.png
Abaddon
  • Aghanim's Scepter icon.png Aghanim's Scepter Borrowed Time icon.png Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
    • Heroes within a range of 900 of Abaddon will have their damage redirected
Ancient Apparition icon.png
Ancient Apparition
Anti-Mage icon.png
Anti-Mage
  • Mana Void icon.png Mana Void's area of effect increased from 450 to 500
Axe icon.png
Axe
  • Counter Helix icon.png Counter Helix now uses Pseudo Random chance
    • This reduces the chances that a very unlucky or lucky streak of procs occurs
Batrider icon.png
Batrider
Beastmaster icon.png
Beastmaster
  • Base damage increased by 4
Bloodseeker icon.png
Bloodseeker
Bounty Hunter icon.png
Bounty Hunter
  • Track icon.png Track cast range increased from 900/1050/1200 to 1200
Brewmaster icon.png
Brewmaster
  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler icon.png Drunken Brawler critical hit
  • If you have not been attacked for 10 seconds, Drunken Brawler icon.png Drunken Brawler will cause you to evade the next attack
    • This mechanic carries over to your Fire spirit when it has the passive via Aghanim's Scepter icon.png Aghanim's Scepter
Bristleback icon.png
Bristleback
  • Warpath icon.png Warpath no longer has unique values for the first movement speed stack
    • First stack bonus was 5/7/10% movement speed. It now does the same as all stacks.
  • Warpath icon.png Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
Broodmother icon.png
Broodmother
  • Spiderling's Poison Sting (Spiderling) icon.png Poison Sting damage per second increased from 4 to 8
  • Spin Web icon.png Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
  • Spin Web icon.png Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
    • Uses the same damage source rules as Blink Dagger
  • Insatiable Hunger icon.png Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
Centaur Warrunner icon.png
Centaur Warrunner
  • Hoof Stomp icon.png Hoof Stomp mana cost increased from 85/100/115/130 to 130
Chaos Knight icon.png
Chaos Knight
  • Phantasm icon.png Phantasm now has a 50% chance to create one extra illusion when cast
Chen icon.png
Chen
  • Penitence icon.png Penitence cooldown reduced from 14 to 14/13/12/11
Clinkz icon.png
Clinkz
Dazzle icon.png
Dazzle
  • Poison Touch icon.png Poison Touch no longer causes a ministun
    • This only removes the instant ministun at the start. The debuff will still stun the targer when the poison sets in at level 4
Disruptor icon.png
Disruptor
Doom icon.png
Doom
  • Doom ability icon.png Doom damage no longer ignores magic shields
    • Applies to shields such as the barrier from Pipe of Insight
Drow Ranger icon.png
Drow Ranger
  • Gust icon.png Gust knockback duration increased from 0.2 to 0.5
Earth Spirit icon.png
Earth Spirit
Earthshaker icon.png
Earthshaker
  • Creeps no longer try to path around Fissure icon.png Fissure; they will wait for it to disappear
  • Echo Slam icon.png Echo Slam no longer ignores units that are invisible or in Fog of War
Elder Titan icon.png
Elder Titan
  • Echo Stomp icon.png Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Echo Stomp icon.png Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
Ember Spirit icon.png
Ember Spirit
  • Searing Chains icon.png Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
    • Total damage is still 80/120/240/300
  • Sleight of Fist icon.png Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
Enchantress icon.png
Enchantress
Enigma icon.png
Enigma
Faceless Void icon.png
Faceless Void
  • Base agility increased from 21 to 23
  • Turn rate improved from 0.5 to 1
Gyrocopter icon.png
Gyrocopter
Huskar icon.png
Huskar
Invoker icon.png
Invoker
  • Ghost Walk icon.png Ghost Walk slow no longer affects magic immune enemies
  • EMP icon.png EMP delay increased from 2.6 to 2.9
Jakiro icon.png
Jakiro
Juggernaut icon.png
Juggernaut
  • Base attack time improved from 1.6 to 1.5
Keeper of the Light icon.png
Keeper of the Light
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate icon.png Illuminate heals allies for 75% of the damage values
