Lyralei the Windrunner is a ranged intelligence hero that uses her powerful abilities in conjunction with her physical attack to take down enemies. Despite being an intelligence Hero, Windrunner's playstyle resembles an agility Hero, due in large part to her skillset. Windrunner is most often played as an offlane solo due to her escape and long range harass and farm capability, however she is quite a versatile hero and can be fielded as a midlaner, roamer, lane support, or even carry if the game calls for it. She is famous for her immense utility and versatility, and as such is one of the most common picks of professional players.
|Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.|
|Windrunner's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.|
- This spell can shackle two enemies together, stunning them both.
- Trees created by Nature's Prophet's Sprout spell are valid targets for shackling.
- Can shackle the target to an enemy or tree up to 525/500 units behind it.
|Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.|
|During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.|
- The arrow initially moves at a rate of 3000 units per second.
- The arrow is slowed a little each time it hits an enemy or a tree.
- This spell destroys trees.
- This ability has a short channeling time. If canceled before Lyralei finishes channeling, the arrow will deal less damage.
|Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.|
|Bonus Movement Speed: 50%|
Enemy Slow: 8%/16%/24%/30%
|True to her namesake, Lyralei enchants gusts of winds to flight incoming attacks.|
- Projectiles that began tracking Windrunner before this ability was activated will not be evaded.
|Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from unique attack modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds.|
Damage Reduction: 50%/40%/30%
|Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.|
- The damage reduction affects all damage from Lyralei while the spell is active, including alternate damage such as unique attack modifiers.
- Can target buildings and magic immune units.
Getting Boots will allow Windrunner to position her Shackleshot/Powershot better, allowing for an easier gank.
Late game a Scythe of Vyse/Orchid Malevolence will give Windrunner an extra disable, which in combination with a good shackle will allow Windrunner to be able to isolate important targets, allowing your teammates to kill them.If you're finding that as Windrunner, you're getting focused down a lot, grabbing a Chainmail/Shiva/Linken's Sphere or even Black King Bar will greatly improve Windrunner's survivability
- If you must solo a lane, take Windrun before anything else. This will give you a reliable escape if you are being ganked early.
- Power Shot should always be maxed before anything else, as it is a very powerful nuke early-game. One point in Shackle Shot and Windrun are usually sufficient. Keep in mind Power Shot damages invisible heroes, so if you know where they are do not hesitate to use it. Late-game Power Shot can be used in the same way as Vengeful Spirit's Wave of Terror; as an exploratory long-range spell.
- Shackle Shot's ministun is extremely useful for interrupting channelled spells, such as Bane's and Pudge's ultimates.
- Early-game, unless circumstances are unusual, always save enough mana to Windrun when you are in dangerous territory.
- Not leveling up Focus Fire until 10 and 11 allows you to max your other skills faster; besides which unless you build into it (see below) Focus Fire is not very useful outside of dealing siege damage.
- Despite being an escape mechanism, Windrun is potentially a very powerful "tanking" spell, as it allows total damage immunity to heroes reliant on their physical attack, such as Ursa and Drow Ranger.
- Building an Aghanim's Scepter with a powerful attack modifier can shift Windrunner's role from supportive chaser/nuker to that of a semi-carry; as it will allow her to scale. However, building a scepter without an attack modifier is not very useful, and Windrunner can function very well with attack modifiers even without building a scepter. Build an attack modifier first, then choose whether or not to build scepter.
- Very unusually for a non-carry intelligence hero, Windrunner's basic attack becomes her primary source of damage as the game progresses, owing to her largely utilitarian skillset. If the role of support is already being covered, focusing on items that empower her basic attack is a good idea.
- Windrunner's original name was Alleria, a reference to the Alleria Windrunner from the Warcraft universe.
- Windrunner's current name, Lyralei, is a partial anagram of Alleria (one of the A's was replaced with the Y).