Version 6.68

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Version 6.68
(Full list)
Release Date

Heroes[edit]

New[edit]

  • Added new heroes:
Io icon.png
Io
Shadow Demon icon.png
Shadow Demon
Disruptor icon.png
Disruptor
Gyrocopter icon.png
Gyrocopter

Balance changes[edit]

Alchemist icon.png
  • Unstable Concoction mana cost from 90 to 120
  • Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
Anti-Mage icon.png
  • Spell Shield increased from 10/20/30/40 to 15/25/35/45
Axe icon.png
  • Battle Hunger now slows the target by 8% until it runs out or kills another unit
Bane icon.png
  • Brain Sap cooldown from 20 to 16
  • Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
Bloodseeker icon.png
  • Agility gain increased from 2.6 to 3
Bounty Hunter icon.png
  • Jinada cooldown from 21/16/11/6 to 15/12/9/6
  • Track now gives 50 bonus bounty to all units affected by the track aura of that target
  • Track bonus gold is treated as Reliable Gold
Broodmother icon.png
  • Armor decreased by 2
Chaos Knight icon.png
  • Reality Rift mana cost increased from 50 to 70
  • Starting str decreased by 4 and increased base damage by 4 to keep it constant
Clockwerk icon.png
  • Armor increased by 1
  • Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
  • Hookshot cooldown rescaled from 80/60/40 to 70/55/40
Undying icon.png
  • Tombstone cast range increased from 250 to 600
Doom icon.png
  • LVL? Death mana cost rescaled from 85/105/125/145 to 110
  • Scorched Earth mana cost increased from 60 to 60/65/70/75
  • Scorched Earth movement speed bonus reduced from 20% to 16%
  • Starting intelligence reduced from 16 to 13
Drow Ranger icon.png
  • No longer has full night vision (same as the other heroes now, 800)
Invoker icon.png
  • Strength gain increased from 1.4 to 1.7
Jakiro icon.png
  • Macropyre travel range from 600/750/900 to 900
Juggernaut icon.png
  • Healing Ward mana cost rescaled from 140 to 80/100/120/140
  • Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
Ancient Apparition icon.png
  • Armor reduced by 1
  • Ice Blast cooldown from 44/32/20 to 45
Death Prophet icon.png
  • Carrion Swarm cooldown decreased from 9 base to 8 base (5*>4 when fully upgraded)
Templar Assassin icon.png
  • Psi Blades spill range from 320 to 320/340/360/380
Skeleton King icon.png
  • Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
  • Reincarnation mana cost increased from 100 to 140
  • Reworked Hellfire Blast:
Old:
Stun Duration: 2
Damage: 100/150/200/250
Cooldown: 8
Mana cost: 140
New:
Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction.
Stun Duration: 2
Slow Duration: 2
Slow Amount: 15%
Damage per second: 30/45/60/75
Cooldown: 8
Mana cost: 140
Note: The dps duration is the full 4 seconds.
Leshrac icon.png
  • Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
Lich icon.png
  • Movement speed increased by 10
  • Starting damage rescaled from 37*56 to 42*51
Lina icon.png
  • Laguna Blade level 1 cooldown from 150 to 120
  • Light Strike Array cooldown from 8 to 7
Luna icon.png
  • Eclipse now turns day into night for 10 seconds
  • Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
  • Lunar Blessing now always provides full night vision
Medusa icon.png
  • Movement speed decreased from 300 to 290
  • Strength gain decreased from 1.85 to 1.65
Nature's Prophet icon.png
  • Teleport now has a tp scroll style indicator displayed for your allies
  • Agility increased from 15 + 1.5 to 18 + 1.9
Meepo icon.png
  • Movement speed increased from 300 to 305
  • Poof mana cost from 140/120/100/80 to 80
Lifestealer icon.png
  • Base damage improved by 5
  • Casting Open Wounds no longer loses attack focus
Weaver icon.png
  • Shukuchi now has a 0.25 second fade time