Kunkka icon.png
Kunkka
  • Torrent icon.png Torrent area of effect increased from 215 to 225
  • X Marks the Spot icon.png X Marks the Spot can now last twice as long on allied heroes
  • Ghostship icon.png Ghostship allied buff duration increased from 8 to 10
  • Added Ghostship icon.png Ghostship AoE indicator for allies
Legion Commander icon.png
Legion Commander
  • Overwhelming Odds icon.png Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
    • per creep is still 14/16/18/20
  • Overwhelming Odds icon.png Overwhelming Odds area of effect increased from 315 to 330
  • Overwhelming Odds icon.png Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
  • Moment of Courage icon.png Moment of Courage now uses Pseudo Random chance
    • This reduces the chances that a very unlucky or lucky streak of procs occurs
Leshrac icon.png
Leshrac
Lich icon.png
Lich
Lina icon.png
Lina
  • Attack range increased from 650 to 670
  • Aghanim's Scepter icon.png Aghanim's Scepter Laguna Blade icon.png Laguna Blade damage goes through magic immunity
    • Damage can still be reduced by normal spell resistance
Lion icon.png
Lion
  • Hex (Lion) icon.png Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
Lone Druid icon.png
Lone Druid
  • Spirit Bear health regeneration increased from 2 to 2/3/4/5
Luna icon.png
Luna
  • Base agility reduced from 22 to 18
Lycan icon.png
Lycan
  • Shapeshift icon.png Shapeshift no longer provides 100/200/300 bonus health
Magnus icon.png
Magnus
  • Removed Skewer icon.png Skewer maximum target limit
  • Skewer icon.png Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
Medusa icon.png
Medusa
  • Split Shot icon.png Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
  • Mystic Snake icon.png Mystic Snake no longer requires Fog of War vision to bounce
  • Mana Shield icon.png Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Meepo icon.png
Meepo
  • Base movement speed increased from 305 to 315
Mirana icon.png
Mirana
Naga Siren icon.png
Naga Siren
  • Mirror Image icon.png Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
  • Rip Tide icon.png Rip Tide area of effect reduced from 350 to 320
  • Rip Tide icon.png Rip Tide negative armor no longer goes through magic immunity
Necrophos icon.png
Necrophos
Night Stalker icon.png
Night Stalker
  • Darkness icon.png Darkness now also affects the vision of buildings
Nyx Assassin icon.png
Nyx Assassin
  • Impale icon.png Impale cooldown increased from 11 to 13
  • Impale icon.png Impale can no longer be blocked by Linken's Sphere
Ogre Magi icon.png
Ogre Magi
  • Base armor increased by 1
  • Cast animation improved from 0.56 to 0.45
Omniknight icon.png
Omniknight
Phantom Assassin icon.png
Phantom Assassin
  • Stifling Dagger icon.png Stifling Dagger cooldown reduced from 8 to 6
  • Blur icon.png Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
Phoenix icon.png
Phoenix
Pugna icon.png
Pugna
Queen of Pain icon.png
Queen of Pain
Razor icon.png
Razor
  • Strength gain increased from 1.7 to 2.3
  • Unstable Current icon.png Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
Riki icon.png
Riki
  • Backstab icon.png Backstab now works when attacking allied units
Shadow Demon icon.png
Shadow Demon
Shadow Fiend icon.png
Shadow Fiend
Silencer icon.png
Silencer
  • Agility growth increased from 2.1 to 3
  • Arcane Curse icon.png Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
Skywrath Mage icon.png
Skywrath Mage
  • Base movement speed increased from 315 to 325
  • Concussive Shot icon.png Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
Sniper icon.png
Sniper
  • Fixed Sniper's acquisition range not matching his maximum attack range
    • This affects his ability to auto attack units at his maximum range
Spirit Breaker icon.png
Spirit Breaker
Sven icon.png
Sven
  • Base damage increased by 6
Templar Assassin icon.png
Templar Assassin
  • Psionic Trap icon.png Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
    • Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.
