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(Redirected from 6.04)
- Balance changes.
Many thanks to TheRandomDude for his help in improving the terrain. Bugs Fixed: *Gambler does not instant kill roshan *Gambler does not receive wood *Deathmatch spawn location fixed. *Fix razor attack animation with desolator *Allow item TP on invulnerable allied building *Tweaked sprout *Fixed allowed targets for Rabid *Fixed ethereal bonus to the intended bonus of 1.4x instead of 1.66 *Fxed middle sent rax killing no upgrade bug *Counterhelix does not trigger take wards attacks into account of chance. *Fixed hexed chicken move speed *Fixed aura animation on tiny *Blinkstrike/swap delay in action tweaked *Omnislash delay action tweaked *Refresher orb properly refreshes *AM mana void animation restored *Chip stack can only target heroes *Bear with green orb issue resolved *The GS/GA bug resolved *Mana Leak fixed *Scoreboad + techies fixed. *Pudge can no longer get first blood for rotting at start *Clarity potion and Mekansm no longer share cooldown *Fountains now have true sight *Learn lvl 2 enchant before lvl 3 *Sandking burrow attack bug. Balance: *Lucky stars now 5/6/7/8 % *BoT recipe costs 1850 *Casting delay on BoT changed from 3->4 *Stout shield now 50% chance to reduce 20 dmg (min 5 dmg) *Increased Impetus cost to 40/45/50/55 from 40/40/40/40 *Reduced max range on soul steal to 600, from 800.(confirm this) *Terrorblade meta range 575 from 600 *March of the Machines now costs slightly more at 145/150/165/190 *Removed Chen for now, pending proper hero remaking. *Clarity potions now regen 100 mana from 150 *Removed Phantom Lancer banish after spirit lance *Spirit lance now cripples for 3 seconds,(10/20/30/40 speed reduction) *Dopplewalk ww duration now 12 seconds *Enchantress Nature's Attendants now summons 3/5/7/9 wisps to heal from 4/6/8/10 *Lich nova now costs 125/150/170/190 from 100/125/155/180 *Lich attack range changed from 570 to 600 *SA smoke screen is now -20% move all lvls *Smoke Screen now causes 50/60/70/80% miss instead of disabling attack. *Hand of Midas cannot be dropped. *Scourge and Sent Fountains same range (check this) *Mekansm recipe now 700 gold *Removed Bloodseeker for now, pending proper hero remaking. *Headdress now only self heal, 300 gold recipe *Change crystalys to 1000 recipe gold *Time stop reduced to 2.5 seconds, mana cost now 180/250/300 *Removed attack from world tree *Wraith costs 250 from 275 *Bracer costs 250 from 275 *Null costs 165 from 150 *Heart has +35 now, up from +30 *Guardian angel mana cost now 125/150/200 *Coup de gras now 2/3/4 crit at 15/15/15 % chance *Howl given 10 second cooldown from 0. *Chakra % dmg increase now lasts 30 seconds, from 10. Self castable again. *Medusa gets purge back, loses gaze. *Splitshot now does 35/45/55/65% *Stat change replaces his ultimate. *Morph no longer has spell steal *Morph gains 4 more stat points for a total of 14 usable. (2/2-agi/str) *Morph blink becomes 700/800/900/1000 range with 9/8/7/6 cooldown *Reverse polarity now 120/160/160 cooldown *Chaos knight base str reduced to 21 from 23 *DK frost does not freeze towers *DK frost duration nerfed from 10 to 3 seconds *Monkey King Bar recipe now 1650 from 1600 *AllIn has 30 sec cooldown now *Drunken Brawler now 1.8x crit from 1.7x *Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17 *Stone Giant Grow! now has +1/2/3 armor per lvl. *Terror AoE now 700 from 500 and Armor reduction now 2/3/4/5 from 3/4/5/6 but now learns at 3/6/9/12 *Naga Siren starting str change from 17 to 19. *Omnislash now 3/5/8 from 4/6/9 *Rain of Chaos cooldown now 100 seconds down from 120 seconds. Does not damage structures on impact. *Phantom Lancer cripple duration 2.5 seconds from 3 seconds. *Echo slam dmg per target reduced from 35/45/65 to 27/37/57 *True form now gains 250/400/600 bonus hp *Eul cyclone cooldown now 3 sec, up from 0. *Necronomicon 1st upgrade: extra 3 int/str stronger creeps *Necronomicon 2nd upgrade: extra 3 int/str even stronger creeps *Lucy now 300 base speed, up from 280. *Blink Dagger range changed from 1300 to 1000 *Magic Immune no longer resists leech. *Potion of Healing now 150 up from 100 gold. *Flask of Sapphire Water now costs 95 from 80 *Aegis of the Immortal requires RoH instead of Persv, but with a recipe cost of 2500 instead of 1900 (overall 300 cheaper) *Avalanche now stuns for 2 seconds instead of 1 *March of the machines cooldown now 40 seconds, from 35. *Hand Of Midas cooldown changed from 123 to 105 Typo: *Added Evasion % in tooltip *Fixed radiance typo *Fixed QoP tooltip *Fix tooltip on tp item to tp on any structure, not just towers. *Fixed range typo on sniper *Fixed location of tiny ult *Fix track hotkey *Fix bane/bloodseeker same hotkey *Fix ck buying tooltip *Added Critical Strike information *Fixed naga siren critical tooltip. *Removed disallow sk from bkb tooltip *Eclipse tooltip fixed *BoT now has the cooldown listed. *Sange typo. *Many other misc typos (too many to list) *New hero descriptions from fan fiction for: Drow (King Fear), Techies (TrixR4Kidz), Night Stalker (Doragon), Visage (wcil), and Slardar (Shadow Penguin) Misc: *New Terrain *Replaced eye of the forest animation *Remove headdress armor animation *Observer Wards returned. *Sand king can now buy desolator again *Gambler Remade *Major changes to necronomicon. Now upgradable. *KOTL restored old version. *Reworked epicenter *Increase naix size a bit *Cannot drop necronomicon *Restore old ck model *Zeus icon fixed *Fixed track animation *Allowed tinker to use manta, as it kills previous images. *Add vulnerable tower to list of allowed targets for item tp. *Medusa cannot create scepter *Tinker cannot carry necronomicon *Refresher now 150% mana regen, like its components. *New model for viper *Changed neutral creep chase mechanics a bit *Moved vitality booster to old location in shop. *Moved consumable shop closer to other shops *Range to eat trees increased from 32 to 100 *Dagon can no longer target and waste cooldown on an item in your inventory *Gave naix his aura back Neichus Says: Bloodseeker: we've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline, trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get re-added in a version soon. Chen: bugs weren't an issue so much as lack of originality + annoyance. His ultimate had to be one of the least-liked spells ever introduced. Morphling: yeah, I'm really sad but we ended up removing Spellsteal. It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink, more nuking he doesn't need, superior farming he doesn't need...etc. We decided 4 more levels of stats is all he wants anyway.