  • The Swarm mana cost increased from 75 to 100
  • The Swarm vision reduced from 500 to 250
Night Stalker icon.png
  • Base damage increased by 10
  • Crippling Fear's miss chance from 10/20/30/40% to 40%
Ogre Magi icon.png
  • Int gain increased from 1.9 to 2.4
  • Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (146745)
  • Multicast mana cost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (146745)
Outworld Devourer icon.png
  • Astral Imprisonment no longer causes the target to lose vision over that area
  • Added Aghanim's Scepter to Obsidian Destroyer (along with a new visual effect)
    • Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800
Omniknight icon.png
  • Movement speed increased by 5
Brewmaster icon.png
  • Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
Mirana icon.png
  • Moonlight Shadow's cooldown rescaled from 160 to 180/160/140,
  • Moonlight Shadow's duration rescaled from 7/9/11 to 11.
Puck icon.png
  • Illusory Orb cooldown decreased from 15 to 13
Pudge icon.png
  • Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
  • Reduced Flesh Heap AoE from 525 to 450
  • Meat Hook damage type changed from physical to pure
  • Meat Hook damage adjusted from 100/200/300/400 to 90/180/270/360
Queen of Pain icon.png
  • Scream of Pain mana cost rescaled from 140 to 110/120/130/140
Razor icon.png
  • Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
  • Added Aghanim's Scepter to Razor (along with a new visual effect)
    • Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor.
Sand King icon.png
  • Armor increased by 1
Sniper icon.png
  • Assassinate kills now give XP even if you are outside of range (208147)
  • Night vision increased from 800 to 1000 (197918)
Spectre icon.png
  • Desolate damage increased from 15/25/35/45 to 20/30/40/50
  • Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
Spirit Breaker icon.png
  • Empowering haste from 4/6/8/10 to 6/8/10/12
  • Aghanim's Scepter Nether Strike now also increases cast range (400/550/700*>550/700/850)
  • Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (267094)
  • Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (193994)
Riki icon.png
  • Base agility increased by 10
    • Base damage and armor decreased to remain the same overall after the extra agility
Elder Titan icon.png
  • Natural Order AoE from 250 to 275
Techies icon.png
  • Remote mines now detonate when killed (145024)
Terrorblade icon.png
  • Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey (210124)
Tinker icon.png
  • Armor increased by 1
Tiny icon.png
  • Avalanche cooldown decreased from 20 to 17
  • Toss cast range from 500/700/900/1100 to 700/900/1100/1300
  • Added Aghanim's Scepter to Tiny
    • Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 AoE for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.
Vengeful Spirit icon.png
  • Magic Missile mana cost rescaled from 95/110/125/140 to 110/120/130/140
Venomancer icon.png
  • Poison Sting slow from 10 to 11/12/13/14
Viper icon.png
  • Added Aghanim's Scepter to Viper
    • Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12
Visage icon.png
  • Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
  • Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
  • Familiars maximum damage rescaled from 84/105/126 to 56/98/154
  • Familiars cooldown from 160 to 180/160/140
  • Soul Assumption's mana cost increased from 100 to 150
Warlock icon.png
  • Fatal Bonds cooldown decreased from 30 to 25
  • Added Aghanim's Scepter to Warlock
    • With Aghanim's Warlock calls down two golems. HP, Attack and Bounty of each is halved to be roughly the same total as before. Deals twice the impact damage and lands 0.3 seconds apart.
Zeus icon.png
  • Arc Lightning cooldown from 2.5 to 2.25 seconds