Terrorblade icon.png
Terrorblade
  • Strength gain reduced from 1.9 to 1.4
  • Reflection icon.png Reflection slow no longer persists through magic immunity
  • Reflection icon.png Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
Tidehunter icon.png
Tidehunter
  • Anchor Smash icon.png Anchor Smash damage reduction increased from 40 to 60%
  • Anchor Smash icon.png Anchor Smash now works on Ancient creeps
    • Still does not affect Roshan
Tinker icon.png
Tinker
Tiny icon.png
Tiny
  • Craggy Exterior icon.png Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
Troll Warlord icon.png
Troll Warlord
Tusk icon.png
Tusk
  • Reworked Snowball icon.png Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
  • You can now load an ally into your snowball within 400 range by right clicking on them
  • Snowball icon.png Snowball moves 75 MS faster for each allied hero inside it
  • Snowball icon.png Snowball deals 20/30/40/50 extra damage for each additional hero in it
Undying icon.png
Undying
  • Soul Rip icon.png Soul Rip area of effect increased from 975 to 1300
  • Tombstone icon.png Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Tombstone icon.png Tombstone Zombies no longer give any experience or gold
    • Down from 25 experience and 5-7 gold
  • Tombstone icon.png Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Flesh Golem icon.png Flesh Golem's Plague Aura now affects magic immune units
Ursa icon.png
Ursa
Vengeful Spirit icon.png
Vengeful Spirit
  • When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura icon.png Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives
    • The damage reduction is based on Vengeful Spirits's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer
Visage icon.png
Visage
Warlock icon.png
Warlock
Windranger icon.png
Windranger
  • Activating Windrun icon.png Windrun now disjoints incoming attack projectiles
  • Aghanim's Scepter icon.png Aghanim's Scepter Focus Fire icon.png Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
Witch Doctor icon.png
Witch Doctor
  • Maledict icon.png Maledict cooldown reduced from 35 to 20
  • Death Ward icon.png Death Ward base attack time improved from 0.25 to 0.22
Wraith King icon.png
Wraith King
  • Mortal Strike icon.png Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
  • Base armor reduced by 1
Zeus icon.png
Zeus

Items[edit]

Animal Courier (Radiant) icon.png
Animal Courier
  • Ground Courier respawn time reduced from 180 seconds to 140 seconds
Bloodstone icon.png
Bloodstone
  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
Clarity icon.png
Clarity
  • Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
Eul's Scepter of Divinity icon.png
Eul's Scepter of Divinity
  • Cyclone now deals 50 damage to enemy units when they land
  • You can now cast Cyclone on yourself while you are magic immune
Manta Style icon.png
Manta Style
Mjollnir icon.png
Mjollnir
  • Chain Lightning damage reduced from 160 to 150
  • Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
  • Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing
    • This affects Maelstrom icon.png Maelstrom and Mjollnir and makes them more reliable when they proc in sequence
Necronomicon 1 icon.png
Necronomicon
  • Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
  • Necronomicon units XP bounty increased from 59 to 100/150/200
Observer Ward icon.png
Observer Ward and Sentry Ward icon.png Sentry Ward
  • Sharing wards with allies now requires a Control key override.
    • If you hold down Control, using a ward will only target heroes. If you do not, you may only target the ground
  • Wards can no longer be placed in the fountain areas
Pipe of Insight icon.png
Pipe of Insight
  • Pipe health regeneration reduced from 11 to 8
  • Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
  • Pipe's active buff is no longer dispellable
Rod of Atos icon.png
Rod of Atos
  • Cripple ability cooldown reduced from 12 to 10
Scythe of Vyse icon.png
Scythe of Vyse
  • Hexed units' base movement speed increased from 100 to 140
    • This only affects Scythe of Vyse
Shadow Amulet icon.png
Shadow Amulet
  • Fade no longer requires the target to remain stationary
    • Invisibility still requires the target to remain stationary
Shadow Blade icon.png
Shadow Blade
  • Shadow Walk duration increased from 12 to 14
Town Portal Scroll icon.png
Town Portal Scroll
  • Added an option to require a halt command to in order to cancel a Town Portal Scroll


See also[edit]