Version 6.71

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Version 6.71
(Full list)
Release Date
Dota 2:
DotA:
 ← 6.70c6.71b → 

Heroes[edit]

Abaddon icon.png
Abaddon
  • Increased Aphotic Shield cast range by 50
Alchemist icon.png
Alchemist
  • Movement speed reduced by 5
  • Chemical Rage bonus HP from 350/700/1050 to 300/600/900
Axe icon.png
Axe
  • Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
Bane icon.png
Bane
  • Fiend's Grip Scepter duration from 5 to 6 seconds
Bloodseeker icon.png
Bloodseeker
  • Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
    • This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.
Bounty Hunter icon.png
Bounty Hunter
  • Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)
Bristleback icon.png
Bristleback
  • Back damage prevention from 10/20/30/40 to 16/24/32/40
  • Side damage prevention from 5/10/15/20 to 8/12/16/20
Broodmother icon.png
Broodmother
  • Base movement speed reduced from 315 to 310
  • Spawn Spiderlings mana cost increased from 75/90/105/120 to 80/100/120/140
  • Spawn Spiderlings buff duration increased from 0.9 seconds to 2
Chaos Knight icon.png
Chaos Knight
  • Phantasm duration increased from 20 to 24
Chen icon.png
Chen
  • Test of Faith cooldown rescaled from 30/28/26/24 to 24
Dragon Knight icon.png
Dragon Knight
  • Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
Earthshaker icon.png
Earthshaker
  • Enchant Totem no longer dispels if you animation cancel
Elder Titan icon.png
Elder Titan
  • Movement speed increased by 5
Faceless Void icon.png
Faceless Void
  • Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
Huskar icon.png
Huskar
  • Life Break HP cost rescaled from 40/33/25% to 35/30/25%
Invoker icon.png
Invoker
  • Cold Snap no longer triggers on self damage
Io icon.png
Io
  • Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
  • Spirits cooldown rescaled from 14 to 20/18/16/14
Jakiro icon.png
Jakiro
  • Macropyre damage increased from 75/125/175 to 100/140/180
Juggernaut icon.png
Juggernaut
  • Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
Keeper of the Light icon.png
Keeper of the Light
  • Manaleak now applies a stun instead of a slow when the target runs out of mana
    • Stun duration: 1.25/1.5/1.75/2 seconds
  • Manaleak duration from 5/6/7/8 to 4/5/6/7
  • Manaleak cooldown from 20 to 18
Kunkka icon.png
Kunkka
  • Ghost Ship cooldown reduced from 100 to 90
  • X Marks The Spot Return icon placement and hotkey adjusted
    • The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell
Leshrac icon.png
Leshrac
  • Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
  • Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
Lina icon.png
Lina
  • Attack range increased from 600 to 625
Lycan icon.png
Lycan
  • Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%
Magnus icon.png
Magnus
  • Skewer cooldown reduced from 45 to 35
Meepo icon.png
Meepo
  • He can now use cyclone on his other clones
Morphling icon.png
Morphling
  • Adaptive Strike damage rescaled:
Original: Up to 0.75/1.5/2.25/3.0x Agility
New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
Nature's Prophet icon.png
Nature's Prophet
  • Sprout can now target the ground again
    • Fixed a previous issue where it became harder to target a unit reliably
Nyx Assassin icon.png
Nyx Assassin
  • Urna Swarm rebalanced:
Maximum summons reduced from 2/4/6/8 to 2/3/4/5
Infestation dps increased from 20 to 40
Infestation AoE increased from 275 to 300
Cooldown rescaled from 14/11/8/5 to 26/19/12/5
Mana cost rescaled from 10 to 40/30/20/10
Outworld Devourer icon.png
Outworld Devourer
  • Arcane Orb cooldown removed
Ogre Magi icon.png
Ogre Magi
  • Ignite rescaled
    • Damage increased from 10/20/30/40 to 26/32/38/44
    • Slow increased from 10/15/20/25% to 20/22/24/26%
    • Duration from 7.5 seconds to 4/5/6/7
Phantom Assassin icon.png
Phantom Assassin
  • Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
  • Reworked Blur fade mechanism
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.
Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.
Distance: 1600
Has a 1.5 second delay when adding or removing the effect.
Phoenix icon.png
Phoenix
  • Base strength reduced from 22 to 19
  • Sunray activation mana cost increased from 10 to 35
  • Sunray slow from 14/20/26/32 to 10/16/22/28%
  • Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
  • Reduced the duration Sunray slow lasts on you from 2 to 1 second
    • This is the duration that the slow lasts on you after you are no longer hit by the Sunray.
Pugna icon.png
Pugna
  • Strength gain reduced from 1.45 to 1.2
Queen of Pain icon.png
Queen of Pain
  • Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
Sand King icon.png
Sand King
  • Burrowstrike mana cost rescaled from 140 to 110/120/130/140
Shadow Shaman icon.png
Shadow Shaman
  • Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
Slark icon.png
Slark
  • Pounce cooldown reduced from 16 to 12
Sniper icon.png
Sniper
  • Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
Spirit Breaker icon.png
Spirit Breaker
  • Strength gain increased from 2.5 to 2.8
Disruptor icon.png
Disruptor
  • Static Storm cooldown increased from 75 to 85
Tidehunter icon.png
Tidehunter
  • Anchor Smash chance to proc increased from 20 to 25%
Tiny icon.png
Tiny
  • Grow bonus damage increased from 40/80/120 to 50/100/150
Tusk icon.png
Tusk
  • Snowball maximum roll duration reduced to 3 seconds
  • Snowball movement speed per extra hero reduced from 100% to 50%
  • Frozen Sigil HP reduced from 300 to 220/240/260/280
  • Removed the extra landing damage from Walrus Punch
Underlord icon.png
Underlord
  • Dark Rift cooldown reduced from 180/160/140 to 130
Undying icon.png
Undying
  • Flesh Golem's Plague slow increased from 7% to 9%
Vengeful Spirit icon.png
Vengeful Spirit
  • Removed the small attack damage reduction aspect of Wave of Terror
Viper icon.png
Viper
  • Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25
Warlock icon.png
Warlock
  • Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
Zeus icon.png
Zeus
  • Static Field AoE from 900 to 1000
  • Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

