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| trait3 = Movement Speed Slow |
| trait3 = Movement Speed Slow |
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| value3 = 11%/12%/13%/14% |
| value3 = 11%/12%/13%/14% |
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+ | | notes = |
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⚫ | |||
+ | * Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger. |
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⚫ | |||
* Deals a total of 30/90/180/300 damage. |
* Deals a total of 30/90/180/300 damage. |
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* This ability does not allow for heroes to be [[Deny#Denying|denied]]. |
* This ability does not allow for heroes to be [[Deny#Denying|denied]]. |
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* Plague Wards give 1200 vision during the day, and 800 vision at night. |
* Plague Wards give 1200 vision during the day, and 800 vision at night. |
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* A Plague Ward will target and auto attack the closest enemy unit/structure within its attack range after it has been spawned. |
* A Plague Ward will target and auto attack the closest enemy unit/structure within its attack range after it has been spawned. |
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+ | * The Wards are unaffected by [[Cleave]]. |
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}} |
}} |
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* [[Aghanim's Scepter]] greatly increases the killing potential of your ultimate: it will deal 1728 non-lethal damage without counting magic resistance, making it perfect for initiations while assisted by teammates. |
* [[Aghanim's Scepter]] greatly increases the killing potential of your ultimate: it will deal 1728 non-lethal damage without counting magic resistance, making it perfect for initiations while assisted by teammates. |
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'''Situational items:''' |
'''Situational items:''' |
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− | * [[Veil of Discord]] provides attributes for Venomancer as well as the item's active: Magic Weakness, which increases Venomancer's Venomous Gale and Poison Nova's damage over time. Though not as useful as Aghanim's Sceptre regarding Poison Nova, Veil can serve as a cheaper alternative if the player suffers from poor farm, on the other hand, however, a well-farmed player with Aghanim's Sceptre can invest on a Veil for |
+ | * [[Veil of Discord]] provides attributes for Venomancer as well as the item's active: Magic Weakness, which increases Venomancer's Venomous Gale and Poison Nova's damage over time. Though not as useful as Aghanim's Sceptre regarding Poison Nova, Veil can serve as a cheaper alternative if the player suffers from poor farm, on the other hand, however, a well-farmed player with Aghanim's Sceptre can invest on a Veil for potentially more damage over time. Having a veil can also be a valuable asset for your teammates. |
* [[Eul's Scepter of Divinity]] will give a lot of mana regeneration, some movement speed and some Intelligence. A very useful item if you want to place [[Venomancer#Plague Ward|Plague Wards]] without worrying about running out of mana. It also makes positioning easier by disabling an opponent for some seconds. |
* [[Eul's Scepter of Divinity]] will give a lot of mana regeneration, some movement speed and some Intelligence. A very useful item if you want to place [[Venomancer#Plague Ward|Plague Wards]] without worrying about running out of mana. It also makes positioning easier by disabling an opponent for some seconds. |
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* [[Blink Dagger]] is the best choice if you are your team's main initiator. Use it to position yourself before casting your [[Venomancer#Poison Nova|Poison Nova]] and/or your [[Venomancer#Venomous Gale|Venomous Gale]]. |
* [[Blink Dagger]] is the best choice if you are your team's main initiator. Use it to position yourself before casting your [[Venomancer#Poison Nova|Poison Nova]] and/or your [[Venomancer#Venomous Gale|Venomous Gale]]. |
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== Trivia == |
== Trivia == |
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* Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty". |
* Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty". |
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− | * In DotA, Venomancer's hero model was a hydralisk. Hydralisks are a type of |
+ | * In Warcraft DotA, Venomancer's hero model was a hydralisk. Hydralisks are a type of alien combat unit in the RTS game ''Starcraft'', which was also made by Blizzard. Hydralisks are a very common and well-known image in Blizzard games. |
== Equipment == |
== Equipment == |
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− | {{ |
+ | {{Single-hero cosmetic item nav|Venomancer}} |
== Update history == |
== Update history == |
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'''6.58''' |
'''6.58''' |
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* Reworked [[#Shadow Strike|Shadow Strike]] |
* Reworked [[#Shadow Strike|Shadow Strike]] |
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+ | ** Old Shadow Strike: |
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⚫ | |||
+ | *** Decay Damage 10/20/40/50. Initial Damage: 50/70/70/100. Movement Modifier: 50%. Decay Power: 3. Interval: 3. Duration: 15. Cast Range: 400. Cooldown: 22. Mana cost: 90/105/120/135. |
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⚫ | |||
⚫ | |||
− | : |
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⚫ | |||
− | :AoE: 125 |
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− | :Cast Range/Distance: 800 |
+ | *** AoE: 125. Cast Range/Distance: 800. Cooldown: 22. Mana cost: 90/105/120/135. |
− | :Cooldown: 22 |
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− | :Manacost 90/105/120/135 |
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* Improved [[File:Plague Ward icon.png|16px]] [[#Plague Ward|Plague Ward]] cast range and vision radius |
* Improved [[File:Plague Ward icon.png|16px]] [[#Plague Ward|Plague Ward]] cast range and vision radius |
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* [[File:Poison Sting icon.png|16px]] [[#Poison Sting|Poison Sting]] is now lethal |
* [[File:Poison Sting icon.png|16px]] [[#Poison Sting|Poison Sting]] is now lethal |
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+ | |||
+ | '''6.42''' |
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+ | * Plague Wards now give less gold and cost slightly less mana |
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+ | |||
+ | '''6.20''' |
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+ | * Venomancer's attackrange from 490 to 450 |
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+ | |||
+ | '''6.17''' |
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+ | * Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here): |
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+ | ** Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer. |
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+ | |||
+ | '''6.12''' |
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+ | * Poison sting duration decreased from 3 to 2 |
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+ | |||
+ | '''6.10''' |
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+ | * Tweaked poison nova, same overall damage, but over 12 seconds instead of 7. |
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+ | |||
+ | '''6.09''' |
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+ | * Recoded Poison Nova to multiinstance, so refresher allowed again |
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+ | |||
+ | '''6.07''' |
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+ | * Poison nova range decreased |
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}} |
}} |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
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+ | File:Venomancer Concept art.jpg|Concept art |
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File:Oldmod-veno.png|Model and icons before [[November 21, 2013 Patch]] |
File:Oldmod-veno.png|Model and icons before [[November 21, 2013 Patch]] |
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</gallery> |
</gallery> |
Revision as of 00:59, 1 September 2014
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Lesale Deathbringer the Venomancer is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. He is not granted with a big amount of base attack and attribute gain, but he can bring enormous area damage with his poisonous abilities. Venomancer can unleash a Venomous Gale to enemies in a straight line, infecting them, damaging and slowing them over time. His attacks are hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a duration. Plague Ward, his next ability, lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer's most dangerous ability is Poison Nova, though it isn't lethal and won't kill an enemy, the damage it inflicts is tremendous, the duration is very long, and it affects an area around him. It is mostly used to initiate battles, since Poison Nova isn't a killing type spell. When used altogether, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this doesn't hinder his power to gank and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.
