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(Redirected from 6.31)
- Reworked .
- Balance changes.
* Morphling remake. * Recoded Grow to not refresh cooldowns. * Improved the top left Scourge terrain to make things a bit more fair for the Scourge side. * Mac disconnect bug fixed (as far as i can tell from my limited mac testers). * New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there. * Leavers' gold is now properly distributed throughout the game as they gain gold. * Smoke Screen duration decreased from 7 seconds to 6 seconds. * Paralyzing casks now deals damage to creeps. * Headshot doesn't work on allied units. * Reduced the Dual Breath's range to match the animation, mana cost increased. * Witchdoctor's attack animation improved. * Bounty Hunter wind walk damage and mana cost improved. * Mask of Madness recipe cost reduced by 50 gold. * Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05). * Arcane Orb's damage type is now magical (a nerf). * Eul's Cyclone duration from 5 to 4 seconds. * Last word AoE from 500/600/700/800 to a constant 700. * Scepter can now be made by anyone, but only improves the ultimates of the ones listed. * Assassinate level 3 cooldown from 5 seconds to 10 seconds. * Split Earth casting range increased from 525 to 650. * Viper's Poison Attack mana cost reduced from 30 to 20. * Necro'lic's Level 3 Revenants are now spell immune. * Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds. * Slithereen Crush area increased by 50. * Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well. * Greater Hawk's Truesight is removed, but it gains Permanent Invisibility. * Hand of God's cooldown from 70 to 120 seconds. Mana cost from 150/200/250 to 200/300/400. * Aegis is now undroppable (this is probably temporary while a chargeless version is thought out) * Fixed a rare bear item drop bug. * Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor. * Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment * Fixed a -sc pathing issue * Fixed a minor bug with obs mode. * Fixed a Spirit Breaker bug with charge of Darkness move speed in -dm. * Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor. * Fixed a Timewalk error when trying to timewalk into Black Hole. * Fixed various range neutral creep camp abuses. * Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk. * Fixed an observer mode bug, the old missile through fog vision. * Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast. * Fixed a minor Haunt target buff bug. * Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes. * Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe. * Divine Rapier recipe now costs 2 lumber instead of just 1.