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Venomancer
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 1.85
22 + 2.6
15 + 1.75
Level 0 1 15 25 30
Health 120 516 1066 1748 1990
+0.25 +2.05 +4.64 +7.69 +8.82
Mana 75 255 543 903 1023
+0 +0.75 +1.98 +3.45 +3.99
Armor 3.08 6.75 12.81 19.15 21.65
Magic Resist 25% 26.5% 28.95% 31.9% 32.98%
Damage Block -
Damage

1
1

23
23

59
59

97
97

112
112

Attack Rate 0.59/s 0.72/s 0.93/s 1.16/s 1.24/s
Attack Range U 450 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.262s to turn 180°. 0.4
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Lesale Deathbringer the Venomancer is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. He is not granted with a big amount of base attack and attribute gain, but he can bring enormous area damage with his poisonous abilities. Venomancer can unleash a Venomous Gale to enemies in a straight line, infecting them, damaging and slowing them over time. His attacks are hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a duration. Plague Ward, his next ability, lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer's most dangerous ability is Poison Nova, though it isn't lethal and won't kill an enemy, the damage it inflicts is tremendous, the duration is very long, and it affects an area around him. It is mostly used to initiate battles, since Poison Nova isn't a killing type spell. When used altogether, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this doesn't hinder his power to gank and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.

Bio

Venomancer minimap iconLesale Deathbringer, the Venomancer
"▶️ No necromancer shall raise what the venomancer puts down."
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, a Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Venomous Gale
Not blocked by Linken's Sphere. Partially pierces spell immunity. QE
Ability
N/A
Affects
Enemies
Damage
Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Range: 800
Radius: 125
Duration: 15
Strike Damage: 25/50/75/100
Periodic Damage: 0/30/60/90
Periodic Damage Interval: 3
Cooldown symbol
 22
Mana symbol
 125
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

  • Units afflicted by Venomous Gale can be denied by their allies when their HP drops below 25% of their maximum health. This applies to Venomous Gale level 1 despite the lack of damage over time.
  • Slow starts at 50% and decreases as time passes.
  • Total damage dealt is 25/200/375/550.
  • Can be lethal. (Damage from Venomous Gale can kill enemies)
  • Can hit invisible units.
  • The slowdown is equally powerful at all levels of the spell, which makes it a very useful spell even with only one point invested.

Poison Sting
Can be used by illusions. Partially pierces spell immunity. WT
Ability
N/A
Affects
Enemies
Damage
Magical
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
Duration: 6/9/12/15
Damage Per Second: 5/10/15/20
Movement Speed Slow: 11%/12%/13%/14%
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

  • Poison Sting damage can be lethal. (Damage from Poison Sting can kill enemies)
  • Deals a total of 30/90/180/300 damage.
  • This skill does not allow for heroes to be denied.
  • Movement slow debuff applies to magic immune (non-mechanical) units.
  • Poison Sting damage doesn't cancel healing or disable Blink Dagger.
Plague Ward
150px
Creep
This unit has no health.
This unit has no mana.
Level ?
Duration Ability Duration 40
Armor Armor 0
Attack Range Unknown 600
Attack Speed Lua error in Module:Calculate at line 35: in expression "1.5/v2/100 round2". attack(s) per second. 1.5 • ?s BAT
Attack Animation 0.3+?
Vision Range (U) 1200
Experience 20/25/30/35

Plague Ward
EW
Ability
N/A
Affects
Enemies
Lua error in Module:Ability at line 377: attempt to concatenate local 'damagetype' (a nil value).
Summons a plague ward to attack enemy units and structures. The ward is immune to magic.
Cast Range: 850
Ward Duration: 40
Ward Health: 75/200/325/450
Ward Damage: 11/21/32/42
Cooldown symbol
 5
Mana symbol
 20
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

  • Wards have Poison Sting icon Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied).
  • Creeps will ignore Plague Wards in favor of attacking you or any creeps present, as will Towers.
  • Most narrow pathways, and certain wider pathways, can be completely blocked off by one or more Plague Wards, making passage impossible.
  • Use Plague Wards to scout up cliffs and other places where enemies might lie in ambush.
  • Wards give 1200 vision of the area.


Poison Nova
Not blocked by Linken's Sphere. Partially pierces spell immunity. RV
Ability
N/A
Affects
Enemies
Damage
Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP.
Radius: 830
Duration: 12/14/15 (14/15/16*)
Damage Per Second: 36/58/81 (58/81/108*)
Cooldown symbol
 140/120/100 (60*)
Mana symbol
 200/300/400
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage and duration, and decreases cooldown.
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.

  • Deals a total of 432/812/1215 (812/1215/1728) damage.
  • Cannot deal lethal damage (target will be left with 1 HP).
  • Can hit invisible units.


Recommended items

Template:Recommendeditems

Tips

  • Plague Wards deal weak damage in sparse numbers, but their power becomes significant when massed.
  • There is a temptation upon being killed to use Poison Nova out of spite. Resist this urge; as it is intended for initiation purposes and its cooldown, even if you have a Scepter, is not negligible.
  • Disabling or positioning items like Eul's Scepter of Divinity, Orchid Malevolence, Force Staff, Blink Dagger or Shadow Blade are very wise to build on Venomancer, as his frailty and lack of easily-used escape mechanisms are his Achilles' heel.
  • Use Plague Wards constantly in order to provide vision of your neighboring area, especially when across the river and inside enemy territory.
  • Early game, if you use Plague Wards during your laning phase, try to deny them or they will provide a gold bounty for enemy heroes.
  • Keep Venomous Gale off cooldown during pushes, as its cooldown is quite long and you may need it at any time.
  • When chasing an enemy, constantly put Plague Wards ahead of them to maintain sight.
  • Note that the Valve recommended items are not for playing a support style Venomancer. To play support, starting items should include Observer Wards or Courier (or both), early game should be Observer Wards/Sentry Wards and Boots of Speed, and core should be Phase Boots/Power Treads, and Mekansm. Everything else listed would be luxury.

Trivia

  • Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty".
  • In DotA, Venomancer's hero model was a hydralisk. Hydralisks are a type of infantry unit in the RTS game Starcraft, which was also made by Blizzard. Hydralisks are a very common and well-known image in the game.

Update history

Template:Update History

Balance changelog

Template:Update History

Replaced Abilities

Shadow Strike
Blocked by Linken's Sphere. Q
Unknown icon
Ability
N/A
Affects
Enemies
Damage
Magical
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.
Range: 400
Duration: 15.1
Strike Damage: 50/70/70/100
Periodic Damage: 10/20/40/50
Periodic Damage Interval: 3
Cooldown symbol
 22
Mana symbol
 90/105/120/135

  • Slow starts at 50% and decreases as time passes.
  • Total damage dealt is 100/170/270/350.


Gallery

See also

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