(→Tips: Deleted bad tip) |
(→Abilities: removed the first note that said "Poison Nova interrupts channeling spells upon cast." Poison Nova does not interrupt channeling spells upon cast. Tested on Lion Mana Drain, Shaman Shackles, and Witch Doctor Death Ward.) |
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Line 22: | Line 22: | ||
| sight range night = 800 |
| sight range night = 800 |
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| turn rate = 0.4 |
| turn rate = 0.4 |
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+ | | collision size = 24 |
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}} |
}} |
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Line 50: | Line 51: | ||
| key = Q |
| key = Q |
||
| legacy key = E |
| legacy key = E |
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− | | mana=125 |
+ | | mana = 125 |
− | | cooldown=22 |
+ | | cooldown = 22 |
+ | |||
− | | trait1 = Range |
+ | | trait1 = Gale Range |
| value1 = 800 |
| value1 = 800 |
||
− | | trait2 = Radius |
+ | | trait2 = Gale Radius |
| value2 = 125 |
| value2 = 125 |
||
− | | trait3 = |
+ | | trait3 = Initial damage |
− | | value3 = |
+ | | value3 = 25/50/75/100 |
− | | trait4 = |
+ | | trait4 = Damage over Time |
− | | value4 = |
+ | | value4 = 0/30/60/90 |
− | | trait5 = |
+ | | trait5 = Move Speed Slow |
− | | value5 = |
+ | | value5 = 50% |
− | | trait6 = |
+ | | trait6 = Duration |
− | | value6 = |
+ | | value6 = 15 |
− | | notes = * Units afflicted by Venomous Gale can be [[Denying|denied]] by their allies when their HP drops below 25% of their maximum health. This applies to Venomous Gale level 1 despite the lack of damage over time. |
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+ | | notes = * The gale travels at a speed of 1200. |
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− | * Slow starts at 50% and decreases as time passes. |
||
− | * Assuming normal hero magic resistance 25% total damage dealt is 19/150/281/413. |
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− | * Can be '''lethal'''. (Damage from Venomous Gale can kill enemies) |
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− | * Can hit [[invisible]] units. |
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+ | * {{Ability ID|Venomous Gale|Venomancer}} can hit units up to 925 range away (800 travel distance + 125 radius). |
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+ | |||
+ | * The [[slow]] deceases over time. Hit units regain 1% of their [[movement speed]] in 0.3 second intervals. |
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+ | |||
+ | * A unit with less that 25% of its maximum health can be [[denied]] when it has the {{Ability ID|Venomous Gale|Venomancer}} debuff on. |
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+ | |||
+ | * {{Ability ID|Venomous Gale|Venomancer}} deals the initial damage upon hitting enemies and then deals the damage over time in 3 second intervals, resulting in overall 6 damage instances. |
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+ | |||
+ | * {{Ability ID|Venomous Gale|Venomancer}} can deal up to 25/180/375/550 damage to a single unit (before reductions). |
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}} |
}} |
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+ | |||
{{Ability |
{{Ability |
||
| name = Poison Sting |
| name = Poison Sting |
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Line 81: | Line 89: | ||
| damagetype = Magical |
| damagetype = Magical |
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| purgeable = No |
| purgeable = No |
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− | | illusionuse = |
+ | | illusionuse = Partially |
+ | | illusiontext = Illusions have their own version of Poison Sting, which can only slow. Their attacks place a different debuff,and do not refresh the debuff placed by Venomancer. The slow from the illusion's Poison Sting stacks with the slow of Venomancer's Poison Sting. |
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| bkbblock = No |
| bkbblock = No |
||
− | | |
+ | | linkenblock = No |
| key = W |
| key = W |
||
| legacy key = T |
| legacy key = T |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | notes = |
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+ | |||
− | * Poison Sting damage can be lethal. (Damage from Poison Sting can kill enemies) |
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+ | | notes = * {{Ability ID|Poison Sting|Venomancer}} is not a [[Unique_Attack_Modifier|unique attack modifier]]. |
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− | * Assuming normal hero magic resistance 25% deals a total of 23/68/135/225 damage. |
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+ | |||
− | * This ability does not allow for heroes to be [[Deny#Denying|denied]]. |
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+ | * The damage from {{Ability ID|Poison Sting|Venomancer}} does not trigger any on-damage effects. This means that the following spells and items will not react on {{Ability ID|Poison Sting|Venomancer}} damage: |
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− | * Movement slow debuff applies to [[magic immune]] (non-mechanical) units. |
||