Bio
Abilities
- Units afflicted by Venomous Gale can be denied by their allies when their HP drops below 25% of their maximum health. This applies to Venomous Gale level 1 despite the lack of damage over time.
- Slow starts at 50% and decreases as time passes.
- Total damage dealt is 25/200/375/550.
- Can be lethal. (Damage from Venomous Gale can kill enemies)
- Can hit invisible units.
- Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger.
- Poison Sting damage can be lethal. (Damage from Poison Sting can kill enemies)
- Deals a total of 30/90/180/300 damage.
- This ability does not allow for heroes to be denied.
- Movement slow debuff applies to magic immune (non-mechanical) units.
- Poison Sting damage doesn't cancel healing or disable Blink Dagger.
- Poison Sting applied by illusions will only apply the slow, even though the damage numbers appear.
Plague Ward | ||||||||||||||||||||||||||||||
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N/A
Enemies
- Wards have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied).
- Enemy lane creeps and Towers will target Plague Wards at a lower priority than Heroes or creeps.
- Some pathways can be completely blocked off by one or more Plague Wards.
- Plague Wards give 1200 vision during the day, and 800 vision at night.
- A Plague Ward will target and auto attack the closest enemy unit/structure within its attack range after it has been spawned.
- The Wards are unaffected by Cleave.
- Deals a total of 468/870/1296 (870/1296/1836*) damage.
- Cannot deal lethal damage (target will be left with 1 HP).
- Can hit invisible units.
Recommended items
Template:Recommendeditems
Tips
- Plague Wards deal weak damage in sparse numbers, but their power becomes significant when massed.
- There is a temptation upon being killed to use Poison Nova out of spite. Resist this urge; as it is intended for initiation purposes and its cooldown, unless you have a Scepter at the ability's 3rd level, is not negligible.
- Disabling or positioning items like Eul's Scepter of Divinity, Orchid Malevolence, Force Staff, Blink Dagger or Shadow Blade are very wise to build on Venomancer, as his frailty and lack of easily-used escape mechanisms are his Achilles' heel.
- Use Plague Wards constantly in order to provide vision of your neighboring area, especially when across the river and inside enemy territory.
- Early game, if you use Plague Wards during your laning phase, try to deny them or they will provide a gold bounty for enemy heroes.
- Remember that you can control your Plague Wards as immoveable units. This can be useful if you want to change attack targets, stop a Plague Ward's auto attack or deny friendly creeps, and even the Aegis of the Immortal.
- Keep Venomous Gale off cooldown during pushes, as its cooldown is quite long and you may need it at any time.
- When chasing an enemy, constantly put Plague Wards ahead of them to maintain sight.
- Note that the Valve recommended items are not for playing a support style Venomancer. To play support, starting items should include Observer Wards or Courier (or both), early game should be Observer Wards/Sentry Wards and Boots of Speed, and core should be Phase Boots/Power Treads/Arcane Boots, and Mekansm. Everything else listed would be luxury.
- Buying an Orb of Venom is a cheap way to increase your slowing potential in the early game, as it stacks with Poison Sting, also applying good DOT for better harassment. This can later be upgraded to the Eye of Skadi, massively increasing the slow and providing additional attributes for Venomancer.
Trivia
- Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty".
- In Warcraft DotA, Venomancer's hero model was a hydralisk. Hydralisks are a type of alien combat unit in the RTS game Starcraft, which was also made by Blizzard. Hydralisks are a very common and well-known image in Blizzard games.
Equipment
Template:Single-hero cosmetic item nav
Update history
Template:Update History
Balance changelog
Template:Update History
Replaced Abilities
- Slow starts at 50% and decreases as time passes.
- Total damage dealt is 100/170/270/350.
Gallery
- Venomancer Concept art.jpg
Concept art
Model and icons before November 21, 2013 Patch
See also
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Template:HeroNav