Items[edit]

New[edit]

  • Added new items:
Arcane Boots icon.png
Orb of Venom icon.png

Balance changes[edit]

Assault Cuirass icon.png
  • Attack Speed decreased from 40% to 35%
  • Aura Attack Speed increased from 15% to 20%
Animal Courier (Radiant) icon.png
  • Price decreased from 200 to 170
Blade Mail icon.png
  • Damage Return's duration increased from 3.5 to 4 seconds
Bloodstone icon.png
  • Heal on wielder's death increased from 25 per charge to 30
  • Now only loses a third of its charges on death (reduced from a half)
Daedalus icon.png
  • Damage increased by 6 (to equal the total of crystalys and demon edge)
Skull Basher icon.png
  • Removed 25% chance to do 25 bonus damage (stun is still the same)
  • Cranium Basher bonus damage increased from 30 to 40
Dust of Appearance icon.png
  • Reduced AoE from 1250 to 1050
Ethereal Blade icon.png
  • Removed Wraith Band from recipe (same bonuses still though)
  • You can now target yourself
Eul's Scepter of Divinity icon.png
  • Cast range increased from 600 to 700
  • Added double click support for Euls (174341)
Eye of Skadi icon.png
  • Orb of Venom added as a component. Final bonuses are the same as before.
  • Recipe price decreased from 750 to 300
Heart of Tarrasque icon.png
  • Delay on regeneration reduced from 8 to 6 seconds
Maelstrom icon.png
  • Recipe cost decreased from 900 to 800
Mekansm icon.png
  • AoE of Restore increased from 450 to 750
  • HP aura regen increased from 3 to 4
Quelling Blade icon.png
  • Tree Chop cooldown decreased from 15 to 10
Sentry Ward icon.png
  • Increased truesight vision from 800 to 950
  • Reduced natural vision to just around itself
Urn of Shadows icon.png
  • Heal no longer dispels from neutral creep damage
  • Added a team notice when someone buys Urn of Shadows recipe
Vanguard icon.png
  • HP bonus from 300 to 275

Gameplay[edit]

  • Added a new gold mechanic to the game
Details
  • "Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.
  • "Unreliable Gold" - It is everything else (creep kills, neutrals, etc).
  • Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.
    • An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.
    • The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.
  • This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.
  • Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the AoE bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first.
  • Support gold bounty gained for kills is now displayed on top of each hero (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, 16775)
  • Minor adjustment (+50) to the extra AoE XP bounty
  • Lane creeps vision from 1400/800 to 1100/800
  • Day-Night now cycles at 25% faster rate
  • The autozoom restore function in -zm is increased to give extra time to temporarily zoom in
  • Game now displays a message to your allies if you buy back
  • Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm
  • Reworked the -CM Ban and Picks process
Details

Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks.

Old CM:
Summary: 4 bans then 5 picks.
Ban Phase: Each team bans 4 heroes. 40 Seconds for each step.
Process: 1-1-1-1-1-1-1-1
Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step.
Process: 1-2-2-2-2-1
60 seconds of extra time is provided in each team's time bank.
New CM:
Summary: 3 bans then 3 picks then 2 bans then 2 picks.
Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step
Process: 1-1-1-1-1-1
Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step.
Process: 1-2-2-1
Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step
Process: 1-1-1-1
Pick Phase #2: Each team then picks 2 heroes. 50 seconds for each step
Process: 1-1-1-1
90 seconds of extra time is provided in each team's time bank.
  • Added death animation for Throne (82594)
  • 4 new Courier models (222933)
  • Added a Flying Courier morph ability (175819)
  • Added Mini Viper and Snow Owl flying courier models (175819)
  • Added a mini-goblin zeppelin flying courier model
  • Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier.
  • Changed the courier morph hotkey to G to avoid conflicts with the new ability
  • Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem
  • Added -il as a shortcut for -invokelist (43834)
  • Increased Anti-Backdoor regeneration rate
  • Fixed some visual issues with ground textures of some scourge buildings (217304)
  • Fixed some buff icon inconsistencies (218840)
  • Added Hook and Arrow Accuracy information to replay data
  • New visual effect for Vengeful Spirit's scepter
  • New visual effect for Witch Doctor's Aghanim's Scepter
  • New visual effect Puck's Scepter (206094)
  • Added an Aghanim's visual effect for Axe (264503)
  • Added an Aghanim's visual effect for Pudge (264503)
  • Added an Aghanim's visual effect for Spiritbreaker (264503)
  • Added an Aghanim's visual effect for Sand King (264503)
  • Added an Aghanim's visual effect for Jakiro (264503)
  • Added an Aghanim's visual effect for Night Stalker (264503)
  • Added an Aghanim's visual effect for Earthshaker (166075)
  • New Tidehunter hero story (244461)
  • Added flavor text for Phase Boots (19010)
  • Reworked when the visual effect is shown for Berserker's Blood (268354)
  • Improved Chaos Bolt animation (247368)
  • New Earthbind visual effect
  • Added an extra visual effect for Nether Swap
  • Added a visual damage indicator for Ethereal

See also[edit]