+ | ** {{Ability ID|Aphotic Shield|Abaddon}}, {{Ability ID|Backtrack|Faceless Void}}, {{Item ID|Blade Mail}}, {{Item ID|Blink Dagger}}, {{Item ID|Bottle}}, {{Ability ID|Bristleback|Bristleback}}, {{Item ID|Clarity}}, {{Ability ID|Cold Snap|Invoker}}, {{Ability ID|Corrosive Skin|Viper}}, {{Ability ID|Echo Stomp|Elder Titan}}, {{Ability ID|Fatal Bonds|Warlock}}, {{Item ID|Healing Salve}}, {{Item ID|Heart of Tarrasque}}, {{Ability ID|Kraken Shell|Tidehunter}}, {{Ability ID|Living Armor|Treant Protector}}, {{Item ID|Mjollnir}}, {{Ability ID|Nightmare|Bane}}, {{Ability ID|Open Wounds|Lifestealer}}, {{Item ID|Orchid Malevolence}}, {{Ability ID|Recall|Keeper of the Light}}, {{Ability ID|Refraction|Templar Assassin}}, {{Ability ID|Return|Lone Druid}}, {{Ability ID|Soul Assumption|Visage}}, {{Ability ID|Spiked Carapace|Nyx Assassin}}, {{Ability ID|Spin Web|Broodmother}}, {{Ability ID|Summon Spirit Bear|Lone Druid}} and {{Item ID|Urn of Shadows}}. |
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− | * Poison Sting damage doesn't cancel healing or disable [[Blink Dagger]]. |
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+ | |||
− | * Poison Sting applied by illusions will only apply the slow, even though the damage numbers appear. |
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+ | * {{Ability ID|Poison Sting|Venomancer}} damage ticks in 1 second intervals, starting immediatly when the debuff is placed, resulting in 7/10/13/16 damage ticks. |
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+ | |||
+ | * {{Ability ID|Poison Sting|Venomancer}} can deal up to 35/100/195/320 damage (before reductions). |
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}} |
}} |
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+ | |||
{{Unit infobox |
{{Unit infobox |
||
| title = Plague Ward |
| title = Plague Ward |
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| duration = 40 |
| duration = 40 |
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| hp = 75/200/325/450 |
| hp = 75/200/325/450 |
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− | | damage = 9-11/17-21/ |
+ | | damage = 9-11/17-21/<br /> |
+ | 26-32/34-42<br /> |
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+ | ([[Damage types|Piercing damage]]) |
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| armor = 0 |
| armor = 0 |
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| move speed = 0 |
| move speed = 0 |
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| attack speed = 1.5 |
| attack speed = 1.5 |
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| bounty = 14-17 |
| bounty = 14-17 |
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− | | experience =20/25/30/35 |
+ | | experience = 20/25/30/35 |
− | | notes = |
+ | | notes = Unit type: [[Ward]] |
}} |
}} |
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{{Ability |
{{Ability |
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| image = Plague_Ward |
| image = Plague_Ward |
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| sound = Plague ward |
| sound = Plague ward |
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− | | description = Summons a plague ward to attack enemy units and structures. The ward is immune to magic. |
+ | | description = Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage. |
| lore = A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague. |
| lore = A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague. |
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| ability = Target Point |
| ability = Target Point |
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| affects = Enemies |
| affects = Enemies |
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+ | | purgeable = No |
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| key = E |
| key = E |
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| legacy key = W |
| legacy key = W |
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− | | mana=20 |
+ | | mana = 20 |
− | | cooldown=5 |
+ | | cooldown = 5 |
+ | |||
| trait1 = Cast Range |
| trait1 = Cast Range |
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| value1 = 850 |
| value1 = 850 |
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| trait2 = Ward Duration |
| trait2 = Ward Duration |
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| value2 = 40 |
| value2 = 40 |
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+ | |||
− | | trait3 = Ward Health |
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⚫ | |||
− | | value3 = 75/200/325/450 |
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+ | |||
⚫ | |||
+ | * It is possible to manually select an attack target for a {{Ability ID|Plague Ward|Venomancer}}. |
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⚫ | |||
+ | |||
− | | notes = * Wards have [[File:Poison Sting icon.png|16px]] [[#Poison Sting|Poison Sting]] for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied). |
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+ | * It is also possible to stop them from attacking by ordering them to stop, however this only works when the auto-attack option is turned off. |
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− | * Enemy lane creeps and Towers will target Plague Wards at a lower priority than Heroes or creeps. |
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+ | |||
− | * Some pathways can be completely blocked off by one or more Plague Wards. |
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+ | * The {{Ability ID|Poison Sting|Venomancer}} from the {{Ability ID|Plague Ward|Venomancer}} does not stack with the one from Venomancer. |
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− | * Plague Wards give 1200 vision during the day, and 800 vision at night. |
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+ | |||
⚫ | |||