Items[edit]

Drum of Endurance icon.png
Drum of Endurance
  • Attribute bonus and attack damage increased from 8 to 9
  • Charges increased from 3 to 4
Ethereal Blade icon.png
Ethereal Blade
  • Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility
Gem of True Sight icon.png
Gem of True Sight
  • Gem now has a stock cooldown of 6 minutes
Phase Boots icon.png
Phase Boots
  • Active boost increased from 15 to 16%
Smoke of Deceit icon.png
Smoke of Deceit
  • Reduced detection area from 900 to 850
  • Movement bonus increased from 10 to 15%
  • Initial cast AoE increased from 900 to 1200

Gameplay[edit]

  • Allies are now notified when you purchase a Smoke of Deceit
  • Swapped the attack projectile of Thrall and Chen (280542)
  • Added a new visual effect for Omniknight's aura (393596)
  • Enigma model now shows team colors (395228)
  • Reduced Phoenix model size a little bit
  • Added a test mode command to respawn roshan (-roshan)
  • Added an ally only visual effect where Ghost Ship will land
  • Improved Dark Ritual mana text display so it is easier to read
  • Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
  • Illusory Orb flashes right before it is about to expire
  • Added -disablehelp support for Disruption
  • Some map size reductions (Unexpect3D)
  • Medallion visual effect is played on the caster now as well
  • Added a status buff icon for Shallow Grave (251251)

Bugs[edit]

  • Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
  • Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
  • Fixed various inconsistencies with Eredar's spell behaviors and Disruption
  • Fixed Spawn Spiderlings failing to affect Ethereal units
  • Fixed Bloodseeker model size issues with BKB
  • Fixed Switch bugs with Strygwyr's Thirst
  • Fixed various tooltips
  • Fixed a bug with Illusions working against Supernova
  • Fixed Empower status buff icon
  • Fixed some rare bugs on Spirit Bear death
  • Fixed Io and Harbinger icons moving in tavern
  • Fixed Power Treads triggering Last Word
  • Fixed enemies being able to see Ice Blast on the minimap when near towers
  • Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
  • Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
  • Fixed Plague Wards instantly killing Homing Missile
  • Fixed gem overhead visual with shared gem
  • Fixed hero vision bugs after quick buybacks
  • Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
  • Fixed Requiem of Souls not adding charges to Necromastry
  • Fixed Serpent Wards instantly killing The Swarm units
  • Fixed a bug with batrider where he would sometimes lose his flying height
  • Fixed Medallion triggering and ignoring Linken Sphere
  • Fixed some small bugs with Power Cogs that can cause them to die prematurely
  • Fixed minor inaccuracies when casting Ghost Ship near map edges
  • Fixed a bug with Homing Missile not being able to hit a hero if he is standing near map edges
  • Fixed a very rare bug with muted items being created in the center of the map
  • Fixed an exploit with item manipulation
  • Fixed Orchid triggering and ignoring Linken Sphere
  • Fixed Scepter Infernals not being affected by Blackhole
  • Fixed Visage's Familiars not being affected by Blackhole
  • Fixed enemy Gem and Circle of Power interaction
  • Fixed potential buggy interaction of some AoE spells with Kraken Shell
  • Fixed interaction between Shrapnel and Power Cogs
  • Fixed an exploit with Circle of Power
  • Fixed some buffs not being properly removed by Dark Pact
  • Fixed an old fatal error exploit possible while using couriers
  • Fixed an issue with Gem on couriers
  • Fixed a bug with HCL bot game modes
  • Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
  • The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
  • Fixed some visual effects not always being displayed properly for observers
  • Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
  • Fixed a bug with Spirit Bear and Bashers
  • Fixed an abuse possible with couriers and hand of midas
  • Fixed some cases where the flying courier is still able to go into the enemy fountain area
  • Fixed a bug that caused Viper Strike to no longer be deniable
  • Fixed rune messages not always appearing to both observers
  • Fixed HP bar appearing on Spin Web

See also[edit]