+ | * It places its own {{Ability ID|Poison Sting|Venomancer}} debuff, which will deal no damage when Venomancer's {{Ability ID|Poison Sting|Venomancer}} debuff is on. |
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− | * The Wards are unaffected by [[Cleave]]. |
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+ | |||
− | * The Wards are [[magic immune]] and the duration of an enemy ward can be determined by selecting the ward and checking the remaining duration of the magic immunity buff. |
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+ | * {{Ability ID|Plague Ward|Venomancer}}s have a lower target priority than units and heroes, so they are attacked by [[towers]] and [[lane creeps]] as last. |
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+ | |||
+ | * The wards gain their spell immunity through a buff, so it is possible for enemies to check the buff and guess how long it will last. |
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}} |
}} |
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| sound = Poison nova |
| sound = Poison nova |
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| ultimate = Yes |
| ultimate = Yes |
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− | | description = A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova |
+ | | description = A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health. |
| lore = In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle. |
| lore = In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle. |
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| ability = No Target |
| ability = No Target |
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| key = R |
| key = R |
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| legacy key = V |
| legacy key = V |
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− | | mana=200/300/400 |
+ | | mana = 200/300/400 |
− | | cooldown=140/120/100 (140/120/60*) |
+ | | cooldown = 140/120/100 (140/120/60*) |
+ | |||
| trait1 = Radius |
| trait1 = Radius |
||
− | | value1 = |
+ | | value1 = 575 |
− | | trait2 = |
+ | | trait2 = Nova width |
− | | value2 = |
+ | | value2 = 255 |
| trait3 = Damage Per Second |
| trait3 = Damage Per Second |
||
| value3 = 36/58/81 (58/81/108*) |
| value3 = 36/58/81 (58/81/108*) |
||
⚫ | |||
− | | notes =* Assuming normal hero 25% magic resistance deals a total of 324/609/911 (609/911/1296*) damage. |
||
⚫ | |||
− | * Cannot deal lethal damage (target will be left with 1 HP). |
||
+ | |||
− | * Can hit [[invisible]] units. |
||
+ | | notes = * {{Ability ID|Poison Nova|Venomancer}} expands with a speed of 500. |
||
+ | |||
+ | * {{Ability ID|Poison Nova|Venomancer}} Can hit units up to 830 range away (575 travel distance + 255 width). |
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+ | |||
+ | * Despite the nova having a width, units between the nova and Venomancer will still get hit, even when not within 255 range of the nova ring. |
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+ | |||
+ | * {{Ability ID|Poison Nova|Venomancer}} deals damage in 1 second intervals, starting immediatly as the debuff is placed, resulting in 13/15/16 (15/16/17) ticks. |
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+ | |||
+ | * {{Ability ID|Poison Nova|Venomancer}} does not tick when affected units turn spell immune, so that {{Item ID|Blink Dagger}} is not disabled. |
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+ | |||
+ | * {{Ability ID|Poison Nova|Venomancer}} can deal up to 468/870/1296 (870/1296/1836) damage to a single unit (before reductions). |
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+ | |||
+ | * {{Ability ID|Poison Nova|Venomancer}} can never kill a unit. It will not drop affected units below 1 health from its damage ticks. |
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}} |
}} |
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Revision as of 01:39, 24 October 2014
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Lesale Deathbringer the Venomancer is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. He is not granted with a big amount of base attack and attribute gain, but he can bring enormous area damage with his poisonous abilities. Venomancer can unleash a Venomous Gale to enemies in a straight line, infecting them, damaging and slowing them over time. His attacks are hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a duration. Plague Ward, his next ability, lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer's most dangerous ability is Poison Nova, though it isn't lethal and won't kill an enemy, the damage it inflicts is tremendous, the duration is very long, and it affects an area around him. It is mostly used to initiate battles, since Poison Nova isn't a killing type spell. When used altogether, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this doesn't hinder his power to gank and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.
Bio
Abilities
- The gale travels at a speed of 1200.
- Venomous Gale can hit units up to 925 range away (800 travel distance + 125 radius).
- The slow deceases over time. Hit units regain 1% of their movement speed in 0.3 second intervals.
- A unit with less that 25% of its maximum health can be denied when it has the Venomous Gale debuff on.
- Venomous Gale deals the initial damage upon hitting enemies and then deals the damage over time in 3 second intervals, resulting in overall 6 damage instances.
- Venomous Gale can deal up to 25/180/375/550 damage to a single unit (before reductions).
- Poison Sting is not a unique attack modifier.
- The damage from Poison Sting does not trigger any on-damage effects. This means that the following spells and items will not react on Poison Sting damage:
- Aphotic Shield, Backtrack, Blade Mail, Blink Dagger, Bottle, Bristleback, Clarity, Cold Snap, Corrosive Skin, Echo Stomp, Fatal Bonds, Healing Salve, Heart of Tarrasque, Kraken Shell, Living Armor, Mjollnir, Nightmare, Open Wounds, Orchid Malevolence, Recall, Refraction, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Return"., Soul Assumption, Spiked Carapace, Spin Web, Summon Spirit Bear and Urn of Shadows.
- Poison Sting damage ticks in 1 second intervals, starting immediatly when the debuff is placed, resulting in 7/10/13/16 damage ticks.
- Poison Sting can deal up to 35/100/195/320 damage (before reductions).
Plague Ward | |||||||||||||||||||||||||||||||||
150px | |||||||||||||||||||||||||||||||||
Creep | |||||||||||||||||||||||||||||||||
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N/A
Enemies
- A Plague Ward will automatically attack the closest enemy unit within its attack range.
- It is possible to manually select an attack target for a Plague Ward.
- It is also possible to stop them from attacking by ordering them to stop, however this only works when the auto-attack option is turned off.
- The Poison Sting from the Plague Ward does not stack with the one from Venomancer.
- It places its own Poison Sting debuff, which will deal no damage when Venomancer's Poison Sting debuff is on.
- Plague Wards have a lower target priority than units and heroes, so they are attacked by towers and lane creeps as last.
- The wards gain their spell immunity through a buff, so it is possible for enemies to check the buff and guess how long it will last.
- Poison Nova expands with a speed of 500.
- Poison Nova Can hit units up to 830 range away (575 travel distance + 255 width).
- Despite the nova having a width, units between the nova and Venomancer will still get hit, even when not within 255 range of the nova ring.
- Poison Nova deals damage in 1 second intervals, starting immediatly as the debuff is placed, resulting in 13/15/16 (15/16/17) ticks.
- Poison Nova does not tick when affected units turn spell immune, so that Blink Dagger is not disabled.
- Poison Nova can deal up to 468/870/1296 (870/1296/1836) damage to a single unit (before reductions).
- Poison Nova can never kill a unit. It will not drop affected units below 1 health from its damage ticks.
Recommended items
Template:Recommendeditems
Tips
- It's usually better to wait a few levels (9-10) before getting your ult. Normally you don't have the mana pool to support all your spells until around then anyway.
- Plague Wards deal weak damage in sparse numbers, but their power becomes significant when massed.
- There is a temptation upon being killed to use Poison Nova out of spite. Resist this urge; as it is intended for initiation purposes and its cooldown, unless you have a Scepter at the ability's 3rd level, is not negligible.
- Disabling or positioning items like Eul's Scepter of Divinity, Orchid Malevolence, Force Staff, Blink Dagger or Shadow Blade are very wise to build on Venomancer, as his frailty and lack of easily-used escape mechanisms are his Achilles' heel.
- Use Plague Wards constantly in order to provide vision of your neighboring area, especially when across the river and inside enemy territory.
- Early game, if you use Plague Wards during your laning phase, try to deny them or they will provide a gold bounty for enemy heroes.
- Remember that you can control your Plague Wards as immoveable units. This can be useful if you want to change attack targets, stop a Plague Ward's auto attack or deny friendly creeps, and even the Aegis of the Immortal.
- Keep Venomous Gale off cooldown during pushes, as its cooldown is quite long and you may need it at any time.
- When chasing an enemy, constantly put Plague Wards ahead of them to maintain sight.
- Note that the Valve recommended items are not for playing a support style Venomancer. To play support, starting items should include Observer Wards or Courier (or both), early game should be Observer Wards/Sentry Wards and Boots of Speed, and core should be Phase Boots/Power Treads/Arcane Boots, and Mekansm. Everything else listed would be luxury.
Trivia
- Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty".
- In Warcraft DotA, Venomancer's hero model was a hydralisk. Hydralisks are a type of alien combat unit in the RTS game Starcraft, which was also made by Blizzard. Hydralisks are a very common and well-known image in Blizzard games.
Equipment
Venomancer/equipment
Update history
Template:Update History
Balance changelog
Template:Update History
Replaced Abilities
- Slow starts at 50% and decreases as time passes.
- Total damage dealt is 100/170/270/350.
Gallery
- Venomancer Concept art.jpg
Concept art
Model and icons before November 21, 2013 Patch
See also
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Template:HeroNav